Difference between revisions of "The Ooze"

From Sega Retro

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{{creditstable|
 
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*'''Producer''': [[Mike Wallis|Michael Wallis]]
+
*'''Producer:''' [[Mike Wallis|Michael Wallis]]
*'''Concept & Lead Programmer''': [[Dave Sanner]]
+
*'''Concept & Lead Programmer:''' [[Dave Sanner]]
*'''Art Directors''': [[Robert Steele]], [[John Duggan]]
+
*'''Art Directors:''' [[Robert Steele]], [[John Duggan]]
*'''Artists''': [[Alan Ackerman]], [[Stieg Hedlund]], [[Dean Ruggles]], [[Joe Stephenson]], [[Craig Stitt]], [[Tom Tobey]], [[Marte Thompson]]
+
*'''Artists:''' [[Alan Ackerman]], [[Stieg Hedlund]], [[Dean Ruggles]], [[Joe Stephenson]], [[Craig Stitt]], [[Tom Tobey]], [[Marte Thompson]]
*'''Design''': [[Jason Kuo]], [[Stieg Hedlund]], [[Dave Sanner]]
+
*'''Design:''' [[Jason Kuo]], [[Stieg Hedlund]], [[Dave Sanner]]
*'''Intro & Ending Artwork''': [[Tony De Zuniga]], [[Tom Tobey]]
+
*'''Intro & Ending Artwork:''' [[Tony De Zuniga]], [[Tom Tobey]]
*'''Music & Sound Effects''': [[Howard Drossin]]
+
*'''Music & Sound Effects:''' [[Howard Drossin]]
*'''Boss Programming''': [[Robert Morgan]]
+
*'''Boss Programming:''' [[Robert Morgan]]
*'''Lead Tester''': [[Rey Alferez]]
+
*'''Lead Tester:''' [[Rey Alferez]]
*'''Testers''': Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu
+
*'''Testers:''' Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu
*'''Programming & Technical Thanks''': [[Scott Chandler]], [[Jason Plumb]], [[Mark Cerny]]
+
*'''Programming & Technical Thanks:''' [[Scott Chandler]], [[Jason Plumb]], [[Mark Cerny]]
*'''Special Thanks''': [[Roger Hector]], Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, [[Dean Lester]], Michael Kosaka, Hoyt Ng
+
*'''Special Thanks:''' [[Roger Hector]], Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, [[Dean Lester]], Michael Kosaka, Hoyt Ng
*'''Created by''': [[Sega Technical Institute]]
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*'''Created by:''' [[Sega Technical Institute]]
*'''Presented By''': [[Sega]] & [[Sega of America]]
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*'''Presented By:''' [[Sega]] & [[Sega of America]]
 
}}
 
}}
 
| source=In-game credits
 
| source=In-game credits

Revision as of 08:05, 30 September 2018

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The Ooze
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥5,8005,800 G-4134
Sega Mega Drive
US
$49.9949.99[1] 1512
Sega Mega Drive
EU
1572-50
Sega Mega Drive
PT
MDJSE0142
Sega Mega Drive
AU
FTHE18SMC
Sega Mega Drive
BR

This short article is in need of work. You can help Sega Retro by adding to it.


The Ooze (ジ・ウーズ) is a Sega Mega Drive/Genesis game created by STI in 1995.

Gameplay

The game takes place from an overhead view. The main character is a puddle of ooze with a head. He can move around and has two attacks. One is stretching out a steerable pseudopod of ooze whose length is only limited by how much ooze he currently has to attack (A), and it can also be guided around with the control pad. He can also spit gobs of ooze (B), although this takes off a bit of his puddle. Enemy attacks can cut off a bit of the ooze, and the player will die either if his puddle of ooze is reduced to a very small amount or if his head is attacked directly.

History

Development

The Ooze is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of The Bitmap Brothers' game The Chaos Engine (called Soldiers of Fortune in the US). The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls The Toxic Avenger. The development team included people who later worked for Blizzard North on Diablo and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly advanced for a 16-bit system; for example, the speed powerup effect was actually created by decreasing the viscosity of the character.

Legacy

The game's status as a cult classic is confirmed by its inclusion in the Japanese version of Sonic Mega Collection and in all versions of Sonic Mega Collection Plus. It is unlockable in two ways: In the Xbox and PlayStation 2 version, it can be unlocked if you have a Sonic Heroes save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.

Production credits

Source:
In-game credits


Magazine articles

Main article: The Ooze/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
39
64
70
79 №39, p66-68[2]
82 №62, p100
81 №53, p37
70 №78, p17
Sega Mega Drive
69
Based on
7 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[4]
Electronic Gaming Monthly (US) NTSC-U
39
[5]
Game Players (US) NTSC-U
64
[6]
GamePro (US) NTSC-U
43
[1]
Joypad (FR)
70
[7]
Mega Force (FR) PAL
84
[8]
Mean Machines Sega (UK) PAL
79
[2]
Next Generation (US)
50
[9]
Player One (FR) PAL
82
[10]
Power Up! (UK)
75
[11]
Saturn Fan (JP) NTSC-J
61
[12]
Sega Pro (UK) PAL
81
[13]
Sonic the Comic (UK) PAL
70
[14]
Tricks (RU)
78
[15]
Tricks 16 bit (RU)
80
[16]
VideoGames (US) NTSC-U
90
[17]
Sega Mega Drive
69
Based on
16 reviews

The Ooze

Mega Drive, US
TheOoze MD US Box Back.jpgTheOoze MD US Box Spine.jpgTheooze md us cover.jpg
Cover
Theooze md us cart.jpg
Cart
The Ooze MD US Manual.pdf
Manual
Mega Drive, EU
Theooze md eu cover.jpg
Cover
TheOoze MD EU Cart.jpg
Cart
Mega Drive, JP
Theooze md jp cover.jpg
Cover
TheOoze MD JP CartTop 600.jpg
Theooze md jp cart.jpg
Cart
Ooze md jp manual.pdf
Manual
Theooze md jp innercover.jpg
Inner Cover
Mega Drive, AU
TheOoze MD AU Box.jpg
Cover
Mega Drive, BR
Ooze MD BR cover.jpg
Cover
Ooze MD BR Cart.jpg
Cart

References

  1. 1.0 1.1 File:GamePro US 076.pdf, page 80 Cite error: Invalid <ref> tag; name ":File:GamePro US 076.pdf_p80" defined multiple times with different content
  2. 2.0 2.1 2.2 2.3 File:MeanMachinesSega39UK.pdf, page 67 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega39UK.pdf_p67" defined multiple times with different content
  3. File:SuperGamePower BR 019.pdf, page 13
  4. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 156
  5. Electronic Gaming Monthly, "September 1995" (US; 1995-0x-xx), page 35
  6. Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 46
  7. Joypad, "Mars 1996" (FR; 1996-0x-xx), page 43
  8. Mega Force, "Mars 1996" (FR; 1996-0x-xx), page 72
  9. Next Generation, "October 1995" (US; 1995-09-19), page 125
  10. Player One, "Mars 1996" (FR; 1996-0x-xx), page 100
  11. Power Up!, "Saturday, February 17, 1996" (UK; 1996-02-17), page 1
  12. Saturn Fan, "1995 December" (JP; 1995-11-08), page 70
  13. Sega Pro, "January 1996" (UK; 1995-11-30), page 29
  14. Sonic the Comic, "24 May 1996" (UK; 1996-05-11), page 17
  15. Tricks, "Vypusk 8" (RU; 1996-xx-xx), page 27
  16. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 130
  17. VideoGames, "October 1995" (US; 1995-09-19), page 80


The Ooze

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Sega Mega Drive
Prototypes: 1995-06-15 | 06-19 | 06-22 | 06-26 | 06-29 B | 06-29 | 07-03 | 07-28 | 07-31