Tamotsu Maeno
From Sega Retro
Tamotsu Maeno |
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Employment history:
Divisions:
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Role(s): Programmer |
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Tamotsu Maeno (前野 保) is a programmer at Sega of Japan who has worked on AI sequences in the Yakuza series. He first worked for Sega under Smilebit, but was moved to Amusement Vision during the development of Ollie King.
Production history
- (; 2002) — Level Programmers
- (; 2003) — Programmer
- (; 2005) — Programming
- (; 2006) — Adventure Mode Programming
- (; 2008) — シーケンスプログラム (as 前野 保)
- (; 2009) — Sequence Programmeing
- (; 2009) — Programming Lead
- (; 2010) — Sequence Programming
- (; 2010) — Programming Lead
- (; 2011) — Sequence Programming
- (; 2011) — Programming Lead
- (; 2012) — Programmers
- (; 2014) — ゲームプログラムチーム (as 前野 保)
- (; 2014) — ゲームプログラムチーム (as 前野 保)
- (; 2015) — Adventure Program Lead
- (; 2016) — Adventure Program Lead
- (; 2016) — Adventure Program Lead
- (; 2016) — Yakuza Development Staff
- (; 2016) — Yakuza Development Staff
- (; 2017) — Game Programming Lead
- (; 2018) — Game Programming Team
- (; 2018) — Game Programming
- (; 2023) — Adventure Program Lead
- (; 2023) — Adventure Program Lead
- (; 2023) — Adventure Program Lead
- (; 2023) — Adventure Program Lead
- (; 2023) — AI Program Lead
- (; 2023) — AI Program Lead
- (; 2023) — AI Program Lead
- (; 2024) — Game Programming
- (; 2024) — Game Programming
- (; 2024) — Game Programming
- (; 2024) — Game Programming