Difference between revisions of "SoJ"

From Sega Retro

(etc)
Line 37: Line 37:
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|AM2]]
+
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|AM2]]
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|R&D2]]
+
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]]
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
+
|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
||| || || || || || || || || || || || || || || || || || || || || || || || ||  
+
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||  
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
Line 47: Line 47:
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || ||  
+
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || || ||  
 
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]]
 
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
Line 61: Line 61:
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
+
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || ||
 
| || || || ||
 
|colspan="2" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]]
 
|colspan="2" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
| || || || || || ||
+
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
 
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
 
|colspan="5" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
 
|colspan="5" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
Line 83: Line 83:
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
 
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|CS1]]
 
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|CS1]]
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 1]]
+
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D3, Div. 1]]
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D1]]
+
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
| || || || || || || || || || || || || || || || || || || || || || || || || ||
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]]
+
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[R&D]]
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[CS R&D]]
+
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS R&D]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
Line 112: Line 112:
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]]
|colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS2]]
+
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2]]
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 2]]
+
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D3, Div. 2]]
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D2]]
+
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Games R&D2]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||

Revision as of 08:47, 4 March 2017