Difference between revisions of "Turrican"

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m (Text replacement - "|{{galleryPrintAd |EGM US 027.pdf|egm|27|52-57 }}" to "|{{galleryPrintAd |EGM US 027.pdf|egm|27|52-57 }} |{{galleryPrintAd |GamePro US 029.pdf|gamepro|29|85-90 }}")
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| bobscreen=Turrican Title.png
 
| bobscreen=Turrican Title.png
 
| publisher=[[Ballistic]]
 
| publisher=[[Ballistic]]
| developer=[[Rainbow Arts]]/[[Factor 5]], {{MD}} [[The Code Monkeys]]
+
| developer=[[Rainbow Arts]], [[Factor 5]]<br>{{company|[[The Code Monkeys]]|system=MD}}
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=512kB
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesMD
| md_date_us=1991-07{{fileref|GamePro US 023.pdf|page=42}}
+
| md_date_us=1991-07{{magref|gamepro|23|42}}
 
| md_code_us=ACLD004
 
| md_code_us=ACLD004
 
| md_date_eu=1991-09
 
| md_date_eu=1991-09
 
| md_code_eu=ACLD004
 
| md_code_eu=ACLD004
| md_rrp_uk=34.99
+
| md_date_uk=1991-09
 +
| md_code_uk=ACLD004
 +
| md_rrp_uk=39.99{{magref|segapower|23|36}}
 
| md_date_au=199x
 
| md_date_au=199x
 
}}
 
}}
 +
| otherformats={{NonSega|Amiga|CPC|ST|CDTV|C64|GB|PCE|Spectrum}}
 
}}
 
}}
{{stub}}'''''Turrican''''' is a run-and-gun game originally developed by [[Rainbow Arts]] for the Commodore 64. Rainbow Arts licensed [[Accolade]] to make console ports, one of them being an [[:Category:Unlicensed Mega Drive games|unlicensed]] [[Sega Mega Drive]] port released 1991.
+
{{stub}}'''''{{PAGENAME}}''''' is a run-and-gun game originally developed by [[Rainbow Arts]] for the Commodore 64. Rainbow Arts licensed [[Accolade]] to make console ports, one of them being an [[:Category:Unlicensed Mega Drive games|unlicensed]] [[Sega Mega Drive]] port released 1991.
  
 
The game is not region protected.
 
The game is not region protected.
Line 25: Line 27:
 
Both the C64 and Amiga version relied on various keyboard inputs for special weapons, which had to be remapped to a three button layout. This was done in a complicated way: {{A}} fires, {{B}} and {{up}} jump, {{C}} cycles through special weapons. To activate a special weapon, {{A}} and {{up}} need to be pushed simultaneously, which means the character will always jump while using special weapons.
 
Both the C64 and Amiga version relied on various keyboard inputs for special weapons, which had to be remapped to a three button layout. This was done in a complicated way: {{A}} fires, {{B}} and {{up}} jump, {{C}} cycles through special weapons. To activate a special weapon, {{A}} and {{up}} need to be pushed simultaneously, which means the character will always jump while using special weapons.
  
While the Mega Drive port is faithful in terms of content, health depletes at a faster rate (aprox. 4x), making the game considerably harder.  
+
While the Mega Drive port is faithful in terms of content, health depletes at a faster rate (aprox. 4x), making the game considerably harder.
  
Chris Hüllsbeck's famous musical score wasn't faithfully reproduced either, although this can be partially attributed to the hardware. He would personally program the music for ''[[Mega Turrican]]'', which was highly praised.
+
[[Chris Hülsbeck]]'s famous musical score wasn't faithfully reproduced either, although this can be partially attributed to the hardware. He would personally program the music for ''[[Mega Turrican]]'', which was highly praised.
  
 
In order to be played at the correct speed (using the Amiga version as a reference), the game needs to be played on 50Hz PAL setting.
 
In order to be played at the correct speed (using the Amiga version as a reference), the game needs to be played on 50Hz PAL setting.
 +
 +
===Worlds===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=World 1
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=World 2
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=World 3
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=World 4
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=World 5
 +
| screenshot=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
  
 
==History==
 
==History==
 
===Legacy===
 
===Legacy===
 
Rainbow Arts allowed Accolade to hold its console license for ''Turrican II'', but the game was actually rebranded and released as ''[[Universal Soldier]]'', a tie-in to the Jean-Claude Van Damme 1992 movie. After that, [[Factor 5]], the developers of the Amiga versions which the Mega Drive versions were based on, went on and produced ''[[Mega Turrican]]'' on the Mega Drive by themselves.
 
Rainbow Arts allowed Accolade to hold its console license for ''Turrican II'', but the game was actually rebranded and released as ''[[Universal Soldier]]'', a tie-in to the Jean-Claude Van Damme 1992 movie. After that, [[Factor 5]], the developers of the Amiga versions which the Mega Drive versions were based on, went on and produced ''[[Mega Turrican]]'' on the Mega Drive by themselves.
 +
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Produced by:''' Chris Bankston
 +
*'''Programmed by:''' The Code Monkeys
 +
*'''Programmers:''' Colin Hogg, Elliot Gay, Mark Kirkby
 +
*'''Graphics by:''' Joe Lewis and Manfred Trenz
 +
*'''Musicians:''' J.D. Rogers and Paul Kenny
 +
*'''Original Music and Sound Effects (uncredited):''' [[Chris Hülsbeck]]
 +
*'''Game Testers:''' David M. Friedland, Robert V. Daly, James R. Kucera
 +
*'''Game Design:''' Manfred Trenz
 +
*'''Technical Advice:''' Chris Bankston, Tim Wilson, Russell Shiffer, Dave Rogers, Natalie Healy
 +
| source=In-game credits
 +
| console=MD
 +
}}
 +
 +
{{creditstable|
 +
*'''Designer:''' The Code Monkeys
 +
*'''Producer:''' Chris Bankston
 +
*'''Tester:''' David Friedland, Robert Daly, James Kucera
 +
*'''Manual:''' Larry Hall
 +
*'''Additional Thanks to:''' [[SoftGold GmbH]], Rainbow Arts, Factor Five, [[Boris Vallejo]], Al Miller, Peter Doctorow, Randy Oyler, Jeff Hoff, Shirley Sellers, and all others involved.
 +
| source=US manual
 +
| pdf=Turrican md us manual.pdf
 +
| pdfpage=3
 +
| console=MD
 +
}}
 +
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|CVG UK 118.pdf|cvg|118|130-131
+
|cvg|118|130-131
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|EGM US 027.pdf|egm|27|52-57
+
|egm|27|52-57
 +
|egm|30|76
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|GamePro US 029.pdf|gamepro|29|85-90
+
|gamepro|29|85-90
 
}}
 
}}
 
|{{GalleryPrintAd
 
|{{GalleryPrintAd
|GPSG US 0203.pdf|gpsg|0203|2-5
+
|gpsg|0203|2-5
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| gamesx=80
 
| gamesx_source={{num|27}}
 
| gz=87
 
| gz_source={{num|1|page=28/29}}
 
| hobbyconsolas=86
 
| hobbyconsolas_source={{num|4|page=46/55|pdf=HobbyConsolas ES 004.pdf|pdfpage=46}}<!-- Pages 47-54 are a poster which is missing -->
 
| joypad=76
 
| joypad_source={{num|1|page=46/47|pdf=Joypad FR 001.pdf|pdfpage=46}}
 
| joystick=81
 
| joystick_source={{num|19|page=172}}
 
| mega=59
 
| mega_source={{num|16|page=87}}
 
| megatech=73
 
| megatech_source={{num|1|page=81|pdf=MegaTech UK 01.pdf}}
 
| mm=73
 
| mm_source={{num|13|page=74/75|pdf=MeanMachines UK 13.pdf|pdfpage=74}}
 
| playerone=78
 
| playerone_source={{num|14|page=84|pdf=PlayerOne FR 014.pdf}}
 
| segapower=67
 
| segapower_source={{num|23|page=36/37}}
 
| segapro=86
 
| segapro_source={{num|18|page=68}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
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| cart=Turrican md us cart.jpg
 
| cart=Turrican md us cart.jpg
 
| manual=Turrican md us manual.pdf
 
| manual=Turrican md us manual.pdf
 +
| item1=Turrican MD US pcb.jpg
 +
| item1name=PCB
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=EU
 +
| front=Turrican MD EU front.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=FR
 +
| front=Turrican MD FR front.jpg
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|MD|sha1=5a471a276909dcc428cd66c51047aa8a142c76a8|md5=ca0e4bd18f573d4f1166c5067c47594a|crc32=634d67a6|size=512KB|date=1991-06|source=Cartridge (US)|comments=|icon=|quality=good}}
 
}}
 
}}
  
 
==References==
 
==References==
 +
<references/>
 
{{NECRetro|italics=yes}}
 
{{NECRetro|italics=yes}}
<references />
 
  
 +
{{TurricanOmni}}
 
[[Category:Unlicensed Mega Drive games]]
 
[[Category:Unlicensed Mega Drive games]]

Revision as of 08:33, 11 April 2021

n/a

Turrican Title.png

Turrican
System(s): Sega Mega Drive
Publisher: Ballistic
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
ACLD004
Sega Mega Drive
EU
ACLD004
Sega Mega Drive
UK
£39.9939.99[2] ACLD004
Sega Mega Drive
AU
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Turrican is a run-and-gun game originally developed by Rainbow Arts for the Commodore 64. Rainbow Arts licensed Accolade to make console ports, one of them being an unlicensed Sega Mega Drive port released 1991.

The game is not region protected.

Gameplay

Both the C64 and Amiga version relied on various keyboard inputs for special weapons, which had to be remapped to a three button layout. This was done in a complicated way: A fires, B and Up jump, C cycles through special weapons. To activate a special weapon, A and Up need to be pushed simultaneously, which means the character will always jump while using special weapons.

While the Mega Drive port is faithful in terms of content, health depletes at a faster rate (aprox. 4x), making the game considerably harder.

Chris Hülsbeck's famous musical score wasn't faithfully reproduced either, although this can be partially attributed to the hardware. He would personally program the music for Mega Turrican, which was highly praised.

In order to be played at the correct speed (using the Amiga version as a reference), the game needs to be played on 50Hz PAL setting.

Worlds

Notavailable.svg

World 1

Notavailable.svg

World 2

Notavailable.svg

World 3

Notavailable.svg

World 4

Notavailable.svg

World 5

History

Legacy

Rainbow Arts allowed Accolade to hold its console license for Turrican II, but the game was actually rebranded and released as Universal Soldier, a tie-in to the Jean-Claude Van Damme 1992 movie. After that, Factor 5, the developers of the Amiga versions which the Mega Drive versions were based on, went on and produced Mega Turrican on the Mega Drive by themselves.

Production credits

  • Produced by: Chris Bankston
  • Programmed by: The Code Monkeys
  • Programmers: Colin Hogg, Elliot Gay, Mark Kirkby
  • Graphics by: Joe Lewis and Manfred Trenz
  • Musicians: J.D. Rogers and Paul Kenny
  • Original Music and Sound Effects (uncredited): Chris Hülsbeck
  • Game Testers: David M. Friedland, Robert V. Daly, James R. Kucera
  • Game Design: Manfred Trenz
  • Technical Advice: Chris Bankston, Tim Wilson, Russell Shiffer, Dave Rogers, Natalie Healy
Source:
In-game credits


  • Designer: The Code Monkeys
  • Producer: Chris Bankston
  • Tester: David Friedland, Robert Daly, James Kucera
  • Manual: Larry Hall
  • Additional Thanks to: SoftGold GmbH, Rainbow Arts, Factor Five, Boris Vallejo, Al Miller, Peter Doctorow, Randy Oyler, Jeff Hoff, Shirley Sellers, and all others involved.
Source:
US manual
Turrican md us manual.pdf
[3]

Magazine articles

Main article: Turrican/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Computer & Video Games (UK) #118: "September 1991" (1991-08-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #27: "October 1991" (1991-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (US) #29: "December 1991" (1991-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Game Players Sega Guide! (US) #0203: "Vol. 2, No. 3: June/July 1991" (1991-0x-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[5]
Console XS (UK) PAL
86
[6]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[7]
Mean Machines: The Essential Sega Guide (UK)
48
[8]
Game Power (IT)
89
[9]
Games-X (UK)
70
[10]
Game Zone (UK) PAL
87
[11]
Hobby Consolas (ES)
86
[12]
Joypad (FR) PAL
76
[13]
Joystick (FR) PAL
81
[14]
Mega (UK) PAL
59
[15]
Mega Play (US) NTSC-U
85
[16]
MegaTech (UK) PAL
73
[17]
Micromanía (segunda época) (ES)
70
[18]
Mean Machines (UK) PAL
73
[19]
Mean Machines Sega (UK)
73
[20]
Player One (FR)
78
[21]
Power Play (DE)
72
[22]
Sega Power (UK) PAL
67
[2]
Sega Pro (UK) PAL
86
[23]
Tricks 16 bit (RU)
67
[24]
User (GR) PAL
66
[25]
Video Games (DE)
69
[26]
Sega Mega Drive
73
Based on
23 reviews

Turrican

Mega Drive, US/EU
Turrican MD US Box Back.jpgNospine.pngTurrican MD US Box.jpg
Cover
Turrican md us cart.jpg
Cart
Turrican md us manual.pdf
Manual
Turrican MD US pcb.jpg
PCB
Mega Drive, EU
Turrican MD EU front.jpg
Cover
Mega Drive, FR
Turrican MD FR front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 634d67a6
MD5 ca0e4bd18f573d4f1166c5067c47594a
SHA-1 5a471a276909dcc428cd66c51047aa8a142c76a8
512kB 1991-06 Cartridge (US)

References

  1. GamePro, "June 1991" (US; 1991-xx-xx), page 42
  2. 2.0 2.1 Sega Power, "October 1991" (UK; 1991-09-05), page 36
  3. File:Turrican md us manual.pdf, page 3
  4. Electronic Gaming Monthly, "January 1992" (US; 199x-xx-xx), page 76
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 252
  6. Console XS, "June/July 1992" (UK; 1992-04-23), page 135
  7. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 365
  8. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 111
  9. Game Power, "Gennaio 1992" (IT; 199x-xx-xx), page 52
  10. Games-X, "17th-23rd October 1991" (UK; 1991-10-17), page 35
  11. Game Zone, "November 1991" (UK; 1991-10-08), page 28
  12. Hobby Consolas, "Enero 1992" (ES; 199x-xx-xx), page 54
  13. Joypad, "Octobre 1991" (FR; 1991-09-17), page 46
  14. Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 172
  15. Mega, "January 1994" (UK; 1993-12-16), page 87
  16. Mega Play, "July/August 1991" (US; 1991-0x-xx), page 64
  17. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 81
  18. Micromanía (segunda época), "Marzo 1992" (ES; 1992-0x-xx), page 33
  19. Mean Machines, "October 1991" (UK; 1991-09-27), page 74
  20. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
  21. Player One, "Novembre 1991" (FR; 1991-xx-xx), page 84
  22. Power Play, "11/91" (DE; 1991-10-11), page 168
  23. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  24. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 27
  25. User, "Septémvrios 1992" (GR; 1992-0x-xx), page 85
  26. Video Games, "4/91" (DE; 1991-12-06), page 29
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