Difference between revisions of "Theme Park"

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{{Bob
 
{{Bob
 
| bobscreen=Themepark_title.png
 
| bobscreen=Themepark_title.png
| publisher={{MD}} {{SAT}} [[Electronic Arts]] (US/EU), [[Electronic Arts Victor]] (JP) {{MCD}} [[Domark]]
+
| publisher={{company|[[Electronic Arts]]|system=MD,SAT|region=US/EU}}
| developer=[[Bullfrog Productions]]
+
{{company|[[Domark]]|system=MCD}}
 +
{{company|[[Electronic Arts Victor]]|system=SAT|region=JP}}
 +
| developer=
 +
{{company|[[Bullfrog Productions]]|system=MD,MCD,SAT}}
 +
{{company|[[Krisalis Software]]|system=SAT}}
 
| system=[[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Saturn]]
 
| system=[[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Saturn]]
| romsize={{SAT}} 296MB
 
 
| sounddriver={{SAT}} SCSP/CD-DA (20 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (20 tracks)
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Simulation
+
| genre=Simulation{{ref|https://web.archive.org/web/20200320230433/https://sega.jp/fb/segahard/ss/soft_licensee1.html}}
| releases={{releases
+
| languages=<br>{{MD}}{{MCD}}{{LanguageList|en|fr|de|es}}{{SAT}}{{LanguageList|en|fr|de|es|se}}
 +
| releases={{releasesMD
 
| md_date_us=1995-05-02
 
| md_date_us=1995-05-02
 
| md_code_us=736701
 
| md_code_us=736701
| md_date_eu=1995-04 {{fileref|CVG UK 161.pdf|page=36}}
+
| md_date_eu=1995-05-21{{magref|segamaguk|18|12}}
 
| md_code_eu=E286SMXI
 
| md_code_eu=E286SMXI
| sat_date_us=1996-03
+
| md_rrp_uk=44.99{{magref|segamaguk|18|12}}{{magref|segapower|67|34}}
| sat_code_us=T-5001H
+
| md_rrp_de=139.00{{magref|gwde|0708|67}}
| sat_date_eu=1995-11{{fileref|SSM UK 01.pdf|page=64}}
 
| sat_code_eu=T-5001H-50
 
| sat_date_jp=1995-12-22
 
| sat_code_jp=T-10605G
 
| sat_rrp_jp=5,800
 
 
}}
 
}}
 
{{releasesMCD
 
{{releasesMCD
Line 26: Line 25:
 
| mcd_code_eu=T-88055-50
 
| mcd_code_eu=T-88055-50
 
}}
 
}}
| esrb=ka
+
{{releasesSat
 +
| sat_date_jp=1995-12-22{{ref|https://web.archive.org/web/20200320230433/https://sega.jp/fb/segahard/ss/soft_licensee1.html}}
 +
| sat_code_jp=T-10605G
 +
| sat_rrp_jp=5,800e{{magref|ssmjp|1995-14|26}}
 +
| sat_date_us=1996-03
 +
| sat_code_us=T-5001H
 +
| sat_rating_us=ka
 +
| sat_date_eu=1995-11{{magref|ssm|1|64}}
 +
| sat_code_eu=T-5001H-50
 +
| sat_code2_eu=E286SSXI
 +
| sat_rating_eu=3
 +
| sat_date_de=1995-11
 +
| sat_code_de=T-5001H-50
 +
| sat_code2_de=E286SSXI
 +
| sat_rating_de=0
 +
| sat_date_pl=1996
 +
| sat_date_pt=199x
 +
| sat_code_pt=STJ308X
 +
}}
 +
| esrb=e
 +
| pegi=3
 
| elspa=3
 
| elspa=3
 
| usk=0
 
| usk=0
| oflc=gold
+
| oflc=g
 +
| otherformats={{NonSega|3DO|Amiga|AmigaAGA|CD32|IBMPC|FMTOWNS|JAG|Mac|PC98|PS|SNES}}
 
}}
 
}}
'''''Theme Park''''' (テーマパーク) is a management simulator developed by [[Bullfrog Productions]] and published by [[Electronic Arts]] in 1994. It was released for a variety of systems, including the [[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Saturn]] in the following year.
+
'''''{{PAGENAME}}''''' (テーマパーク) is a management simulator developed by [[Bullfrog Productions]] and published by [[Electronic Arts]] in 1994. It was released for a variety of systems, including the [[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Saturn]] in the following year.
 +
 
 +
From a Sega perspective the game is fairly interesting, as it technically released twice on the Saturn in Japan, first as regular ''Theme Park'' seen here, and again as ''[[Shin Theme Park]]'', a localised variant. The game was originally designed with a mouse in mind, but none of the Sega ports are compatible with their respective mouse add ons, whether that be the [[Sega Mouse]] or [[Shuttle Mouse]].
  
 +
==Gameplay==
 
''Theme Park'' was the first successful theme park simulator, and would go on to inspire other ''Theme'' games and the ''RollerCoaster Tycoon'' series. Players are given a plot of land and are tasked with buying (and creating) rides, as well as organising the general layout of the park, staff and attempting to keep visitors happy without going bankrupt.
 
''Theme Park'' was the first successful theme park simulator, and would go on to inspire other ''Theme'' games and the ''RollerCoaster Tycoon'' series. Players are given a plot of land and are tasked with buying (and creating) rides, as well as organising the general layout of the park, staff and attempting to keep visitors happy without going bankrupt.
  
From a Sega perspective the game is fairly interesting - the game was technically released twice in Japan, first as regular ''Theme Park'' seen here, and again as ''[[Shin Theme Park]]'', a localised variant. The game was originally designed with a mouse in mind, but none of the Sega ports are compatible with their respective mouse add ons, whether that be the [[Sega Mouse]] or [[Shuttle Mouse]].
+
==History==
 +
===Legacy===
 +
''Theme Park'' would later see a true sequel in the form of the fully 3D ''Theme Park World'' (known as ''Sim Theme Park'' in North America) in 1999.
  
''Theme Park'' would later see a true sequel in the form of the fully 3D ''Theme Park World'' (known as ''Sim Theme Park'' in North America) in 1999.
+
==Versions==
 +
===Mega Drive version===
 +
The Mega Drive version of ''Theme Park'' is stripped back from the IBM PC original, partly due to cartridge space but also a decision to simplify and speed up gameplay. Low level management aspects such as buying shares in rival parks and ordering replacement stock for shops was omitted for the latter reason{{magref|mms|25|30}}. In addition, the user no longer has to set patrol zones for staff, with a new AI routine causing them to actively seek out broken rides or rubbish. Rides are also more durable, and are less likely to explode and destroy parts of the park.
 +
 
 +
Many of the samples were cut, though roughly 300kB of the ROM is still devoted to sound{{magref|mms|25|29}}. The Mega Drive port also adds more rides, bringing the total number to 27. Games cannot be saved in the Mega Drive version, meaning all progress is lost of the console is turned off or reset.
 +
 
 +
One trick used in the Mega Drive version to save space was to draw most of the in-game graphics "flat", shifting pixels at runtime to give the illusion of an oblique camera perspective{{magref|mms|25|30}}. Snow and desert stages, not seen in the computer versions, were created by changing the palette of the grass{{magref|mms|25|29}}. The adviser also only appears when needed, rather than being a permanent feature of the HUD.
 +
 
 +
===Mega-CD version===
 +
''Theme Park'' on the Mega-CD derives from its Mega Drive incarnation, with an added CD soundtrack and re-introduced [[full motion video]] clips. There is still no saving on the Mega-CD - while the idea was discussed, it was ruled out as saves would have required several megabytes - far bigger than what was available with the [[CD BackUp RAM Cart]]{{intref|Interview: Jim Blackler by Segacollection.com}}.
 +
 
 +
==Production credits==
 +
===Mega-CD version===
 +
{{multicol|
 +
{{creditstable|
 +
*'''Designed by:''' [[Bullfrog Productions Ltd.]]
 +
*'''FMV Implementation:''' [[Interactive Studios]]
 +
*'''Original Sega Programming:''' Andy Beale
 +
*'''Original Sega Producer:''' Mark Webley
 +
*'''Original Sega Graphics:''' Paul McLaughlin, Chris Hill, Fin McGechie, Mark Healey
 +
*'''Original Version:''' Peter Molyneux, Demis Hassabis
 +
*'''Sound & Music:''' Russell Shaw
 +
*'''Sound Implementation:''' [[Images Software]]
 +
{{creditsheader|FOR DOMARK SOFTWARE}}
 +
*'''Mega CD Conversion:''' Jim Blackler
 +
*'''FMV Implmentation:''' [[Images Software]]
 +
*'''Product Manager:''' Mark Gilbert
 +
| console=MCD
 +
| source=EU manual
 +
| pdf=ThemeParkMegaCDEUManual.pdf
 +
| pdfpage=33
 +
}}
 +
}}
 +
 
 +
===Saturn version===
 +
{{multicol|
 +
{{creditstable|
 +
*'''Designed by:''' [[Bullfrog Productions Ltd.]]
 +
*'''Conversion by:''' [[Krisalis Software Ltd.]]
 +
*'''Programming by:''' Simeon Pashley
 +
*'''Original Programming by:''' Peter Molyneux, Demis Hassabis, Mark Webley, Guy Simmns, Mark Lamport, James Robertson, Mike Diskett
 +
*'''Graphics and Art Concepts by:''' Paul McLaughlin, Chris Hill, Fin McGechie, Mike Mann, Mark Healey, Andy Sandham
 +
*'''Introduction Sequence designed by:''' Chris Hill
 +
*'''Sound & Music by:''' Russell Shaw
 +
*'''Testing by:''' Jeff Brutus, Ken Malcolm, Peter Hughes, Robert Byrne, Nick Harper, Matt Sullivan, James Smith
 +
*'''Management:''' Les Edgar
 +
*'''PR & Marketing:''' Cathy Campos, Sean Ratcliffe
 +
{{creditsheader|For Electronic Arts}}
 +
*'''Documentation:''' Matt Miles Griffiths
 +
*'''Documentation Layout:''' Tom Peters
 +
*'''Quality Aassurance:''' Logan Parr
 +
| console=SAT
 +
| source=US manual
 +
| pdf=Themepark sat us manual.pdf
 +
| pdfpage=53
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 43: Line 124:
  
 
==Promotional material==
 
==Promotional material==
<gallery>
+
{{mainArticle|{{PAGENAME}}/Promotional material}}
ThemePark Saturn UK PrintAdvert.jpg|Saturn UK print advert
 
SSM_JP_19960209_1996-02.pdf|page=29|[[Sega Saturn Magazine (JP)]] Print advertisement
 
</gallery>
 
  
 
==Physical scans==
 
==Physical scans==
Line 54: Line 132:
 
| cvg=91
 
| cvg=91
 
| cvg_source={{num|162}}
 
| cvg_source={{num|162}}
 +
| fusion=40
 +
| fusion_source={{magref|fusion|0104|120|printpage=120/121}}
 
| gamesmaster=86
 
| gamesmaster=86
| gamesmaster_source={{num|29|page=53}}
+
| gamesmaster_source={{magref|gamesmaster|29|53}}
 
| gamesworld=91
 
| gamesworld=91
 
| gamesworld_source={{num|12|page=72/73}}
 
| gamesworld_source={{num|12|page=72/73}}
 
| mms=93
 
| mms=93
| mms_source={{num|31|page=18-25|pdf=MeanMachinesSega31UK.pdf|pdfpage=18}}
+
| mms_source={{magref|mms|31|18|printpage=18-25}}
 
| playerone=88
 
| playerone=88
| playerone_source={{num|53|page=70/71/72}}
+
| playerone_source={{num|53|page=70-72}}
 
| segapower=93
 
| segapower=93
| segapower_source={{num|67|page=34/35/36/37}}
+
| segapower_source={{num|67|page=34-37}}
 
| segapro=91
 
| segapro=91
| segapro_source={{num|45|page=78/79/80/81}}
+
| segapro_source={{magref|segapro|45|78|printpage=78/79/80/81}}
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 82: Line 162:
 
| cover=
 
| cover=
 
| cart=
 
| cart=
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=FR
 +
| cover=
 +
| cart=
 +
| manual=Theme Park MD FR Manual.pdf
 
}}
 
}}
  
===Mega CD version===
+
===Mega-CD version===
 
{{ratings
 
{{ratings
 
| icon=MCD
 
| icon=MCD
Line 100: Line 186:
 
| disc=ThemePark MCD EU disc.jpg
 
| disc=ThemePark MCD EU disc.jpg
 
| spinecard=ThemePark MCD EU spinecard.jpg
 
| spinecard=ThemePark MCD EU spinecard.jpg
 +
| manual=ThemeParkMegaCDEUManual.pdf
 
}}
 
}}
  
Line 106: Line 193:
 
| icon=SAT
 
| icon=SAT
 
| consolesplus=91
 
| consolesplus=91
| consolesplus_source={{num|48|page=170}}
+
| consolesplus_source={{magref|consolesplus|48|170}}
 +
| digitiser=83
 
| famitsu=75
 
| famitsu=75
 
| famitsu_source={{num|367|page=38|pdf=}}
 
| famitsu_source={{num|367|page=38|pdf=}}
 
| fungeneration=80
 
| fungeneration=80
 
| mms=90
 
| mms=90
| mms_source={{num|37|page=66-68|pdf=MeanMachinesSega37UK.pdf|pdfpage=66}}
+
| mms_source={{magref|mms|37|66|printpage=66-68}}
 
| playerone=91
 
| playerone=91
 
| playerone_source={{num|58|page=118/119}}
 
| playerone_source={{num|58|page=118/119}}
Line 119: Line 207:
 
| segapro_source={{num|51|page=38/39}}
 
| segapro_source={{num|51|page=38/39}}
 
| ssm=90
 
| ssm=90
| ssm_source={{num|1|page=64/65|pdf=SSM_UK_01.pdf|pdfpage=64}}
+
| ssm_source={{magref|ssm|1|64|printpage=64/65}}
 
| ssmjp=77
 
| ssmjp=77
| ssmjp_source={{num|1995-14|page=202|pdf=SSM_JP_19951222_1995-14.pdf|pdfpage=204}}
+
| ssmjp_source={{magref|ssmjp|1995-14|204|printpage=202}}
 
| ssmjp_r=70
 
| ssmjp_r=70
| ssmjp_source_r={{num||page=13|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=15}}
+
| ssmjp_r_source={{magref|ssmjp_r|final|15|printpage=13}}
 
| videogames=82
 
| videogames=82
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 +
| console=Saturn
 +
| region=JP
 +
| front=ThemePark Saturn JP Box Front.jpg
 +
| back=ThemePark Saturn JP Box Back.jpg
 +
| square=yes
 +
| spinecard=ThemePark_Saturn_JP_Spinecard.jpg
 +
| disc=ThemePark_Saturn_JP_Disc.jpg
 +
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=US
 
| region=US
Line 136: Line 232:
 
| console=Saturn
 
| console=Saturn
 
| region=EU
 
| region=EU
 +
| cover=ThemePark Saturn EU cover.jpg
 +
| disc=ThemePark Saturn EU Disc.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=DE
 
| cover=ThemePark Saturn EU Box.jpg
 
| cover=ThemePark Saturn EU Box.jpg
 
| disc=ThemePark Saturn EU Disc.jpg
 
| disc=ThemePark Saturn EU Disc.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=JP
+
| region=PT
| front=ThemePark Saturn JP Box Front.jpg
+
| cover=ThemePark Saturn PT cover.jpg
| back=ThemePark Saturn JP Box Back.jpg
+
| disc=ThemePark Saturn EU Disc.jpg
| square=yes
+
}}
| spinecard=ThemePark_Saturn_JP_Spinecard.jpg
+
 
| disc=ThemePark_Saturn_JP_Disc.jpg
+
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|MCD|sha1= |md5= |crc32= |size=162,650,208|date=|source=CD (EU)|comments=T-88055-50|quality=|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=305,299,008|date= |source=CD-ROM (EU)|comments=T-5001H-50 V1.000|quality=|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=311,183,712|date=1995-11-24|source=CD-ROM (JP)|comments=T-10605G V1.000|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=305,181,408|date= |source=CD-ROM (US)|comments=T-5001H V1.000|quality=|prototype=}}
 
}}
 
}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
{{NECRetro|italics=yes}}
  
{{clear}}
+
{{ThemeParkOmni}}
{{NECRetro|italics=yes}}
 
 
[[Category:Sega Channel games]]
 
[[Category:Sega Channel games]]

Revision as of 16:10, 27 May 2020

n/a

Themepark title.png

Theme Park
System(s): Sega Mega Drive, Sega Mega-CD, Sega Saturn
Publisher:
Sega Mega Drive
Sega Saturn
Electronic Arts (US/EU)
Sega Mega-CD
Domark
Sega Saturn
Electronic Arts Victor (JP)
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (20 tracks)
Genre: Simulation[1]

















Number of players: 1
Official in-game languages:

Sega Mega Drive
Sega Mega-CD
  • English
  • Français
  • Deutsch
  • Español
  • Sega Saturn
  • English
  • Français
  • Deutsch
  • Español
  • Svenska
  • Release Date RRP Code
    Sega Mega Drive
    US
    736701
    Sega Mega Drive
    EU
    E286SMXI
    Sega Mega-CD
    EU
    T-88055-50
    Sega Saturn
    JP
    ¥5,800 (5,974)5,800e[5] T-10605G
    Sega Saturn
    US
    T-5001H
    ESRB: Kids to Adults
    Sega Saturn
    EU
    T-5001H-50
    E286SSXI
    ELSPA: 3+ OK
    Sega Saturn
    DE
    T-5001H-50
    E286SSXI
    USK: 0
    Sega Saturn
    PT
    STJ308X
    Sega Saturn
    PL
    Non-Sega versions

    Theme Park (テーマパーク) is a management simulator developed by Bullfrog Productions and published by Electronic Arts in 1994. It was released for a variety of systems, including the Sega Mega Drive, Sega Mega-CD, Sega Saturn in the following year.

    From a Sega perspective the game is fairly interesting, as it technically released twice on the Saturn in Japan, first as regular Theme Park seen here, and again as Shin Theme Park, a localised variant. The game was originally designed with a mouse in mind, but none of the Sega ports are compatible with their respective mouse add ons, whether that be the Sega Mouse or Shuttle Mouse.

    Gameplay

    Theme Park was the first successful theme park simulator, and would go on to inspire other Theme games and the RollerCoaster Tycoon series. Players are given a plot of land and are tasked with buying (and creating) rides, as well as organising the general layout of the park, staff and attempting to keep visitors happy without going bankrupt.

    History

    Legacy

    Theme Park would later see a true sequel in the form of the fully 3D Theme Park World (known as Sim Theme Park in North America) in 1999.

    Versions

    Mega Drive version

    The Mega Drive version of Theme Park is stripped back from the IBM PC original, partly due to cartridge space but also a decision to simplify and speed up gameplay. Low level management aspects such as buying shares in rival parks and ordering replacement stock for shops was omitted for the latter reason[7]. In addition, the user no longer has to set patrol zones for staff, with a new AI routine causing them to actively seek out broken rides or rubbish. Rides are also more durable, and are less likely to explode and destroy parts of the park.

    Many of the samples were cut, though roughly 300kB of the ROM is still devoted to sound[8]. The Mega Drive port also adds more rides, bringing the total number to 27. Games cannot be saved in the Mega Drive version, meaning all progress is lost of the console is turned off or reset.

    One trick used in the Mega Drive version to save space was to draw most of the in-game graphics "flat", shifting pixels at runtime to give the illusion of an oblique camera perspective[7]. Snow and desert stages, not seen in the computer versions, were created by changing the palette of the grass[8]. The adviser also only appears when needed, rather than being a permanent feature of the HUD.

    Mega-CD version

    Theme Park on the Mega-CD derives from its Mega Drive incarnation, with an added CD soundtrack and re-introduced full motion video clips. There is still no saving on the Mega-CD - while the idea was discussed, it was ruled out as saves would have required several megabytes - far bigger than what was available with the CD BackUp RAM Cart[9].

    Production credits

    Mega-CD version

    • Designed by: Bullfrog Productions Ltd.
    • FMV Implementation: Interactive Studios
    • Original Sega Programming: Andy Beale
    • Original Sega Producer: Mark Webley
    • Original Sega Graphics: Paul McLaughlin, Chris Hill, Fin McGechie, Mark Healey
    • Original Version: Peter Molyneux, Demis Hassabis
    • Sound & Music: Russell Shaw
    • Sound Implementation: Images Software
    FOR DOMARK SOFTWARE
    • Mega CD Conversion: Jim Blackler
    • FMV Implmentation: Images Software
    • Product Manager: Mark Gilbert
    Source:
    EU manual
    ThemeParkMegaCDEUManual.pdf
    [10]

    Saturn version

    • Designed by: Bullfrog Productions Ltd.
    • Conversion by: Krisalis Software Ltd.
    • Programming by: Simeon Pashley
    • Original Programming by: Peter Molyneux, Demis Hassabis, Mark Webley, Guy Simmns, Mark Lamport, James Robertson, Mike Diskett
    • Graphics and Art Concepts by: Paul McLaughlin, Chris Hill, Fin McGechie, Mike Mann, Mark Healey, Andy Sandham
    • Introduction Sequence designed by: Chris Hill
    • Sound & Music by: Russell Shaw
    • Testing by: Jeff Brutus, Ken Malcolm, Peter Hughes, Robert Byrne, Nick Harper, Matt Sullivan, James Smith
    • Management: Les Edgar
    • PR & Marketing: Cathy Campos, Sean Ratcliffe
    For Electronic Arts
    • Documentation: Matt Miles Griffiths
    • Documentation Layout: Tom Peters
    • Quality Aassurance: Logan Parr
    Source:
    US manual
    Error creating thumbnail: /bin/bash: line 1: /usr/bin/gs: Permission denied convert: no decode delegate for this image format `' @ error/constitute.c/ReadImage/587. convert: no images defined `/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_7e14ef8866f9.jpg' @ error/convert.c/ConvertImageCommand/3229.
    [11]

    Magazine articles

    Main article: Theme Park/Magazine articles.

    Promotional material

    Main article: Theme Park/Promotional material.

    Physical scans

    Mega Drive version

    Sega Retro Average 
    Publication Score Source
    91 №162
    40 [12]
    86 [13]
    91 №12, p72/73
    93 [14]
    88 №53, p70-72
    93 №67, p34-37
    91 [15]
    Sega Mega Drive
    84
    Based on
    8 reviews
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    60
    [16]
    Cool Gamer (RU)
    80
    [17]
    Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
    60
    [18]
    Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
    60
    [19]
    Fusion (US)
    25
    [20]
    GamesMaster (UK) PAL
    86
    [21]
    Games World: The Magazine (UK) PAL
    91
    [22]
    Joypad (FR) PAL
    80
    [23]
    MAN!AC (DE) PAL
    77
    [24]
    Mega (UK) PAL
    92
    [25]
    Mega Fun (DE) PAL
    88
    [26]
    Mean Machines Sega (UK) PAL
    93
    [27]
    Player One (FR)
    88
    [28]
    Power Unlimited (NL)
    75
    [29]
    Sega Magazin (DE) PAL
    88
    [30]
    Sega News (CZ)
    90
    [31]
    Sega Power (UK) PAL
    93
    [3]
    Sega Pro (UK) PAL
    91
    [32]
    Todo Sega (ES)
    92
    [33]
    Top Consoles (FR)
    75
    [34]
    Tricks 16 bit (RU)
    79
    [35]
    Video Games (DE) PAL
    82
    [36]
    Sega Mega Drive
    79
    Based on
    22 reviews

    Theme Park

    Mega Drive, US
    ThemePark MD US Box.jpg
    Cover
    ThemePark MD US-EU Cart.jpg
    Cart
    Mega Drive, EU
    ThemePark MD EU Box.jpg
    Cover
    ThemePark MD US-EU Cart.jpg
    Cart
    Mega Drive, SE (Rental)

    Mega Drive, FR

    Theme Park MD FR Manual.pdf
    Manual

    Mega-CD version

    Sega Retro Average 
    Publication Score Source
    90 №58, p138
    90 №69, p46/47
    Sega Mega-CD
    90
    Based on
    2 reviews
    Sega Retro Average 
    Publication Version Score
    MAN!AC (DE) PAL
    77
    [37]
    Player One (FR)
    89
    [38]
    Player One (FR)
    90
    [39]
    Sega Magazine (UK) PAL
    90
    [40]
    Sega Power (UK) PAL
    90
    [41]
    Video Games (DE) PAL
    81
    [42]
    Sega Mega-CD
    86
    Based on
    6 reviews

    Theme Park

    Mega-CD, EU
    ThemePark MCD EU Box Back.jpgThemePark MCD EU Box Front.jpg
    Cover
    ThemePark MCD EU spinecard.jpg
    Spinecard
    ThemePark MCD EU disc.jpg
    Disc
    ThemeParkMegaCDEUManual.pdf
    Manual

    Saturn version

    Sega Retro Average 
    Publication Score Source
    91 [43]
    83
    75 №367, p38
    80
    90 [44]
    91 №58, p118/119
    92 №73, p60/61
    92 №51, p38/39
    90 [45]
    77 [46]
    70 [47]
    Sega Saturn
    85
    Based on
    11 reviews
    Sega Retro Average 
    Publication Version Score
    Consoles + (FR)
    91
    [43]
    Electronic Gaming Monthly (US) NTSC-U
    80
    [48]
    Famitsu (JP) NTSC-J
    75
    [49]
    Fun Generation (DE)
    80
    [50]
    GamePro (DE)
    87
    [51]
    GamePro (UK)
    91
    [52]
    Gamers (DE) PAL
    87
    [53]
    Hobby Consolas (ES) PAL
    90
    [54]
    MAN!AC (DE) PAL
    80
    [55]
    Mega Fun (DE) PAL
    89
    [56]
    Mean Machines Sega (UK) PAL
    90
    [57]
    Player One (FR)
    91
    [58]
    Saturn Fan (JP) NTSC-J
    69
    [59]
    Saturn+ (UK) PAL
    89
    [60]
    Sega News (CZ)
    85
    [61]
    Sega Power (UK) PAL
    92
    [62]
    Sega Pro (UK) PAL
    92
    [63]
    Sega Saturn Magazine (UK)
    90
    [6]
    Sega Saturn Magazine (JP) NTSC-J
    77
    [64]
    Sega Saturn Magazine (JP) NTSC-J
    70
    [65]
    Total Saturn (UK) PAL
    88
    [66]
    Sega Saturn
    85
    Based on
    21 reviews

    Theme Park

    Saturn, JP
    ThemePark Saturn JP Box Back.jpgThemePark Saturn JP Box Front.jpg
    Cover
    ThemePark Saturn JP Spinecard.jpg
    Spinecard
    ThemePark Saturn JP Disc.jpg
    Disc
    Saturn, US
    ThemePark Saturn US Box Back.jpgThemePark Saturn US Box Front.jpg
    Cover
    ThemePark Sat US disc.jpg
    Disc
    Themepark sat us manual.pdf
    Manual
    Saturn, EU
    ThemePark Saturn EU cover.jpg
    Cover
    ThemePark Saturn EU Disc.jpg
    Disc
    Saturn, DE
    ThemePark Saturn EU Box.jpg
    Cover
    ThemePark Saturn EU Disc.jpg
    Disc
    Saturn, PT
    ThemePark Saturn PT cover.jpg
    Cover
    ThemePark Saturn EU Disc.jpg
    Disc

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega-CD
     ?
    CRC32
    MD5
    SHA-1
    162,650,208 CD (EU) T-88055-50
    Sega Saturn
     ?
    CRC32
    MD5
    SHA-1
    305,299,008 CD-ROM (EU) T-5001H-50 V1.000
    Sega Saturn
    CRC32
    MD5
    SHA-1
    311,183,712 1995-11-24 CD-ROM (JP) T-10605G V1.000
    Sega Saturn
     ?
    CRC32
    MD5
    SHA-1
    305,181,408 CD-ROM (US) T-5001H V1.000

    References

    1. 1.0 1.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
    2. 2.0 2.1 Sega Magazine, "June 1995" (UK; 1995-05-15), page 12
    3. 3.0 3.1 Sega Power, "June 1995" (UK; 1995-04-20), page 34
    4. Games World Magazin, "" (DE; 1995-0x-xx), page 67
    5. Sega Saturn Magazine, "1995-14 (1995-12-22)" (JP; 1995-12-08), page 26
    6. 6.0 6.1 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 64
    7. 7.0 7.1 Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 30
    8. 8.0 8.1 Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 29
    9. Interview: Jim Blackler by Segacollection.com
    10. File:ThemeParkMegaCDEUManual.pdf, page 33
    11. File:Themepark sat us manual.pdf, page 53
    12. Fusion, "Volume 1, Number 4: November 1995" (US; 1995-1x-xx), page 120/121 (120)
    13. GamesMaster, "May 1995" (UK; 1995-04-16), page 53
    14. Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 18-25 (18)
    15. Sega Pro, "May 1995" (UK; 1995-04-13), page 78/79/80/81 (78)
    16. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 242
    17. Cool Gamer, "9" (RU; 2002-10-13), page 223
    18. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 363
    19. Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 344
    20. Fusion, "Volume 1, Number 4: November 1995" (US; 1995-1x-xx), page 120
    21. GamesMaster, "May 1995" (UK; 1995-04-16), page 63
    22. Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 72
    23. Joypad, "Avril 1995" (FR; 1995-0x-xx), page 91
    24. MAN!AC, "05/95" (DE; 1995-04-12), page 65
    25. Mega, "June 1995" (UK; 1995-05-31), page 16
    26. Mega Fun, "06/95" (DE; 1995-05-24), page 68
    27. Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 18
    28. Player One, "Mai 1995" (FR; 1995-0x-xx), page 70
    29. Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 30
    30. Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 54
    31. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 27
    32. Sega Pro, "May 1995" (UK; 1995-04-13), page 78
    33. Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 32
    34. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 112
    35. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 26
    36. Video Games, "10/95" (DE; 1995-09-27), page 78
    37. MAN!AC, "01/96" (DE; 1995-12-06), page 71
    38. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 114
    39. Player One, "Novembre 1995" (FR; 1995-1x-xx), page 140
    40. Sega Magazine, "July 1995" (UK; 1995-06-15), page 86
    41. Sega Power, "August 1995" (UK; 1995-06-15), page 46
    42. Video Games, "10/95" (DE; 1995-09-27), page 106
    43. 43.0 43.1 Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 170
    44. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 66-68 (66)
    45. Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 64/65 (64)
    46. Sega Saturn Magazine, "1995-14 (1995-12-22)" (JP; 1995-12-08), page 202 (204)
    47. Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 13 (15)
    48. Electronic Gaming Monthly, "January 1996" (US; 199x-xx-xx), page 40
    49. Famitsu, "1995-12-29" (JP; 1995-12-15), page 1
    50. Fun Generation, "06/95" (DE; 1995-0x-xx), page 84
    51. GamePro, "November 1995" (DE; 1995-10-04), page 74
    52. GamePro, "March 1996" (UK; 1996-01-25), page 28
    53. Gamers, "Dezember 1995" (DE; 1995-11-08), page 61
    54. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 104
    55. MAN!AC, "11/95" (DE; 1995-10-11), page 56
    56. Mega Fun, "01/96" (DE; 1995-12-20), page 72
    57. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 66
    58. Player One, "Novembre 1995" (FR; 1995-1x-xx), page 120
    59. Saturn Fan, "1996 No. 5" (JP; 1996-02-16), page 68
    60. Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 59
    61. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 25
    62. Sega Power, "December 1995" (UK; 1995-10-19), page 60
    63. Sega Pro, "November 1995" (UK; 1995-10-05), page 38
    64. Sega Saturn Magazine, "1995-14 (1995-12-22)" (JP; 1995-12-08), page 204
    65. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
    66. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 57
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    Theme Park

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