Difference between revisions of "The Terminator (Mega-CD)"

From Sega Retro

(20 intermediate revisions by 4 users not shown)
Line 5: Line 5:
 
| developer=[[Virgin Games]]
 
| developer=[[Virgin Games]]
 
| system=[[Sega Mega-CD]]
 
| system=[[Sega Mega-CD]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
Line 11: Line 10:
 
| genre=Action
 
| genre=Action
 
| releases={{releasesMCD
 
| releases={{releasesMCD
| mcd_date_us=1993-06{{fileref|GamePro US 047.pdf|page=64}}
+
| mcd_date_us=1993-06{{magref|gamepro|47|64}}
| mcd_rrp_us=52.99{{fileref|GamePro US 047.pdf|page=64}}
+
| mcd_rrp_us=52.99{{magref|gamepro|47|64}}
 
| mcd_code_us=T-70015
 
| mcd_code_us=T-70015
| mcd_date_eu=1994-02{{fileref|SegaForceMega UK 07.pdf|page=8}}
+
| mcd_date_eu=1994-02{{magref|sfm|7|8}}
 
| mcd_code_eu=T-70015-50
 
| mcd_code_eu=T-70015-50
| mcd_rrp_uk=44.99{{fileref|Mega UK 16.pdf|page=45}}
+
| mcd_rrp_uk=44.99{{magref|mega|16|45}}
 +
| mcd_rrp_de=119,95{{magref|videogames|1993-09|43}}
 +
| mcd_date_au=199x
 +
| mcd_code_au=FTER03SMR
 
}}
 
}}
 
| vrc=ma13
 
| vrc=ma13
Line 22: Line 24:
 
| oflc=g8
 
| oflc=g8
 
}}
 
}}
'''''The Terminator''''' for the [[Sega Mega-CD]] is a platform shooter based on the film with the same name. Though it shares the same title and basic premise, it is unrelated to the [[The Terminator|Sega Mega Drive version]], sporting more fluid and detailed graphics, new gameplay styles and a CD audio soundtrack. Furthermore it features movie scenes taken from the motion picture (although limited to 16 colors, not employing the technique that allows a higher color count, as seen e.g. in [[Eternal Champions: Challenge From the Dark Side]]).
+
{{stub}}'''''The Terminator''''' for the [[Sega Mega-CD]] is a platform shooter based on the film with the same name. Though it shares the same title and basic premise, it is unrelated to the [[The Terminator|Sega Mega Drive version]], sporting more fluid and detailed graphics, new gameplay styles and a CD audio soundtrack. Furthermore it features movie scenes taken from the motion picture (although limited to 16 colors, not employing the technique that allows a higher color count, as seen e.g. in [[Eternal Champions: Challenge From the Dark Side]]).
  
 
==Gameplay==
 
==Gameplay==
 
Guns and Grenades are assigned to {{B}} and {{A}} buttons respectively. {{C}} is used for jumping. It's possible to run and shoot at the same time, or stand in a fixed position, depending on which button is pressed first. The main weapon can be upgraded by collection power ups. A life system is in place, with hidden extra lives scattered throughout the game. Small nodes are used as checkpoints. Continues and a password system are absent. The overall length is around 45 to 60 minutes of gameplay, compared to the [[The Terminator|Sega Mega Drive version]] that is around 15 minutes of gameplay long.
 
Guns and Grenades are assigned to {{B}} and {{A}} buttons respectively. {{C}} is used for jumping. It's possible to run and shoot at the same time, or stand in a fixed position, depending on which button is pressed first. The main weapon can be upgraded by collection power ups. A life system is in place, with hidden extra lives scattered throughout the game. Small nodes are used as checkpoints. Continues and a password system are absent. The overall length is around 45 to 60 minutes of gameplay, compared to the [[The Terminator|Sega Mega Drive version]] that is around 15 minutes of gameplay long.
 +
 
The game also features a number of bosses, although they don't provide a significant higher challenge than standard enemies.
 
The game also features a number of bosses, although they don't provide a significant higher challenge than standard enemies.
  
 
===Stages===
 
===Stages===
*Ruined City
+
{{InfoTable|imagewidths=200|
*Wasteland
+
{{InfoRow
*Skynet Part 1
+
| title=Ruined City
*Skynet Part 2
+
| screenshot=Notavailable.svg
*L.A. Night 1
+
| desc=
*L.A. Night 2
+
}}
*TechNoir
+
{{InfoRow
*Police Station
+
| title=Wasteland
*Factory 1
+
| screenshot=Notavailable.svg
*Factory 2
+
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Skynet Part 1
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Skynet Part 2
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=L.A. Night 1
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=L.A. Night 2
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=TechNoir
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Police Station
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Factory 1
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Factory 2
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
  
 
==Production credits==
 
==Production credits==
Line 44: Line 89:
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
+
*'''Developed by:''' [[Virgin Games]]
*'''Developed by''' [[Virgin Games]]
+
*'''Programmed by:''' Salias Warner
*'''Programmed by''' Salias Warner
 
 
*'''Script:''' Erik Yeo, Justin Norr
 
*'''Script:''' Erik Yeo, Justin Norr
 
*'''Set Design:''' Nick Bruty, Kevin Toft
 
*'''Set Design:''' Nick Bruty, Kevin Toft
Line 54: Line 98:
 
*'''Original Concept:''' Dave Perry
 
*'''Original Concept:''' Dave Perry
 
*'''Producers:''' Tom Gibson, Barry Pringle
 
*'''Producers:''' Tom Gibson, Barry Pringle
|source=In-game introduction credits
+
| source=In-game introduction credits
 +
| console=MCD
 
}}
 
}}
 
<br>
 
<br>
 
{{creditstable|
 
{{creditstable|
{{creditsheader|}}
 
 
*'''Design Assistance:''' Justin Norr, Kevin Norr, Mark Yamada
 
*'''Design Assistance:''' Justin Norr, Kevin Norr, Mark Yamada
 
*'''Programming Assistance:''' John Alvaardo, Matt From, Devid Perry
 
*'''Programming Assistance:''' John Alvaardo, Matt From, Devid Perry
*'''Artists:''' Mike Dietz, Shawn Maclean, Barry J.S. Pringle, [[Dean Ruggles]], Edward Schofield, Bob Steele, Bob Stevenson, Daniel Wong, Willis Wong
+
*'''Artists:''' [[Mike Dietz]], Shawn Maclean, Barry J.S. Pringle, [[Dean Ruggles]], Edward Schofield, Bob Steele, Bob Stevenson, Daniel Wong, Willis Wong
 
*'''Quality Assurance:''' Mike McCaa, Chris McFarland, Jared Brinkley, David Fries, Bijan Shaheer, Harvard Bonin, Nick Camerota, Susan Haight, Erik Harshman, Ken Love, Paul Moore, Chad Soares, Chris Toft, Jon Williams, Noah Tool, Tim Williams
 
*'''Quality Assurance:''' Mike McCaa, Chris McFarland, Jared Brinkley, David Fries, Bijan Shaheer, Harvard Bonin, Nick Camerota, Susan Haight, Erik Harshman, Ken Love, Paul Moore, Chad Soares, Chris Toft, Jon Williams, Noah Tool, Tim Williams
 
*'''Executive Producers:''' "Doc" Clarke-Willson, Guy Johnson, David Bishop
 
*'''Executive Producers:''' "Doc" Clarke-Willson, Guy Johnson, David Bishop
 
*'''Production:''' Seth Mandlesohn, Craig Warmsley, Jeff Buccellato, Kevin Norr
 
*'''Production:''' Seth Mandlesohn, Craig Warmsley, Jeff Buccellato, Kevin Norr
 
*'''Produced With:''' ROM DevBios from [[Malibu Interactive]]
 
*'''Produced With:''' ROM DevBios from [[Malibu Interactive]]
'''Music Mixed in QSound™ by Buzz Borrowes'''<br>
+
:'''Music Mixed in QSound™ by Buzz Borrowes'''
'''©1993 Virgin Games USA.'''<br>
+
:'''©1993 [[Virgin Games]] USA.'''
|source=In-game end credits
+
| source=In-game end credits
 +
| console=MCD
 
}}
 
}}
 
}}
 
}}
Line 96: Line 141:
 
| icon=MCD
 
| icon=MCD
 
| consolesplus=87
 
| consolesplus=87
| consolesplus_source={{num|31|page=112/113}}
+
| consolesplus_source={{magref|consolesplus|31|112|printpage=112/113}}
 
| gameplayers=62
 
| gameplayers=62
 
| gamepro=83
 
| gamepro=83
| gamepro_source={{num|47|page=64/65|pdf=GamePro US 047.pdf|pdfpage=64}}
+
| gamepro_source={{magref|gamepro|47|64|printpage=64/65}}
 
| joypad=86
 
| joypad=86
| joypad_source={{num|30|page=98/99/100}}
+
| joypad_source={{magref|joypad|30|98|printpage=98-100}}
 
| mega=67
 
| mega=67
| mega_source={{num|16|page=44/45}}
+
| mega_source={{magref|mega|16|44|printpage=44/45}}
 
| megatech=69
 
| megatech=69
 
| megatech_source={{num|26|page=}}
 
| megatech_source={{num|26|page=}}
 
| playerone=80
 
| playerone=80
| playerone_source={{num|41|page=98/99}}
+
| playerone_source={{magref|playerone|41|98|printpage=98/99}}
 
| segapower=58
 
| segapower=58
 
| segapower_source={{num|51|page=74/75}}
 
| segapower_source={{num|51|page=74/75}}
Line 128: Line 173:
 
| square=yes
 
| square=yes
 
| manual=TerminatorMegaCDEUManual.pdf
 
| manual=TerminatorMegaCDEUManual.pdf
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|MCD|sha1= |md5= |crc32= |size=474,737,088|date=|source=CD (EU)|comments=T-70015-50|quality=|prototype=}}
 +
{{rom|MCD|sha1= |md5= |crc32= |size=468,937,056|date=|source=CD (US)|comments=T-70015|quality=good|prototype=}}
 
}}
 
}}
  
Line 134: Line 186:
  
 
{{RobocopTerminator}}
 
{{RobocopTerminator}}
{{DEFAULTSORT:Terminator, The}}
+
{{TheTitle}}

Revision as of 07:21, 16 February 2020

n/a

Terminator MCD title.png

The Terminator
System(s): Sega Mega-CD
Publisher: Virgin Games
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
US
$52.9952.99[1] T-70015
Sega Mega-CD
EU
T-70015-50
Sega Mega-CD
AU
FTER03SMR

This short article is in need of work. You can help Sega Retro by adding to it.


The Terminator for the Sega Mega-CD is a platform shooter based on the film with the same name. Though it shares the same title and basic premise, it is unrelated to the Sega Mega Drive version, sporting more fluid and detailed graphics, new gameplay styles and a CD audio soundtrack. Furthermore it features movie scenes taken from the motion picture (although limited to 16 colors, not employing the technique that allows a higher color count, as seen e.g. in Eternal Champions: Challenge From the Dark Side).

Gameplay

Guns and Grenades are assigned to B and A buttons respectively. C is used for jumping. It's possible to run and shoot at the same time, or stand in a fixed position, depending on which button is pressed first. The main weapon can be upgraded by collection power ups. A life system is in place, with hidden extra lives scattered throughout the game. Small nodes are used as checkpoints. Continues and a password system are absent. The overall length is around 45 to 60 minutes of gameplay, compared to the Sega Mega Drive version that is around 15 minutes of gameplay long.

The game also features a number of bosses, although they don't provide a significant higher challenge than standard enemies.

Stages

Notavailable.svg

Ruined City

Notavailable.svg

Wasteland

Notavailable.svg

Skynet Part 1

Notavailable.svg

Skynet Part 2

Notavailable.svg

L.A. Night 1

Notavailable.svg

L.A. Night 2

Notavailable.svg

TechNoir

Notavailable.svg

Police Station

Notavailable.svg

Factory 1

Notavailable.svg

Factory 2

Production credits

Note: this game divides its credits into two - the "main" developers are listed in the introduction, while assistant staff are listed in the end credits.

  • Developed by: Virgin Games
  • Programmed by: Salias Warner
  • Script: Erik Yeo, Justin Norr
  • Set Design: Nick Bruty, Kevin Toft
  • Character Design: Doug Cope, Roger Hardy, Clark Sorensen
  • Original Music: Tommy Tallarico
  • Video and Sound: Steve Henifin
  • Original Concept: Dave Perry
  • Producers: Tom Gibson, Barry Pringle
Source:
In-game introduction credits


  • Design Assistance: Justin Norr, Kevin Norr, Mark Yamada
  • Programming Assistance: John Alvaardo, Matt From, Devid Perry
  • Artists: Mike Dietz, Shawn Maclean, Barry J.S. Pringle, Dean Ruggles, Edward Schofield, Bob Steele, Bob Stevenson, Daniel Wong, Willis Wong
  • Quality Assurance: Mike McCaa, Chris McFarland, Jared Brinkley, David Fries, Bijan Shaheer, Harvard Bonin, Nick Camerota, Susan Haight, Erik Harshman, Ken Love, Paul Moore, Chad Soares, Chris Toft, Jon Williams, Noah Tool, Tim Williams
  • Executive Producers: "Doc" Clarke-Willson, Guy Johnson, David Bishop
  • Production: Seth Mandlesohn, Craig Warmsley, Jeff Buccellato, Kevin Norr
  • Produced With: ROM DevBios from Malibu Interactive
Music Mixed in QSound™ by Buzz Borrowes
©1993 Virgin Games USA.
Source:
In-game end credits

Magazine articles

Main article: The Terminator (Mega-CD)/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Visions (US) #14: "August/September 1993" (1993-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (US) #51: "October 1993" (1993-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #57: "April 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
87 [9]
62
83 [10]
86 [11]
67 [12]
69 №26
80 [13]
58 №51, p74/75
Sega Mega-CD
74
Based on
8 reviews
Sega Retro Average 
Publication Version Score
Ação Games (BR)
69
[14]
Consoles + (FR)
87
[15]
Game Players (US) NTSC-U
62
[16]
GamePro (US) NTSC-U
83
[1]
Joypad (FR) PAL
86
[17]
MAN!AC (DE) PAL
68
[18]
Mega (UK) PAL
67
[19]
Mega Force (FR)
85
[20]
MegaTech (UK) PAL
69
[21]
Player One (FR)
80
[22]
Sega Power (UK) PAL
58
[23]
Sega Zone (UK) PAL
65
[24]
Supersonic (FR)
92
[25]
Video Games (DE) NTSC-U
54
[26]
VideoGames (US) NTSC-U
80
[27]
Sega Mega-CD
74
Based on
15 reviews

The Terminator (Mega-CD)

Mega-CD, US
TheTerminator MCD US Box Back.jpgTheTerminator MCD US Box Front.jpg
Cover
TheTerminator MCD US Disc.jpg
Disc
Terminator mcd us manual.pdf
Manual
Mega-CD, EU
TheTerminator MCD EU Box Back.jpgTheTerminator MCD EU Box Front.jpg
Cover
TheTerminator MCD EU Disc.jpg
Disc
TerminatorMegaCDEUManual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
474,737,088 CD (EU) T-70015-50
Sega Mega-CD
CRC32
MD5
SHA-1
468,937,056 CD (US) T-70015

References

  1. 1.0 1.1 1.2 GamePro, "June 1993" (US; 1993-xx-xx), page 64
  2. Sega Force Mega, "January 1994" (UK; 1993-12-16), page 8
  3. Mega, "January 1994" (UK; 1993-12-16), page 45
  4. Video Games, "9/93" (DE; 1993-08-25), page 43
  5. Sega Visions, "October/November 1993" (US; 1993-xx-xx), page 36
  6. GamePro, "April 1994" (US; 1994-xx-xx), page 25
  7. Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 23
  8. Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 209
  9. Consoles +, "Avril 1994" (FR; 1994-0x-xx), page 112/113 (112)
  10. GamePro, "June 1993" (US; 1993-xx-xx), page 64/65 (64)
  11. Joypad, "Avril 1994" (FR; 1994-0x-xx), page 98-100 (98)
  12. Mega, "January 1994" (UK; 1993-12-16), page 44/45 (44)
  13. Player One, "Avril 1994" (FR; 1994-0x-xx), page 98/99 (98)
  14. Ação Games, "Março 1994" (BR; 1994-03-01), page 28
  15. Consoles +, "Avril 1994" (FR; 1994-0x-xx), page 112
  16. Game Players, "Vol. 7 No. 3 March 1994" (US; 1994-0x-xx), page 50
  17. Joypad, "Avril 1994" (FR; 1994-0x-xx), page 98
  18. MAN!AC, "04/94" (DE; 1994-03-09), page 39
  19. Mega, "January 1994" (UK; 1993-12-16), page 44
  20. Mega Force, "Avril 1994" (FR; 1994-0x-xx), page 76
  21. MegaTech, "February 1994" (UK; 1994-01-20), page 64
  22. Player One, "Avril 1994" (FR; 1994-0x-xx), page 98
  23. Sega Power, "February 1994" (UK; 1994-01-06), page 74
  24. Sega Zone, "February 1994" (UK; 1994-01-27), page 63
  25. Supersonic, "Avril 1994" (FR; 1994-xx-xx), page 16
  26. Video Games, "3/94" (DE; 1994-02-23), page 76
  27. VideoGames, "April 1994" (US; 1994-0x-xx), page 82



RoboCop and Terminator franchise games for Sega systems
Sega Mega Drive
The Terminator (1992) | T2: The Arcade Game (1992) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1993)
Sega Master System
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994)
Sega Game Gear
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994)
Sega Mega-CD
The Terminator (1993)