Difference between revisions of "Tom Payne"
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Revision as of 12:07, 20 September 2021
Tom Payne |
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Role(s): Artist, designer |
Forum user name: subsonic |
Tom Payne (known on Sonic Retro as subsonic) is an artist and game designer responsible for work on several video games throughout the 90s, including Sonic the Hedgehog 2.
Scene-wise, he has contributed several developmental materials, concept art, and sketches from his involvement in the development of Sonic 2 via contact with sceners ICEknight, InstantSonic and Tweaker, who collaborated with Payne to share his knowledge of the game's development.
Production History
- Comix Zone (Mega Drive; 1995) — Backgrounds[1]
- Comix Zone (Mega Drive; 1995) — Animation[1]
- The Ooze (Mega Drive; 1995) — Pitch Version Artist
- Comix Zone (Windows PC; 1995) — Backgrounds[1]
- Comix Zone (Windows PC; 1995) — Animation[1]
- Dynamite Cop (Model 2; 1998) — Special Thanks
- Dynamite Cop (Dreamcast; 1999) — Special Thanks
- Frog Pond (Dreamcast; unreleased) — Artist
- Geist Force (Dreamcast; unreleased) — Art Team Manager
- Mars Sample Program (32X; unreleased)
- Sonic Mars (32X; unreleased) — Co-Lead Designer
- Sonic Mars (32X; unreleased) — Animator
- Sonic X-treme (Saturn; unreleased) — Team Coordinator
- Sonic X-treme (Saturn; unreleased) — Co-Lead Designers
- Sonic X-treme (Saturn; unreleased) — Art Director
- Sonic X-treme (Saturn; unreleased) — Conceptual Music Composer
- Sonic X-treme (Windows PC; unreleased) — Designer
- Sonic X-treme (Windows PC; unreleased) — Artist
- Sonic X-treme (Windows PC; unreleased) — Composer
- Spinny & Spike (Mega Drive; unreleased) — Artist
- Sonic the Hedgehog 2 (1992) — Zone Artist
- Sonic Spinball (1993) — Art
- Big Sky Trooper (1995) — Art
- Star Wars: Dark Forces (1995) — Graphics/Artwork
- Indiana Jones and His Desktop Adventures (1996) — Art and Game Design
- Yoda Stories (1997) — Art and Game Design
Interviews
No results
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