Blockbuster

From Sega Retro

To do

  • Should probably be mentioned on this article (or Sega of America but probably this one): the whole "devs making their games obscenely difficult to combat perceived losses of sales from game rentals" thing. This might seem like- relevant but largely insignificant, but tbh, this was bigger than one would imagine. So many games that could have been otherwise more likable if they hadn't had this.... wet blanket of frustration and inaccessibility thrown over it for no other reason than the above. At best, you get cases like Dynamite Headdy where a cute and charming game was twisted into an overly-difficult "action platforming experience" but only ended up dimming its popular reception in the West, and at worst you get cases like Ecco the Dolphin where what would have been a fun original thing becomes virtually unplayable and torturous. In that last case, it also needs something on the Ecco or Annunziata article, how Annunziata created something unique and memorable and then at the last minute shot it in the foot by making it so intolerable to actually play that it nearly hampers its ability to grow into a successful and viable franchise down the road. And how marketing can cover for a lot of these mistakes and still carry these types of games to success, but. Anyway. - All of that, but more objective ofc.

CartridgeCulture (talk) 00:02, 5 December 2021 (EST)