Difference between revisions of "United Game Artists"

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'''United Game Artists''' ('''Sega AM9''') was a development division established in 1998 as part of [[Sega]]. It stood as the ninth internal research and development studio within the company, and was made up of employees who formerly worked at [[Sega AM6]]. In 2000, [[Tetsuya Mizuguchi]] (then head of [[Hitmaker]]) was brought in to manage the division.
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'''United Game Artists''' was a development division established in 2000 as part of [[Sega]]. It can almost be seen to address the "leftovers" of the 2000 restructuring of the company, members originating from [[Sega AM6]], while behing headded by [[Tetsuya Mizuguchi]], [[Sega AM3]] veteran who had formed [[AM Annex]]/[[Sega AM8]].
  
United Game Artists' existence was short-lived when compared to other "AM teams" - it was the first to be reformed in 2003 when it was merged with [[Sonic Team]] after only three [[Sega Dreamcast]] games were released. Other teams within Sega would be reorganised the following year.
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United Game Artists' existence was short-lived when compared to other "AM teams" - it was the first to be reformed in 2003 when it was merged with [[Sonic Team]] after only three [[Sega Dreamcast]] games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.
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Notably all three of UGA's games have become cult classics.
  
 
==Softography==
 
==Softography==
* ''[[Space Channel 5]]'' (1999) ([[Dreamcast]])
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===[[Dreamcast]]===
* ''[[Space Channel 5 Part 2]]'' (2000) ([[Dreamcast]])
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* ''[[Space Channel 5]]'' (1999)
* ''[[Rez]]'' (2001) ([[PlayStation 2]], [[Dreamcast]])
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* ''[[Space Channel 5 Part 2]]'' (2000)
* ''[[Space Channel 5|Space Channel 5: Special Edition]]'' (2003) ([[PlayStation 2]])
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* ''[[Rez]]'' (2001)
* ''[[Space Channel 5 Part 2|Space Channel 5 Part 2: Special Edition]]'' (2003) ([[PlayStation 2]])
+
 
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===[[PlayStation 2]]===
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* ''[[Rez]]'' (2001)
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* ''[[Space Channel 5]]'' (2002)
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* ''[[Space Channel 5 Part 2]]'' (2002)
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* ''[[Space Channel 5: Special Edition]]'' (2003)  
  
 
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{{SegaDevs}}
 
{{SegaDevs}}
[[Category:Development Companies]]
 

Revision as of 16:07, 19 October 2013

United Game Artists was a development division established in 2000 as part of Sega. It can almost be seen to address the "leftovers" of the 2000 restructuring of the company, members originating from Sega AM6, while behing headded by Tetsuya Mizuguchi, Sega AM3 veteran who had formed AM Annex/Sega AM8.

United Game Artists' existence was short-lived when compared to other "AM teams" - it was the first to be reformed in 2003 when it was merged with Sonic Team after only three Sega Dreamcast games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.

Notably all three of UGA's games have become cult classics.

Softography

Dreamcast

PlayStation 2


Timeline of Sega of Japan research and development divisions








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