Difference between revisions of "Virtua Fighter"

From Sega Retro

m (Text replacement - "sat_code_br=(.*) " to "sat_code_br=$1 | sat_rating_br=13 ")
(33 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
 +
| tab1=Model 1
 +
| tab2=Saturn
 +
| tab3=32X
 
| bobscreen=Virtua Fighter Title.png
 
| bobscreen=Virtua Fighter Title.png
 +
| bobscreen2=VirtuaFighter Saturn JP SSTitle.png
 +
| bobscreen3=VirtuaFighter32X 32X JP-US TitleScreen.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer={{company|[[Sega AM2]]|system=MOD1,SAT}}
 
| developer={{company|[[Sega AM2]]|system=MOD1,SAT}}
 
{{company|[[Sega CS]]|system=32X}}
 
{{company|[[Sega CS]]|system=32X}}
 
| system=[[Sega Model 1]], [[Sega 32X]], [[Sega Saturn]]
 
| system=[[Sega Model 1]], [[Sega 32X]], [[Sega Saturn]]
| romsize={{Arcade}} 30MB{{ref|http://www.mamedb.com/game/vf}}
 
 
| sounddriver={{SAT}} SCSP/CD-DA (18 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (18 tracks)
 
| peripherals={{32X}} [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
 
| peripherals={{32X}} [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
 
| players=1-2
 
| players=1-2
| genre=Fighting, Action{{ref|http://sega.jp/fb/segahard/32x/soft.html}}
+
| genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|Virtuafighter sat jp backcover.jpg}}{{fileref|VF 32X JP Box Front.jpg}}, Action{{ref|https://web.archive.org/web/20200330225358/https://sega.jp/history/hard/segasaturn/software.html}}{{ref|https://web.archive.org/web/20130619133127/http://sega.jp/fb/segahard/32x/soft.html}}
 
| releases={{releasesArcade
 
| releases={{releasesArcade
 
| mod1_date_jp=1993-12{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=129}}
 
| mod1_date_jp=1993-12{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=129}}
Line 18: Line 22:
 
}}
 
}}
 
{{releasesSat
 
{{releasesSat
| sat_date_jp=1994-11-22
+
| sat_date_jp=1994-11-22{{ref|https://web.archive.org/web/20200330225358/https://sega.jp/history/hard/segasaturn/software.html}}
 
| sat_rrp_jp=8,800
 
| sat_rrp_jp=8,800
 
| sat_code_jp=GS-9001
 
| sat_code_jp=GS-9001
 +
| sat_rating_jp=all
 
| sat_date_us=1995-05-11{{intref|Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm}}
 
| sat_date_us=1995-05-11{{intref|Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm}}
 
| sat_code_us=81005
 
| sat_code_us=81005
| sat_rrp_us=pack
+
| sat_rrp_us=
 +
| sat_rating_us=t
 
| sat_date_eu=1995-07-08
 
| sat_date_eu=1995-07-08
 
| sat_code_eu=MK81005-50
 
| sat_code_eu=MK81005-50
 +
| sat_rating_eu=3
 +
| sat_date_uk=1995-07-08
 +
| sat_code_uk=MK81005-50
 +
| sat_rating_uk=3
 +
| sat_date_de=1995-07-08
 +
| sat_code_de=MK81005-50
 +
| sat_rating_de=16
 
| sat_date_br=1995-08-30
 
| sat_date_br=1995-08-30
 
| sat_code_br=193016
 
| sat_code_br=193016
 
| sat_rating_br=13
 
| sat_rating_br=13
| sat_rrp_br=pack
+
| sat_rrp_br=
 
| sat_date_pt=1995
 
| sat_date_pt=1995
 
| sat_code_pt=STJ81005
 
| sat_code_pt=STJ81005
 
| sat_date_pl=1996
 
| sat_date_pl=1996
 
| sat_rrp_pl=209
 
| sat_rrp_pl=209
 +
| sat_date_au=1995
 +
| sat_code_au=FSAT01SSS
 
}}
 
}}
 
{{releases32X
 
{{releases32X
 +
| 32x_date_jp=1995-10-20{{ref|https://web.archive.org/web/20130619133127/http://sega.jp/fb/segahard/32x/soft.html}}
 +
| 32x_rrp_jp=7,800
 +
| 32x_code_jp=GM-4013
 +
| 32x_rating_jp=all
 
| 32x_date_us=1995-10-10{{intref|Press release: 1995-09-19: Sega Genesis 32X price comes down to $99}}
 
| 32x_date_us=1995-10-10{{intref|Press release: 1995-09-19: Sega Genesis 32X price comes down to $99}}
 
| 32x_code_us=84701
 
| 32x_code_us=84701
 +
| 32x_rating_us=t
 
| 32x_rrp_us=69.99{{magref|gameplayers|0811|68}}
 
| 32x_rrp_us=69.99{{magref|gameplayers|0811|68}}
| 32x_date_eu=1995-11-30
+
| 32x_date_eu=1995-10{{magref|segapro|51|56}}{{magref|segapower|73|53}}
 
| 32x_code_eu=MK84701-50
 
| 32x_code_eu=MK84701-50
| 32x_rrp_uk=49.99{{magref|cvg|168|36}}
+
| 32x_rating_eu=3
 +
| 32x_date_uk=1995-10{{magref|segapro|51|56}}{{magref|segapower|73|53}}
 +
| 32x_code_uk=MK84701-50
 +
| 32x_rating_uk=3
 +
| 32x_rrp_uk=49.99{{magref|cvg|168|36}}{{magref|segamaguk|22|84}}
 +
| 32x_date_es=1995-10
 +
| 32x_code_es=MK84701-50
 +
| 32x_rating_es=3
 
| 32x_rrp_es=19,900{{magref|hobbyconsolas|52|73}}
 
| 32x_rrp_es=19,900{{magref|hobbyconsolas|52|73}}
| 32x_date_jp=1995-10-20
 
| 32x_rrp_jp=7,800
 
| 32x_code_jp=GM-4013
 
 
| 32x_date_br=199x
 
| 32x_date_br=199x
 
| 32x_code_br=153020
 
| 32x_code_br=153020
 
| 32x_rating_br=ti
 
| 32x_rating_br=ti
 +
| 32x_date_au=199x
 +
| 32x_code_au=FVIR07SXC
 
}}
 
}}
| esrb=t
 
| usk=16
 
| elspa=3
 
| sega=all
 
| tectoy=13
 
 
}}
 
}}
 
'''''{{PAGENAME}}''''' (バーチャファイター) is a fighting game developed by [[Sega AM2]] and published by [[Sega]] for [[Sega Model 1]] arcade hardware in 1993. It is the first game in the ''Virtua Fighter'' series. It is often cited as being the first fully 3D fighting game released to the general public, and is a basis for almost all subsequent games in the genre.
 
'''''{{PAGENAME}}''''' (バーチャファイター) is a fighting game developed by [[Sega AM2]] and published by [[Sega]] for [[Sega Model 1]] arcade hardware in 1993. It is the first game in the ''Virtua Fighter'' series. It is often cited as being the first fully 3D fighting game released to the general public, and is a basis for almost all subsequent games in the genre.
  
It was an influential game in the development of 3D polygon graphics, popularizing it among a wider audience (along with ''[[Virtua Racing]]''), demonstrating 3D human character models effectively, with realistic movement and physics, creating the basic template for 3D fighting games (such as ''Tekken'', ''[[Soul Blade|Soul]]'' and ''[[Dead or Alive]]''), and playing a key role in the development of early fifth-generation consoles (the [[Sega Saturn]] and [[Sony PlayStation]]). It was followed by a 1994 sequel, ''[[Virtua Fighter 2]]''.
+
It was an influential game in the development of 3D polygon graphics, popularizing it among a wider audience (along with ''[[Virtua Racing]]''), demonstrating 3D human character models effectively, with realistic movement and physics, creating the basic template for 3D fighting games (such as ''Tekken'', ''[[Soul Blade|Soul]]'' and ''[[Dead or Alive]]''), and playing a key role in the development of early fifth-generation consoles (the [[Sega Saturn]] and [[PlayStation]]). It was followed by a 1994 sequel, ''[[Virtua Fighter 2]]''.
  
 
==Story==
 
==Story==
Line 64: Line 85:
  
 
==Gameplay==
 
==Gameplay==
''Virtua Fighter'' is a versus fighting game, pitting two of nine characters against each other in a three-dimensional arena to fight until one is "knocked out". Unlike other games in the genre at the time (such as ''[[Street Fighter II]]'' or ''[[Mortal Kombat]]''), ''Virtua Fighter'' relies only on a control stick and three buttons, {{block}} ("Defense" (guard/block)), {{punch}} ("Punch") and {{kick}} ("Kick"). Simple button combinations will trigger special attacks, and the large number of moves leads to a relatively complex fighting game.
+
''Virtua Fighter'' is a versus fighting game, pitting two of nine characters against each other in a three-dimensional arena to fight until one is "knocked out" (over the best of three fights, or "sets"). The game utilises an eight-way control stick and three buttons, {{block}} ("Defense" (guard/block)), {{punch}} ("Punch") and {{kick}} ("Kick"). Simple button combinations will trigger special attacks - players win if their opponent's life bar is depleted, falls off the edge of the ring, or has less health when the in-game timer reaches 0.
  
Movements in ''Virtua Fighter'' are seen as more realistic than many of its popular 2D rivals from the likes of [[Capcom]] or [[SNK]] (although in this original game at least, characters still have the ability to jump the height of an average human). ''Virtua Fighter'' opts for a slower-pace with fighting styles modeled on those seen in the real world, alongside a "ring out" system, where fights can be lost if a player either walks or is knocked out of the ring.
+
''Virtua Fighter'' takes a more realistic approach to combat than many of its popular 2D rivals from the likes of [[Capcom]] or [[SNK]], with characters using real world fighting techniques (as opposed to genre-defining ''[[Street Fighter II]]'' which arms characters with fictional chi-based special attacks and projectiles). It is a slower-paced game as a result, though with hundreds of moves and a computer able to adapt to the player's fighting powers, a more tactical fighter than others on the market. Where this does not apply in the original ''Virtua Fighter'' (and its sequel) is the jumping mechanics, with characters being able to jump twice their body height (as was the case in other fighting games of the time).  
  
While fights take place in a 3D arena, players can only manipulate their characters in two dimensions. Movement on the third dimension is dictated by the movesets of opposing characters, however regardless of orientation on the ring, fighters will always face each other head-on and the control scheme will never change.
+
While fights take place in a 3D arena, players can only manipulate their characters in two dimensions. Movement on the third dimension is dictated by the movesets of opposing characters, however regardless of orientation on the ring, fighters will always face each other head-on and the control scheme will never change. While considered a milestone in real-time 3D graphics, the 3D has limitations, with every arena being a flat square and backgrounds 2D in nature. It also operates with a refresh rate of only 30FPS - half that of ''Virtua Racing'' (and ''Virtua Fighter 2'').
  
 
Unique to ''Virtua Fighter'' upon release was the concept of characters receiving "damage". If hit with a barrage of attacks, loose items of clothing (for example, Pai's hat or Kage's mask) will fall off and lie on the arena floor until the match is over. This feature makes no difference to gameplay, but would become a staple in many of Sega's fighting games going forward.
 
Unique to ''Virtua Fighter'' upon release was the concept of characters receiving "damage". If hit with a barrage of attacks, loose items of clothing (for example, Pai's hat or Kage's mask) will fall off and lie on the arena floor until the match is over. This feature makes no difference to gameplay, but would become a staple in many of Sega's fighting games going forward.
 +
 +
In the original arcade mode, the player must fight against (in order), Jacky, Jeffry, Sarah, Kage, Pai, Wolf, Lau, Akira and finally Dural.
  
 
===Characters===
 
===Characters===
Line 220: Line 243:
  
 
Both home versions of the game added a "Round-Robin" tournament mode.
 
Both home versions of the game added a "Round-Robin" tournament mode.
 +
 +
The arcade version of the game was re-released on the [[Astro City Mini]] in 2020. It notably features upscaled graphics compared to the original.
  
 
Ports for mobile phones also exist.
 
Ports for mobile phones also exist.
Line 296: Line 321:
 
*'''Lead Tester:''' [[Richie Hideshima]]
 
*'''Lead Tester:''' [[Richie Hideshima]]
 
*'''Assistant (Tester) Leads:''' Stephen Bourdet, [[Lloyd Kinoshita]], Mike Borg, Nicole Tatum
 
*'''Assistant (Tester) Leads:''' Stephen Bourdet, [[Lloyd Kinoshita]], Mike Borg, Nicole Tatum
*'''Testers:''' [[Rob Prideaux]], Joshua Johnson, Ron Allen, [[Ty Johnson]], Mark Fabela, Sako Bezdjian, Raul Orozco, Cesar Lemus, Jay Vo, [[Scott Hawkins]], Kemrexx George, [[David Paniagua]], Richard Cummings, [[Kim Rogers]], Seth Carbon, Rayman Suansing, [[Joel Breton]], Louis Dribbin, Joseph M. Damon, Sean Davin, Stephen C. Wong, [[Rick Greer]], Randy Smaha, Steve Thompson, Anthony Borba, Mike Benton, Eric Molina, [[Jeff Loney|Jeffrey L. Loney]], Jeff Sanders, Joe Cecchin, Steve Smith <!-- -Raoul- Orozco in the manual -->
+
*'''Testers:''' [[Rob Prideaux]], Joshua Johnson, [[Ron Allen]], [[Ty Johnson]], Mark Fabela, Sako Bezdjian, Raul Orozco, Cesar Lemus, Jay Vo, [[Scott Hawkins]], Kemrexx George, [[David Paniagua]], Richard Cummings, [[Kim Rogers]], Seth Carbon, Rayman Suansing, [[Joel Breton]], Louis Dribbin, [[Joseph M. Damon]], Sean Davin, Stephen C. Wong, [[Rick Greer]], Randy Smaha, Steve Thompson, Anthony Borba, Mike Benton, Eric Molina, [[Jeff Loney|Jeffrey L. Loney]], Jeff Sanders, [[Joe Cecchin]], Steve Smith <!-- -Raoul- Orozco in the manual -->
 
*'''Manual:''' [[Wendy Dinsmore]]
 
*'''Manual:''' [[Wendy Dinsmore]]
 
| source=US manual
 
| source=US manual
Line 327: Line 352:
 
VF4DedicatedArtworkDisc VF SARAH.png
 
VF4DedicatedArtworkDisc VF SARAH.png
 
VF4DedicatedArtworkDisc VF WOLF.png
 
VF4DedicatedArtworkDisc VF WOLF.png
 +
VirtuaFighter Akira Jacky artwork.jpg
 
VirtuaFighter 32X US Box Prototype.jpg|32X US prototype box art
 
VirtuaFighter 32X US Box Prototype.jpg|32X US prototype box art
 
</gallery>
 
</gallery>
Line 332: Line 358:
 
==Physical scans==
 
==Physical scans==
 
===Model 1 version===
 
===Model 1 version===
{{ratings
+
{{ratings|MOD1}}
| icon=Arcade
 
| cvg=83
 
| cvg_source={{magref|cvg|147|100|printpage=100-101}}
 
}}
 
 
{{ScanArcade
 
{{ScanArcade
 
| type=upright
 
| type=upright
Line 351: Line 373:
 
{{ratings
 
{{ratings
 
| icon=SAT
 
| icon=SAT
| cdconsoles=56
 
| cdconsoles_source={{magref|cdconsoles|3|126|printpage=126-129}}
 
| consolesplus=93
 
| consolesplus_source={{magref|consolesplus|39|130|printpage=130-132}}
 
| cvg=94
 
| cvg_source={{magref|cvg|158|12|printpage=12-19}}
 
| cvg_1=95
 
| cvg_source_1={{magref|cvg|165|32}}
 
 
| digitiser=92
 
| digitiser=92
| edge=90
 
| edge_source={{magref|edge|17|72|printpage=72-75}}
 
| ee=80
 
| ee_source={{num|21|page=78/79}}
 
| egm=79
 
| excalibur=82
 
| excalibur_source={{num|46|page=25}}
 
| famitsu=90
 
| famitsu_source={{num|311|page=37|pdf=}}
 
 
| famitsu_1=95
 
| famitsu_1=95
 
| famitsu_source_1=''Sega Saturn Tsūshin, p6''
 
| famitsu_source_1=''Sega Saturn Tsūshin, p6''
| gamefan=90
 
| gameplayers=85
 
| gamepro=95
 
| gamepro_source={{magref|gamepro|68|33|printpage=31}}
 
| gamepro_1=93
 
| gamepro_source_1={{magref|gamepro|73|50}} <!--page=48-->
 
 
| gamesmaster=95
 
| gamesmaster=95
 
| gamesmaster_source={{num|25|page=34-37}}
 
| gamesmaster_source={{num|25|page=34-37}}
<!--| gamesmastertv=96-->
 
<!--| gamesmastertv_source={{num|73}}-->
 
| gamesworld=93
 
| gamesworld_source={{num|15|page=71}}
 
 
| hobbyconsolas=91
 
| hobbyconsolas=91
| joypad=90
 
| joypad_source={{magref|joypad|45|74}}
 
| maniac=82
 
| maximum=100
 
| maximum_source={{magref|maximum|1|142|printpage=142/143}}
 
| mega=97
 
| mega_source={{num|29|page=38-41}}
 
| mms=96
 
| mms_source={{magref|mms|28|16|printpage=16-21}}
 
| mms_1=95
 
| mms_source_1={{magref|mms|35|88}}
 
| nextgeneration=80
 
| nextgeneration_source={{magref|nextgeneration|4|90|printpage=88}}
 
| playerone=95
 
| playerone_source={{magref|playerone|55|56|printpage=54/55}}
 
| segapower=97
 
| segapower_source={{num|63|page=14/15}}
 
| segapro=95
 
| segapro_source={{num|41|page=36/37}}
 
| segapro_1=95
 
| segapro_source_1={{num|49|page=50}}
 
 
| superjuegos=90
 
| superjuegos=90
| ssmjp_r=90
 
| ssmjp_r_source={{magref|ssmjp_r|final|11|printpage=9}}
 
| ufg=96
 
| ufg_source={{magref|ufg|3|74|printpage=78-81}}
 
| ultimageneracion=88
 
| ultimageneracion_source={{magref|ultimageneracion|1|79|printpage=76-79}}
 
| vgce=80
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 +
| console=Saturn
 +
| region=JP
 +
| front=Virtuafighter sat jp frontcover.jpg
 +
| back=Virtuafighter sat jp backcover.jpg
 +
| square=yes
 +
| spinecard=VirtuaFighter Saturn JP Spinecard.jpg
 +
| disc=VirtuaFighter saturn JP cd.jpg
 +
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=US
 
| region=US
Line 437: Line 412:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=JP
+
| region=DE
| front=Virtuafighter sat jp frontcover.jpg
+
| cover=VirtuaFighter Sat DE cover.jpg
| back=Virtuafighter sat jp backcover.jpg
+
| disc=VirtuaFighter saturn eu cd.jpg
| square=yes
+
}}{{Scanbox
| spinecard=VirtuaFighter Saturn JP Spinecard.jpg
+
| console=Saturn
| disc=VirtuaFighter saturn JP cd.jpg
+
| region=PT
 +
| cover=VirtuaFighter Sat PT cover.jpg
 +
| disc=VirtuaFighter saturn eu cd.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=AU
 +
| cover=VirtuaFighter Sat AU cover.jpg
 +
| disc=VirtuaFighter saturn eu cd.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=AU (H/Unit)
 +
| cover=VirtuaFighter Sat AU alt cover.jpg
 +
| disc=VirtuaFighter saturn eu cd.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
Line 450: Line 437:
 
| spinemissing=
 
| spinemissing=
 
| disc=
 
| disc=
 +
| manual=Virtua-fighter-saturn-manual.pdf
 
| square=yes
 
| square=yes
 
}}{{Scanbox
 
}}{{Scanbox
Line 458: Line 446:
 
| square=yes
 
| square=yes
 
| spinecard=VirtuaFighter Sat Asia Spinecard.jpg
 
| spinecard=VirtuaFighter Sat Asia Spinecard.jpg
}}{{Scanbox
 
| console=Saturn
 
| region=PT
 
| front=
 
| back=
 
| spinemissing=
 
| disc=
 
| square=yes
 
 
}}
 
}}
  
Line 471: Line 451:
 
{{ratings
 
{{ratings
 
| icon=32X
 
| icon=32X
<!-- | bemega_r=No rating -->
 
| consolesplus=80
 
| consolesplus_source={{num|47|page=136}}
 
| cvg=95
 
| cvg_source={{magref|cvg|168|36|printpage=36-39}}
 
| egm=76
 
| egm_source={{magref|egm|75|36}}
 
| famitsu=75
 
| famitsu_source={{num|358|page=30|pdf=}}
 
| gamefan=85
 
| gamefan_source={{magref|gamefan|0310|17}}
 
| gameplayers=86
 
 
| gamesmaster=93
 
| gamesmaster=93
 
| gamesmaster_source={{num|35|page=62/63}}
 
| gamesmaster_source={{num|35|page=62/63}}
 
| gamesworld=92
 
| gamesworld=92
 
| gamesworld_source={{num|18|page=59}}
 
| gamesworld_source={{num|18|page=59}}
| hobbyconsolas=92
 
| maniac=80
 
| mms=93
 
| mms_source={{magref|mms|37|70|printpage=70/71}}
 
| playerone=92
 
| playerone_source={{magref|playerone|57|122|printpage=122/123}}
 
| segamaguk=95
 
| segamaguk_source={{num|22|page=84/85}}
 
| segapower=96
 
| segapower_source={{num|73|page=52/53}}
 
| segapro=91
 
| segapro_source={{num|51|page=56/57}}
 
| segapro_1=94
 
| segapro_source_1={{num|56|page=26}}
 
 
| superjuegos=91
 
| superjuegos=91
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 +
| console=32X
 +
| region=JP
 +
| front=VF 32X JP Box Front.jpg
 +
| back=VF 32X JP Box Back.jpg
 +
| spine=VirtuaFighter MD JP BoxSpine.jpg
 +
| cart=VirtuaFighter MD JP Cart.jpg
 +
| carttop=VirtuaFighter MD JP CartTop.jpg
 +
| manual=Virtuafighter 32x jp manual.pdf
 +
}}{{Scanbox
 
| console=32X
 
| console=32X
 
| region=US
 
| region=US
Line 515: Line 478:
 
| front=VF 32X EU Box Front.jpg
 
| front=VF 32X EU Box Front.jpg
 
| back=VF 32X EU Box Back.jpg
 
| back=VF 32X EU Box Back.jpg
| spinemissing=yes
+
| spine=Virtua Fighter 32X EU Manual.jpg
 
| cart=Virtua Fighter 32X EU Cart.jpg
 
| cart=Virtua Fighter 32X EU Cart.jpg
 
| manual=VirtuaFighter 32X EU Manual.pdf
 
| manual=VirtuaFighter 32X EU Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=32X
 
| console=32X
| region=JP
+
| region=PT
| front=VF 32X JP Box Front.jpg
+
| front=
| back=VF 32X JP Box Back.jpg
+
}}{{Scanbox
| spine=VirtuaFighter MD JP BoxSpine.jpg
+
| console=32X
| cart=VirtuaFighter MD JP Cart.jpg
+
| region=AU
| carttop=VirtuaFighter MD JP CartTop.jpg
+
| front=VF 32X AU front.jpg
| manual=Virtuafighter 32x jp manual.pdf
+
| cart=Virtua Fighter 32X EU Cart.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=32X
 
| console=32X
Line 540: Line 503:
 
{{rom|32X|sha1=24B3063284A914C76D8D1F681E3ED6323B0D7D0B|md5=ADCF6C6150D1BC3D073D3754B22EBC69|crc32=25AEA73C|size=4MB|date= |source=Cartridge (EU)|comments= |quality=|prototype=}}
 
{{rom|32X|sha1=24B3063284A914C76D8D1F681E3ED6323B0D7D0B|md5=ADCF6C6150D1BC3D073D3754B22EBC69|crc32=25AEA73C|size=4MB|date= |source=Cartridge (EU)|comments= |quality=|prototype=}}
 
{{rom|32X|sha1=F35754F4BFE3A53722D7A799F88FACE0FD13C424|md5=901E97C9F731FBDF1F1EAD0FBF58249A|crc32=B5DE9626|size=4MB|date= |source=Cartridge (JP/US)|comments= |quality=good|prototype=}}
 
{{rom|32X|sha1=F35754F4BFE3A53722D7A799F88FACE0FD13C424|md5=901E97C9F731FBDF1F1EAD0FBF58249A|crc32=B5DE9626|size=4MB|date= |source=Cartridge (JP/US)|comments= |quality=good|prototype=}}
{{rom|32X|sha1=|md5=|crc32=|size=|date=1995-07-26|source=|comments=|quality=|prototype=yes}}
+
{{rom|32X|sha1=fbb0d96c22465abb1702499f0a8c68228dcf8fc6|md5=14d0fdf6df181ec4902942975e470913|crc32=46a88625|size=4MB|date=1995-05-30|source=CD-R disc|comments=|quality=good|prototype=yes|protoname=32X prototype; 1995-05-30}}
{{rom|32X|sha1=|md5=|crc32=|size=|date=1995-07-25|source=|comments=|quality=|prototype=yes}}
+
{{rom|32X|sha1=28e99cc511e7c539fec66acbf5662f81528389d3|md5=500ab2d460721db06b6243027f6a0eab|crc32=8df6401c|size=4MB|date=1995-06-15|source=CD-R disc|comments=|quality=good|prototype=yes|protoname=32X prototype; 1995-06-15}}
{{rom|32X|sha1=|md5=|crc32=|size=|date=1995-07-24|source=|comments=|quality=|prototype=yes}}
+
{{rom|32X|sha1=cc6a95d10a95a91337f995a0120cb353196ce080|md5=4a51f39e2e6fd27456cdfc18c1b1017c|crc32=3b88f987|size=4MB|date=1995-06-30|source=CD-R disc|comments=|quality=good|prototype=yes|protoname=32X prototype; 1995-06-30}}
{{rom|32X|sha1=|md5=|crc32=|size=|date=1995-07-21|source=|comments=|quality=|prototype=yes}}
+
{{rom|32X|sha1=c931cd60543b41e8bfb29511dcc70e4648471cbf|md5=374dd57d027e06601d1193b67da8c2b2|crc32=6a364bce|size=4MB|date=1995-07-17|source=CD-R disc|comments=|quality=good|prototype=yes|protoname=32X prototype; 1995-07-17}}
{{rom|32X|sha1=|md5=|crc32=|size=|date=1995-07-17|source=|comments=|quality=|prototype=yes}}
+
{{rom|32X|sha1=d26708a26a3add9e4d6083e6b9ccd48776cd4c56|md5=b969b201c236a764f125ed2e9b3a12f9|crc32=1c4c13f3|size=4MB|date=1995-07-21|source=CD-R disc|comments=|quality=good|prototype=yes|protoname=32X prototype; 1995-07-21}}
{{rom|32X|sha1=|md5=|crc32=|size=|date=1995-06-30|source=|comments=|quality=|prototype=yes}}
+
{{rom|32X|sha1=4600fb1c80c968728688269dfbd9c480d4d70abe|md5=16c67ad8853789279178f93780aa69c3|crc32=d4f5484b|size=4MB|date=1995-07-24|source=CD-R disc|comments=|quality=good|prototype=yes|protoname=32X prototype; 1995-07-24}}
{{rom|32X|sha1=|md5=|crc32=|size=|date=1995-06-15|source=|comments=|quality=|prototype=yes}}
+
{{rom|32X|sha1=7b881a7849320187389d4af5bd4bf8d3ee6fd796|md5=f48a565aab16802c99b645f48a5cb503|crc32=aff4d320|size=4MB|date=1995-07-25|source=CD-R disc|comments=|quality=good|prototype=yes|protoname=32X prototype; 1995-07-25}}
{{rom|32X|sha1=|md5=|crc32=|size=|date=1995-05-30|source=|comments=|quality=|prototype=yes}}
+
{{rom|32X|sha1=f35754f4bfe3a53722d7a799f88face0fd13c424|md5=901e97c9f731fbdf1f1ead0fbf58249a|crc32=b5de9626|size=4MB|date=1995-07-26|source=CD-R disc|comments=|quality=good|prototype=yes|protoname=32X prototype; 1995-07-26}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=571,731,216|date= |source=CD-ROM (EU)|comments=MK81005-50 V1.000|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=571,731,216|date= |source=CD-ROM (EU)|comments=MK81005-50 V1.000|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=572,046,384|date=1994-10-05|source=CD-ROM (JP)|comments=GS-9001 V1.000|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=572,046,384|date=1994-10-05|source=CD-ROM (JP)|comments=GS-9001 V1.000|quality=good|prototype=}}
Line 557: Line 520:
 
{{multicol|
 
{{multicol|
 
{{tracklist|
 
{{tracklist|
{{track|[data track]}}
+
{{track|data}}
{{track|AM2 Logo|time=00:09}}
+
{{track|AM2 Logo|time=0:09}}
{{track|Stage Clear (You Won)|time=00:08}}
+
{{track|Stage Clear (You Won)|time=0:08}}
{{track|Stage Failed (You Lost)|time=00:07}}
+
{{track|Stage Failed (You Lost)|time=0:07}}
{{track|Continue? - Game Over|time=00:18}}
+
{{track|Continue? - Game Over|time=0:18}}
{{track|Player Select|time=05:04}}
+
{{track|Player Select|time=5:04}}
{{track|Jacky Bryant|time=05:10}}
+
{{track|Jacky Bryant|time=5:10}}
{{track|Jeffry Mcwild|time=05:05}}
+
{{track|Jeffry Mcwild|time=5:05}}
{{track|Sarah Bryant|time=05:09}}
+
{{track|Sarah Bryant|time=5:09}}
{{track|Kage-Maru|time=05:06}}
+
{{track|Kage-Maru|time=5:06}}
{{track|Pai Chan|time=05:07}}
+
{{track|Pai Chan|time=5:07}}
{{track|Wolf Hawkfield|time=04:55}}
+
{{track|Wolf Hawkfield|time=4:55}}
{{track|Lau Chan|time=05:11}}
+
{{track|Lau Chan|time=5:11}}
{{track|Akira Yuki|time=05:12}}
+
{{track|Akira Yuki|time=5:12}}
{{track|Dural|time=05:04}}
+
{{track|Dural|time=5:04}}
{{track|Name Entry|time=00:50}}
+
{{track|Name Entry|time=0:50}}
{{track|Rating - Average|time=00:09}}
+
{{track|Rating - Average|time=0:09}}
{{track|Rating - Poor|time=00:09}}
+
{{track|Rating - Poor|time=0:09}}
{{track|Rating - Excellent|time=00:12}}
+
{{track|Rating - Excellent|time=0:12}}
 
}}
 
}}
 
}}
 
}}
  
 
==External links==
 
==External links==
* Sega of Japan catalogue page (Japanese): [https://web.archive.org/web/19970129032007/http://sega.highway.or.jp:80/sega/saturn/action/vf/gs_9004.html Sega Saturn]
+
* Sega of America webpage: [https://web.archive.org/web/19980223141404/http://www.sega.com:80/products/games/00448.html 32X], [https://web.archive.org/web/19980223105851/http://www.sega.com:80/products/games/00449.html Saturn]
 +
* Sega of Japan catalogue page (Japanese): [https://web.archive.org/web/19970129032007/http://sega.highway.or.jp:80/sega/saturn/action/vf/gs_9004.html Saturn]
 +
*''[https://www.4gamer.net/games/999/G999905/20171213118/ Video Game Storytelllers Part 2: The life of Seiichi Ishii in the Virtua Fighter prototype]'' article by [[Fumio Kurokawa]] at ''[https://www.4gamer.net 4Gamer.net]'' (Japanese)
  
 
==References==
 
==References==

Revision as of 15:59, 13 June 2022

n/a

  • Model 1
  • Saturn
  • 32X

Virtua Fighter Title.png

VirtuaFighter Saturn JP SSTitle.png

VirtuaFighter32X 32X JP-US TitleScreen.png

Virtua Fighter
System(s): Sega Model 1, Sega 32X, Sega Saturn
Publisher: Sega
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (18 tracks)
Peripherals supported:
Sega 32X
Six Button Control Pad
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3][4]

















Number of players: 1-2
Release Date RRP Code
Arcade (Model 1)
JP
¥900,000[5] ?
Arcade (Model 1)
US
$? ?
Arcade (Model 1)
UK
£6,000[5] ?
























Sega Saturn
JP
¥8,8008,800 GS-9001
Sega Rating: All Ages
Sega Saturn
US
81005
ESRB: Teen
Sega Saturn
EU
MK81005-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81005-50
USK: 16
Sega Saturn
PT
STJ81005
Sega Saturn
UK
MK81005-50
ELSPA: 3+ OK
Sega Saturn
PL
209zł209
Sega Saturn
AU
FSAT01SSS
Sega Saturn
BR
193016
Tectoy: 13+
Sega 32X
JP
¥7,8007,800 GM-4013
Sega Rating: All Ages
Sega 32X
US
$69.9969.99[10] 84701
ESRB: Teen
Sega 32X
EU
MK84701-50
ELSPA: 3+ OK
Sega 32X
ES
19,900Ptas19,900[15] MK84701-50
ELSPA: 3+ OK
Sega 32X
UK
£49.9949.99[13][14] MK84701-50
ELSPA: 3+ OK
Sega 32X
AU
FVIR07SXC
Sega 32X
BR
153020
Tectoy: Todas as Idades

Virtua Fighter (バーチャファイター) is a fighting game developed by Sega AM2 and published by Sega for Sega Model 1 arcade hardware in 1993. It is the first game in the Virtua Fighter series. It is often cited as being the first fully 3D fighting game released to the general public, and is a basis for almost all subsequent games in the genre.

It was an influential game in the development of 3D polygon graphics, popularizing it among a wider audience (along with Virtua Racing), demonstrating 3D human character models effectively, with realistic movement and physics, creating the basic template for 3D fighting games (such as Tekken, Soul and Dead or Alive), and playing a key role in the development of early fifth-generation consoles (the Sega Saturn and PlayStation). It was followed by a 1994 sequel, Virtua Fighter 2.

Story

While much of the first Virtua Fighter's story would be retroactively filled in by newer games and merchandise, the basic premise of the first game is that martial artist Akira Yuki, specialising in the forgotten art form of "Hakkyoku-ken" enters the World Fighting Tournament, in an attempt to be recognised as the greatest fighter in the world.

Gameplay

Virtua Fighter is a versus fighting game, pitting two of nine characters against each other in a three-dimensional arena to fight until one is "knocked out" (over the best of three fights, or "sets"). The game utilises an eight-way control stick and three buttons,  BL  ("Defense" (guard/block)), P ("Punch") and K ("Kick"). Simple button combinations will trigger special attacks - players win if their opponent's life bar is depleted, falls off the edge of the ring, or has less health when the in-game timer reaches 0.

Virtua Fighter takes a more realistic approach to combat than many of its popular 2D rivals from the likes of Capcom or SNK, with characters using real world fighting techniques (as opposed to genre-defining Street Fighter II which arms characters with fictional chi-based special attacks and projectiles). It is a slower-paced game as a result, though with hundreds of moves and a computer able to adapt to the player's fighting powers, a more tactical fighter than others on the market. Where this does not apply in the original Virtua Fighter (and its sequel) is the jumping mechanics, with characters being able to jump twice their body height (as was the case in other fighting games of the time).

While fights take place in a 3D arena, players can only manipulate their characters in two dimensions. Movement on the third dimension is dictated by the movesets of opposing characters, however regardless of orientation on the ring, fighters will always face each other head-on and the control scheme will never change. While considered a milestone in real-time 3D graphics, the 3D has limitations, with every arena being a flat square and backgrounds 2D in nature. It also operates with a refresh rate of only 30FPS - half that of Virtua Racing (and Virtua Fighter 2).

Unique to Virtua Fighter upon release was the concept of characters receiving "damage". If hit with a barrage of attacks, loose items of clothing (for example, Pai's hat or Kage's mask) will fall off and lie on the arena floor until the match is over. This feature makes no difference to gameplay, but would become a staple in many of Sega's fighting games going forward.

In the original arcade mode, the player must fight against (in order), Jacky, Jeffry, Sarah, Kage, Pai, Wolf, Lau, Akira and finally Dural.

Characters

Virtua Fighter contains eight characters each employing a different fighting style. A ninth character, Dural, is not readily available to players.

As well as detailing their careers and hobbies, Virtua Fighter also lists the character's blood type, which in Japanese culture can determine one's personality.

Virtua Fighter claims to feature over 700 moves, many of which were left undocumented for players to find.

Note: Move lists assume the player is standing, facing right. If facing left, Left and Right should be reversed.
VirtuaFighter Akira Portrait.png Akira Yuki
Akira is a 25-year-old kung-fu teacher with blood type O. Akira is largely considered the "star" of Virtua Fighter, featuring predominantly on cover art.
Move list
Name Command Description
VirtuaFighter Pai Portrait.png Pai Chan
Pai is an 18-year-old "action star" whose hobbies include dancing. She has blood type O.
Move list
Name Command Description
VirtuaFighter Lau Portrait.png Lau Chan
Lau, father of Pai, is a 53-year-old Chinese cook. He has blood type B and enjoys Chinese poetry.

During development, Lau was known as both "Lee" and "Tao".

Move list
Name Command Description
VirtuaFighter Wolf Portrait.png Wolf Hawkfield
Wolf is a 27-year-old Canadian wrestler who enjoys karaoke. He has blood type O.
Move list
Name Command Description
Running Clothesline Right Right P
Dashing Shoulder Left Right P
Knee Right K
Uppercut Down Right P
Backfall  BL  P
Body Slam Right P
Crucifix Piledriver Down Right Down Right P K
Twirl & Hurl Left Down Right P
Double Arm Suplex Left Down P K  BL 
German Suplex  BL  P
Single Punch + Roundhouse P K
Running Punches Right Right P P P
Knee + Uppercut Right Down Right K P
VirtuaFighter Jeffry Portrait.png Jeffry Mcwild
Jeffry is a 36-year-old fisherman from Australia who enjoys reggae music. He has blood type A.

Curiously, Jeffry's prototype name was Dural, a name re-assigned to the final character of the game. He was also briefly known as "Willy".

Move list
Name Command Description
Knee Right K
Uppercut Down Right P
Dashing Uppercut Right Right P
Toe Kick Down K P
Power Slam Right P
Body Press Left P
Crucifix Piledriver Down Right Down Right P K
Backbreaker  BL  P
Knee + Running Uppercuts Right Right Right K P P
Running Punches P P P
Punch + Roundhouse P K
VirtuaFighter Kage Portrait.png Kagemaru
Kagemaru (or just Kage) is a 21-year-old ninja who plays mahjong for a hobby. He has blood type B.

Kage was originally known as Yagyu during development.

Move list
Name Command Description
VirtuaFighter Sarah Portrait.png Sarah Bryant
Sarah is a 20-year-old female college student from the United States. She enjoys sky diving and has blood type AB.

In earlier versions of the game, Sarah's name was spelt without the "h" (i.e. "Sara").

Move list
Name Command Description
VirtuaFighter Jacky Portrait.png Jacky Bryant
Jacky, older brother of Sarah is a 22-year-old male from the United States. He is a Indy car racer by trade and of blood type A.

Originally Jacky's name was spelt with an "ie" (Jackie). This was changed for the final version.

Move list
Name Command Description
Dural
Dural is the last fighter, being an amalgamation of all the other Virtua Fighter fighters.
Move list
Name Command Description

History

Development

Main article: Virtua Fighter/Development.

Impact

Cleanup.svg
This article needs cleanup.
This article needs to be edited to conform to a higher standard of article quality. After the article has been cleaned up, you may remove this message. For help, see the How to Edit a Page article.

Up until that time, fighting games (such as Capcom's Street Fighter series) were designed and rendered on sprite-based 2D graphics hardware—both the character animation and background scenery were composed of 2D sprites and tilemaps, which when using multiple layers produced a parallax scrolling effect as the screen moved to follow the characters. Virtua Fighter dispensed with the 2D graphics, replacing them with flat-shaded triangles rendered in real-time, using the Sega Model 1's 3D rendering hardware, allowing for effects and technologies that were impossible in sprite-based fighters, such as characters that could move left and right rather than just backwards and forwards, and a dynamic camera that could zoom, pan, and swoop dramatically around the arena. The game had a more realistic take on the genre, attempting to represent actual martial arts disciplines, making it more of a fighting simulation.[16]

Virtua Fighter's graphics, however, eventually became obsolete due to rapid advances in polygon technology that allowed for rounder, more detailed, textured, higher-polygon-count character models, as seen in Virtua Fighter 2. Nevertheless, Virtua Fighter forever revolutionized the fighting game genre, introducing a more realistic style of gameplay to the genre with its move to 3D.[17]

Legacy

Virtua Fighter was a phenomenal success for Sega, particularly in Japan which was already consumed by arcade game fighting culture. After a slow start, it became one of Japan's highest-grossing arcade games of all time.[18] Its success has guaranteed future entries in the franchise ever since, and is amongst Sega AM2's most recognisable products.

Virtua Fighter was followed by Virtua Fighter 2 in 1994, which sports significantly improved visuals and two new characters. AM2's Seiichi Ishii would also leave following his work on this game to create Tekken for Namco, seen as an important competitor to Virtua Fighter during the 1990s.

Likewise, programmer Francois Yves Bertrand (credited as F.Y. Bertrand) was headhunted by Atari Corporation and put to work on the Atari Jaguar 3D fighting game, Fight for Life, cited as being a killer app for the system designed to rival the PlayStation and Saturn consoles (though mismanagement at the company led to an unfinished build being released).

Virtua Fighter was adapted into a comic book, published by Marvel Comics. It was released in May 1995, to coincide with the Sega Saturn's North American launch.[19]

Virtua Fighter had been given some representation in the Super Smash Bros. series. In Super Smash Bros. for Nintendo 3DS / Wii U, Mii Fighter costumes based on Jacky Bryant and Akira Yuki were added to the game as paid DLC, with the Jacky costume being based on his Virtua Fighter 5 appearance, and the Akira costume being based on his appearance in the original game. Akira himself would later appear in Super Smash Bros. Ultimate as an Assist Trophy, using his polygonal look from this game.

Versions

As a milestone for both Sega and the fighting game genre as a whole, Virtua Fighter was widely tipped for release on the Sega Saturn console. A port was developed in conjunction with the hardware and was released in Japan as a launch title (before becoming the pack-in game for the subsequent North American and European launches of the console).

Views on the Saturn version are generally mixed, as while its existence led to Sega's console out-selling the PlayStation during its first few months of sale in Japan, it quickly became apparent that the port had been rushed to market with severe graphical and technical issues. Although the disc comes paired with higher quality arranged music inspired by the arcade soundtrack, polygon counts are significantly lower, five-second load times interrupt fights and the screen resolution is reduced over the arcade game.

On the Saturn, Virtua Fighter has issues rendering 3D content, with flickering polygons overlapping in odd ways (some of which occasionally disappear entirely), and animation issues, including an infamous bug where certain characters' feet to point in the wrong direction during their winning poses. The jerky camera of the arcade version is also carried over from the arcade game, and in some situations can behave worse than its arcade counterpart. Similar technical issues would be witnessed in Daytona USA, also created in parallel with the hardware.

By the time of the Western release in mid-1995, Virtua Fighter compared unfavourably to other early Saturn/PlayStation fighting games, such as Battle Arena Toshinden. In response, Sega released Virtua Fighter Remix shortly before the Winter launch of Virtua Fighter 2, which addresses some of the concerns and textures the 3D models. Virtua Fighter Remix quickly became the de facto version of Virtua Fighter, being the new console pack-in and the basis for Virtua Fighter PC.

A version of Virtua Fighter was also released for the Sega 32X, which in Japan debuted after the Saturn version (but before the Saturn version in other territories). Originally planned to be a Sega Neptune launch title, it suffers from even lower polygon counts than the Saturn version and various other cutbacks, but is otherwise relatively faithful to the original, subsequently being cited as one of the better games for the system. While the 32X renders fewer polygons at any one time, they are generally more "stable", with clipping and flickering being mostly absent from port (although some animation issues still remain). It is also the only 32X game with support for 16:9 widescreen displays.

Both home versions of the game added a "Round-Robin" tournament mode.

The arcade version of the game was re-released on the Astro City Mini in 2020. It notably features upscaled graphics compared to the original.

Ports for mobile phones also exist.

Production credits

Arcade version

Source:
In-game credits

Saturn version

Source:
In-game credits (JP)
VirtuaF1 Saturn JP SSOpening.pdf
[20]


Source:
US manual
Virtuafighter sat us manual.pdf
[21]

32X version

Source:
In-game credits
Source:
US manual
Virtuafighter 32x us manual.pdf
[22]

Magazine articles

Main article: Virtua Fighter/Magazine articles.

Promotional material

Main article: Virtua Fighter/Promotional material.

Photo gallery

Artwork

Physical scans

Model 1 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
83
[23]
Gamestar (AU)
90
[24]
Arcade (Model 1)
87
Based on
2 reviews

Virtua Fighter

Model 1, US
VirtuaFighter Model1 US Manual.pdf
Manual
Model 1, JP

Saturn version

Sega Retro Average 
Publication Score Source
92
95 Sega Saturn Tsūshin, p6
95 №25, p34-37
91
Sega Saturn
93
Based on
4 reviews
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
85
[25]
Alaab Alcomputtar (SA)
90
[26]
CD Consoles (FR)
56
[27]
Consoles + (FR)
93
[28]
Computer & Video Games (UK) NTSC-J
94
[29]
Computer & Video Games (UK) PAL
95
[30]
Computer + Video Giochi (IT)
91
[31]
Digitiser (UK)
93
[32]
Edge (UK)
90
[33]
Electronic Entertainment (US) NTSC-U
75
[34]
Electronic Games (1992-1995) (US) NTSC-U
100
[35]
Electronic Gaming Monthly (US) NTSC-U
79
[36]
Excalibur (CZ)
82
[37]
Famitsu (JP) NTSC-J
90
[38]
GameFan (US) NTSC-U
90
[39]
Game Players (US) NTSC-U
85
[40]
GamePro (US) NTSC-J
95
[41]
GamePro (US) NTSC-U
93
[42]
GamesMaster (UK) NTSC-J
96
[43]
Games World: The Magazine (UK) PAL
93
[44]
Joypad (FR)
90
[45]
LeveL (CZ)
85
[46]
MAN!AC (DE)
82
[47]
MAN!AC (DE) PAL
82
[48]
Maximum (UK)
100
[49]
Mega (UK) NTSC-J
97
[50]
Mega Fun (DE) PAL
83
[51]
Magazina Igrushek (RU)
83
[52]
Mean Machines Sega (UK) NTSC-J
96
[53]
Mean Machines Sega (UK) PAL
95
[54]
Next Generation (US) NTSC-J
75
[55]
Player One (FR)
95
[56]
Power Unlimited (NL)
92
[57]
Saturn Fan (JP) NTSC-J
89
[58]
Saturn+ (UK) PAL
82
[59]
Score (CZ)
60
[60]
Sega Magazin (DE)
87
[61]
Sega Magazine (UK) PAL
97
[62]
Sega Power (UK) NTSC-J
97
[63]
Sega Pro (UK) NTSC-J
95
[64]
Sega Pro (UK) PAL
95
[65]
Sega Megazone (AU)
95
[66]
Sega Saturn Magazine (JP) NTSC-J
90
[67]
Strana Igr (RU)
60
[68]
Super Juegos (ES)
90
[69]
Todo Sega (ES)
92
[70]
Ultimate Future Games (UK) NTSC-J
96
[71]
Ultimate Future Games (UK) PAL
89
[72]
Última Generación (ES)
88
[73]
Video Games (DE) NTSC-J
80
[74]
VideoGames (US) NTSC-U
80
[75]
Sega Saturn
88
Based on
51 reviews

Virtua Fighter

Saturn, JP
Virtuafighter sat jp backcover.jpgVirtuafighter sat jp frontcover.jpg
Cover
VirtuaFighter Saturn JP Spinecard.jpg
Spinecard
VirtuaFighter saturn JP cd.jpg
Disc
Saturn, US
Virtuafighter sat us backcover.jpgVirtuafighter sat us frontcover.jpg
Cover
Virtuafighter sat us manual.pdf
Manual
Saturn, US (Not For Resale)

VirtuaFighterSaturnUSBack-NFR.jpg

VirtuaFighterSaturnUSDisk-NFR.jpg
Disc
Virtuafighter sat us manual.pdf
Manual
Saturn, EU
VirtuaFighter saturn eu cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
VirtuaFighterSaturnEUManual.pdf
Manual
Saturn, DE
VirtuaFighter Sat DE cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, PT
VirtuaFighter Sat PT cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, AU
VirtuaFighter Sat AU cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, AU (H/Unit)
VirtuaFighter Sat AU alt cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, BR
VF Saturn BR Cover Front.jpg
Cover
Virtua-fighter-saturn-manual.pdf
Manual
Saturn, Asia
VirtuaFighter Sat Asia Box Back.jpgVirtuaFighter Sat Asia Box.jpg
Cover
VirtuaFighter Sat Asia Spinecard.jpg
Spinecard

32X version

Sega Retro Average 
Publication Score Source
93 №35, p62/63
92 №18, p59
Sega 32X
93
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[76]
Consoles + (FR)
80
[77]
Computer & Video Games (UK)
95
[13]
Electronic Gaming Monthly (US) NTSC-U
76
[78]
Famitsu (JP) NTSC-J
75
[79]
Fun Generation (DE)
90
[80]
Fusion (US) NTSC-U
75
[81]
GameFan (US) NTSC-U
85
[82]
Game Players (US) NTSC-U
86
[10]
GamePro (US) NTSC-U
83
[83]
GamePro (UK)
93
[84]
Gamers (DE)
80
[85]
Hobby Consolas (ES) PAL
92
[86]
MAN!AC (DE) PAL
80
[87]
Mega Force (FR) PAL
94
[88]
Mega Fun (DE) PAL
88
[89]
Mean Machines Sega (UK) PAL
93
[90]
Next Generation (US) NTSC-U
75
[91]
Player One (FR)
92
[92]
Saturn Fan (JP) NTSC-J
81
[93]
Sega Magazine (UK) PAL
95
[14]
Sega News (CZ)
94
[94]
Sega Power (UK) PAL
96
[95]
Sega Pro (UK) PAL
91
[11]
Sega Pro (UK) PAL
94
[96]
Super Juegos (ES)
91
[97]
Todo Sega (ES)
93
[98]
Top Consoles (FR)
75
[99]
Tricks (RU)
74
[100]
VideoGames (US) NTSC-U
80
[101]
Sega 32X
85
Based on
30 reviews

Virtua Fighter

32X, JP
VF 32X JP Box Back.jpgVirtuaFighter MD JP BoxSpine.jpgVF 32X JP Box Front.jpg
Cover
VirtuaFighter MD JP CartTop.jpg
VirtuaFighter MD JP Cart.jpg
Cart
Virtuafighter 32x jp manual.pdf
Manual
32X, US
VF 32X US Box Back.jpgVF 32X US Box Front.jpg
Cover
Virtua Fighter 32X US Cart.jpg
Cart
Virtuafighter 32x us manual.pdf
Manual
32X, EU
VF 32X EU Box Back.jpgVirtua Fighter 32X EU Manual.jpgVF 32X EU Box Front.jpg
Cover
Virtua Fighter 32X EU Cart.jpg
Cart
VirtuaFighter 32X EU Manual.pdf
Manual
32X, PT

32X, AU
VF 32X AU front.jpg
Cover
Virtua Fighter 32X EU Cart.jpg
Cart
32X, BR
VF 32X BR Box.jpg
Cover
Virtuafighter 32x br cart.jpg
Cart
Virtuafighter 32x br manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
 ?
CRC32 25aea73c
MD5 adcf6c6150d1bc3d073d3754b22ebc69
SHA-1 24b3063284a914c76d8d1f681e3ed6323b0d7d0b
4MB Cartridge (EU)
Sega 32X
CRC32 b5de9626
MD5 901e97c9f731fbdf1f1ead0fbf58249a
SHA-1 f35754f4bfe3a53722d7a799f88face0fd13c424
4MB Cartridge (JP/US)
Sega 32X
CRC32 46a88625
MD5 14d0fdf6df181ec4902942975e470913
SHA-1 fbb0d96c22465abb1702499f0a8c68228dcf8fc6
4MB 1995-05-30 CD-R disc Page
Sega 32X
CRC32 8df6401c
MD5 500ab2d460721db06b6243027f6a0eab
SHA-1 28e99cc511e7c539fec66acbf5662f81528389d3
4MB 1995-06-15 CD-R disc Page
Sega 32X
CRC32 3b88f987
MD5 4a51f39e2e6fd27456cdfc18c1b1017c
SHA-1 cc6a95d10a95a91337f995a0120cb353196ce080
4MB 1995-06-30 CD-R disc Page
Sega 32X
CRC32 6a364bce
MD5 374dd57d027e06601d1193b67da8c2b2
SHA-1 c931cd60543b41e8bfb29511dcc70e4648471cbf
4MB 1995-07-17 CD-R disc Page
Sega 32X
CRC32 1c4c13f3
MD5 b969b201c236a764f125ed2e9b3a12f9
SHA-1 d26708a26a3add9e4d6083e6b9ccd48776cd4c56
4MB 1995-07-21 CD-R disc Page
Sega 32X
CRC32 d4f5484b
MD5 16c67ad8853789279178f93780aa69c3
SHA-1 4600fb1c80c968728688269dfbd9c480d4d70abe
4MB 1995-07-24 CD-R disc Page
Sega 32X
CRC32 aff4d320
MD5 f48a565aab16802c99b645f48a5cb503
SHA-1 7b881a7849320187389d4af5bd4bf8d3ee6fd796
4MB 1995-07-25 CD-R disc Page
Sega 32X
CRC32 b5de9626
MD5 901e97c9f731fbdf1f1ead0fbf58249a
SHA-1 f35754f4bfe3a53722d7a799f88face0fd13c424
4MB 1995-07-26 CD-R disc Page
Sega Saturn
CRC32
MD5
SHA-1
571,731,216 CD-ROM (EU) MK81005-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
572,046,384 1994-10-05 CD-ROM (JP) GS-9001 V1.000
Sega Saturn
CRC32
MD5
SHA-1
572,011,104 CD-ROM (US) 81005 V1.000

Track list

Saturn version

1. Data track  
2. AM2 Logo (0:09) 
3. Stage Clear (You Won) (0:08) 
4. Stage Failed (You Lost) (0:07) 
5. Continue? - Game Over (0:18) 
6. Player Select (5:04) 
7. Jacky Bryant (5:10) 
8. Jeffry Mcwild (5:05) 
9. Sarah Bryant (5:09) 
10. Kage-Maru (5:06) 
11. Pai Chan (5:07) 
12. Wolf Hawkfield (4:55) 
13. Lau Chan (5:11) 
14. Akira Yuki (5:12) 
15. Dural (5:04) 
16. Name Entry (0:50) 
17. Rating - Average (0:09) 
18. Rating - Poor (0:09) 
19. Rating - Excellent (0:12) 
Running time: 53:05

External links

References

  1. File:Virtuafighter sat jp backcover.jpg
  2. File:VF 32X JP Box Front.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
  4. 4.0 4.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
  5. 5.0 5.1 Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 93
  6. Sega Arcade History, Enterbrain, page 129
  7. Mean Machines Sega, "May 1994" (UK; 1994-03-xx), page 51
  8. Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm
  9. Press release: 1995-09-19: Sega Genesis 32X price comes down to $99
  10. 10.0 10.1 Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 68
  11. 11.0 11.1 11.2 Sega Pro, "November 1995" (UK; 1995-10-05), page 56
  12. 12.0 12.1 Sega Power, "December 1995" (UK; 1995-10-19), page 53
  13. 13.0 13.1 Computer & Video Games, "November 1995" (UK; 1995-10-13), page 36
  14. 14.0 14.1 Sega Magazine, "October 1995" (UK; 1995-09-12), page 84
  15. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 73
  16. http://www.hardcoregaming101.net/virtuafighter/virtuafighter.htm
  17. htt (Wayback Machine: 2001-11-20 06:12)
  18. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 28
  19. Game On! USA, "Vol. 1, No. 6" (US; 1996-xx-xx), page 12
  20. File:VirtuaF1_Saturn_JP_SSOpening.pdf
  21. File:Virtuafighter sat us manual.pdf
  22. File:Virtuafighter_32x_us_manual.pdf, page 31
  23. Computer & Video Games, "February 1994" (UK; 1994-01-15), page 100
  24. Gamestar, "June 1994" (AU; 1994-xx-xx), page 54
  25. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 21
  26. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
  27. CD Consoles, "Janvier 1995" (FR; 199x-xx-xx), page 126
  28. Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 130
  29. Computer & Video Games, "January 1995" (UK; 1994-12-15), page 12
  30. Computer & Video Games, "August 1995" (UK; 1995-07-12), page 32
  31. Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 30
  32. Digitiser (UK) (1995-07-10)
  33. Edge, "February 1995" (UK; 1994-12-22), page 72
  34. Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 80
  35. Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 64
  36. Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 38
  37. Excalibur, "" (CZ; 1995-06-29), page 1
  38. Famitsu, "1994-12-02" (JP; 1994-11-18), page 1
  39. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
  40. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 34
  41. GamePro, "March 1995" (US; 1995-xx-xx), page 33
  42. GamePro, "August 1995" (US; 1995-xx-xx), page 50
  43. GamesMaster (UK) "Series 4, episode 11" (1994-11-29, 24:00) (+8:08)
  44. Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 71
  45. Joypad, "Septembre 1995" (FR; 1995-0x-xx), page 74
  46. LeveL, "Květen 1995" (CZ; 1995-05-01), page 18
  47. MAN!AC, "01/95" (DE; 1994-12-07), page 9
  48. MAN!AC, "08/95" (DE; 1995-07-12), page 46
  49. Maximum, "October 1995" (UK; 1995-09-01), page 142
  50. Mega, "February 1995" (UK; 1995-01-xx), page 38
  51. Mega Fun, "08/95" (DE; 1995-07-19), page 77
  52. Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 56
  53. Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 16
  54. Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 88
  55. Next Generation, "April 1995" (US; 1995-03-21), page 90
  56. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 56
  57. Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 36
  58. Saturn Fan, "1995 February" (JP; 1995-01-07), page 32
  59. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 56
  60. Score, "Červen 1995" (CZ; 1995-06-01), page 26
  61. Sega Magazin, "August 1995" (DE; 1995-07-12), page 62
  62. Sega Magazine, "August 1995" (UK; 1995-07-13), page 56
  63. Sega Power, "February 1995" (UK; 1994-12-15), page 14
  64. Sega Pro, "February 1995" (UK; 1994-12-29), page 36
  65. Sega Pro, "September 1995" (UK; 1995-08-10), page 50
  66. Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 18
  67. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
  68. Strana Igr, "" (RU; 1996-xx-xx), page 93
  69. Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 96
  70. Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 32
  71. Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 78
  72. Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 72
  73. Última Generación, "Marzo 1995" (ES; 1995-0x-xx), page 76
  74. Video Games, "8/95" (DE; 1995-07-26), page 62
  75. VideoGames, "June 1995" (US; 1995-0x-xx), page 74
  76. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 257
  77. Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 136
  78. Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 36
  79. Famitsu, "1995-10-27" (JP; 1995-10-13), page 1
  80. Fun Generation, "06/95" (DE; 1995-0x-xx), page 72
  81. Fusion, "Volume 1, Number 5: December 1995" (US; 1995-1x-xx), page 120
  82. GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
  83. GamePro, "November 1995" (US; 1995-xx-xx), page 68
  84. GamePro, "December 1995" (UK; 1995-10-28), page 29
  85. Gamers, "November 1995" (DE; 1995-10-11), page 34
  86. Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 82
  87. MAN!AC, "12/95" (DE; 1995-11-08), page 59
  88. Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 86
  89. Mega Fun, "11/95" (DE; 1995-10-18), page 74
  90. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 70
  91. Next Generation, "November 1995" (US; 1995-10-24), page 179
  92. Player One, "Octobre 1995" (FR; 1995-xx-xx), page 122
  93. Saturn Fan, "1995 12-22" (JP; 1995-12-08), page 86
  94. Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 29
  95. Sega Power, "December 1995" (UK; 1995-10-19), page 52
  96. Sega Pro, "April 1996" (UK; 1996-02-28), page 26
  97. Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 72
  98. Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 44
  99. Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 97
  100. Tricks, "Vypusk 8" (RU; 1996-xx-xx), page 28
  101. VideoGames, "October 1995" (US; 1995-09-19), page 84


Virtua Fighter

Virtua Fighter Title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Region coding | Technical information


Books: Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Strategy Guide (1995) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter (1995)
Music: Virtua Fighter: Akira/Kage (1994) | Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter & Virtua Fighter 2 Music Tracks (1996) | Virtua Fighter (2023)
Videos: Virtua Fighter CGMV (1994)


Sega 32X
Prototypes: 1995-05-30 | 06-15 | 06-30 | 07-17 | 07-21 | 07-24 | 07-25 | 07-26



Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter Soundtrack Vol. 1: Shinshou Hassei (1995) | Virtua Fighter Soundtrack Vol. 2: Ryuuko Kaikou (1996) | Ai ga Tarinaize (1996) | Virtua Fighter Soundtrack Vol. 3: Koubou Banjou (1996) | Virtua Fighter Complete Vocal Collection (1996) | Virtua Fighter Kids Sound Tracks (1996) | Virtua Fighter 3 Sound Tracks (1996) | Fighters Megamix Sound Tracks (1997) | Virtua Fighter 3 On The Vocal (1997) | Kimi ga Inai Yoru (1997) | Virtua Fighter 4 Official Soundtrack (2002) | Virtua Fighter 4 Evolution Original Sound Tracks (2002) | Yuuki (2004) | Virtua Fighter 5 Original Sound Track (2011) | Virtua Fighter 5 R Official Sound (2012) | Virtua Fighter 5 Official Sound (2012) | Virtua Fighter Best Tracks + One (2015) | Virtua Fighter esports Premium Music Collection (2021) | Virtua Fighter (2023) | Virtua Fighter 3tb Online Premium Music Collection (2023)
Books
Book
Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter 2 Act.1 (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter 2 Maniax Replays (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter Remix Sega Saturn Fighting Manual Complete (1995) | Virtua Fighter 2 Maniax (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Act.3 (1995) | Arcade Game Hisshou Hou Special: Virtua Fighter Kids (1996) | Virtua Fighter 3 Command Game Guide (1996) | Virtua Fighter Legend of Sarah (1996) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter 2 Game Guide Book (1996) | Virtua Fighter Graphics "Model 2" (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter Kids Fan Book (1996) | Virtua Fighter Honoo no Maki: Pai Chan Bukyou Gaiden (1996) | Virtua Fighter Ryuu no Maki: Touken Kairou (1996) | Virtua Fighter Kids Sega Saturn Fighting Manual (1996) | Virtua Fighter Kids Kyuukyoku Hon (1996) | Virtua Fighter Relax (1996) | Virtua Fighter: Arashi no Maki (1996) | Virtua Fighter 3 Act. 0.5 (1996) | Virtua Fighter 3 Act.1 (1996) | Virtua Fighter 3 Act.2 (1996) | Fighters Megamix Fighting Master's Guide (1997) | Fighters Megamix Official Guide (1997) | Virtua Fighter 2: Ten Stories (1997) | Fighters Mega Books (1997) | Fighters Megamix Comic Anthology (1997) | Virtua Fighter 3 Official Playing Guide (1998) | Virtua Fighter 3tb Kanzen Kouryaku Dokuhon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Kanzen Kouryaku Guide PS2 Ban (2002) | PS2 Ban Virtua Fighter 4 Perfect Guide (2002) | Virtua Fighter 4 The Complete (2002) | Virtua Fighter 4 Evolution Perfect Guide (2002) | Virtua Fighter 4 Evolution: Yokuwakaru Hisshou Senjutsu Shinan (2003) | PS2 Ban Virtua Fighter 4 Evolution Complete Guide (2003) | Virtua Fighter 10th Anniversary: Memory of Decade (2003) | Virtua Fighter 2 Technical Archive (2004) | Virtua Fighter 4 Final Tuned Master Guide (2004) | Virtua Fighter Cyber Generation: Judgement Six no Yabou Kouryaku Navigation (2004) | Virtua Fighter 4 Final Tuned Orange Book: Junkies' Last Stand (2004) | Virtua Fighter 5 Technical Book (2006) | Virtua Fighter 5 White Book: Keep It Real (2006) | Virtua Fighter 5 Black Book: Keep It Moral (2007) | Virtua Fighter 5 for PlayStation 3 Complete Guide (2007) | Virtua Fighter 5 Final Showdown Masters Guide (2010) | Virtua Fighter no Neppa (2018)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)