Difference between revisions of "SoJ"

From Sega Retro

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|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
 
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
 +
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|R&D1]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
+
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
 
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|AM1]]
 
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|AM1]]
 
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]]
 
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]]
Line 32: Line 33:
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[R&D8]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
+
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|AM2]]
 
 
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]]
 
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]]
 
|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
 
|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
Line 42: Line 43:
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
+
|colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
 
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 +
|
 +
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|Sega Interactive R&D3]]
 +
| || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="8" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
 +
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 +
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 +
|colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
 +
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || || ||  
 
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || || ||  
 +
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]]
 +
|-style="font-size: 9pt;"
 +
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="7" class="colour-bg-blue" style="border: 1px solid #999;"|[[R&D7]]
 +
|colspan="8" class="colour-bg-blue" style="border: 1px solid #999;"|[[Hardware R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 55: Line 69:
 
|colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]]
 
|colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]]
 
|colspan="6" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]]
 
|colspan="6" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]]
 +
|
 +
|colspan="2" class="colour-bg-blue" style="border: 1px solid #999;"|[[N. Pro. R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
 
|colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
 
|colspan="5" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
 
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 78: Line 89:
 
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D3, Div. 1]]
 
|colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D3, Div. 1]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Games R&D1]]
 +
|-style="font-size: 9pt;"
 +
| || || || || || || || || || || || || || ||
 +
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
 +
|colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
 +
|-style="font-size: 9pt;"
 +
| || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
 +
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 +
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 +
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
| || || || || || || || || || || || || || || || || || || || || || || || || ||
 
| || || || || || || || || || || || || || || || || || || || || || || || || ||
Line 118: Line 139:
 
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]]
 
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]]
 
|colspan="9" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
 
|colspan="9" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
 +
|
 +
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]]
 +
|
 +
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
 +
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
 +
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Online R&D]]
 
|}
 
|}
 
</div><includeonly>[[Category:Sega companies in Japan]]</includeonly>
 
</div><includeonly>[[Category:Sega companies in Japan]]</includeonly>
 
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude>
 
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude>

Revision as of 13:17, 16 March 2017