Difference between revisions of "SoJ"

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<div style="overflow:auto;">
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{{timeline
{| class="bottomtemplate" align="center"
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| title= Domestic Sega studios
|-
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| start=1984
|class="bottomtemphead" colspan="67"| '''Japanese Sega companies, studios and subsidiaries'''
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| end=2020
|-class="bottomtemphead" style="font-size: 9pt;"
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| trimyears=yes
!52||53||54||55||56||57||58||59||60||61||62||63||64||65||66||67||68||69||70||71||72||73||74||75||76||77||78||79||80||81||82||83||84||85||86||87||88||89||90||91||92||93||94||95||96||97||98||99||00||01||02||03||04||05||06||07||08||09||10||11||12||13||14||15||16||17||18
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| rows=
|-
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{{timelinerow|[[CSK]]|1984|2003
|class="bottomtemphead" colspan="8" style="border: 1px solid #999;"|'''[[Service Games]]'''
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|[[Sega Sammy Holdings]]|2004|2020
|colspan="5"|
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|header=yes
|class="bottomtemphead" colspan="4" style="border: 1px solid #999;"|'''[[Sega Enterprises, Ltd.]]'''
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}}
|class="bottomtemphead" colspan="15" style="border: 1px solid #999;"|'''[[Gulf+Western]]'''
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{{timelinerow|[[Sega Enterprises, Ltd.]]|1984|1999
|class="bottomtemphead" colspan="20" style="border: 1px solid #999;"|'''[[CSK]]'''
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|[[Sega Corporation]]|2000|2014
|class="bottomtemphead" colspan="15" style="border: 1px solid #999;"|'''[[Sega-Sammy Holdings]]'''
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|[[Sega Games]] & [[Sega Interactive (Japan)|Interactive]]|2015|2020
|-style="font-size: 9pt;"
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}}
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Service Games, Japan]]
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{{timelinerow|[[Sega AM1]]|1984|1999
|colspan="5" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Goraku Bussan]]
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|[[WOW Entertainment]]|2000|2003
|colspan="35" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Enterprises, Ltd.]]
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|[[Sega WOW]]|2004|2004
|colspan="15" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Corporation]]
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|[[Sega AM1 (2005-current)|Sega AM1]]|2005|2020
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Holdings]]
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}}
|-style="font-size: 9pt;"
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{{timelinerow|[[Sega AM2]]|1985|2020
| || || || || || || ||
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}}
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]]
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{{timelinerow|[[Sega AM11]]|1998|1998
|-style="font-size: 9pt;"
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|[[Sega Software R&D Dept. 4|R&D #4]]|1999|1999
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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|[[Amusement Vision]]|2000|2004
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D]]
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|[[New Entertainment R&D Dept.|New Entertainment]]|2005|2008
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
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|[[Sega CS1 (2008-current)|Sega CS1]]|2009|2020
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]]
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}}
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
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{{addvar|tlcolor|-1}}
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
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{{timelinerow|[[Ryu ga Gotoku Studio]]|2011|2020
|-style="font-size: 9pt;"
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}}
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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{{timelinerow|[[DigitalRex]]|2003|2004
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D 8|R&D 8]]
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|[[AM Plus]]|2005|2008
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
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}}
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
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{{timelinerow|[[Sega AM3]]|1990|1999
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega-AM2]]
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|[[Hitmaker]]|2000|2004
|-style="font-size: 9pt;"
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|[[Sega AM3 (2005-2008)|Sega AM3]]|2005|2008
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
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}}
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D]]
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{{timelinerow|[[AM Annex]]|1996|1998
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
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|[[Sega Software R&D Dept. 5|R&D #5]]|1999|1999
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
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|[[Sega Rosso]]|2000|2003
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
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}}
|-style="font-size: 9pt;"
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{{timelinerow|[[Sega AM4]]|1991|1999
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
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|[[Sega Mechatronics]]|2000|2009
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]]
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|[[Product R&D]]|2010|2020
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
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}}
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
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{{addvar|tlcolor|-1}}
|-style="font-size: 9pt;"
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{{timelinerow|[[N. Pro. R&D]]|2013|2015
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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}}
|colspan="8" class="colour-bg-blue" style="border: 1px solid #999;"|[[AM5]]
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{{timelinerow|[[Sega AM5]]|1991|1999
|colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]]
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|[[Mirai R&D]]|2000|2004
|colspan="2" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]]
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|[[Family Entertainment]]|2005|2010
|-style="font-size: 9pt;"
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}}
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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{{timelinerow|[[Sega AM6]]|1991|1999
|colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
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}}
| || || || ||
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{{timelinerow|[[Sega R&D2]]|1984|1990
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
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|[[Sega CS]]|1991|1995
|colspan="5" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
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|[[Sega CS1]]|1996|1998
|-style="font-size: 9pt;"
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|[[Sega Software R&D Dept. 6|R&D #6]]|1999|1999
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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|[[Smilebit]]|2000|2004
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[AM Annex]]
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|[[Sega Sports Design R&D Dept.|Sega Sports Design]]|2005|2008
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[AM12]]
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}}
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]]
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{{addvar|tlcolor|-1}}
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
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{{timelinerow|[[Team Andromeda]]|1995|1998
|-style="font-size: 9pt;"
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}}
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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{{addvar|tlcolor|-1}}
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM11]]
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{{timelinerow|[[Sega PC]]|1996|2010
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 4|R&D Dept. #4]]
+
|[[Online R&D]]|2011|2020
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
+
}}
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
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{{timelinerow|[[Sega CS2]]|1996|1998
| || || || || ||
+
|[[Sega Software R&D Dept. 7|R&D #7]]|1999|1999
|colspan="7" class="colour-bg-orange" style="border: 1px solid #999;"|[[Ryu ga Gotoku Studio]]
+
|[[Overworks]]|2000|2003
|-style="font-size: 9pt;"
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|[[Global Entertainment R&D Dept. 2|GE2]]|2005|2008
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
|[[Sega CS3 (2008-current)|Sega CS3]]|2009|2015
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
+
}}
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
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{{timelinerow|[[Sonic Team]]|1996|2020
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
+
}}
|colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
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{{timelinerow|[[Sega CS3]]|1996|1998
|-style="font-size: 9pt;"
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|[[Sega Software R&D Dept. 8|R&D #8]]|1999|2000
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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|[[Global Entertainment R&D Dept. 1|GE1]]|2005|2008
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]]
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|[[Sega CS2 (2008-current)|Sega CS2]]|2009|2020
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]]
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}}
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
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{{timelinerow|[[Global Entertainment R&D Dept. 3|GE3]]|2005|2008
|-style="font-size: 9pt;"
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}}
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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{{timelinerow|[[Sega Software R&D Dept. 9|R&D #9]]|1999|1999
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]]
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|[[United Game Artists]]|2000|2003
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]]
+
}}
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
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{{timelinerow|[[Sega Sound Team]]|1985|2020
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #3]]
+
}}
|-style="font-size: 9pt;"
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{{timelinerow|[[Sega Digital Studio]]|1993|2000
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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|[[Wave Master]]|2001|2004
|colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 9|R&D Dept. #9]]
+
|[[Wave Master|Wave Master (label)]]|2005|2020
|colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[United Game Artists]]
+
}}
|-style="font-size: 9pt;"
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{{timelinerow|[[Mobile Content R&D]]|2005|2012
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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|[[Sega Networks]]|2013|2020
|colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega Digital Studio]]
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}}
|colspan="19" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Wave Master]]
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{{timelinerow|[[Marza Animation Planet|Visual Entertainment]]|2006|2010
|-style="font-size: 9pt;"
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|[[Marza Animation Planet]]|2011|2020
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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}}
|colspan="2" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]]
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}}<includeonly>[[Category:Sega companies in Japan]]</includeonly><noinclude>
|| || || ||
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[[Category:Navigational templates (miscellaneous)]]</noinclude>
|colspan="9" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
 
|}
 
</div><includeonly>[[Category:Sega companies in Japan]]</includeonly>
 
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude>
 

Revision as of 11:39, 25 December 2018