Difference between revisions of "The Ooze"

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m (Text replacement - "Physical Scans" to "Physical scans")
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| bobscreen=Ooze.png
 
| bobscreen=Ooze.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega Technical Institute]]
+
| developer=[[Sega Technical Institute]], [[Sega of America]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
 
| romsize=1MB
 
| romsize=1MB
 
| sounddriver=[[GEMS]]
 
| sounddriver=[[GEMS]]
 +
| peripherals=
 +
| players=1
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesMD
 
| md_date_us=1995-05-06
 
| md_date_us=1995-05-06
 
| md_code_us=1512
 
| md_code_us=1512
| md_date_eu=1995-12
+
| md_rrp_us=49.99{{magref|gamepro|76|80}}<!--59.99{{intref|GamePlayers US 0810.pdf|page=46}}-->
 +
| md_date_eu=1995-12{{magref|mms|39|67}}
 
| md_code_eu=1572-50
 
| md_code_eu=1572-50
| md_rrp_uk=24.99
+
| md_rrp_uk=24.99{{magref|mms|39|67}}
 
| md_date_jp=1995-09-22
 
| md_date_jp=1995-09-22
 
| md_code_jp=G-4134
 
| md_code_jp=G-4134
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| md_date_au=199x
 
| md_date_au=199x
 
| md_code_au=FTHE18SMC
 
| md_code_au=FTHE18SMC
| md_date_br=199x
+
| md_date_br=1995-10{{magref|sgp|19|13}}
 +
| md_code_br=
 +
| md_rating_br=ti
 +
| md_date_pt=1995
 +
| md_code_pt=MDJSE0142
 
}}
 
}}
 
| esrb=ka
 
| esrb=ka
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| oflc=gold
 
| oflc=gold
 
| tectoy=ti
 
| tectoy=ti
 +
| sega=all
 
}}
 
}}
'''''The Ooze''''' (ジ・ウーズ) is a [[Sega Mega Drive/Genesis]] game created by [[STI]] in 1995.
+
{{stub}}'''''{{PAGENAME}}''''' (ジ・ウーズ) is a [[Sega Mega Drive]] game created by [[STI]] in 1995.
  
 +
==Gameplay==
 +
The game takes place from an overhead view. The main character is a puddle of ooze with a head. He can move around and has two attacks. One is stretching out a steerable pseudopod of ooze whose length is only limited by how much ooze he currently has to attack ({{A}}), and it can also be guided around with the control pad. He can also spit gobs of ooze ({{B}}), although this takes off a bit of his puddle. Enemy attacks can cut off a bit of the ooze, and the player will die either if his puddle of ooze is reduced to a very small amount or if his head is attacked directly.
 +
 +
===Levels===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Toxic Dump
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Waste Plant
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Genetics Lab
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Power Core
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Plague Factory
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
 +
 +
==History==
 +
===Development===
 
''The Ooze'' is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of [[The Bitmap Brothers]]' game ''[[The Chaos Engine]]'' (called ''Soldiers of Fortune'' in the US). The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls ''The Toxic Avenger''. The development team included people who later worked for Blizzard North on ''Diablo'' and ''Diablo II'', including designer [[Stieg Hedlund]]. Some of the programming was fairly advanced for a 16-bit system; for example, the speed powerup effect was actually created by decreasing the viscosity of the character.
 
''The Ooze'' is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of [[The Bitmap Brothers]]' game ''[[The Chaos Engine]]'' (called ''Soldiers of Fortune'' in the US). The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls ''The Toxic Avenger''. The development team included people who later worked for Blizzard North on ''Diablo'' and ''Diablo II'', including designer [[Stieg Hedlund]]. Some of the programming was fairly advanced for a 16-bit system; for example, the speed powerup effect was actually created by decreasing the viscosity of the character.
  
The game takes place from an overhead view. The main character is a puddle of ooze with a head. He can move around and has two attacks. One is stretching out a steerable pseudopod of ooze whose length is only limited by how much ooze he currently has to attack ({{A}}), and it can also be guided around with the control pad. He can also spit gobs of ooze ({{B}}), although this takes off a bit of his puddle. Enemy attacks can cut off a bit of the ooze, and the player will die either if his puddle of ooze is reduced to a very small amount or if his head is attacked directly.
+
===Legacy===
 
 
 
The game's status as a cult classic is confirmed by its inclusion in the Japanese version of ''[[Sonic Mega Collection]]'' and in all versions of ''[[Sonic Mega Collection Plus]]''. It is unlockable in two ways: In the [[Xbox]] and [[PlayStation 2]] version, it can be unlocked if you have a ''[[Sonic Heroes]]'' save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.
 
The game's status as a cult classic is confirmed by its inclusion in the Japanese version of ''[[Sonic Mega Collection]]'' and in all versions of ''[[Sonic Mega Collection Plus]]''. It is unlockable in two ways: In the [[Xbox]] and [[PlayStation 2]] version, it can be unlocked if you have a ''[[Sonic Heroes]]'' save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.
  
==Production Credits==
+
==Production credits==
 
{{multicol|
 
{{multicol|
:'''Producer''': [[Mike Wallis|Michael Wallis]]
+
{{creditstable|
:'''Concept & Lead Programmer''': Dave Sanner
+
*'''Producer:''' [[Mike Wallis|Michael Wallis]]
:'''Art Directors''': Robert Steele, John Duggan
+
*'''Concept & Lead Programmer:''' [[Dave Sanner]]
:'''Artists''': Alan Ackerman, [[Stieg Hedlund]], [[Dean Ruggles]], Joe Stephenson, [[Craig Stitt]], Tom Tobey, Marte Thompson
+
*'''Art Directors:''' [[Robert Steele]], [[John Duggan]]
:'''Design''': [[Jason Kuo]], Stieg Hedlund, Dave Sanner
+
*'''Artists:''' [[Alan Ackerman]], [[Stieg Hedlund]], [[Dean Ruggles]], [[Joe Stephenson]], [[Craig Stitt]], [[Tom Tobey]], [[Marte Thompson]]
:'''Intro & Ending Artwork''': Tony De Zuniga, Tom Tobey
+
*'''Design:''' [[Jason Kuo]], [[Stieg Hedlund]], [[Dave Sanner]]
:'''Music & Sound Effects''': [[Howard Drossin]]
+
*'''Intro & Ending Artwork:''' [[Tony De Zuniga]], [[Tom Tobey]]
:'''Boss Programming''': Robert Morgan
+
*'''Music & Sound Effects:''' [[Howard Drossin]]
:'''Lead Tester''': Rey Alferez
+
*'''Boss Programming:''' [[Robert Morgan]]
:'''Testers''': Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu
+
*'''Lead Tester:''' [[Rey Alferez]]
:'''Programming & Technical Thanks''': Scott Chandler, Jason Plumb, [[Mark Cerny]]
+
*'''Testers:''' [[Tim Spengler|Timothy Spengler]], [[Todd Slepian]], Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, [[Richie Hideshima]], Michael Ironside, Dylan Manger, [[David Paniagua]], [[Sean Potter]], Jeff Sanders, [[Stan Weaver]], Michael Wu
:'''Special Thanks''': [[Roger Hector]], Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, [[Dean Lester]], Michael Kosaka, Hoyt Ng
+
*'''Programming & Technical Thanks:''' [[Scott Chandler]], [[Jason Plumb]], [[Mark Cerny]]
:'''Created by''': [[Sega Technical Institute]]
+
*'''Special Thanks:''' [[Roger Hector]], [[Sheri Hockaday]], Emi Kawamura, Sue Ortlip, Paul Sears, [[Dean Lester]], [[Michael Kosaka]], Hoyt Ng
:'''Presented By''': [[Sega]] & Sega of America
+
*'''Created by:''' [[Sega Technical Institute]]
 +
*'''Presented By:''' [[Sega]] & [[Sega of America]]
 +
| source=In-game credits
 +
| console=MD
 +
}}
 
}}
 
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Physical scans==
 
==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
 +
<!-- | bemega_r=No rating -->
 
| egm=39
 
| egm=39
 
| gameplayers=64
 
| gameplayers=64
 
| joypad=70
 
| joypad=70
 
| mms=79
 
| mms=79
| mms_source={{num|39|page=66-68|pdf=MeanMachinesSega39UK.pdf|pdfpage=67}}
+
| mms_source={{magref|mms|39|67|printpage=66-68}}
 
| playerone=82
 
| playerone=82
| playerone_source={{num|62|page=100}}
+
| playerone_source={{magref|playerone|62|100}}
 
| segapower=
 
| segapower=
 
| segapower_source={{num|75}}
 
| segapower_source={{num|75}}
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| spine=TheOoze MD US Box Spine.jpg
 
| spine=TheOoze MD US Box Spine.jpg
 
| cart=Theooze md us cart.jpg
 
| cart=Theooze md us cart.jpg
 +
| manual=The Ooze MD US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
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}}
 
}}
  
{{DEFAULTSORT:Ooze, The}}
+
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|MD|sha1=|md5=|crc32=|size=|date=1995-07-31|source=|comments=|quality=|prototype=yes}}
 +
{{rom|MD|sha1=|md5=|crc32=|size=|date=1995-07-28|source=|comments=|quality=|prototype=yes}}
 +
{{rom|MD|sha1=|md5=|crc32=|size=|date=1995-07-03|source=|comments=|quality=|prototype=yes}}
 +
{{rom|MD|sha1=|md5=|crc32=|size=|date=1995-06-29|source=|comments=|quality=|prototype=yes}}
 +
{{rom|MD|sha1=|md5=|crc32=|size=|date=1995-06-29|source=|comments=|quality=|prototype=yes|protoname=1995-06-29 B}}
 +
{{rom|MD|sha1=|md5=|crc32=|size=|date=1995-06-26|source=|comments=|quality=|prototype=yes}}
 +
{{rom|MD|sha1=|md5=|crc32=|size=|date=1995-06-22|source=|comments=|quality=|prototype=yes}}
 +
{{rom|MD|sha1=|md5=|crc32=|size=|date=1995-06-19|source=|comments=|quality=|prototype=yes}}
 +
{{rom|MD|sha1=|md5=|crc32=|size=|date=1995-06-15|source=|comments=|quality=|prototype=yes}}
 +
}}
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{OozeOmni}}
 +
{{TheTitle}}
 
[[Category:Sega Channel games]]
 
[[Category:Sega Channel games]]

Revision as of 15:38, 19 February 2020

n/a

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

The Ooze
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥5,8005,800 G-4134
Sega Mega Drive
US
$49.9949.99[1] 1512
Sega Mega Drive
EU
1572-50
Sega Mega Drive
PT
MDJSE0142
Sega Mega Drive
AU
FTHE18SMC
Sega Mega Drive
BR
Tectoy: Todas as Idades

This short article is in need of work. You can help Sega Retro by adding to it.


The Ooze (ジ・ウーズ) is a Sega Mega Drive game created by STI in 1995.

Gameplay

The game takes place from an overhead view. The main character is a puddle of ooze with a head. He can move around and has two attacks. One is stretching out a steerable pseudopod of ooze whose length is only limited by how much ooze he currently has to attack (A), and it can also be guided around with the control pad. He can also spit gobs of ooze (B), although this takes off a bit of his puddle. Enemy attacks can cut off a bit of the ooze, and the player will die either if his puddle of ooze is reduced to a very small amount or if his head is attacked directly.

Levels

Notavailable.svg

Toxic Dump

Notavailable.svg

Waste Plant

Notavailable.svg

Genetics Lab

Notavailable.svg

Power Core

Notavailable.svg

Plague Factory

History

Development

The Ooze is based on an algorithmically-generated cellular automaton. As such, the main character can be split apart and reformed like a viscous liquid. The gameplay is reminiscent of The Bitmap Brothers' game The Chaos Engine (called Soldiers of Fortune in the US). The art style evokes a cartoony (necessitated by the constraints of the medium) H.R. Giger. The story recalls The Toxic Avenger. The development team included people who later worked for Blizzard North on Diablo and Diablo II, including designer Stieg Hedlund. Some of the programming was fairly advanced for a 16-bit system; for example, the speed powerup effect was actually created by decreasing the viscosity of the character.

Legacy

The game's status as a cult classic is confirmed by its inclusion in the Japanese version of Sonic Mega Collection and in all versions of Sonic Mega Collection Plus. It is unlockable in two ways: In the Xbox and PlayStation 2 version, it can be unlocked if you have a Sonic Heroes save. In all versions, it can be unlocked by playing any game on the disk for 30 hours.

Production credits

Source:
In-game credits

Magazine articles

Main article: The Ooze/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
39
64
70
79 [4]
82 [5]
81 №53, p37
70 №78, p17
Sega Mega Drive
69
Based on
7 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[6]
Electronic Gaming Monthly (US) NTSC-U
39
[7]
Game Players (US) NTSC-U
64
[8]
GamePro (US) NTSC-U
43
[1]
Joypad (FR)
70
[9]
Mega Force (FR) PAL
84
[10]
Mean Machines Sega (UK) PAL
79
[2]
Next Generation (US)
50
[11]
Player One (FR) PAL
82
[5]
Power Up! (UK)
75
[12]
Saturn Fan (JP) NTSC-J
61
[13]
Sega Pro (UK) PAL
81
[14]
Sonic the Comic (UK) PAL
70
[15]
Tricks (RU)
78
[16]
Tricks 16 bit (RU)
80
[17]
VideoGames (US) NTSC-U
90
[18]
Sega Mega Drive
69
Based on
16 reviews

The Ooze

Mega Drive, US
TheOoze MD US Box Back.jpgTheOoze MD US Box Spine.jpgTheooze md us cover.jpg
Cover
Theooze md us cart.jpg
Cart
The Ooze MD US Manual.pdf
Manual
Mega Drive, EU
Theooze md eu cover.jpg
Cover
TheOoze MD EU Cart.jpg
Cart
Mega Drive, JP
Theooze md jp cover.jpg
Cover
TheOoze MD JP CartTop 600.jpg
Theooze md jp cart.jpg
Cart
Ooze md jp manual.pdf
Manual
Theooze md jp innercover.jpg
Inner Cover
Mega Drive, AU
TheOoze MD AU Box.jpg
Cover
Mega Drive, BR
Ooze MD BR cover.jpg
Cover
Ooze MD BR Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-07-31 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-07-28 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-07-03 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-06-29 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-06-29 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-06-26 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-06-22 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-06-19 Page
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1995-06-15 Page

References


The Ooze

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Main page | Maps | Credits | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1995-06-15 | 06-19 | 06-22 | 06-26 | 06-29 B | 06-29 | 07-03 | 07-28 | 07-31