Difference between revisions of "Undeadline"

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m (Text replacement - "| bemega_r_source={{num||page=85|pdf=SSM_JP_19950901_1995-09.pdf|pdfpage=87}}" to "| bemega_r_source={{magref|ssmjp|1995-09|87|printpage=85}}")
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{{stub}}
 
 
{{Bob
 
{{Bob
| bobscreen=Undeadline_MDTitleScreen.png
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| bobscreen=Undeadline MDTitleScreen.png
 
| publisher=[[PALSOFT]]
 
| publisher=[[PALSOFT]]
| developer=[[T&E Soft]] {{MD}} [[PALSOFT]]
+
| developer=[[PALSOFT]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=
+
| romsize=1MB
 +
| sounddriver=
 +
| peripherals=
 +
| players=1
 
| genre=Shoot-'em-Up
 
| genre=Shoot-'em-Up
| releases={{releases
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| originalpublishers=[[T&E Soft]]
 +
| originaldevelopers=[[T&E Soft]]
 +
| originalsystem=MSX
 +
| releases={{releasesMD
 
| md_date_jp=1991-12-20
 
| md_date_jp=1991-12-20
 
| md_code_jp=T-74013
 
| md_code_jp=T-74013
Line 13: Line 18:
 
}}
 
}}
 
}}
 
}}
'''''Undeadline''''' (アンデッドライン; also referred to as ''Undead Line'') is a 1989 shoot-'em-up for the MSX2 by [[T&E Soft]]. It was ported to the X68000 in 1990 and then to the [[Sega Mega Drive]] in 1991; the MD port was done by [[PALSOFT]]. No version of this game has ever left Japan. [[M.I.J.E.T.]] [http://mijet.eludevisibility.org/Undeadline/Undeadline.html fan translated this game in 2007].
+
{{sub-stub}}'''''{{PAGENAME}}''''' (アンデッドライン; also referred to as ''Undead Line'') is a 1989 shoot-'em-up for the MSX2 by [[T&E Soft]]. It was ported to the X68000 in 1990 and then to the [[Sega Mega Drive]] in 1991; the MD port was done by [[PALSOFT]]. No version of this game has ever left Japan. [[M.I.J.E.T.]] fan translated this game in 2007.{{ref|http://mijet.eludevisibility.org/Undeadline/Undeadline.html}}
  
 +
==Story==
 
In the beginning, the world was inhabited by gods and giants who fought over which race would rule. To win, the giants created four "living weapons" who were so fearsome and effective, both sides lost. The day of the monsters's creations would come to be called Ragnarök. Ages later, Count Brahzen, a leader of demons, invaded the Gitane Kingdom, who were able to defend themselves solely by tactical decisions made by their King Fahrenheit II... only to discover Count Brahzen is seeking the Spirit of Roshufa in order to revive one of the four legendary monsters. You are Leon, a fighter chosen by the King to obtain the Spirit before Count Brahzen does.
 
In the beginning, the world was inhabited by gods and giants who fought over which race would rule. To win, the giants created four "living weapons" who were so fearsome and effective, both sides lost. The day of the monsters's creations would come to be called Ragnarök. Ages later, Count Brahzen, a leader of demons, invaded the Gitane Kingdom, who were able to defend themselves solely by tactical decisions made by their King Fahrenheit II... only to discover Count Brahzen is seeking the Spirit of Roshufa in order to revive one of the four legendary monsters. You are Leon, a fighter chosen by the King to obtain the Spirit before Count Brahzen does.
  
 +
==Gameplay==
 
{{B}} shoots; rapidfire is turned on with the "Rensha" option in the Options menu. {{A}} casts a shield around you; it will only last until you die. {{C}} shows up as "CHOICE" in the Options menu but appears to do nothing in game (please fill this in).
 
{{B}} shoots; rapidfire is turned on with the "Rensha" option in the Options menu. {{A}} casts a shield around you; it will only last until you die. {{C}} shows up as "CHOICE" in the Options menu but appears to do nothing in game (please fill this in).
  
==Physical Scans==
+
==Production credits==
===Mega Drive Version===
+
{{creditstable|
 +
*'''Director:''' F.Yamamoto
 +
*'''Main Designer:''' T.Hattori
 +
*'''Effect & Sub Director:''' S.Aoyama
 +
*'''Programmer:''' F.Yamamoto
 +
*'''Map Designer:''' T.Hattori
 +
*'''Character Designer:''' S.Aoyama
 +
*'''Music Composer:''' K.Hasegawa
 +
*'''Music Programmer:''' K.Nishiwaki
 +
*'''Adviser:''' H.Kotani
 +
*'''Special Thanks:''' MSX ''Undeadline'' Team
 +
*'''Debugger:''' T.Naito, J.Ogura, T.Hachiya, Y.Goto, K.Watanabe, H.Kouno, S.Matsuhisa, Cherry
 +
*'''Produce:''' [[T&E Soft]]
 +
*'''Presents:''' [[PALSOFT|PAL SOFT]]
 +
| source=In-game credits
 +
| console=MD
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Physical scans==
 +
{{ratings
 +
| icon=MD
 +
| bemega=73
 +
| bemega_source={{magref|bemega|1992-01|79|printpage=77}}
 +
| bemega_r=66
 +
| bemega_r_source={{magref|ssmjp|1995-09|87|printpage=85}}
 +
| consolesplus=90
 +
| consolesplus_source={{num|5|page=24-27}}
 +
| cvgit=89
 +
| cvgit_source={{magref|cvgit|15|63}}
 +
| gz=82
 +
| gz_source={{num|7|page=61-62}}
 +
| gamesx=80
 +
| gamesx_source={{num|38}}
 +
| hippons=50
 +
| hippons_source={{num|1992-01|page=93|pdf=}}
 +
| joystick=80
 +
| joystick_source={{magref|joystick|24|146}}
 +
| mdag=88
 +
| mdag_source={{magref|mdag|1|80}}
 +
| mdag_1=86
 +
| mdag_source_1={{num|5|page=95}}
 +
| megatech=79
 +
| megatech_source={{magref|megatech|3|44|printpage=44-46}}
 +
| segapro=84
 +
| segapro_source={{magref|segapro|4|58}}
 +
| segapro_1=87
 +
| segapro_source_1={{magref|segapro|9|28|printpage=28-29}}
 +
| segapro_2=85
 +
| segapro_source_2={{num|18|page=68}}
 +
}}
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=JP
 
| region=JP
| front=Undeadline MD JP Box.jpg
+
| cover=Undeadline MD JP Box.jpg
| cart=
+
| cart=Undeadline MD JP Cart.jpg
 +
| carttop=Undeadline MD JP CartTop.jpg
 
}}
 
}}
  
[[Category:Fan Translated Mega Drive Games]]
+
==References==
 +
<references/>

Revision as of 03:56, 18 June 2019

n/a

Undeadline MDTitleScreen.png

Undeadline
System(s): Sega Mega Drive
Publisher: PALSOFT
Developer:
Original system(s): MSX
Developer(s) of original games: T&E Soft
Genre: Shoot-'em-Up

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥8,8008,800 T-74013

This teeny-tiny article needs some work. You can help us by expanding it.


Undeadline (アンデッドライン; also referred to as Undead Line) is a 1989 shoot-'em-up for the MSX2 by T&E Soft. It was ported to the X68000 in 1990 and then to the Sega Mega Drive in 1991; the MD port was done by PALSOFT. No version of this game has ever left Japan. M.I.J.E.T. fan translated this game in 2007.[1]

Story

In the beginning, the world was inhabited by gods and giants who fought over which race would rule. To win, the giants created four "living weapons" who were so fearsome and effective, both sides lost. The day of the monsters's creations would come to be called Ragnarök. Ages later, Count Brahzen, a leader of demons, invaded the Gitane Kingdom, who were able to defend themselves solely by tactical decisions made by their King Fahrenheit II... only to discover Count Brahzen is seeking the Spirit of Roshufa in order to revive one of the four legendary monsters. You are Leon, a fighter chosen by the King to obtain the Spirit before Count Brahzen does.

Gameplay

B shoots; rapidfire is turned on with the "Rensha" option in the Options menu. A casts a shield around you; it will only last until you die. C shows up as "CHOICE" in the Options menu but appears to do nothing in game (please fill this in).

Production credits

  • Director: F.Yamamoto
  • Main Designer: T.Hattori
  • Effect & Sub Director: S.Aoyama
  • Programmer: F.Yamamoto
  • Map Designer: T.Hattori
  • Character Designer: S.Aoyama
  • Music Composer: K.Hasegawa
  • Music Programmer: K.Nishiwaki
  • Adviser: H.Kotani
  • Special Thanks: MSX Undeadline Team
  • Debugger: T.Naito, J.Ogura, T.Hachiya, Y.Goto, K.Watanabe, H.Kouno, S.Matsuhisa, Cherry
  • Produce: T&E Soft
  • Presents: PAL SOFT
Source:
In-game credits


Magazine articles

Main article: Undeadline/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
73 [2]
66 [3]
90 №5, p24-27
89 [4]
82 №7, p61-62
80 №38
50 №1992-01, p93
80 [5]
88 [6]
86 №5, p95
79 [7]
84 [8]
87 [9]
85 №18, p68
Sega Mega Drive
80
Based on
14 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[10]
Beep! MegaDrive (JP) NTSC-J
73
[11]
Consoles + (FR)
90
[12]
Console XS (UK) NTSC-J
85
[13]
Computer + Video Giochi (IT)
89
[4]
Famitsu (JP) NTSC-J
53
[14]
Games-X (UK)
80
[15]
Game Zone (UK) NTSC-J
82
[16]
Hippon Super (JP) NTSC-J
50
[17]
Joystick (FR) NTSC-J
80
[5]
Sega Mega Drive Advanced Gaming (UK)
88
[6]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
86
[18]
Mega Drive Fan (JP) NTSC-J
64
[19]
MegaTech (UK) NTSC-J
79
[20]
Power Play (DE)
67
[21]
Sega Pro (UK) NTSC-J
84
[8]
Sega Pro (UK) NTSC
87
[22]
Sega Pro (UK) NTSC-J
85
[23]
Sega Saturn Magazine (JP) NTSC-J
66
[24]
Tricks 16 bit (RU)
73
[25]
Video Games (DE)
68
[26]
Sega Mega Drive
75
Based on
21 reviews

Undeadline

Mega Drive, JP
Undeadline MD JP Box.jpg
Cover
Undeadline MD JP CartTop.jpg
Undeadline MD JP Cart.jpg
Cart

References

  1. http://mijet.eludevisibility.org/Undeadline/Undeadline.html
  2. Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 77 (79)
  3. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85 (87)
  4. 4.0 4.1 Computer + Video Giochi, "Aprile 1992" (IT; 1992-xx-xx), page 63
  5. 5.0 5.1 Joystick, "Février 1992" (FR; 1992-0x-xx), page 146
  6. 6.0 6.1 Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 80
  7. MegaTech, "March 1992" (UK; 1992-02-20), page 44-46 (44)
  8. 8.0 8.1 Sega Pro, "February 1992" (UK; 1992-01-16), page 58
  9. Sega Pro, "July 1992" (UK; 1992-06-18), page 28-29 (28)
  10. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 324
  11. Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 79
  12. Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 24
  13. Console XS, "June/July 1992" (UK; 1992-04-23), page 136
  14. Famitsu, "1991-12-20" (JP; 1991-12-06), page 40
  15. Games-X, "16th-22nd January 1992" (UK; 1992-01-16), page 26
  16. Game Zone, "May 1992" (UK; 1992-04-22), page 61
  17. Hippon Super, "January 1992" (JP; 1991-12-04), page 93
  18. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
  19. Mega Drive Fan, "March 1992" (JP; 1992-02-08), page 83
  20. MegaTech, "March 1992" (UK; 1992-02-20), page 44
  21. Power Play, "5/92" (DE; 1992-04-15), page 146
  22. Sega Pro, "July 1992" (UK; 1992-06-18), page 28
  23. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  24. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  25. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 214
  26. Video Games, "2/92" (DE; 1992-04-06), page 27