Difference between revisions of "Virtua Fighter 2"

From Sega Retro

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{{OtherPage|desc=the 2D [[Sega Mega Drive]] version|page=Virtua Fighter 2 (Mega Drive)}}
 
{{Bob
 
{{Bob
 
| bobscreen=VF2-1Arcade.png
 
| bobscreen=VF2-1Arcade.png
| publisher=[[Sega]]
+
| publisher={{company|[[Sega]]}}
| developer=[[Sega AM2]], {{SAT}} [[Sega Away Team]]{{fileref|GamePro US 076.pdf|page=35}}, {{PC}} [[Sega PC]]
+
| developer={{multicol|
| system=[[Sega Model 2A CRX]], [[Sega Saturn]], [[PlayStation Network]], [[Xbox Live Arcade]], Windows PC, PlayStation Now
+
{{company|[[Sega AM2]]|system=MOD2}}
| romsize={{Arcade}} 47.3MB{{ref|http://www.mamedb.com/game/vf2}}, {{SAT}} 617MB
+
{{company|[[Sega Away Team]]{{magref|gamepro|76|35}}|system=SAT}}
 +
{{company|[[Sega PC]]|system=PC}}
 +
}}
 +
| system=[[Sega Model 2A CRX]], [[Sega Saturn]], [[PlayStation 3]], [[Xbox 360]], Windows PC, PlayStation Now
 +
| romsize={{Arcade}} 47.3MB{{ref|http://www.mamedb.com/game/vf2}}
 
| sounddriver={{SAT}} SCSP/CD-DA (33 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (33 tracks)
 
| peripherals=
 
| peripherals=
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| genre=Fighting
 
| genre=Fighting
 
| releases={{releasesArcade
 
| releases={{releasesArcade
| mod2_date_jp=1994-11
+
| mod2_date_jp=1994-11{{ref|https://sega-interactive.co.jp/special/history/title/virtuafighter2.html}}
| mod2_rrp_jp=28,500{{fileref|Edge UK 067.pdf|page=130}}
+
| mod2_rrp_jp=28,500{{magref|edge|67|130}}
| mod2_date_us=1994-12{{fileref|EGM US 064.pdf|page=80}}
+
| mod2_date_us=1994-12{{magref|egm|64|80}}
 
| mod2_date_uk=1994-12
 
| mod2_date_uk=1994-12
 
| mod2_rrp_uk=6,000
 
| mod2_rrp_uk=6,000
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| sat_date_eu=1996-01-26
 
| sat_date_eu=1996-01-26
 
| sat_code_eu=MK81014-50
 
| sat_code_eu=MK81014-50
| sat_date_uk=1996-01-05{{fileref|CVG UK 171.pdf|page=7}}
+
| sat_date_uk=1996-01-05{{magref|cvg|171|7}}
| sat_rrp_uk=49.99{{fileref|CVG UK 170.pdf|page=24}}<!--44.99{{fileref|MeanMachinesSega41UK.pdf|page=89}}-->
+
| sat_rrp_uk=49.99{{magref|cvg|170|24}}<!--44.99{{magref|mms|41|89}}-->
| sat_date_us=1995-12{{fileref|EGM US 077.pdf|page=106}}{{intref|Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn}}
+
| sat_date_us=1995-12{{magref|egm|77|106}}{{intref|Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn}}
 
| sat_code_us=81014
 
| sat_code_us=81014
| sat_rrp_us=69.99{{fileref|GamePro US 078.pdf|page=86}}{{intref|Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn}}
+
| sat_rrp_us=69.99{{magref|gamepro|78|86}}{{intref|Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn}}
 
| sat_date_br=199x
 
| sat_date_br=199x
 
| sat_code_br=193066
 
| sat_code_br=193066
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| sat_code_kr=GS-9507J<br>MK-81014-08
 
| sat_code_kr=GS-9507J<br>MK-81014-08
 
| sat_date_au=199x
 
| sat_date_au=199x
 +
| sat_date_pt=1995
 +
| sat_code_pt=STJSE0100
 
}}
 
}}
 
{{releasesPC
 
{{releasesPC
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| pc_rrp_us=39.99{{intref|Press release: 1997-09-17: Sega Improves On An Hit: Virtua Fighter 2 Now On PC}}
 
| pc_rrp_us=39.99{{intref|Press release: 1997-09-17: Sega Improves On An Hit: Virtua Fighter 2 Now On PC}}
 
| pc_date_us_ex=199x
 
| pc_date_us_ex=199x
| pc_date_jp=1997-09-05
+
| pc_date_jp=1997-09-05{{ref|1=https://web.archive.org/web/20170304042939/http://sega.jp/search/result.php?page=10&pf=11}}
 
| pc_rrp_jp=8,800 (''9,240'')
 
| pc_rrp_jp=8,800 (''9,240'')
 
| pc_code_jp=HCJ-0127
 
| pc_code_jp=HCJ-0127
 
| pc_type_jp_1=Special Pack
 
| pc_type_jp_1=Special Pack
| pc_date_jp_1=1997-09-05
+
| pc_date_jp_1=1997-09-05{{ref|1=https://web.archive.org/web/20170304042939/http://sega.jp/search/result.php?page=10&pf=11}}
 
| pc_rrp_jp_1=8,800 (''9,240'')
 
| pc_rrp_jp_1=8,800 (''9,240'')
 
| pc_code_jp_1=HCJ-0135
 
| pc_code_jp_1=HCJ-0135
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}}
 
}}
 
{{releases360
 
{{releases360
| xbla_date_jp=2012-11-28
+
| pts=yes
| xbla_rrp_jp=400
+
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| xbla_date_us=2012-11-28{{ref|http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
+
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| xbla_rrp_us=400{{ref|http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
+
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| xbla_date_eu=2012-11-28{{ref|http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
+
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 +
| xbla_rrp_us_Trial Game=free
 +
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 +
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 +
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 +
| xbla_rrp_uk_Trial Game=free
 +
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 +
| xbla_rrp_eu=400{{ref|http://web.archive.org/web/20170717001803/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
 +
| xbla_date_eu_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121213154327/http://marketplace.xbox.com:80/fr-FR/Product/Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c}}
 +
| xbla_rrp_eu_Trial Game=free
 +
| xbla_date_au=2012-11-28{{ref|http://web.archive.org/web/20170717001803/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
 +
| xbla_rrp_au=400{{ref|http://web.archive.org/web/20170717001803/http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
 +
| xbla_date_au_Trial Game=2012-11-28{{ref|http://web.archive.org/web/20121229145202/http://marketplace.xbox.com:80/en-AU/Product/Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c}}
 +
| xbla_rrp_au_Trial Game=free
 
}}
 
}}
 
{{releasesPS3
 
{{releasesPS3
| psn_date_us=2012-11-27{{ref|http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/}}
+
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+
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| psn_code_us=NPUB-30928
 
| psn_code_us=NPUB-30928
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+
| psn_rating_us=e10
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 +
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| psn_code_uk=NPEB-01163
 
| psn_code_uk=NPEB-01163
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 +
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+
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 +
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 +
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 +
| psn_rrp_au=6.75{{ref|https://web.archive.org/web/20180406193641/https://store.playstation.com/en-au/product/EP0177-NPEB01163_00-VIRTUAFIGHTER200}}
 
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| psn_code_au=NPEB-01163
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| psn_date_jp=2012-11-28{{ref|https://web.archive.org/web/20121201021308/http://www.jp.playstation.com:80/software/title/jp0177npjb00251_00virtuafighter200.html}}
 
| psn_code_jp=NPJB-00251
 
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| psn_date_kr=2012-12-18{{ref|https://archive.is/VHWwU}}
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| psn_date_kr=2012-12-18{{ref|https://web.archive.org/web/20180406193645/https://store.playstation.com/ko-kr/product/HP0177-NPHB00517_00-VIRTUAFIGHTER200}}
 +
| psn_rrp_kr=6,300{{ref|https://web.archive.org/web/20180406193645/https://store.playstation.com/ko-kr/product/HP0177-NPHB00517_00-VIRTUAFIGHTER200}}
 
| psn_code_kr=NPHB-00517
 
| psn_code_kr=NPHB-00517
 +
| psn_rating_kr=12
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| psn_date_tw=2012-12-18{{ref|https://web.archive.org/web/20180406193754/https://store.playstation.com/en-tw/product/HP0177-NPHB00517_00-VIRTUAFIGHTER200}}
 +
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 +
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}}
 
}}
 
{{releasesPSNow
 
{{releasesPSNow
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| sell=12
 
| sell=12
 
}}
 
}}
:''For the 2D [[Sega Mega Drive]] version, see [[Virtua Fighter 2 (Mega Drive)]]''.
 
 
 
'''''{{PAGENAME}}''''' (バーチャファイター2) is a fighting game developed by [[Sega AM2]] and published by [[Sega]] as is the direct sequel to ''[[Virtua Fighter]]''. It is, as the name suggests, the second game in the ''Virtua Fighter'' series, and was originally released for [[Sega Model 2A CRX]] arcade hardware in 1994.
 
'''''{{PAGENAME}}''''' (バーチャファイター2) is a fighting game developed by [[Sega AM2]] and published by [[Sega]] as is the direct sequel to ''[[Virtua Fighter]]''. It is, as the name suggests, the second game in the ''Virtua Fighter'' series, and was originally released for [[Sega Model 2A CRX]] arcade hardware in 1994.
  
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Unlike its predecessor, gravity in ''Virtua Fighter 2'' is more nuanced, meaning characters can no longer jump the height of an average human being across most of the playfield.
 
Unlike its predecessor, gravity in ''Virtua Fighter 2'' is more nuanced, meaning characters can no longer jump the height of an average human being across most of the playfield.
  
''Virtua Fighter 2'' uses fewer polygons than the original ''Virtua Fighter'', with detail instead being represented by textures{{fileref|EGM2 US 08.pdf|page=96}}.
+
''Virtua Fighter 2'' uses fewer polygons than the original ''Virtua Fighter'', with detail instead being represented by textures{{magref|egm2|8|96}}.
  
 
===Characters===
 
===Characters===
 
''Virtua Fighter 2'' features all the characters of the previous game, plus two (or three) more:
 
''Virtua Fighter 2'' features all the characters of the previous game, plus two (or three) more:
  
{{sectionsNewStart|imagewidths=100px}}
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{{InfoTable|imagewidths=100|
{{SectionsNew|
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{{InfoRow|
| name=Akira Yuki
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| title=Akira Yuki
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=Pai Chan
+
| title=Pai Chan
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=Lau Chan
+
| title=Lau Chan
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=Wolf Hawkfield
+
| title=Wolf Hawkfield
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=Jeffry Mcwild
+
| title=Jeffry Mcwild
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=Kagemaru
+
| title=Kagemaru
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=Sarah Bryant
+
| title=Sarah Bryant
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=Jacky Bryant
+
| title=Jacky Bryant
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew|
+
{{InfoRow|
| name=Dural
+
| title=Dural
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Shun Di
+
| title=Shun Di
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Lion Rafale
+
| title=Lion Rafale
 
| image=
 
| image=
 
| desc=
 
| desc=
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name="Alphabet character"
+
| title="Alphabet character"
 
| image=
 
| image=
 
| desc=In the arcade version of ''Virtua Fighter 2'', players indirectly do battle with a character made up of letters while inputting their initials in the high score screen. In the home versions of the game, it is possible to play as this fighter. The "alphabet character", who has no official name, merely borrows movesets from other fighters. The letters making up the character change as time progresses.
 
| desc=In the arcade version of ''Virtua Fighter 2'', players indirectly do battle with a character made up of letters while inputting their initials in the high score screen. In the home versions of the game, it is possible to play as this fighter. The "alphabet character", who has no official name, merely borrows movesets from other fighters. The letters making up the character change as time progresses.
 
}}
 
}}
|}
+
}}
  
 
===Achievements===
 
===Achievements===
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''Virtua Fighter 2'' was developed alongside the [[Sega Model 2]] arcade system board, which itself debuted in 1993. In order to produce the game's [[wikipedia:Texture filtering|filtered]], [[wikipedia:Texture mapping|texture-mapped]] characters and backgrounds, Yu Suzuki turned to [[Lockheed Martin]], formerly General Electric Aerial & Space, which charged $2 million to use the texture mapping chip of their flight simulation equipment that cost $32 million overall. Despite some reluctance on [[Sega]]'s part, Suzuki managed to convince them to buy the chip for $2 million, and he then worked with his AM2 team to convert it for video game use.
 
''Virtua Fighter 2'' was developed alongside the [[Sega Model 2]] arcade system board, which itself debuted in 1993. In order to produce the game's [[wikipedia:Texture filtering|filtered]], [[wikipedia:Texture mapping|texture-mapped]] characters and backgrounds, Yu Suzuki turned to [[Lockheed Martin]], formerly General Electric Aerial & Space, which charged $2 million to use the texture mapping chip of their flight simulation equipment that cost $32 million overall. Despite some reluctance on [[Sega]]'s part, Suzuki managed to convince them to buy the chip for $2 million, and he then worked with his AM2 team to convert it for video game use.
  
Using the Lockheed Martin technology, his AM2 team eventually managed to create a graphics chip that could be mass-produced for $50 each. As a result, he was able to use texture mapping for the ''Virtua Fighter 2'' characters{{ref|1=http://web.archive.org/web/20131113174154/www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2}}. In order to produce better animations for the characters, the team also utilized motion capture animation technology{{ref|http://www.gamasutra.com/view/news/228512/Yu_Suzuki_recalls_using_military_tech_to_make_Virtua_Fighter_2.php}}, which had previously been limited to the healthcare industry and never used before by the video game industry{{ref|http://virtuafighter.com/threads/vf20th-anniversary-site-the-interviews.19637/}}.
+
Using the Lockheed Martin technology, his AM2 team eventually managed to create a graphics chip that could be mass-produced for $50 each. As a result, he was able to use texture mapping for the ''Virtua Fighter 2'' characters{{ref|1=http://web.archive.org/web/20131113174154/www.1up.com/features/disappearance-suzuki-part-1?pager.offset=2}}. In order to produce better animations for the characters, the team also utilized motion capture animation technology{{ref|http://www.gamasutra.com/view/news/228512/Yu_Suzuki_recalls_using_military_tech_to_make_Virtua_Fighter_2.php}}, which had previously been limited to the healthcare industry and never used before by the video game industry{{ref|http://virtuafighter.com/threads/vf20th-anniversary-site-the-interviews.19637/}}.
  
Four new characters were originally designed for ''Virtua Fighter 2'', however only Shun and Lion were included in the final game as the other two were deemed too similar to earlier characters{{fileref|EGM2 US 08.pdf|page=96}}. No traces of these two scrapped characters exist in the game, having never made it past the concept stage{{fileref|EGM2 US 08.pdf|page=96}}. The smaller lineup of characters was also to encourage "emotional attachments" to the fighters, which was felt might have been lost if too many were selectable{{fileref|EGM2 US 08.pdf|page=96}}.
+
Four new characters were originally designed for ''Virtua Fighter 2'', however only Shun and Lion were included in the final game as the other two were deemed too similar to earlier characters{{magref|egm2|8|96}}. No traces of these two scrapped characters exist in the game, having never made it past the concept stage{{magref|egm2|8|96}}. The smaller lineup of characters was also to encourage "emotional attachments" to the fighters, which was felt might have been lost if too many were selectable{{magref|egm2|8|96}}.
  
[[Yu Suzuki]] travelled to China to learn some of the martial arts techniques in the game first hand{{fileref|EGM2 US 08.pdf|page=96}}.
+
[[Yu Suzuki]] travelled to China to learn some of the martial arts techniques in the game first hand{{magref|egm2|8|96}}.
  
 
===Release===
 
===Release===
 
''Virtua Fighter 2'', much like its predecessor, was very successful for Sega (particualrly in Japan), demonstrating cutting-edge graphics which made good use of Sega's Model 2 arcade platform. This hardware was able to run the game at 60 frames per second at a high resolution without slowdown, and was able to compete against the likes of [[Namco]]'s ''Tekken'' and other ''Virtua Fighter'' arcade derivatives which were beginning to emerge by this point.
 
''Virtua Fighter 2'', much like its predecessor, was very successful for Sega (particualrly in Japan), demonstrating cutting-edge graphics which made good use of Sega's Model 2 arcade platform. This hardware was able to run the game at 60 frames per second at a high resolution without slowdown, and was able to compete against the likes of [[Namco]]'s ''Tekken'' and other ''Virtua Fighter'' arcade derivatives which were beginning to emerge by this point.
  
Upon release, the ''Virtua Fighter 2'' video game arcade cabinet cost £6000 for arcade operators{{fileref|MeanMachinesSega39UK.pdf|page=59}}. For players, the arcade game cost £1 per play{{fileref|UltimateFutureGames UK 03.pdf|page=38}}.
+
Upon release, the ''Virtua Fighter 2'' video game arcade cabinet cost £6000 for arcade operators{{magref|mms|39|59}}. For players, the arcade game cost £1 per play{{magref|ufg|3|38}}.
  
The Saturn version of ''Virtua Fighter 2'' sold 1.7 million copies in Japan.{{ref|http://www.the-magicbox.com/topten2.htm}} In addition, it sold at least more than 500,000 copies in the United States,{{intref|Press release: 1997-01-13: Sega tops holiday, yearly sales projections}} adding up to at least more than 2.2 million units sold in Japan and the United States.
+
The Saturn version of ''Virtua Fighter 2'' sold 1.7 million copies in Japan.{{ref|http://www.the-magicbox.com/topten2.htm}} In addition, it sold at least more than 500,000 copies in the United States,{{intref|Press release: 1997-01-13: Sega tops holiday, yearly sales projections}} (200,000 selling in December 1995 alone{{magref|gameplayers|0903|14}}) adding up to at least more than 2.2 million units sold in Japan and the United States.
  
 
===Legacy===
 
===Legacy===
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''Virtua Fighter 2'' is the point of reference for ''[[Virtua Fighter Kids]]'', ''[[Virtua Fighter Animation]]'' and ''[[Fighters Megamix]]''. It was followed by ''[[Virtua Fighter 3]]'' in 1996. The game has also been released on [[Xbox Live Arcade]].
 
''Virtua Fighter 2'' is the point of reference for ''[[Virtua Fighter Kids]]'', ''[[Virtua Fighter Animation]]'' and ''[[Fighters Megamix]]''. It was followed by ''[[Virtua Fighter 3]]'' in 1996. The game has also been released on [[Xbox Live Arcade]].
  
===Versions===
+
==Versions==
 
''Virtua Fighter 2'' was brought to the [[Sega Saturn]] in 1996 with extra modes and a CD soundtrack, at the expense of graphical fidelity and polygon counts. The Saturn version is widely considered to be one of the better looking games for the system, despite having to sacrifice the 3D backgrounds of its arcade counterpart. This version was the basis for a [[:wikipedia:Microsoft Windows|Microsoft Windows]] port in 1997.
 
''Virtua Fighter 2'' was brought to the [[Sega Saturn]] in 1996 with extra modes and a CD soundtrack, at the expense of graphical fidelity and polygon counts. The Saturn version is widely considered to be one of the better looking games for the system, despite having to sacrifice the 3D backgrounds of its arcade counterpart. This version was the basis for a [[:wikipedia:Microsoft Windows|Microsoft Windows]] port in 1997.
  
Development on the Saturn version began shortly after the release of the Saturn port of ''Virtua Fighter'' in December 1994, however development on the title did not take precedence at AM2 until after the release of the Saturn ''[[Daytona USA]]'' and the [[Sega Graphics Library]] (SGL){{fileref|SSM UK 02.pdf|page=46}}, the latter developed by AM2 to greatly assist third-party Saturn development which at this point had been struggling with the hardware. ''Virtua Fighter 2'' was the showpiece for SGL, with a texture-mapped Pai being demonstrated on the 24th March, 1995{{fileref|SSM UK 02.pdf|page=46}}.
+
Development on the Saturn version began shortly after the release of the Saturn port of ''Virtua Fighter'' in December 1994, however development on the title did not take precedence at AM2 until after the release of the Saturn ''[[Daytona USA]]'' and the [[Sega Graphics Library]] (SGL){{magref|ssm|02|46}}, the latter developed by AM2 to greatly assist third-party Saturn development which at this point had been struggling with the hardware. ''Virtua Fighter 2'' was the showpiece for SGL, with a texture-mapped Pai being demonstrated on the 24th March, 1995{{magref|ssm|02|46}}.
  
AM2 compiled a rolling demo for the [['95 Tokyo Toy Show]] in June, where animations of Lion, Shun, Pai and Lau were demonstrated running at 60FPS. A "20% complete" version appeared at [[ECTS Autumn 1995]] and [[IFA 1995]] over the summer, now with more characters, but noticably missing elements, such as Sarah's ponytail{{fileref|SSM UK 01.pdf|page=40}}.
+
AM2 compiled a rolling demo for the [['95 Tokyo Toy Show]] in June, where animations of Lion, Shun, Pai and Lau were demonstrated running at 60FPS. A "20% complete" version appeared at [[ECTS Autumn 1995]] and [[IFA 1995]] over the summer, now with more characters, but noticably missing elements, such as Sarah's ponytail{{magref|ssm|01|40}}.
  
By the autumn screenshots of a new build was being circulated in the press, now with a heads-up display and more developed characters, but still lacking many features. Throws were implemented in the game, but punches and kicks would not do damage{{fileref|SSM UK 01.pdf|page=41}}. Shun was rendered abnormally large (while also missing his bottle), and none of the characters were yet to receive shadows{{fileref|SSM UK 01.pdf|page=40}}. A further (playable) build was demonstrated at [[Amusement Machine Show 1995]].
+
By the autumn screenshots of a new build was being circulated in the press, now with a heads-up display and more developed characters, but still lacking many features. Throws were implemented in the game, but punches and kicks would not do damage{{magref|ssm|01|41}}. Shun was rendered abnormally large (while also missing his bottle), and none of the characters were yet to receive shadows{{magref|ssm|01|40}}. A further (playable) build was demonstrated at [[Amusement Machine Show 1995]].
  
1.5 million Saturn copies were pre-ordered in Japan{{fileref|SSM UK 02.pdf|page=46}}. At launch, it was reported that Saturn console sales were beating the PlayStation at a rate of 6:1 as a result of the game's popularity{{fileref|MAXIMUM UK 04.pdf|page=114}}.
+
1.5 million Saturn copies were pre-ordered in Japan{{magref|ssm|02|46}}. At launch, it was reported that Saturn console sales were beating the PlayStation at a rate of 6:1 as a result of the game's popularity{{magref|maximum|4|114}}.
  
 
The Saturn port allows for the arena size to be adjusted down or all the way up to 82 metres, being the only game in the series, other than ''Virtua Fighter Remix'', that has such options. The energy meter is also adjustable (to the point where it has no meaning), leading to what some have called "sumo match" modes, where players can only win by knocking their opponent out of the ring.
 
The Saturn port allows for the arena size to be adjusted down or all the way up to 82 metres, being the only game in the series, other than ''Virtua Fighter Remix'', that has such options. The energy meter is also adjustable (to the point where it has no meaning), leading to what some have called "sumo match" modes, where players can only win by knocking their opponent out of the ring.
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The decision to simplify the backgrounds leads to some notable omissions in the Saturn port. In the arcade, Shun Di's stage takes place on a large raft moving down a river, occasionally floating underneath stone bridges, while on the Saturn the arena is static and takes place on the shoreline of the river. Wolf's stage also misses the cage surrounding the arena (something re-introduced in ''Megamix'' (and to a lesser degree in ''[[Virtua Fighter Kids]]''). The reflective floors of Dural's stage are also missing in the Saturn port.
 
The decision to simplify the backgrounds leads to some notable omissions in the Saturn port. In the arcade, Shun Di's stage takes place on a large raft moving down a river, occasionally floating underneath stone bridges, while on the Saturn the arena is static and takes place on the shoreline of the river. Wolf's stage also misses the cage surrounding the arena (something re-introduced in ''Megamix'' (and to a lesser degree in ''[[Virtua Fighter Kids]]''). The reflective floors of Dural's stage are also missing in the Saturn port.
 +
 +
===Screenshots===
 +
{{mainArticle|{{PAGENAME}}/Comparisons}}
  
 
==Production credits==
 
==Production credits==
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*'''Main programmer:''' [[Toru Ikebuchi]]
 
*'''Main programmer:''' [[Toru Ikebuchi]]
 
*'''Main designer:''' [[Kazuhiro Izaki]]
 
*'''Main designer:''' [[Kazuhiro Izaki]]
{{creditsheader|'''Programmers'''}}
+
{{creditsheader|Programmers}}
 
*'''Motion choreographer:''' [[Shin Kimura]]
 
*'''Motion choreographer:''' [[Shin Kimura]]
 
*'''Variety:''' [[Tetsuya Kaku]]
 
*'''Variety:''' [[Tetsuya Kaku]]
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*'''Stage Effects:''' [[Takashi Fujimura]]
 
*'''Stage Effects:''' [[Takashi Fujimura]]
 
*'''Scroll:''' [[Goho Ogura]]
 
*'''Scroll:''' [[Goho Ogura]]
{{creditsheader|'''Designers'''}}
+
{{creditsheader|Designers}}
 
*'''Motion designers:''' [[Toshiya Inoue]], [[Takayuki Ota]], [[Naotake Nishimura]], [[Yasuo Kawagoshi]], [[Kaoru Nagahama]]
 
*'''Motion designers:''' [[Toshiya Inoue]], [[Takayuki Ota]], [[Naotake Nishimura]], [[Yasuo Kawagoshi]], [[Kaoru Nagahama]]
 
*'''Character designers:''' [[Tomohiro Ishii]], [[Kaori Yamamoto]]
 
*'''Character designers:''' [[Tomohiro Ishii]], [[Kaori Yamamoto]]
 
*'''Stage designers:''' [[Toshihiro Nagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Makoto Osaki]]
 
*'''Stage designers:''' [[Toshihiro Nagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Makoto Osaki]]
*'''Texture designers:''' Kenji Okada, [[Takashi Isono]], [[Kazunori Oh|Kazunori O]], [[Jeffery Buchanan|Jeffry Buchanan]], [[Yukinobu Arikawa]]
+
*'''Texture designers:''' [[Kenji Okada]], [[Takashi Isono]], [[Kazunori Oh|Kazunori O]], [[Jeffery Buchanan|Jeffry Buchanan]], [[Yukinobu Arikawa]]
 
*'''Scroll designer:''' [[Hideaki Kato]]
 
*'''Scroll designer:''' [[Hideaki Kato]]
 
*'''Motion capture:''' [[Susumu Takatsuka]]
 
*'''Motion capture:''' [[Susumu Takatsuka]]
<br>
+
 
 
*'''Planning support:''' [[Manabu Tsukamoto]], [[Hiroshi Masui]]
 
*'''Planning support:''' [[Manabu Tsukamoto]], [[Hiroshi Masui]]
 
*'''Sound designers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Akiko Hashimoto]], [[Kazuhiko Kouchi]]
 
*'''Sound designers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Akiko Hashimoto]], [[Kazuhiko Kouchi]]
Line 253: Line 288:
 
*'''Special Thanks:''' [[Attractive Action Club]], Action Data Stunt Team, [[81 Produce]], [[Kazunari Uchida]]
 
*'''Special Thanks:''' [[Attractive Action Club]], Action Data Stunt Team, [[81 Produce]], [[Kazunari Uchida]]
 
*'''Producer & Director:''' [[Yu Suzuki]]
 
*'''Producer & Director:''' [[Yu Suzuki]]
|console=MOD2
+
| console=MOD2
 
}}
 
}}
 
}}
 
}}
Line 261: Line 296:
 
*'''Main programmer:''' [[Toru Ikebuchi]]
 
*'''Main programmer:''' [[Toru Ikebuchi]]
 
*'''Main designer:''' [[Kazuhiro Izaki]]
 
*'''Main designer:''' [[Kazuhiro Izaki]]
{{creditsheader|'''Programmers'''}}
+
{{creditsheader|Programmers}}
 
*'''Motion choreographer:''' [[Shin Kimura]]
 
*'''Motion choreographer:''' [[Shin Kimura]]
 
*'''Variety:''' [[Tetsuya Kaku]]
 
*'''Variety:''' [[Tetsuya Kaku]]
Line 272: Line 307:
 
*'''Stage Effects:''' [[Takashi Fujimura]]
 
*'''Stage Effects:''' [[Takashi Fujimura]]
 
*'''Scroll:''' [[Goho Ogura]]
 
*'''Scroll:''' [[Goho Ogura]]
{{creditsheader|'''Designers'''}}
+
{{creditsheader|Designers}}
 
*'''Motion designers:''' [[Toshiya Inoue]], [[Takayuki Ota]], [[Naotake Nishimura]], [[Yasuo Kawagoshi]], [[Kaoru Nagahama]]
 
*'''Motion designers:''' [[Toshiya Inoue]], [[Takayuki Ota]], [[Naotake Nishimura]], [[Yasuo Kawagoshi]], [[Kaoru Nagahama]]
 
*'''Character designers:''' [[Tomohiro Ishii]], [[Kaori Yamamoto]]
 
*'''Character designers:''' [[Tomohiro Ishii]], [[Kaori Yamamoto]]
 
*'''Stage designers:''' [[Toshihiro Nagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Makoto Osaki]]
 
*'''Stage designers:''' [[Toshihiro Nagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Makoto Osaki]]
*'''Texture designers:''' Kenji Okada, [[Takashi Isono]], [[Kazunori Oh|Kazunori O]], [[Jeffery Buchanan|Jeffry Buchanan]], [[Yukinobu Arikawa]]
+
*'''Texture designers:''' [[Kenji Okada]], [[Takashi Isono]], [[Kazunori Oh|Kazunori O]], [[Jeffery Buchanan|Jeffry Buchanan]], [[Yukinobu Arikawa]]
 
*'''Scroll designer:''' [[Hideaki Kato]]
 
*'''Scroll designer:''' [[Hideaki Kato]]
 
*'''Motion capture:''' [[Susumu Takatsuka]]
 
*'''Motion capture:''' [[Susumu Takatsuka]]
 
<br>
 
<br>
 
*'''Planning support:''' [[Manabu Tsukamoto]], [[Hiroshi Masui]]
 
*'''Planning support:''' [[Manabu Tsukamoto]], [[Hiroshi Masui]]
*'''Sound designers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Yuichi Ueda|Youichi Ueda]], [[Akiko Hashimoto]], [[Kazuhiko Kouchi]]
+
*'''Sound designers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Youichi Ueda]], [[Akiko Hashimoto]], [[Kazuhiko Kouchi]]
 
*'''Publicist:''' [[Fumio Kurokawa]]
 
*'''Publicist:''' [[Fumio Kurokawa]]
 
*'''Special Thanks:''' [[Attractive Action Club]], Action Data Stunt Team, [[81 Produce]], [[Kazunari Uchida]]
 
*'''Special Thanks:''' [[Attractive Action Club]], Action Data Stunt Team, [[81 Produce]], [[Kazunari Uchida]]
 
*'''Producer & Director:''' [[Yu Suzuki]]
 
*'''Producer & Director:''' [[Yu Suzuki]]
|console=MOD2
+
| console=MOD2
 
}}
 
}}
 
}}
 
}}
Line 291: Line 326:
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
*'''Director:''' {{rolloverText|[[Keiji Okayasu|岡安 啓司]]|Keiji Okayasu}}
+
*'''Director:''' [[Keiji Okayasu|岡安 啓司]]
{{creditsheader|'''Programmer'''}}
+
{{creditsheader|Programmer}}
*'''System Program etc.:''' {{rolloverText|[[Tetsuya Sugimoto|杉本 哲也]]|Tetsuya Sugimoto}}
+
*'''System Program etc.:''' [[Tetsuya Sugimoto|杉本 哲也]]
*'''Collision Program etc.:''' {{rolloverText|[[Hideya Shibazaki|柴崎 英哉]]|Hideya Shibazaki}}
+
*'''Collision Program etc.:''' [[Hideya Shibazaki|柴崎 英哉]]
*'''Motion Program etc.:''' {{rolloverText|[[Hiroaki Shoji|庄司 弘明]]|Hiroaki Shoji}}
+
*'''Motion Program etc.:''' [[Hiroaki Shoji|庄司 弘明]]
*'''Enemy Program etc.:''' {{rolloverText|[[Takayuki Yamaguchi|山口 貴之]]|Takayuki Yamaguchi}}
+
*'''Enemy Program etc.:''' [[Takayuki Yamaguchi|山口 貴之]]
*'''Movie Program etc.:''' {{rolloverText|[[Kazuo Ohtani|大谷 一雄]]||Kazuo Otani}}
+
*'''Movie Program etc.:''' [[Kazuo Ohtani|大谷 一雄]]
*'''Command Program etc.:''' {{rolloverText|[[Shinji Ohshima|大島 真治]]|Shinji Ohshima}}
+
*'''Command Program etc.:''' [[Shinji Ohshima|大島 真治]]
*'''Texture Program etc.:''' {{rolloverText|[[Takeshi Matsuda|松田 武志]]|Takeshi Matsuda}}
+
*'''Texture Program etc.:''' [[Takeshi Matsuda|松田 武志]]
*'''Scroll Proaram etc.:''' {{rolloverText|[[Hiroki Okajima|岡島 浩樹]]|Hiroki Okajima}}
+
*'''Scroll Proaram etc.:''' [[Hiroki Okajima|岡島 浩樹]]
{{creditsheader|'''Graphic designer'''}}
+
{{creditsheader|Graphic designer}}
*'''Movie Design etc.:''' {{rolloverText|[[Yoshinao Asako|浅古 芳尚]]|Yoshinao Asako}}
+
*'''Movie Design etc.:''' [[Yoshinao Asako|浅古 芳尚]]
*'''Background Design etc.:''' {{rolloverText|[[Youji Kato|加藤 陽仁]]|Yoji Kato}}
+
*'''Background Design etc.:''' [[Youji Kato|加藤 陽仁]]
*'''Character Design etc.:''' {{rolloverText|[[Kaori Yamamoto|山本 花織]]|Kaori Yamamoto}}, {{rolloverText|[[Kaoru Nagahama|長浜 かおる]]|Kaoru Nagahama}}
+
*'''Character Design etc.:''' [[Kaori Yamamoto|山本 花織]], [[Kaoru Nagahama|長浜 かおる]]
*'''Scroll Design etc.:''' {{rolloverText|[[Ryoya Yui|油井 亮弥]]|Ryoya Yui}}
+
*'''Scroll Design etc.:''' [[Ryoya Yui|油井 亮弥]]
{{creditsheader|'''Sound Staff'''}}
+
{{creditsheader|Sound Staff}}
*'''Sound Producer:''' {{rolloverText|[[Takayuki Nakamura|中村 隆之]]|Takayuki Nakamura}}
+
*'''Sound Producer:''' [[Takayuki Nakamura|中村 隆之]]
*'''Music Arranger & Director:''' {{rolloverText|[[Takenobu Mitsuyoshi|光吉 猛修]]|Takenobu Mitsuyoshi}}
+
*'''Music Arranger & Director:''' [[Takenobu Mitsuyoshi|光吉 猛修]]
*'''Sound Designer:''' {{rolloverText|[[Kazuhiko Kouchi|河内 和彦]]|Kazuhiko Kouchi}}
+
*'''Sound Designer:''' [[Kazuhiko Kouchi|河内 和彦]]
*'''Music Programmer:''' {{rolloverText|[[Teruo Nakano|中野 テルヲ]]|Teruo Nakano}} (Silly Walk)
+
*'''Music Programmer:''' [[Teruo Nakano|中野 テルヲ]] (Silly Walk)
*'''Recording Director:''' {{rolloverText|[[Tatsutoshi Narita|成田 尊]]|Tatsutoshi Narita}} ([[Wave Master|Sega Digital Studio]])
+
*'''Recording Director:''' [[Tatsutoshi Narita|成田 尊]] ([[Wave Master|Sega Digital Studio]])
*'''Recording Engineer:''' {{rolloverText|[[Naoyuki Machida|町田 直幸]]|Naoyuki Machida}} ([[Wave Master|Sega Digital Studio]])
+
*'''Recording Engineer:''' [[Naoyuki Machida|町田 直幸]] ([[Wave Master|Sega Digital Studio]])
*'''Recording Manager:''' {{rolloverText|[[Fumitaka Shibata|柴田 文孝]]|Fumitaka Shibata}} ([[Wave Master|Sega Digital Studio]])
+
*'''Recording Manager:''' [[Fumitaka Shibata|柴田 文孝]] ([[Wave Master|Sega Digital Studio]])
<br>
+
 
*'''Publicity:''' {{rolloverText|[[Koji Umeda|梅田 浩二]]|Koji Umeda}}, {{rolloverText|[[Nobutaka Arii|有井 伸孝]]|Nobutaka Arii}}
+
*'''Publicity:''' [[Koji Umeda|梅田 浩二]], [[Nobutaka Arii|有井 伸孝]]
*'''Special Thanks:''' {{rolloverText|[[Matsuhide Mizoguchi|溝口 松秀]]|Matsuhide Mizoguchi}}, {{rolloverText|[[Yutaka Nishino|西野 裕]]|Yutaka Nishino}}, {{rolloverText|[[Shigenobu Iga|伊賀 重伸]]|Shigenobu Iga}}, {{rolloverText|[[Hiroshi Kawaguchi|川口 博史]]|Hiroshi Kawaguchi}}, Arcade V.F.2 Team, [[Sega Graphics Library|S.G.L. Team]], [[81 Produce|{{rolloverText|81 Produce|(株)81プロデュース}}]]
+
*'''Special Thanks:''' [[Matsuhide Mizoguchi|溝口 松秀]], [[Yutaka Nishino|西野 裕]], [[Shigenobu Iga|伊賀 重伸]], [[Hiroshi Kawaguchi|川口 博史]], Arcade V.F.2 Team, [[Sega Graphics Library|S.G.L. Team]], [[81 Produce|(株)81プロデュース]]
*'''Producer:''' {{rolloverText|[[Yu Suzuki|鈴木 裕]]|Yu Suzuki}}
+
*'''Producer:''' [[Yu Suzuki|鈴木 裕]]
|source=In-game credits
+
| source=In-game credits (JP)
|pdf=VirtuaF2_Saturn_JP_SSEnding.pdf
+
| pdf=VirtuaF2_Saturn_JP_SSEnding.pdf
|console=SAT
+
| console=SAT
 
}}
 
}}
 
}}
 
}}
Line 331: Line 366:
 
*'''Graphic Designers:''' [[Hisato Fukumoto]], [[Tomoharu Tanaka]], [[Katsufumi Yoshimori]], [[Yumi Morikawa]]
 
*'''Graphic Designers:''' [[Hisato Fukumoto]], [[Tomoharu Tanaka]], [[Katsufumi Yoshimori]], [[Yumi Morikawa]]
 
*'''Sound Desginer:''' [[Takenobu Mitsuyoshi]]
 
*'''Sound Desginer:''' [[Takenobu Mitsuyoshi]]
{{creditsheader|'''PC Division (Marketing)'''}}
+
{{creditsheader|PC Division (Marketing)}}
 
*'''Group General Manager:''' Shinji Fujiwara
 
*'''Group General Manager:''' Shinji Fujiwara
*'''Managers:''' Tchie Tokoro, Yasuo Koike
+
*'''Managers:''' Tchie Tokoro, [[Yasuo Koike]]
 
*'''Staffs:''' Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Yasuhide Nagasawa, Shinya Itoh, Shozo Hirano
 
*'''Staffs:''' Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Yasuhide Nagasawa, Shinya Itoh, Shozo Hirano
*'''Manual & Package Producer:''' Taiji Okamoto, Yoshihiro Sakuta
+
*'''Manual & Package Producer:''' Taiji Okamoto, [[Yoshihiro Sakuta]]
 
*'''Manual Editor:''' Mitsuaki Chouno
 
*'''Manual Editor:''' Mitsuaki Chouno
 
*'''Manual & Package Designer:''' [[Toshiki Yamaguchi]], Hisashi Nishimura
 
*'''Manual & Package Designer:''' [[Toshiki Yamaguchi]], Hisashi Nishimura
 
*'''Help Editor:''' [[Tadashi Ihoroi]], [[Takako Higuchi]]
 
*'''Help Editor:''' [[Tadashi Ihoroi]], [[Takako Higuchi]]
*'''Publicity:''' Hiroyuki Otaka, Toshirou Nakayama
+
*'''Publicity:''' Hiroyuki Otaka, [[Toshirou Nakayama]]
<br>
+
 
 
*'''Director:''' [[Tadashi Ihoroi]]
 
*'''Director:''' [[Tadashi Ihoroi]]
 
*'''Assistant Producer:''' [[Shun Arai]]
 
*'''Assistant Producer:''' [[Shun Arai]]
Line 346: Line 381:
 
*'''Supervisor:''' [[Yu Suzuki]]
 
*'''Supervisor:''' [[Yu Suzuki]]
 
*'''Special Thanks to:''' [[AM2|AM R&D Dpt # 2]], Virtua Fighter 2 Arcade Team, Virtua Fighter 2 Saturn Team, ASCII, Cooperation (Tech Win)
 
*'''Special Thanks to:''' [[AM2|AM R&D Dpt # 2]], Virtua Fighter 2 Arcade Team, Virtua Fighter 2 Saturn Team, ASCII, Cooperation (Tech Win)
*'''Sega PC Check Team:''' Takahiko Kobayashi, Youichirou Inoue, Kazuyuki Hagihara, Tomohisa Nakayasu
+
*'''Sega PC Check Team:''' Takahiko Kobayashi, Youichirou Inoue, Kazuyuki Hagihara, [[Tomohisa Nakayasu]]
 
*'''Super Players:''' [[Motoki Shinohara]], Takayuki Haneda, Toyohiko Yoshimine
 
*'''Super Players:''' [[Motoki Shinohara]], Takayuki Haneda, Toyohiko Yoshimine
*'''Presented by:''' [[Sega|Sega Enterprises, Ltd.]]
+
*'''Presented by:''' [[Sega Enterprises, Ltd.]]
|console=PC
+
| console=PC
}}
 
}}
 
 
 
==Track list==
 
===Saturn version===
 
{{multicol|
 
{{tracklist|
 
{{track|[data track]}}
 
{{track|Kenteki Tetsujin|jp=拳的鉄人|en=Iron Man of Fist|from=Lau|composer=Takayuki Nakamura|time=01:20}}
 
{{track|Black Cat Moon|jp=|en=|from=Sarah|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=01:34}}
 
{{track|Sinsen Shun Di|jp=神仙舜帝|en=Mountain Hermit Shun Di|from=Shun|composer=Akiko Hashimoto|time=01:21}}
 
{{track|Star From Hong Kong|jp=スターフロム香港|en=Star From Hong Kong|from=Pai|composer=Akiko Hashimoto|time=01:21}}
 
{{track|Young Knight|jp=|en=|from=Lion|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=01:15}}
 
{{track|Nanatu no Umi no Fisherman|jp=七つの海のフィッシャーマン|en=Fisherman Across Seven Sea|from=Jeffry|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=01:39}}
 
{{track|Hagakure Hiden Hijou no Okite|jp=葉隠秘伝~非情の掟~|en=Hagakure Hermetism - Rule Without Mercy (Alternate)|from=Kage|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=01:32}}
 
{{track|Escape|jp=|en=|from=Jacky|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=01:32}}
 
{{track|Kikori Tati no Banka|jp=樵達の挽歌|en=Monody of Axmen|from=Wolf|composer=Takenobu Mitsuyoshi|time=01:35}}
 
{{track|Ride The Tiger|jp=|en=|from=Akira|composer=|time=01:15}}
 
{{track|Yami karano Sisya: Dural|jp=闇からの使者~デュラル~|en=Emissary From The Dark - Dural|from=Dural|composer=Takayuki Nakamura|time=01:33}}
 
{{track|Chicago|jp=|en=|from=Chicago|composer=Takenobu Mitsuyoshi|time=01:15}}
 
{{track|Virtua Fighter 2|jp=|en=|from=Character Selection|composer=Takayuki Nakamura|time=00:34}}
 
{{track|Stage Clear|jp=|en=|from=Game Over|composer=|time=00:06}}
 
{{track|Game Over|jp=|en=|from=Continue?|composer=|time=00:17}}
 
{{track|Tokosie no Issyunn|jp=とこしえの一瞬|en=Moment of Eternity|from=Enter Initals|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=00:49}}
 
{{track|Kyu|jp=級|en=Good|from=Good|composer=|time=00:08}}
 
{{track|Dan|jp=段|en=Better|from=Better|composer=|time=00:09}}
 
{{track|Meijin|jp=名人|en=Best|from=Best|composer=|time=00:14}}
 
{{track|Black Cat Moon|jp=|en=|from=Sarah (Extended)|composer=Takayuki Nakamura|time=03:02}}
 
{{track|Star From Hong Kong|jp=スターフロム香港|en=Star From Hong Kong|from=Pai (Extended)|composer=Akiko Hashimoto|time=02:34}}
 
{{track|Young Knight|jp=|en=|from=Lion (Extended)|composer=Takayuki Nakamura|time=03:00}}
 
{{track|Nanatu no Umi no Fisherman|jp=七つの海のフィッシャーマン|en=Fisherman Across Seven Sea|from=Jeffry (Extended)|composer=Takayuki Nakamura|time=02:54}}
 
{{track|Hagakure Hiden Hijou no Okite|jp=葉隠秘伝~非常の掟~|en=Hagakure Hermetism - Rule Without Mercy (Alternate)|from=Kage (Extended)|composer=Takayuki Nakamura|time=02:34}}
 
{{track|Escape|jp=|en=|from=Jacky (Extended)|composer=Takayuki Nakamura|time=02:51}}
 
{{track|Yami karano Sisya: Dural|jp=闇からの使者~デュラル~|en=Emissary From The Dark - Dural|from=Dural (Extended)|composer=Takayuki Nakamura|time=03:38}}
 
{{track|Kenteki Tetsujin|jp=拳的鉄人|en=Iron Man of Fist|from=Lau (Extended)|composer=Takayuki Nakamura|time=02:52}}
 
{{track|Kikori Tati no Banka|jp=樵達の挽歌|en=Monody of Axmen|from=Wolf (Extended)|composer=Takenobu Mitsuyoshi|time=02:19}}
 
{{track|Chicago|jp=|en=|from=Chicago (Extended)|composer=Takenobu Mitsuyoshi|time=02:24}}
 
{{track|Ride The Tiger|jp=|en=|from=Akira (Extended)|composer=Takayuki Nakamura|time=02:30}}
 
{{track|Sinsen Shun Di|jp=神仙舜帝|en=Mountain Hermit Shun Di|from=Shun (Extended)|composer=Akiko Hashimoto|time=02:38}}
 
{{track|Sarah|jp=|en=|from=Sarah (Virtua Fighter 1)|composer=Takayuki Nakamura|time=01:23}}
 
{{track|Jacky|jp=|en=|from=Jacky (Virtua Fighter 1)|composer=Takayuki Nakamura|time=01:15}}
 
 
}}
 
}}
 
}}
 
}}
Line 398: Line 392:
  
 
==Promotional material==
 
==Promotional material==
 +
{{mainArticle|{{PAGENAME}}/Promotional material}}
 +
 +
==Merchandise==
 
<gallery>
 
<gallery>
VirtuaFighter2 Model2 Flyer.pdf|Model 2 flyer
+
ProteinSports VirtuaFighter2 Can.jpg|Protein Sports drink{{ref|http://www.geocities.co.jp/Playtown-Bingo/6131/times2.html}}{{ref|http://softdrinks.org/asd0405a/game.htm}}
VirtuaFighter2 Saturn JP Flyer.pdf|Saturn JP flyer
 
VF2 Korean Print Ad.jpg|Saturn KR print advert
 
ProteinSports VirtuaFighter2 Can.jpg|Protein Sports drink
 
 
</gallery>
 
</gallery>
{{gallery
 
|{{galleryPrintAd
 
|GamePro US 079.pdf|gamepro|79|124
 
|GamePro US TheCuttingEdge 1996 Spring.pdf|gamepro|tce|49
 
}}
 
|{{galleryPrintAd|SSM_JP_19951208_1995-13.pdf|ssmjp|1995-13|2}}
 
|{{galleryPrintAd|SSM_JP_19951222_1995-14.pdf|ssmjp|1995-14|212}}
 
|{{galleryPrintAd
 
|Playmag FR 04.pdf|playmag|4|60-61
 
}}
 
|{{galleryPrintAd
 
|Playmag FR 05.pdf|playmag|5|2-3
 
}}
 
|{{galleryPrintAd
 
|SegaMagazin DE 30.pdf|segamagazin|30|82-83
 
}}
 
|{{galleryPrintAd
 
|text=Saturn Print advert
 
|HobbyConsolas ES 052.pdf|hobbyconsolas|52|31
 
}}
 
|{{galleryPrintAd
 
|text=Saturn Print advert
 
|SecretService PL 37.pdf|secretservice|37|71
 
|SecretService PL 38.pdf|secretservice|38|75
 
}}
 
}}
 
  
==Screenshots==
+
==Artwork==
===Model 2 version===
 
 
<gallery>
 
<gallery>
Vf2model2charselect.png|Character Select
+
VirtuaFighter2 Saturn EU Box Proto.jpg|Saturn EU prototype cover
Vf2model2opening.png|Opening
 
Vf2model2lau.png|Lau Stage
 
Vf2model2sarah.png|Sarah Stage
 
Vf2model2pai.png|Pai Stage
 
Vf2model2next.png|Loading
 
 
</gallery>
 
</gallery>
  
Line 447: Line 409:
 
| icon=Arcade
 
| icon=Arcade
 
| cvg=93
 
| cvg=93
| cvg_source={{num|158|page=86-87|pdf=CVG UK 158.pdf|pdfpage=86}}
+
| cvg_source={{magref|cvg|158|86}} <!--page=86-87-->
 
| gamesworld=
 
| gamesworld=
 
| gamesworld_source={{num|9|page=21}}
 
| gamesworld_source={{num|9|page=21}}
 
| ufg=95
 
| ufg=95
| ufg_source={{num|3|page=38/39|pdf=UltimateFutureGames UK 03.pdf|pdfpage=38}}
+
| ufg_source={{magref|ufg|3|38}} <!--page=38/39-->
 
}}
 
}}
 
{{ScanArcade
 
{{ScanArcade
Line 462: Line 424:
 
| region=JP
 
| region=JP
 
}}
 
}}
{{clear}}
 
  
 
===Saturn version===
 
===Saturn version===
Line 468: Line 429:
 
| icon=SAT
 
| icon=SAT
 
| cdconsoles=80
 
| cdconsoles=80
| cdconsoles_source={{num|13|page=52-57|pdf=CDConsoles FR 13.pdf|pdfpage=52}}
+
| cdconsoles_source={{magref|cdconsoles|13|52}} <!--page=52-57-->
 
| consolesplus=96
 
| consolesplus=96
 
| consolesplus_source={{num|50|page=76-79}}
 
| consolesplus_source={{num|50|page=76-79}}
 
| cvg=97
 
| cvg=97
| cvg_source={{num|170|page=24-29|pdf=CVG UK 170.pdf|pdfpage=24}}
+
| cvg_source={{magref|cvg|170|24}} <!--page=24-29-->
 
| digitiser=94
 
| digitiser=94
 
| edge=90
 
| edge=90
| edge_source={{num|28|page=66-70|pdf=Edge UK 028.pdf|pdfpage=66}}
+
| edge_source={{magref|edge|28|66}} <!--page=66-70-->
 
| egm=83
 
| egm=83
| egm_source={{num|79|page=31}}
+
| egm_source={{magref|egm|79|31}}
 
| famitsu=98
 
| famitsu=98
 
| famitsu_source={{num|364|page=31|pdf=}}
 
| famitsu_source={{num|364|page=31|pdf=}}
 
| gamefan=98
 
| gamefan=98
| gamefan_source=''Vol 4'', {{num|1|page=20/58/59}}
+
| gamefan_source={{magref|gamefan|0401|20}} <!--page=20/58/59-->
 
| gamefan_1=98
 
| gamefan_1=98
 
| gamefan_2=98
 
| gamefan_2=98
 
| gamepro=100
 
| gamepro=100
| gamepro_source={{num|78|page=84/85|pdf=GamePro US 078.pdf|pdfpage=84}}
+
| gamepro_source={{magref|gamepro|78|84}} <!--page=84/85-->
 
| gamesmaster=94
 
| gamesmaster=94
 
| gamesmaster_source={{num|38|page=36/37}}
 
| gamesmaster_source={{num|38|page=36/37}}
| gamesmastertv=95
+
<!--| gamesmastertv=95-->
| gamesmastertv_source={{num|92}}
+
<!--| gamesmastertv_source={{num|92}}-->
 
| gamesworld=96
 
| gamesworld=96
 
| gamesworld_source={{num|20|page=38/39}}
 
| gamesworld_source={{num|20|page=38/39}}
Line 495: Line 456:
 
| gi_source={{num|33}}, ''[http://web.archive.org/web/19971120011649/www.gameinformer.com/jan96/vf2.html]''
 
| gi_source={{num|33}}, ''[http://web.archive.org/web/19971120011649/www.gameinformer.com/jan96/vf2.html]''
 
| maximum=100
 
| maximum=100
| maximum_source={{num|3|page=140/141|pdf=MAXIMUM UK 03.pdf|pdfpage=140}}
+
| maximum_source={{magref|maximum|3|140}} <!--page=140/141-->
 
| megafun=92
 
| megafun=92
 
| mms=97
 
| mms=97
| mms_source={{num|39|page=58-61|pdf=MeanMachinesSega39UK.pdf|pdfpage=59}}
+
| mms_source={{magref|mms|39|59}} <!--page=58-61-->
 
| nextgeneration=100
 
| nextgeneration=100
| nextgeneration_source={{num|13|page=179|pdf=NextGeneration US 13.pdf|pdfpage=180}}
+
| nextgeneration_source={{magref|nextgeneration|13|180}} <!--page=179-->
 
| nextgeneration_1=100
 
| nextgeneration_1=100
 
| nextgeneration_source_1={{num|14|page=160}}, ''[https://archive.org/stream/nextgen-issue-014/Next_Generation_Issue_014_February_1996#page/n161/mode/1up]''<br>{{num|22|page=195|pdf=NextGeneration US 22.pdf|pdfpage=197}}
 
| nextgeneration_source_1={{num|14|page=160}}, ''[https://archive.org/stream/nextgen-issue-014/Next_Generation_Issue_014_February_1996#page/n161/mode/1up]''<br>{{num|22|page=195|pdf=NextGeneration US 22.pdf|pdfpage=197}}
 
| playerone=98
 
| playerone=98
| playerone_source={{num|60|page=48/49|pdf=PlayerOne FR 060.pdf|pdfpage=48}}
+
| playerone_source={{magref|playerone|60|48}} <!--page=48/49-->
 
| segapower=96
 
| segapower=96
 
| segapower_source={{num|75|page=}}
 
| segapower_source={{num|75|page=}}
Line 510: Line 471:
 
| segapro_source={{num|53|page=14/15/16/17}}
 
| segapro_source={{num|53|page=14/15/16/17}}
 
| ssm=98
 
| ssm=98
| ssm_source={{num|2|page=72/73|pdf=SSM_UK_02.pdf|pdfpage=72}}
+
| ssm_source={{magref|ssm|2|72}} <!--page=72/73-->
 
| ssmjp=97
 
| ssmjp=97
| ssmjp_source={{num|1995-13|page=193|pdf=SSM_JP_19951208_1995-13.pdf|pdfpage=195}}
+
| ssmjp_source={{magref|ssmjp|1995-13|195}} <!--page=193-->
 
| ssmjp_r=92
 
| ssmjp_r=92
| ssmjp_r_source={{num||page=8|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=10}}
+
| ssmjp_r_source={{magref|ssmjp_r|final|10}} <!--page=8-->
 
| ufg=92
 
| ufg=92
| ufg_source={{num|14|page=56/57/58/59}}
+
| ufg_source={{magref|ufg|14|56}} <!--page=56/57/58/59-->
 
| ultimageneracion=94
 
| ultimageneracion=94
| ultimageneracion_source={{num|9|page=62-66|pdf=UltimaGeneracion ES 09.pdf|pdfpage=66}}
+
| ultimageneracion_source={{magref|ultimageneracion|9|66}} <!--page=62-66-->
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 570: Line 531:
 
| spinecard=VirtuaFighter2 Saturn KR Spinecard.jpg
 
| spinecard=VirtuaFighter2 Saturn KR Spinecard.jpg
 
}}
 
}}
{{clear}}
 
  
 
===PC version===
 
===PC version===
Line 580: Line 540:
 
| pcjeux=89
 
| pcjeux=89
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=PC
 
| console=PC
 
| region=US
 
| region=US
Line 607: Line 567:
 
{{Scanbox
 
{{Scanbox
 
| console=PC
 
| console=PC
| region=EU (Classics)
+
| region=BR
| cover=VirtuaFighter2 PC EU classics cover.jpg
+
| front=Virtua_Fighter_2_PC_TecToy_Big_Box_Caixa_Frente.jpg
 +
| back=Virtua_Fighter_2_PC_TecToy_Big_Box_Caixa_Atrás.jpg
 +
| spine=Virtua_Fighter_2_PC_TecToy_Big_Box_Lateral_1.jpg
 +
| spine2=Virtua Fighter 2 PC TecToy Big Box Lateral 2.jpg
 +
| jewelcase=
 +
| jewelcasefront=
 +
| jewelcaseback=
 +
| disc=
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 614: Line 581:
 
| region=JP
 
| region=JP
 
| front=VirtuaFighter2 PC JP cover.jpg
 
| front=VirtuaFighter2 PC JP cover.jpg
 +
| back=VirtuaFighter2 PC JP Box Back.jpg
 +
| spinemissing=yes
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 647: Line 616:
 
| front=VirtuaFighter2 PC DE green cover.jpg
 
| front=VirtuaFighter2 PC DE green cover.jpg
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=PC
 
| console=PC
 
| region=ES ([[Xplosiv]])
 
| region=ES ([[Xplosiv]])
 
| cover=
 
| cover=
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=PC
 
| console=PC
 
| region=PT (Power Games)
 
| region=PT (Power Games)
 
| cover=VirtuaFighter2 PC PT Box PowerGames.jpg
 
| cover=VirtuaFighter2 PC PT Box PowerGames.jpg
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=PC
 
| console=PC
 
| region=PT (Top Games)
 
| region=PT (Top Games)
 
| cover=VirtuaFighter2 PC PT Box TopGames.jpg
 
| cover=VirtuaFighter2 PC PT Box TopGames.jpg
 +
}}
 +
{{Scanbox
 +
| console=PC
 +
| region=BX (Sega Classics)
 +
| cover=VirtuaFighter2 PC EU classics cover.jpg
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 694: Line 668:
 
| back=
 
| back=
 
| disc=
 
| disc=
 +
}}
 +
 +
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|SAT|sha1= |md5= |crc32= |size=647,475,024|date= |source=CD-ROM (EU)|comments=MK81014-50 V1.000|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=647,472,672|date= |source=CD-ROM (EU)|comments=MK81014-50 (Alt) V1.001|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=647,467,968|date=1995-11-17|source=CD-ROM (JP)|comments=GS-9079 V1.001|quality=good|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=647,467,968|date=1995-11-17|source=CD-ROM (JP)|comments=GS-9146 V1.001|quality=|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=647,467,968|date=1995-12-08|source=CD-ROM (JP)|comments=GS-9146 (Alt) V1.002|quality=|prototype=}}
 +
{{rom|SAT|sha1= |md5= |crc32= |size=657,710,928|date= |source=CD-ROM (US)|comments=81014 V1.005|quality=good|prototype=}}
 +
}}
 +
 +
===Track list===
 +
====Saturn version====
 +
{{multicol|
 +
{{tracklist|
 +
{{track|[data track]}}
 +
{{track|Kenteki Tetsujin|jp=拳的鉄人|en=Iron Man of Fist|from=Lau|composer=Takayuki Nakamura|time=01:20}}
 +
{{track|Black Cat Moon|jp=|en=|from=Sarah|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=01:34}}
 +
{{track|Sinsen Shun Di|jp=神仙舜帝|en=Mountain Hermit Shun Di|from=Shun|composer=Akiko Hashimoto|time=01:21}}
 +
{{track|Star From Hong Kong|jp=スターフロム香港|en=Star From Hong Kong|from=Pai|composer=Akiko Hashimoto|time=01:21}}
 +
{{track|Young Knight|jp=|en=|from=Lion|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=01:15}}
 +
{{track|Nanatu no Umi no Fisherman|jp=七つの海のフィッシャーマン|en=Fisherman Across Seven Sea|from=Jeffry|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=01:39}}
 +
{{track|Hagakure Hiden Hijou no Okite|jp=葉隠秘伝~非情の掟~|en=Hagakure Hermetism - Rule Without Mercy (Alternate)|from=Kage|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=01:32}}
 +
{{track|Escape|jp=|en=|from=Jacky|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=01:32}}
 +
{{track|Kikori Tati no Banka|jp=樵達の挽歌|en=Monody of Axmen|from=Wolf|composer=Takenobu Mitsuyoshi|time=01:35}}
 +
{{track|Ride The Tiger|jp=|en=|from=Akira|composer=|time=01:15}}
 +
{{track|Yami karano Sisya: Dural|jp=闇からの使者~デュラル~|en=Emissary From The Dark - Dural|from=Dural|composer=Takayuki Nakamura|time=01:33}}
 +
{{track|Chicago|jp=|en=|from=Chicago|composer=Takenobu Mitsuyoshi|time=01:15}}
 +
{{track|Virtua Fighter 2|jp=|en=|from=Character Selection|composer=Takayuki Nakamura|time=00:34}}
 +
{{track|Stage Clear|jp=|en=|from=Game Over|composer=|time=00:06}}
 +
{{track|Game Over|jp=|en=|from=Continue?|composer=|time=00:17}}
 +
{{track|Tokosie no Issyunn|jp=とこしえの一瞬|en=Moment of Eternity|from=Enter Initals|composer=Takayuki Nakamura, Takenobu Mitsuyoshi|time=00:49}}
 +
{{track|Kyu|jp=級|en=Good|from=Good|composer=|time=00:08}}
 +
{{track|Dan|jp=段|en=Better|from=Better|composer=|time=00:09}}
 +
{{track|Meijin|jp=名人|en=Best|from=Best|composer=|time=00:14}}
 +
{{track|Black Cat Moon|jp=|en=|from=Sarah (Extended)|composer=Takayuki Nakamura|time=03:02}}
 +
{{track|Star From Hong Kong|jp=スターフロム香港|en=Star From Hong Kong|from=Pai (Extended)|composer=Akiko Hashimoto|time=02:34}}
 +
{{track|Young Knight|jp=|en=|from=Lion (Extended)|composer=Takayuki Nakamura|time=03:00}}
 +
{{track|Nanatu no Umi no Fisherman|jp=七つの海のフィッシャーマン|en=Fisherman Across Seven Sea|from=Jeffry (Extended)|composer=Takayuki Nakamura|time=02:54}}
 +
{{track|Hagakure Hiden Hijou no Okite|jp=葉隠秘伝~非常の掟~|en=Hagakure Hermetism - Rule Without Mercy (Alternate)|from=Kage (Extended)|composer=Takayuki Nakamura|time=02:34}}
 +
{{track|Escape|jp=|en=|from=Jacky (Extended)|composer=Takayuki Nakamura|time=02:51}}
 +
{{track|Yami karano Sisya: Dural|jp=闇からの使者~デュラル~|en=Emissary From The Dark - Dural|from=Dural (Extended)|composer=Takayuki Nakamura|time=03:38}}
 +
{{track|Kenteki Tetsujin|jp=拳的鉄人|en=Iron Man of Fist|from=Lau (Extended)|composer=Takayuki Nakamura|time=02:52}}
 +
{{track|Kikori Tati no Banka|jp=樵達の挽歌|en=Monody of Axmen|from=Wolf (Extended)|composer=Takenobu Mitsuyoshi|time=02:19}}
 +
{{track|Chicago|jp=|en=|from=Chicago (Extended)|composer=Takenobu Mitsuyoshi|time=02:24}}
 +
{{track|Ride The Tiger|jp=|en=|from=Akira (Extended)|composer=Takayuki Nakamura|time=02:30}}
 +
{{track|Sinsen Shun Di|jp=神仙舜帝|en=Mountain Hermit Shun Di|from=Shun (Extended)|composer=Akiko Hashimoto|time=02:38}}
 +
{{track|Sarah|jp=|en=|from=Sarah (Virtua Fighter 1)|composer=Takayuki Nakamura|time=01:23}}
 +
{{track|Jacky|jp=|en=|from=Jacky (Virtua Fighter 1)|composer=Takayuki Nakamura|time=01:15}}
 +
}}
 
}}
 
}}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue page (Japanese): [https://web.archive.org/web/19970129031738/http://sega.highway.or.jp:80/sega/saturn/action/vf2/gs_9079.html Sega Saturn]
+
* Sega of Japan catalogue page (Japanese): [https://web.archive.org/web/19970129031738/http://sega.highway.or.jp:80/sega/saturn/action/vf2/gs_9079.html Sega Saturn]
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/pc/vf2/ PC], [https://web.archive.org/web/*/http://sega.jp/pc/vf2sp/ PC - Special Pack]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/pc/vf2/ PC], [https://web.archive.org/web/*/http://sega.jp/pc/vf2sp/ PC - Special Pack]
*''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/en-GB/Product/Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c UK], [http://marketplace.xbox.com/en-US/Product/Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c US], [http://marketplace.xbox.com/ja-JP/Product/Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c JP]
+
* ''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/ja-JP/Product/Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c JP], [http://marketplace.xbox.com/en-US/Product/Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c US], [http://marketplace.xbox.com/en-GB/Product/Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c UK], [http://marketplace.xbox.com/en-AU/Product/Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c AU]
 
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com/software/title/jp0177npjb00251_00virtuafighter200.html JP], [https://www.playstation.com/en-us/games/virtua-fighter-2-ps3/ US], [http://www.playstation.co.kr/game/3000 KR]
 
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com/software/title/jp0177npjb00251_00virtuafighter200.html JP], [https://www.playstation.com/en-us/games/virtua-fighter-2-ps3/ US], [http://www.playstation.co.kr/game/3000 KR]
* ''{{PAGENAME}}'' on PlayStation Store: [https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/virtua-fighter2/cid=JP0177-NPJB00251_00-VIRTUAFIGHTER200 JP], [https://store.playstation.com/#!/en-us/games/virtua-fighter-2/cid=UP0177-NPUB30928_00-VIRTUAFIGHTER200 US], [https://store.playstation.com/#!/en-gb/games/virtua-fighter-2/cid=EP0177-NPEB01163_00-VIRTUAFIGHTER200 UK], [https://store.playstation.com/#!/en-au/games/virtua-fighter-2/cid=EP0177-NPEB01163_00-VIRTUAFIGHTER200 AU], [https://store.playstation.com/#!/ko-kr/%ea%b2%8c%ec%9e%84/virtua-fighter-2-%ec%a0%9c%ed%92%88%ed%8c%90/cid=HP0177-NPHB00517_00-VIRTUAFIGHTER200 KR]
+
* ''{{PAGENAME}}'' on PlayStation Store: [https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/virtua-fighter2/cid=JP0177-NPJB00251_00-VIRTUAFIGHTER200 JP], [https://store.playstation.com/#!/en-us/games/virtua-fighter-2/cid=UP0177-NPUB30928_00-VIRTUAFIGHTER200 US], [https://store.playstation.com/#!/en-gb/games/virtua-fighter-2/cid=EP0177-NPEB01163_00-VIRTUAFIGHTER200 UK], [https://store.playstation.com/#!/en-au/games/virtua-fighter-2/cid=EP0177-NPEB01163_00-VIRTUAFIGHTER200 AU], [https://store.playstation.com/#!/ko-kr/%ea%b2%8c%ec%9e%84/virtua-fighter-2-%ec%a0%9c%ed%92%88%ed%8c%90/cid=HP0177-NPHB00517_00-VIRTUAFIGHTER200 KR], [https://store.playstation.com/en-tw/product/HP0177-NPHB00517_00-VIRTUAFIGHTER200 TW]
  
 
==References==
 
==References==
{{multicol|
 
 
<references/>
 
<references/>
|cols=3}}
 
  
 +
{{VirtuaFighter2Omni}}
 
{{VirtuaFighter}}
 
{{VirtuaFighter}}
 
[[Category:Model 2A CRX games]]
 
[[Category:Model 2A CRX games]]

Revision as of 09:26, 10 February 2019

For the 2D Sega Mega Drive version, see Virtua Fighter 2 (Mega Drive).

n/a

VF2-1Arcade.png

Virtua Fighter 2
System(s): Sega Model 2A CRX, Sega Saturn, PlayStation 3, Xbox 360, Windows PC, PlayStation Now
Publisher: Sega
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (33 tracks)
Genre: Fighting

















Number of players: 1-2
Template:ReleasesPSNow
Release Date RRP Code
Arcade (Model 2)
JP
¥28,500[2] ?
Arcade (Model 2)
US
$? ?
Arcade (Model 2)
UK
£6,000 ?























Sega Saturn
JP
¥6,8006,800 GS-9079
Sega Saturn
JP
(Satakore)
¥2,8002,800 GS-9146
Sega Saturn
US
$69.9969.99[9][8] 81014
Sega Saturn
EU
MK81014-50
Sega Saturn
PT
STJSE0100
Sega Saturn
UK
£49.9949.99[6]
Sega Saturn
AU
Sega Saturn
BR
193066
Sega Saturn
KR
GS-9507J
MK-81014-08
Windows PC
JP
¥8,800 (9,240)8,800 (9,240) HCJ-0127
Windows PC
JP
(Special Pack)
¥8,800 (9,240)8,800 (9,240) HCJ-0135
Windows PC
US
$39.9939.99[10]
Windows PC
US
(Expert Software)
Windows PC
EU
Windows PC
EU
(Xplosiv)
EI-1305
Windows PC
KR
Windows PC
TW
CERO
Missing Parameter!

Virtua Fighter 2 (バーチャファイター2) is a fighting game developed by Sega AM2 and published by Sega as is the direct sequel to Virtua Fighter. It is, as the name suggests, the second game in the Virtua Fighter series, and was originally released for Sega Model 2A CRX arcade hardware in 1994.

Virtua Fighter 2 was known for its breakthrough graphics and animation, rendering 3D characters and backgrounds with filtered texture mapping and introducing motion capture animation technology to the game industry.

It was followed by a sequel, Virtua Fighter 3, in 1996.

Gameplay

Virtua Fighter 2 follows largely the same rules as its predecessor - it is a 3D versus fighting game with three buttons, ring-outs and potentially complex movesets. Virtua Fighter 2 builds on this however by featuring faster-paced gameplay and momentum-based damage (i.e. charging at an enemy deals more damage than attacking while standing still).

Virtua Fighter 2 pushes up the move count from roughly 700 in its predecessor, to around 2,000 (noting of course the addition of Shun and Lion). This includes the ability for some characters to sidestep attacks.

Unlike its predecessor, gravity in Virtua Fighter 2 is more nuanced, meaning characters can no longer jump the height of an average human being across most of the playfield.

Virtua Fighter 2 uses fewer polygons than the original Virtua Fighter, with detail instead being represented by textures[24].

Characters

Virtua Fighter 2 features all the characters of the previous game, plus two (or three) more:

Akira Yuki
Pai Chan
Lau Chan
Wolf Hawkfield
Jeffry Mcwild
Kagemaru
Sarah Bryant
Jacky Bryant
Dural
Shun Di
Lion Rafale
"Alphabet character"
In the arcade version of Virtua Fighter 2, players indirectly do battle with a character made up of letters while inputting their initials in the high score screen. In the home versions of the game, it is possible to play as this fighter. The "alphabet character", who has no official name, merely borrows movesets from other fighters. The letters making up the character change as time progresses.

Achievements

Main article: Virtua Fighter 2/Achievements.

History

Development

Virtua Fighter 2 was developed alongside the Sega Model 2 arcade system board, which itself debuted in 1993. In order to produce the game's filtered, texture-mapped characters and backgrounds, Yu Suzuki turned to Lockheed Martin, formerly General Electric Aerial & Space, which charged $2 million to use the texture mapping chip of their flight simulation equipment that cost $32 million overall. Despite some reluctance on Sega's part, Suzuki managed to convince them to buy the chip for $2 million, and he then worked with his AM2 team to convert it for video game use.

Using the Lockheed Martin technology, his AM2 team eventually managed to create a graphics chip that could be mass-produced for $50 each. As a result, he was able to use texture mapping for the Virtua Fighter 2 characters[25]. In order to produce better animations for the characters, the team also utilized motion capture animation technology[26], which had previously been limited to the healthcare industry and never used before by the video game industry[27].

Four new characters were originally designed for Virtua Fighter 2, however only Shun and Lion were included in the final game as the other two were deemed too similar to earlier characters[24]. No traces of these two scrapped characters exist in the game, having never made it past the concept stage[24]. The smaller lineup of characters was also to encourage "emotional attachments" to the fighters, which was felt might have been lost if too many were selectable[24].

Yu Suzuki travelled to China to learn some of the martial arts techniques in the game first hand[24].

Release

Virtua Fighter 2, much like its predecessor, was very successful for Sega (particualrly in Japan), demonstrating cutting-edge graphics which made good use of Sega's Model 2 arcade platform. This hardware was able to run the game at 60 frames per second at a high resolution without slowdown, and was able to compete against the likes of Namco's Tekken and other Virtua Fighter arcade derivatives which were beginning to emerge by this point.

Upon release, the Virtua Fighter 2 video game arcade cabinet cost £6000 for arcade operators[28]. For players, the arcade game cost £1 per play[29].

The Saturn version of Virtua Fighter 2 sold 1.7 million copies in Japan.[30] In addition, it sold at least more than 500,000 copies in the United States,[31] (200,000 selling in December 1995 alone[32]) adding up to at least more than 2.2 million units sold in Japan and the United States.

Legacy

Virtua Fighter 2 was re-released as Virta Fighter 2+1 (2.1) in Japan. This version features re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released as Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (with other tweaks) for the PlayStation 2. It is also possible to switch to the 2+1 gameplay mechanics in the Saturn and PC versions, but none of the other features are updated.

Virtua Fighter 2 is the point of reference for Virtua Fighter Kids, Virtua Fighter Animation and Fighters Megamix. It was followed by Virtua Fighter 3 in 1996. The game has also been released on Xbox Live Arcade.

Versions

Virtua Fighter 2 was brought to the Sega Saturn in 1996 with extra modes and a CD soundtrack, at the expense of graphical fidelity and polygon counts. The Saturn version is widely considered to be one of the better looking games for the system, despite having to sacrifice the 3D backgrounds of its arcade counterpart. This version was the basis for a Microsoft Windows port in 1997.

Development on the Saturn version began shortly after the release of the Saturn port of Virtua Fighter in December 1994, however development on the title did not take precedence at AM2 until after the release of the Saturn Daytona USA and the Sega Graphics Library (SGL)[33], the latter developed by AM2 to greatly assist third-party Saturn development which at this point had been struggling with the hardware. Virtua Fighter 2 was the showpiece for SGL, with a texture-mapped Pai being demonstrated on the 24th March, 1995[33].

AM2 compiled a rolling demo for the '95 Tokyo Toy Show in June, where animations of Lion, Shun, Pai and Lau were demonstrated running at 60FPS. A "20% complete" version appeared at ECTS Autumn 1995 and IFA 1995 over the summer, now with more characters, but noticably missing elements, such as Sarah's ponytail[34].

By the autumn screenshots of a new build was being circulated in the press, now with a heads-up display and more developed characters, but still lacking many features. Throws were implemented in the game, but punches and kicks would not do damage[35]. Shun was rendered abnormally large (while also missing his bottle), and none of the characters were yet to receive shadows[34]. A further (playable) build was demonstrated at Amusement Machine Show 1995.

1.5 million Saturn copies were pre-ordered in Japan[33]. At launch, it was reported that Saturn console sales were beating the PlayStation at a rate of 6:1 as a result of the game's popularity[36].

The Saturn port allows for the arena size to be adjusted down or all the way up to 82 metres, being the only game in the series, other than Virtua Fighter Remix, that has such options. The energy meter is also adjustable (to the point where it has no meaning), leading to what some have called "sumo match" modes, where players can only win by knocking their opponent out of the ring.

Virtua Fighter 2 was considered a technical feat for its time, running at a full 704x480 resolution (704x512 in PAL regions; both more than the Model 2 version) while aiming for 60FPS. To compensate, the Saturn version features no lighting - all polygon faces are rendered with the same brightness level, although the texture work goes some way to mask the limitations (as does the fact most of the game takes place outside in the daylight). The game also still casts shadows on the floor, albeit simpler ones than its Model 2 counterpart.

The most notable omission in the Saturn (and PC) versions are the 3D backgrounds, which are now rendered in 2D similar to the original Virtua Fighter. This would be a long-standing issue in most fighting games for the Saturn and PlayStation, where polygons are hard to come by and are better utilised improving the character models instead. Later titles such as Fighting Vipers and Last Bronx would start to find ways of overcoming the problem, and many of the stages would be made more accurate in Fighters Megamix.

The decision to simplify the backgrounds leads to some notable omissions in the Saturn port. In the arcade, Shun Di's stage takes place on a large raft moving down a river, occasionally floating underneath stone bridges, while on the Saturn the arena is static and takes place on the shoreline of the river. Wolf's stage also misses the cage surrounding the arena (something re-introduced in Megamix (and to a lesser degree in Virtua Fighter Kids). The reflective floors of Dural's stage are also missing in the Saturn port.

Screenshots

Main article: Virtua Fighter 2/Comparisons.

Production credits

Arcade version

Programmers
Designers

Arcade version (2.1)

Programmers
Designers


Saturn version

Programmer
Graphic designer
Sound Staff
Source:
In-game credits (JP)
VirtuaF2 Saturn JP SSEnding.pdf
[37]

PC version

PC Division (Marketing)
  • Group General Manager: Shinji Fujiwara
  • Managers: Tchie Tokoro, Yasuo Koike
  • Staffs: Ryousuke Kaji, Junko Yasui, Yoshirou Tateyama, Satomi Kawasaki, Takeshi Tsugane, Yasuhide Nagasawa, Shinya Itoh, Shozo Hirano
  • Manual & Package Producer: Taiji Okamoto, Yoshihiro Sakuta
  • Manual Editor: Mitsuaki Chouno
  • Manual & Package Designer: Toshiki Yamaguchi, Hisashi Nishimura
  • Help Editor: Tadashi Ihoroi, Takako Higuchi
  • Publicity: Hiroyuki Otaka, Toshirou Nakayama

Magazine articles

Main article: Virtua Fighter 2/Magazine articles.

Promotional material

Main article: Virtua Fighter 2/Promotional material.

Merchandise

Artwork

Physical scans

Arcade version

Sega Retro Average 
Publication Score Source
93 [40]
95 [29]
Arcade
94
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Arcade
N/A
Based on
0 reviews

Virtua Fighter 2

Model 2, US
Model 2, JP

Saturn version

Sega Retro Average 
Publication Score Source
80 [41]
96 №50, p76-79
97 [6]
94
90 [42]
83 [43]
98 №364, p31
98 [44]
98
98
100 [45]
94 №38, p36/37
96 №20, p38/39
88 №33, [1]
100 [46]
92
97 [28]
100 [47]
100 №14, p160, [2]
№22, p195[48]
98 [49]
96 №75
94 №53, p14/15/16/17
98 [50]
97 [51]
92 [52]
92 [53]
94 [54]
Sega Saturn
95
Based on
27 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR)
100
[41]
Consoles + (FR)
96
[55]
Computer & Video Games (UK)
97
[6]
Edge (UK)
90
[42]
Electronic Gaming Monthly (US) NTSC-U
83
[43]
Famitsu (JP) NTSC-J
98
[56]
Fun Generation (DE)
90
[57]
Fusion (US) NTSC-U
100
[58]
Gambler (PL)
100
[59]
GameFan (US) NTSC-U
98
[44]
Game Players (US) NTSC-U
99
[60]
GamePro (US) NTSC-U
100
[9]
GamePro (UK)
94
[61]
GamesMaster (UK) PAL
95
[62]
Games World: The Magazine (UK) PAL
96
[63]
Hobby Consolas (ES) PAL
94
[64]
MAN!AC (DE) PAL
88
[65]
Maximum (UK)
100
[46]
Mega Force (FR) PAL
91
[66]
Mega Fun (DE) PAL
92
[67]
Magazina Igrushek (RU)
95
[68]
Mean Machines Sega (UK)
97
[28]
Next Generation (US) NTSC-U
100
[69]
Player One (FR)
98
[70]
Saturn Fan (JP) NTSC-J
92
[71]
Saturn+ (UK) PAL
98
[72]
Score (CZ)
100
[73]
Sega Magazin (DE) PAL
95
[74]
Sega News (CZ)
93
[75]
Sega Pro (UK) NTSC
94
[76]
Świat Gier Komputerowych (PL)
95
[77]
Sega Saturn Magazine (UK) PAL
98
[50]
Sega Saturn Magazine (JP) NTSC-J
97
[51]
Sega Saturn Magazine (JP) NTSC-J
92
[52]
Strana Igr (RU)
73
[78]
Total Saturn (UK) PAL
90
[79]
Ultimate Future Games (UK) PAL
92
[53]
Última Generación (ES)
94
[80]
VideoGames (US) NTSC-U
90
[81]
Sega Saturn
94
Based on
39 reviews

Virtua Fighter 2

Saturn, US
Vf2 sat us backcover.jpgVf2 sat us cover.jpg
Cover
Vf2 sat us disc.jpg
Disc
Virtuafighter2 sat us manual.pdf
Manual
Saturn, EU
VirtuaFighter2 saturn eu cover.jpg
Cover
VirtuaFighter2 saturn eu cd-blue.jpg
Disc
Vf2 sat eu altdisc.jpg
Alt Disc
Saturn, JP
Vf2 sat jp backcover.jpgVf2 sat jp 1995cover.jpg
Cover
VF2 sat jp spine.jpg
Spinecard
VirtuaFighter2 Saturn JP Disc.jpg
Disc
VirtuaFighter2 SS jp manual.pdf
Manual
VirtuaFighter2 Saturn JP Box Inlay.jpg
Inlay
Saturn, JP (Satakore)
VF2 Saturn JP Box Back Satakore.jpgVf2 sat jp 1997cover.jpg
Cover
VirtuaFighter2 Saturn JP Spinecard Satakore.jpg
Spinecard
VirtuaFighter2 Saturn JP Disc Satakore.jpg
Disc
VirtuaFighter2 Saturn JP Box Inlay Satakore.jpg
Inlay
Saturn, BR
VirtuaFighter2 Sat BR backcover.jpgNospine.pngVirtuaFighter2 Sat BR cover.jpg
Cover
Saturn, KR
VirtuaFighter2 Sat KR backcover.jpgVirtuaFighter2 Sat KR sidecover.jpgVirtuaFighter2 Sat KR cover.jpg
Cover
VirtuaFighter2 Saturn KR Spinecard.jpg
Spinecard

PC version

Sega Retro Average 
Publication Score Source
75 №62, p32-34
82
Windows PC
79
Based on
2 reviews
Sega Retro Average 
Publication Version Score
Gambler (PL)
85
[82]
Génération 4 (FR)
67
[83]
Gry Komputerowe (PL)
84
[84]
Game Over (RO)
81
[85]
Gameshow (TR)
93
[86]
Hacker (HR)
78
[87]
LeveL (CZ)
70
[88]
Reset (PL)
90
[89]
Secret Service (PL)
90
[90]
Secret Service (PL)
90
[91]
Świat Gier Komputerowych (PL)
83
[92]
Svet Kompjutera (YU)
86
[93]
Master Games (BG)
90
[94]
Windows PC
84
Based on
13 reviews

Virtua Fighter 2

PC, US
VirtuaFighter2 PC US Box Back.jpgNospine.pngVirtuaFighter2 PC US Box Front.jpg
Cover
VirtuaFighter2 PC US Box Back JewelCase.jpgVirtuaFighter2 PC US Box Front JewelCase.jpg
Jewel Case
PC, US (Expert Software)
VirtuaFighter2 PC US Box Back Expert.jpgNospine.pngVirtuaFighter2 PC US Box Front Expert.jpg
Cover
VirtuaFighter2 PC US Disc Expert.jpg
Disc
VirtuaFighter2 PC US Box Front JewelCase Expert.jpg
Jewel Case
PC, EU
VirtuaFighter2 PC EU Box Back.jpgNospine.pngVirtuaFighter2 PC EU Box Front.jpg
Cover
PC, BR
Virtua Fighter 2 PC TecToy Big Box Caixa Atrás.jpgVirtua Fighter 2 PC TecToy Big Box Lateral 1.jpgVirtua Fighter 2 PC TecToy Big Box Caixa Frente.jpgVirtua Fighter 2 PC TecToy Big Box Lateral 2.jpg
Cover
PC, JP
VirtuaFighter2 PC JP Box Back.jpgNospine.pngVirtuaFighter2 PC JP cover.jpg
Cover
PC, JP (Special Pack)
VirtuaFighter2 PC JP special cover.jpg
Cover
PC, JP (PC Home)
VirtuaFighter2 PC JP Box PCHome.jpg
Cover
PC, AU (Replaygem)
VirtuaFighter2 PC AU Box Replaygem.jpg
Cover
PC, UK (Xplosiv)
VF2 PC EU Box Xplosiv.jpg
Cover
VirtuaFighter2 PC UK Disc Xplosiv.jpg
Disc
PC, UK (Xplosiv) (alt)
VirtuaFighter2 PC EU xplosiv2 cover.jpg
Cover
PC, DE
(Green Pepper)
VirtuaFighter2 PC DE green cover.jpg
Cover
PC, ES (Xplosiv)

PC, PT (Power Games)
VirtuaFighter2 PC PT Box PowerGames.jpg
Cover
PC, PT (Top Games)
VirtuaFighter2 PC PT Box TopGames.jpg
Cover
PC, BX (Sega Classics)
VirtuaFighter2 PC EU classics cover.jpg
Cover
PC, PL (Xplosiv)
VirtuaFighter2 PC PL Box Xplosiv.jpg
Cover
VirtuaFighter2 PC PL Disc Xplosiv.jpg
Disc
PC, GR (CD Media)

PC, KR
VirtuaFighter2 PC KR Box Front.jpg
Cover
PC, KR (alt)
VirtuaFighter2 PC KR Box Front Alt.jpg
Cover
PC, TW

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
647,475,024 CD-ROM (EU) MK81014-50 V1.000
Sega Saturn
CRC32
MD5
SHA-1
647,472,672 CD-ROM (EU) MK81014-50 (Alt) V1.001
Sega Saturn
CRC32
MD5
SHA-1
647,467,968 1995-11-17 CD-ROM (JP) GS-9079 V1.001
Sega Saturn
 ?
CRC32
MD5
SHA-1
647,467,968 1995-11-17 CD-ROM (JP) GS-9146 V1.001
Sega Saturn
 ?
CRC32
MD5
SHA-1
647,467,968 1995-12-08 CD-ROM (JP) GS-9146 (Alt) V1.002
Sega Saturn
CRC32
MD5
SHA-1
657,710,928 CD-ROM (US) 81014 V1.005

Track list

Saturn version

1. [data track]  
2. Kenteki Tetsujin (01:20) 
Japan 拳的鉄人
EN: Iron Man of Fist
From: Lau
Composed by: Takayuki Nakamura
3. Black Cat Moon (01:34) 
From: Sarah
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi
4. Sinsen Shun Di (01:21) 
Japan 神仙舜帝
EN: Mountain Hermit Shun Di
From: Shun
Composed by: Akiko Hashimoto
5. Star From Hong Kong (01:21) 
Japan スターフロム香港
EN: Star From Hong Kong
From: Pai
Composed by: Akiko Hashimoto
6. Young Knight (01:15) 
From: Lion
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi
7. Nanatu no Umi no Fisherman (01:39) 
Japan 七つの海のフィッシャーマン
EN: Fisherman Across Seven Sea
From: Jeffry
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi
8. Hagakure Hiden Hijou no Okite (01:32) 
Japan 葉隠秘伝~非情の掟~
EN: Hagakure Hermetism - Rule Without Mercy (Alternate)
From: Kage
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi
9. Escape (01:32) 
From: Jacky
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi
10. Kikori Tati no Banka (01:35) 
Japan 樵達の挽歌
EN: Monody of Axmen
From: Wolf
Composed by: Takenobu Mitsuyoshi
11. Ride The Tiger (01:15) 
From: Akira
12. Yami karano Sisya: Dural (01:33) 
Japan 闇からの使者~デュラル~
EN: Emissary From The Dark - Dural
From: Dural
Composed by: Takayuki Nakamura
13. Chicago (01:15) 
From: Chicago
Composed by: Takenobu Mitsuyoshi
14. Virtua Fighter 2 (00:34) 
From: Character Selection
Composed by: Takayuki Nakamura
15. Stage Clear (00:06) 
From: Game Over
16. Game Over (00:17) 
From: Continue?
17. Tokosie no Issyunn (00:49) 
Japan とこしえの一瞬
EN: Moment of Eternity
From: Enter Initals
Composed by: Takayuki Nakamura, Takenobu Mitsuyoshi
18. Kyu (00:08) 
Japan
EN: Good
From: Good
19. Dan (00:09) 
Japan
EN: Better
From: Better
20. Meijin (00:14) 
Japan 名人
EN: Best
From: Best
21. Black Cat Moon (03:02) 
From: Sarah (Extended)
Composed by: Takayuki Nakamura
22. Star From Hong Kong (02:34) 
Japan スターフロム香港
EN: Star From Hong Kong
From: Pai (Extended)
Composed by: Akiko Hashimoto
23. Young Knight (03:00) 
From: Lion (Extended)
Composed by: Takayuki Nakamura
24. Nanatu no Umi no Fisherman (02:54) 
Japan 七つの海のフィッシャーマン
EN: Fisherman Across Seven Sea
From: Jeffry (Extended)
Composed by: Takayuki Nakamura
25. Hagakure Hiden Hijou no Okite (02:34) 
Japan 葉隠秘伝~非常の掟~
EN: Hagakure Hermetism - Rule Without Mercy (Alternate)
From: Kage (Extended)
Composed by: Takayuki Nakamura
26. Escape (02:51) 
From: Jacky (Extended)
Composed by: Takayuki Nakamura
27. Yami karano Sisya: Dural (03:38) 
Japan 闇からの使者~デュラル~
EN: Emissary From The Dark - Dural
From: Dural (Extended)
Composed by: Takayuki Nakamura
28. Kenteki Tetsujin (02:52) 
Japan 拳的鉄人
EN: Iron Man of Fist
From: Lau (Extended)
Composed by: Takayuki Nakamura
29. Kikori Tati no Banka (02:19) 
Japan 樵達の挽歌
EN: Monody of Axmen
From: Wolf (Extended)
Composed by: Takenobu Mitsuyoshi
30. Chicago (02:24) 
From: Chicago (Extended)
Composed by: Takenobu Mitsuyoshi
31. Ride The Tiger (02:30) 
From: Akira (Extended)
Composed by: Takayuki Nakamura
32. Sinsen Shun Di (02:38) 
Japan 神仙舜帝
EN: Mountain Hermit Shun Di
From: Shun (Extended)
Composed by: Akiko Hashimoto
33. Sarah (01:23) 
From: Sarah (Virtua Fighter 1)
Composed by: Takayuki Nakamura
34. Jacky (01:15) 
From: Jacky (Virtua Fighter 1)
Composed by: Takayuki Nakamura
Running time: 55:23

External links

References

  1. GamePro, "November 1995" (US; 1995-xx-xx), page 35
  2. Edge, "January 1999" (UK; 1998-12-23), page 130
  3. https://sega-interactive.co.jp/special/history/title/virtuafighter2.html
  4. Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 80
  5. Computer & Video Games, "February 1996" (UK; 1996-01-12), page 7
  6. 6.0 6.1 6.2 Computer & Video Games, "January 1996" (UK; 1995-12-10), page 24
  7. Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 106
  8. 8.0 8.1 Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn
  9. 9.0 9.1 GamePro, "January 1996" (US; 199x-xx-xx), page 86
  10. 10.0 10.1 Press release: 1997-09-17: Sega Improves On An Hit: Virtua Fighter 2 Now On PC
  11. 11.0 11.1 http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
  12. 12.0 12.1 12.2 Xbox LIVE Marketplace (ja-JP; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-11-30 08:45)
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/ (Wayback Machine: 2017-07-17 00:18)
  14. 14.0 14.1 htt (Wayback Machine: 2017-07-17 00:18)
  15. Xbox LIVE Marketplace (en-US; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-01 04:22)
  16. Xbox LIVE Marketplace (en-gb; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2013-04-09 09:06)
  17. Xbox LIVE Marketplace (fr-FR; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-13 15:43)
  18. Xbox LIVE Marketplace (en-AU; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-29 14:52)
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  21. 21.0 21.1 PlayStation Store (ko-kr; HP0177-NPHB00517_00-VIRTUAFIGHTER200) (Wayback Machine: 2018-04-06 19:36)
  22. 22.0 22.1 PlayStation Store (en-tw; HP0177-NPHB00517_00-VIRTUAFIGHTER200) (Wayback Machine: 2018-04-06 19:37)
  23. http://www.mamedb.com/game/vf2
  24. 24.0 24.1 24.2 24.3 24.4 EGM², "February 1995" (US; 199x-xx-xx), page 96
  25. htt (Wayback Machine: 2013-11-13 17:41)
  26. http://www.gamasutra.com/view/news/228512/Yu_Suzuki_recalls_using_military_tech_to_make_Virtua_Fighter_2.php
  27. http://virtuafighter.com/threads/vf20th-anniversary-site-the-interviews.19637/
  28. 28.0 28.1 28.2 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 59
  29. 29.0 29.1 Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 38
  30. http://www.the-magicbox.com/topten2.htm
  31. Press release: 1997-01-13: Sega tops holiday, yearly sales projections
  32. Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 14
  33. 33.0 33.1 33.2 Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 46
  34. 34.0 34.1 Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 40
  35. Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 41
  36. Maximum, "February 1996" (UK; 1996-xx-xx), page 114
  37. File:VirtuaF2_Saturn_JP_SSEnding.pdf
  38. http://www.geocities.co.jp/Playtown-Bingo/6131/times2.html
  39. http://softdrinks.org/asd0405a/game.htm
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  47. Next Generation, "January 1996" (US; 1995-12-19), page 180
  48. File:NextGeneration US 22.pdf, page 197
  49. Player One, "Janvier 1996" (FR; 199x-xx-xx), page 48
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  52. 52.0 52.1 Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 10 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p10" defined multiple times with different content
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  89. Reset, "Styczeń 1998" (PL; 1998-xx-xx), page 48
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  91. Secret Service, "Marzec 1998" (PL; 1998-xx-xx), page 26
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  93. Svet Kompjutera, "Novembar 1997" (YU; 1997-xx-xx), page 78
  94. Master Games, "April 1998" (BG; 1998-xx-xx), page 18


Virtua Fighter 2

VF2-1Arcade.png

Main page | Comparisons | Achievements | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Technical information


Books: Virtua Fighter 2 Act.1 (1995) | Virtua Fighter 2 Maniax Replays (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter 2 Maniax (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Act.3 (1995) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter 2 Game Guide Book (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter Relax (1996) | Virtua Fighter 2: Ten Stories (1997)
Music: Virtua Fighter 2 Sound Track (1995) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter & Virtua Fighter 2 Music Tracks (1996)
Videos: CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 The Eternal Battle (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Virtua Fighter Special (199x)
Events: Virtua Fighter 2 Maximum Battle (1995)

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Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter Soundtrack Vol. 1: Shinshou Hassei (1995) | Virtua Fighter Soundtrack Vol. 2: Ryuuko Kaikou (1996) | Ai ga Tarinaize (1996) | Virtua Fighter Soundtrack Vol. 3: Koubou Banjou (1996) | Virtua Fighter Complete Vocal Collection (1996) | Virtua Fighter Kids Sound Tracks (1996) | Virtua Fighter 3 Sound Tracks (1996) | Fighters Megamix Sound Tracks (1997) | Virtua Fighter 3 On The Vocal (1997) | Kimi ga Inai Yoru (1997) | Virtua Fighter 4 Official Soundtrack (2002) | Virtua Fighter 4 Evolution Original Sound Tracks (2002) | Yuuki (2004) | Virtua Fighter 5 Original Sound Track (2011) | Virtua Fighter 5 R Official Sound (2012) | Virtua Fighter 5 Official Sound (2012) | Virtua Fighter Best Tracks + One (2015) | Virtua Fighter esports Premium Music Collection (2021) | Virtua Fighter (2023) | Virtua Fighter 3tb Online Premium Music Collection (2023)
Books
Book
Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter 2 Act.1 (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter 2 Maniax Replays (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter Remix Sega Saturn Fighting Manual Complete (1995) | Virtua Fighter 2 Maniax (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Act.3 (1995) | Arcade Game Hisshou Hou Special: Virtua Fighter Kids (1996) | Virtua Fighter 3 Command Game Guide (1996) | Virtua Fighter Legend of Sarah (1996) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter 2 Game Guide Book (1996) | Virtua Fighter Graphics "Model 2" (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter Kids Fan Book (1996) | Virtua Fighter Honoo no Maki: Pai Chan Bukyou Gaiden (1996) | Virtua Fighter Ryuu no Maki: Touken Kairou (1996) | Virtua Fighter Kids Sega Saturn Fighting Manual (1996) | Virtua Fighter Kids Kyuukyoku Hon (1996) | Virtua Fighter Relax (1996) | Virtua Fighter: Arashi no Maki (1996) | Virtua Fighter 3 Act. 0.5 (1996) | Virtua Fighter 3 Act.1 (1996) | Virtua Fighter 3 Act.2 (1996) | Fighters Megamix Fighting Master's Guide (1997) | Fighters Megamix Official Guide (1997) | Virtua Fighter 2: Ten Stories (1997) | Fighters Mega Books (1997) | Fighters Megamix Comic Anthology (1997) | Virtua Fighter 3 Official Playing Guide (1998) | Virtua Fighter 3tb Kanzen Kouryaku Dokuhon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Kanzen Kouryaku Guide PS2 Ban (2002) | PS2 Ban Virtua Fighter 4 Perfect Guide (2002) | Virtua Fighter 4 The Complete (2002) | Virtua Fighter 4 Evolution Perfect Guide (2002) | Virtua Fighter 4 Evolution: Yokuwakaru Hisshou Senjutsu Shinan (2003) | PS2 Ban Virtua Fighter 4 Evolution Complete Guide (2003) | Virtua Fighter 10th Anniversary: Memory of Decade (2003) | Virtua Fighter 2 Technical Archive (2004) | Virtua Fighter 4 Final Tuned Master Guide (2004) | Virtua Fighter Cyber Generation: Judgement Six no Yabou Kouryaku Navigation (2004) | Virtua Fighter 4 Final Tuned Orange Book: Junkies' Last Stand (2004) | Virtua Fighter 5 Technical Book (2006) | Virtua Fighter 5 White Book: Keep It Real (2006) | Virtua Fighter 5 Black Book: Keep It Moral (2007) | Virtua Fighter 5 for PlayStation 3 Complete Guide (2007) | Virtua Fighter 5 Final Showdown Masters Guide (2010) | Virtua Fighter no Neppa (2018)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)