Difference between revisions of "Tougi Ou King Colossus"

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==Gameplay==
 
==Gameplay==
 
The game takes a ''Zelda''-like top-down perspective. {{C}} jumps. {{B}} swings the primary weapon (by default a short sword). {{A}} uses a magic power. {{Start}} opens up a menu which displays the status, equip weapons/armor/magic powers, check items, and save.
 
The game takes a ''Zelda''-like top-down perspective. {{C}} jumps. {{B}} swings the primary weapon (by default a short sword). {{A}} uses a magic power. {{Start}} opens up a menu which displays the status, equip weapons/armor/magic powers, check items, and save.
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==Physical Scans==
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<gallery>
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File:KingColossus MD JP Box.jpg|JP cover
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</gallery>
  
 
[[Category:Mega Drive Games]]
 
[[Category:Mega Drive Games]]
 
[[Category:1992 Mega Drive Games]]
 
[[Category:1992 Mega Drive Games]]
 
[[Category:Mega Drive RPGs]]
 
[[Category:Mega Drive RPGs]]

Revision as of 12:11, 29 November 2010


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TougiOuKingColossus MDTitleScreen.png

Tougi Ou King Colossus
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Genre: RPG

















Tougi Ou King Colossus (闘技王キングコロッサス) (also known as Tougi-Ou King Colossus, Tougiou King Colossus, or just King Colossus) is a 1992 action RPG developed by Sega, Makoto Ogino, Brainbusters, KNU, and Team D-Axe and published by Sega for the Sega Mega Drive exclusively in Japan. Ogino, a manga author best known for Spirit Warrior, directed the game and created its story and characters; KNU provided sound. Translation group M.I.J.E.T. created an English language fan-translation patch between 2005 and 2006 (as well as a special patch for people who distaste mild language).

The game stars a wanderer who does not know his own history and has a strange crest on his hand. An elder put this wanderer in charge of guarding his sword, which he stashed in a cave, but the thief Zakkar came in and took it while the wanderer was pre-occupied with something else, and now the elder has persueded him to retrieve the sword... too bad everything else has to go wrong today too!

Gameplay

The game takes a Zelda-like top-down perspective. C jumps. B swings the primary weapon (by default a short sword). A uses a magic power.  START  opens up a menu which displays the status, equip weapons/armor/magic powers, check items, and save.

Physical Scans