Difference between revisions of "Toshihiro Nagoshi"

From Sega Retro

(23 intermediate revisions by 3 users not shown)
Line 8: Line 8:
 
| education=Tokyo University of Art and Design
 
| education=Tokyo University of Art and Design
 
}}
 
}}
'''Toshihiro Nagoshi''' (名越 稔洋) is a the current Chief Creative Officer of [[Sega]].  
+
'''Toshihiro Nagoshi''' (名越 稔洋) is the current Chief Product Officer of [[Sega]] and head of [[Ryu Ga Gotoku Studio]].
  
 
He graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for [[AM2]] under [[Yu Suzuki]] as a CG designer. He quickly ascended the ranks, and in 1998 became the manager of [[Sega AM11]]. When Sega AM11 became [[Amusement Vision]], Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game ''Daytona USA'', as well as the popular titles ''[[:Category:Super Monkey Ball|Super Monkey Ball]]'' and ''[[:Category:Yakuza|Yakuza]]''.
 
He graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for [[AM2]] under [[Yu Suzuki]] as a CG designer. He quickly ascended the ranks, and in 1998 became the manager of [[Sega AM11]]. When Sega AM11 became [[Amusement Vision]], Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game ''Daytona USA'', as well as the popular titles ''[[:Category:Super Monkey Ball|Super Monkey Ball]]'' and ''[[:Category:Yakuza|Yakuza]]''.
  
He started getting executive unrelated to his division from 2003 onwards. This stopped in April 2005, when he only managed the [[New Entertainment R&D Dept.]]. He returned to managing Sega's entire output when New Entertainment turned into [[Sega CS1 (2008-current)|CS1]] in the middle of 2008. On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega{{fileref|IR EN 2012-02-29.pdf}}
+
He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the [[New Entertainment R&D Dept.]]. He returned to managing Sega's entire output when New Entertainment turned into [[Sega CS1 (2008-current)|CS1]] in the middle of 2008. On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega. {{fileref|IR EN 2012-02-29.pdf}}
 +
 
 +
For game development, he frequently collaborates or has collaborated with [[Tetsuya Kaku]], [[Daisuke Sato]], [[Jun Tokuhara]],  [[Masayoshi Yokoyama]] and [[Masayoshi Kikuchi]]. In the executive enviorment, he has worked with [[Naoya Tsurumi]] and is currently working with [[Osamu Ohashi]] and [[Haruki Satomi]].
  
 
==Production history==
 
==Production history==
Line 23: Line 25:
 
* ''[[Virtua Fighter 3]]'' (1996) — Character Modeling Direction (Character Designers) (Designers), Supervisor
 
* ''[[Virtua Fighter 3]]'' (1996) — Character Modeling Direction (Character Designers) (Designers), Supervisor
 
* ''[[Scud Race]]'' (1996) — Producer, Director
 
* ''[[Scud Race]]'' (1996) — Producer, Director
 +
* ''[[Digital Dance Mix Vol.1 Namie Amuro]]'' (1997) — Special Thanks
 
* ''[[Virtua Fighter 3tb]]'' (1997/1998) — Character Modeling Direction (Character Designers) (Designers), Supervisor
 
* ''[[Virtua Fighter 3tb]]'' (1997/1998) — Character Modeling Direction (Character Designers) (Designers), Supervisor
 
* ''[[Daytona USA: Championship Circuit Edition]]'' (1997) — Advisor
 
* ''[[Daytona USA: Championship Circuit Edition]]'' (1997) — Advisor
Line 31: Line 34:
 
* ''[[Spikeout: Final Edition]]'' (1999) — Chief Designer, Producer, Director
 
* ''[[Spikeout: Final Edition]]'' (1999) — Chief Designer, Producer, Director
 
* ''[[Shenmue]]'' (1999) — Supervisor (R&D Dept. #4)
 
* ''[[Shenmue]]'' (1999) — Supervisor (R&D Dept. #4)
 +
*''[[Rent A Hero No.1 ]]'' (2000)— Special Thanks
 
* ''[[Slashout]]'' (2000) — Producer, Director
 
* ''[[Slashout]]'' (2000) — Producer, Director
 
* ''[[Planet Harriers]]'' (2000) — Producer, Director
 
* ''[[Planet Harriers]]'' (2000) — Producer, Director
Line 47: Line 51:
 
* ''[[Ollie King]]'' (2004) — Special Thanks
 
* ''[[Ollie King]]'' (2004) — Special Thanks
 
* ''[[Spikeout: Battle Street]]'' (2005) — Producer
 
* ''[[Spikeout: Battle Street]]'' (2005) — Producer
* ''[[Super Monkey Ball Deluxe]]'' (2005) — Director
+
* ''[[Super Monkey Ball Deluxe]]'' (2005) — Producer, Director
 
* ''[[Yakuza]]'' (2005) — General Supervisor, General Producer
 
* ''[[Yakuza]]'' (2005) — General Supervisor, General Producer
 
* ''[[Super Monkey Ball: Touch & Roll]]'' (2005) — Producer, Director
 
* ''[[Super Monkey Ball: Touch & Roll]]'' (2005) — Producer, Director
 
* ''[[Sonic Riders]]'' (2006) — Development Support
 
* ''[[Sonic Riders]]'' (2006) — Development Support
* ''[[Yakuza 2]]'' (2006) — Producer
+
* ''[[Yakuza 2]]'' (2006) — Original Concept
 
* ''[[Super Monkey Ball: Banana Blitz]]'' (2006) — Producer, Director
 
* ''[[Super Monkey Ball: Banana Blitz]]'' (2006) — Producer, Director
 
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Chief Producer
 
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Chief Producer
Line 67: Line 71:
 
* ''[[Yakuza: Dead Souls]]'' (2012) — General Director
 
* ''[[Yakuza: Dead Souls]]'' (2012) — General Director
 
* ''[[Sonic Generations]]'' (2011) — Chief Producer
 
* ''[[Sonic Generations]]'' (2011) — Chief Producer
 +
* ''[[Binary Domain]]'' (2012) — General Director
 
* ''[[Jet Set Radio]]'' (2012) — Executive Producer (Sega of Japan)
 
* ''[[Jet Set Radio]]'' (2012) — Executive Producer (Sega of Japan)
 
* ''[[Super Monkey Ball: Banana Splitz]]'' (2012) — Chief Producer
 
* ''[[Super Monkey Ball: Banana Splitz]]'' (2012) — Chief Producer
 
*''[[Super Monkey Ball 2: Sakura Edition]]'' (2012) — Creative Officer
 
*''[[Super Monkey Ball 2: Sakura Edition]]'' (2012) — Creative Officer
 
* ''[[Yakuza 5]]'' (2012) — General Director
 
* ''[[Yakuza 5]]'' (2012) — General Director
*''[[Ryu ga Gotoku 1&2 HD Edition]]'' — General Director
+
*''[[Ryu ga Gotoku 1&2 HD Edition]]'' (2013) — General Director
 
* ''[[Sonic Lost World]]''  (2013) — Chief Producer
 
* ''[[Sonic Lost World]]''  (2013) — Chief Producer
 +
* ''[[Hero Bank]]'' (2014) — Overall Production
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014) — General Director
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2014) — General Director
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Executive Supervisor (Sega)
 
 
* ''[[Dengeki Bunko Fighting Climax]]'' (2014) — Executive Producer
 
* ''[[Dengeki Bunko Fighting Climax]]'' (2014) — Executive Producer
 
* ''[[Yakuza Zero]]'' (2015) — General Director
 
* ''[[Yakuza Zero]]'' (2015) — General Director
Line 80: Line 85:
 
* ''[[Yakuza Kiwami]]'' (2016) — General Director
 
* ''[[Yakuza Kiwami]]'' (2016) — General Director
 
* ''[[Yakuza 6: The Song of Life]]'' (2016) — General Director  
 
* ''[[Yakuza 6: The Song of Life]]'' (2016) — General Director  
|cols=2}}
+
* ''[[Sonic Mania]]'' (2017) — Executive Producer
 +
* ''[[sonic:Sonic Forces|Sonic Forces]]'' (2017) — Executive Producer
 +
|cols=3}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 91: Line 98:
 
==References==
 
==References==
 
<references/>
 
<references/>
 
[[Category: Developers]]
 
[[Category:Sega AM2]]
 
[[Category:Amusement Vision]]
 
[[Category:Sega NE]]
 
[[Category:Sega CS1 (2008-current)]]
 

Revision as of 00:17, 8 November 2017

Toshihiro nagoshi.jpg
Toshihiro Nagoshi
Place of birth: Shimonoseki, Yamaguchi, Japan
Date of birth: 1965-06-17 (age 58)
Company(ies): Sega of Japan
Role(s): Designer, Director, Producer, Executive
Education: Tokyo University of Art and Design

Toshihiro Nagoshi (名越 稔洋) is the current Chief Product Officer of Sega and head of Ryu Ga Gotoku Studio.

He graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for AM2 under Yu Suzuki as a CG designer. He quickly ascended the ranks, and in 1998 became the manager of Sega AM11. When Sega AM11 became Amusement Vision, Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game Daytona USA, as well as the popular titles Super Monkey Ball and Yakuza.

He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the New Entertainment R&D Dept.. He returned to managing Sega's entire output when New Entertainment turned into CS1 in the middle of 2008. On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega. [1]

For game development, he frequently collaborates or has collaborated with Tetsuya Kaku, Daisuke Sato, Jun Tokuhara, Masayoshi Yokoyama and Masayoshi Kikuchi. In the executive enviorment, he has worked with Naoya Tsurumi and is currently working with Osamu Ohashi and Haruki Satomi.

Production history

Magazine articles

Main article: Toshihiro Nagoshi/Magazine articles.

External links

References