Difference between revisions of "Virtua Fighter 5"

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{{Bob
 
{{Bob
 
| bobscreen=
 
| bobscreen=
| screenwidth=
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[Sega AM2]]
 
| developer=[[Sega AM2]]
 
| system=[[Sega Lindbergh]], [[PlayStation 3]], [[Xbox 360]]
 
| system=[[Sega Lindbergh]], [[PlayStation 3]], [[Xbox 360]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
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| genre=Fighting
 
| genre=Fighting
 
| releases={{releases
 
| releases={{releases
| arcade_date_jp=2005-11-26 {{ref|http://ign.com/articles/2005/11/26/hands-on-virtua-fighter-5}}
+
| arcade_date_jp=2005-11-26{{ref|http://ign.com/articles/2005/11/26/hands-on-virtua-fighter-5}}
 
| arcade_date_jp_1=2006-07-12
 
| arcade_date_jp_1=2006-07-12
 
| arcade_type_jp_1=''Version A''
 
| arcade_type_jp_1=''Version A''
| arcade_rrp_jp_1=3,214,000 {{ref|http://www.am-net.jp/acnews/acnews2006030303.html}}
+
| arcade_rrp_jp_1=3,214,000{{ref|http://www.am-net.jp/acnews/acnews2006030303.html}}
 
| arcade_date_jp_2=2006
 
| arcade_date_jp_2=2006
 
| arcade_type_jp_2=''Version B/C/D''
 
| arcade_type_jp_2=''Version B/C/D''
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| ps3_code_us=BLUS-30020
 
| ps3_code_us=BLUS-30020
 
| ps3_date_us_gh=2008
 
| ps3_date_us_gh=2008
| ps3_date_jp=2007-02-08
+
| ps3_date_jp=2007-02-08{{ref|https://web.archive.org/web/20080604022902/http://www.jp.playstation.com:80/software/title/bljm60016.html}}
 
| ps3_code_jp=BLJM-60016
 
| ps3_code_jp=BLJM-60016
| ps3_rrp_jp=7,800 (''8,190'')
+
| ps3_rrp_jp=7,800 (''8,190''){{ref|https://web.archive.org/web/20080604022902/http://www.jp.playstation.com:80/software/title/bljm60016.html}}
| ps3_date_jp_stb=2008-12-11
+
| ps3_date_jp_stb=2008-12-11{{ref|https://web.archive.org/web/20081214041634/http://www.jp.playstation.com:80/software/title/bljm60117.html}}
 
| ps3_code_jp_stb=BLJM-60117
 
| ps3_code_jp_stb=BLJM-60117
| ps3_rrp_jp_stb=2,800 (''2,940'')
+
| ps3_rrp_jp_stb=2,800 (''2,940''){{ref|https://web.archive.org/web/20081214041634/http://www.jp.playstation.com:80/software/title/bljm60117.html}}
 
| ps3_date_au=2007-03-23
 
| ps3_date_au=2007-03-23
 
| ps3_date_kr=200x
 
| ps3_date_kr=200x
| ps3_date_kr_bh=200x
+
| ps3_date_kr_bh=2008-12-19{{ref|https://archive.is/ljvta}}
 
| ps3_date_as=200x
 
| ps3_date_as=200x
 
| ps3_code_as=BLAS-50010
 
| ps3_code_as=BLAS-50010
 +
| ps3_date_nz=200x
 +
| ps3_date_it=200x
 
}}
 
}}
 
{{releases360
 
{{releases360
 
| 360_date_eu=2007-10-26
 
| 360_date_eu=2007-10-26
 
| 360_date_eu_d=2010-10-26
 
| 360_date_eu_d=2010-10-26
| 360_date_us=2007-02-20
+
| 360_date_us=2007-10-30{{fileref|Virtua Fighter 5 Fact Sheet 360.pdf}}
 
| 360_code_us=68015
 
| 360_code_us=68015
 
| 360_date_us_d=2010-10-26
 
| 360_date_us_d=2010-10-26
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| 360_date_au=2007-10-25
 
| 360_date_au=2007-10-25
 
| 360_date_kr=200x
 
| 360_date_kr=200x
 +
| 360_date_ca=2007
 +
| 360_date_it=2007
 
}}
 
}}
 
| esrb=t
 
| esrb=t
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| djctq=14
 
| djctq=14
 
| grb=12
 
| grb=12
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| oflcnz=m
 
}}
 
}}
 
'''''{{PAGENAME}}''''' (バーチャファイター5) is a fighting game developed by [[Sega AM2]] for the [[Sega Lindbergh]] arcade platform. It is the fifth game in the ''Virtua Fighter'' series and a sequel to ''[[Virtua Fighter 4]]''. The original arcade version of ''Virtua Fighter 5'' was a debut title for the [[Sega Lindbergh]] arcade system board, along with ''[[The House of the Dead 4]]'', also released in 2005. The arcade version of ''Virtua Fighter 5'' was only released in Japan. However, it received home conversions for the [[PlayStation 3]] and [[Xbox 360]] which were released internationally.
 
'''''{{PAGENAME}}''''' (バーチャファイター5) is a fighting game developed by [[Sega AM2]] for the [[Sega Lindbergh]] arcade platform. It is the fifth game in the ''Virtua Fighter'' series and a sequel to ''[[Virtua Fighter 4]]''. The original arcade version of ''Virtua Fighter 5'' was a debut title for the [[Sega Lindbergh]] arcade system board, along with ''[[The House of the Dead 4]]'', also released in 2005. The arcade version of ''Virtua Fighter 5'' was only released in Japan. However, it received home conversions for the [[PlayStation 3]] and [[Xbox 360]] which were released internationally.
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The Xbox 360 version of the game is titled '''''Virtua Fighter 5 Live Arena''''' (バーチャファイター5 Live Arena) in Japan and '''''Virtua Fighter 5 Online''''' in the US. It includes updates made to the arcade's "Version C" revision, and an online play mode. The PlayStation 3 version is a port of "Version B".
 
The Xbox 360 version of the game is titled '''''Virtua Fighter 5 Live Arena''''' (バーチャファイター5 Live Arena) in Japan and '''''Virtua Fighter 5 Online''''' in the US. It includes updates made to the arcade's "Version C" revision, and an online play mode. The PlayStation 3 version is a port of "Version B".
  
==Production Credits==
+
==Gameplay==
===Console Team===
+
===Achievements===
 +
{{mainArticle|{{PAGENAME}}/Achievements}}
 +
 
 +
==Production credits==
 +
===Console team===
 +
{{creditstable|
 
{{multicol|
 
{{multicol|
'''Producer:''' [[Noriyuki Shimoda]]<br>
+
*'''Producer:''' [[Noriyuki Shimoda]]
'''Director:''' [[Yoshihiro Tsuzuku]]<br>
+
*'''Director:''' [[Yoshihiro Tsuzuku]]
'''Progeammers:''' [[Hitoshi Iizawa]], [[Ryutaro Hayakawa]], [[Junichiro Matsuura]], [[Takuji Masuda]], [[Masanori Sakurai]], [[Takashi Kato]], [[Takuya Nagayasu]], [[Kensuke Ito]]<br>
+
*'''Progeammers:''' [[Hitoshi Iizawa]], [[Ryutaro Hayakawa]], [[Junichiro Matsuura]], [[Takuji Masuda]], [[Masanori Sakurai]], [[Takashi Kato]], [[Takuya Nagayasu]], [[Kensuke Ito]]
'''Desingers:''' [[Takeehiko Mikami]], [[Kazuya Suzuki]], [[Satoshi Andou]], [[Hiroshi Kandou]], [[Ryo Shibasaki]], [[Akihito Hiroyoshi]], [[Kozue Suzuki]], [[Nobuyuki Fujiki]], [[Shungo Seki]], [[Tohru Ikeuchi]], [[Eisuke Abe]], [[Tomoyuki Nishiguchi]], [[Masayuki Ito]], [[Shinya Shimada]], [[Miku Sato]], [[Ai Komazaki]], [[Masayuki Takahashi]], [[Seui Aoki]], [[Daisuke Ueoka]], [[Nobuyuki Eguchi]], [[Norikazu Hirai]], [[Yoshinari Itoh]]<br>
+
*'''Desingers:''' [[Takehiko Mikami]], [[Kazuya Suzuki]], [[Satoshi Andou]], [[Hiroshi Kandou]], [[Ryo Shibasaki]], [[Akihito Hiroyoshi]], [[Kozue Suzuki]], [[Nobuyuki Fujiki]], [[Shungo Seki]], [[Tohru Ikeuchi]], [[Eisuke Abe]], [[Tomoyuki Nishiguchi]], [[Masayuki Ito]], [[Shinya Shimada]], [[Miku Sato]], [[Ai Komazaki]], [[Masayuki Takahashi]], [[Seui Aoki]], [[Daisuke Ueoka]], [[Nobuyuki Eguchi]], [[Norikazu Hirai]], [[Yoshinari Itoh]]
'''Planners:''' [[Tohru Murayama]], [[Yosgiyuki Okitsu]], [[Tatsuya Muta]], [[Hiroshi Ito]]<br>
+
*'''Planners:''' [[Tohru Murayama]], [[Yoshiyuki Okitsu]], [[Tatsuya Muta]], [[Hiroshi Ito]]
'''Sound Creators:''' [[Tatsutoshi Narita]], [[Shinichi Goto]], [[Fumio Ito]], [[Tomoya Koga]], [[Naoyuki Machida]], [[Kazuki Takagi]]<br>
+
*'''Sound Creators:''' [[Tatsutoshi Narita]], [[Shinichi Goto]], [[Fumio Ito]], [[Tomoya Koga]], [[Naoyuki Machida]], [[Kazuki Takagi]]
  
'''Sega Corporation'''
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{{creditsheader|Sega Corporation}}
:'''Maketing:''' Yasushi Yamashita, Toshirou Nakayama<br>
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*'''Maketing:''' [[Yasushi Yamashita]], [[Toshirou Nakayama]]
:'''Promotion:''' Mitsuru Takahashi, Yasushi Nagumo, Takayoshi Ohuchi, Takeshi Oosaki<br>
+
*'''Promotion:''' [[Mitsuru Takahashi]], [[Yasushi Nagumo]], [[Takayoshi Ohuchi]], [[Takeshi Oosaki]]
:'''Sales:''' Akira Nomoto, Koji Nagata, Toru Yasuda, Takeshi Shimizu, Akihide Ichimura<br>
+
*'''Sales:''' [[Akira Nomoto]], [[Koji Nagata]], [[Toru Yasuda]], [[Takeshi Shimizu]], [[Akihide Ichimura]]
:'''Localization Support:''' [[Shinobu Shindo]], Nobuyuki Minato, Yuri Maita, Mari Yamazaki<br>
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*'''Localization Support:''' [[Shinobu Shindo]], [[Nobuyuki Minato]], [[Yuri Maita]], [[Mari Yamazaki]]
:'''Product Test:''' Junichi Shimizu, Akira Nishikawa, Hiroyuki Miyano, Satoshi Kuwano,Hidaka Ogasawara, Tadaomi Fujita, Takanasa Miura, Sunao Murayma, Yuji Nakamura, Hiroki Yamada<br>
+
*'''Product Test:''' [[Junichi Shimizu]], Akira Nishikawa, Hiroyuki Miyano, Satoshi Kuwano,Hidaka Ogasawara, Tadaomi Fujita, Takanasa Miura, Sunao Murayma, Yuji Nakamura, Hiroki Yamada
:'''Production Support:''' Yoshihiro Sakuta, Hisakazu Nakagawa, Toshiki Yamaguchi, Makoto Nighino, Yoshitake Ohta, Yoshiharu Honda, Kazunori Yagi, Nobuyuki Inoue, Hitoshi Kurosawa, Manabu Hasegawa, Tomoki Kaji, Kazushige Sasaki<br>
+
*'''Production Support:''' [[Yoshihiro Sakuta]], [[Hisakazu Nakagawa]], [[Toshiki Yamaguchi]], [[Makoto Nighino]], [[Yoshitake Ohta]], [[Yoshiharu Honda]], [[Kazunori Yagi]], [[Nobuyuki Inoue]], [[Hitoshi Kurosawa]], [[Manabu Hasegawa]], [[Tomoki Kaji]], [[Kazushige Sasaki]]
  
'''Sega of America, Inc.'''
+
{{creditsheader|Sega of America, Inc.}}
:'''President/COO:''' [[Simon Jeffery]]<br>
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*'''President/COO:''' [[Simon Jeffery]]
:'''Producer:''' Justin Lambros<br>
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*'''Producer:''' [[Justin Lambros]]
:'''Senior Product Marketing Mannager:''' Erica Mason, Andy Alamano, Rick Naylor, Osamu Shibamiya, Derrek Peel, Jenifer Groeling, Charles Scibetta<br>
+
*'''Senior Product Marketing Manager:''' [[Erica Mason]], [[Andy Alamano]], [[Rick Naylor]], [[Osamu Shibamiya]], [[Derrek Peel]], [[Jenifer Groeling]], [[Charles Scibetta]]
:'''Staff:''' Deni Skeens, Josh Morton, Rhianna Kellom, Nestor Protacaio, Rey Buzon, Stephen Akana, Andrew Byrme, Joe Floyo, Chris Olson, Lawrence Mann, Sue Hughes, Junior Sison, Scott A. Steinberg, Jason Mahar, Heather Lucchetti<br>
+
*'''Staff:''' Deni Skeens, Josh Morton, [[Rhianna Kellom]], Nestor Protacaio, [[Rey Buzon]], [[Stephen Akana]], [[Andrew Byrne]], Joe Floyo, [[Chris Olson]], Lawrence Mann, [[Sue Hughes]], Junior Sison, [[Scott A. Steinberg]], Jason Mahar, [[Heather Lucchetti]]
  
'''Sega Europe Ltd.'''
+
{{creditsheader|Sega Europe Ltd.}}
:'''Senior Producer, Localisation:''' Akiko Uchida<br>
+
*'''Senior Producer, Localisation:''' [[Akiko Uchida]]
:'''Senior Brand Manager:''' Thomas Mahoney, Kuniyo Matsumoto, Mark Le Breton, Nelson De Gouveia, Remi Mckenzie, Jigar Patel, Richard Haw<br>
+
*'''Senior Brand Manager:''' [[Thomas Mahoney]], [[Kuniyo Matsumoto]], [[Mark Le Breton]], [[Nelson De Gouveia]], [[Remi Mckenzie]], [[Jigar Patel]], [[Richard Haw]]
:'''Staff:''' Marta Lois Gonzalez, Giuseppe Rizzo, Antonella Marras, Luis J. Paredes, Danilea Kaynert, Brigitte Nadesan, Antonio Catanese, Jay Bannmuller, Carole Kuzelmann, Sebastian Perez Salguero, Clement Hardy, Jaron Scholz, Javier Vidal Fimia, Goffredo Pagliei<br>
+
*'''Staff:''' Marta Lois Gonzalez, [[Giuseppe Rizzo]], [[Antonella Marras]], [[Luis J. Paredes]], Danilea Kaynert, [[Brigitte Nadesan]], [[Antonio Catanese]], Jay Bannmuller, Carole Kuzelmann, Sebastian Perez Salguero, Clement Hardy, Jaron Scholz, Javier Vidal Fimia, Goffredo Pagliei
:'''Special Thanks:''' Shinya Izumi, Makoto Sato, Masahito Ito, Ken Nishimoto, Koju Hashimoto, Tsutomu Morohashi, [[Masato Nakamura]], Masataka Arai, Bill Seward, Fred Tayasciore, 81 Produce Co. Ltd., Compozila Co. Ltd., Action Actor Group Katsugekiza, Wataru Koga, Motoki Kawana, Virtua Fighter 5 Arcade Team, Naoya Tsurumi, [[Masanao Maeda]], [[Hiroshi Kataoka]]<br>
+
*'''Special Thanks:''' [[Shinya Izumi]], [[Makoto Sato]], Masahito Ito, [[Ken Nishimoto]], Koju Hashimoto, [[Tsutomu Morohashi]], [[Masato Nakamura]], [[Masataka Arai]], Bill Seward, Fred Tayasciore, [[81 Produce|81 Produce Co. Ltd.]], [[Compozila|Compozila Co. Ltd.]], Action Actor Group Katsugekiza, Wataru Koga, Motoki Kawana, Virtua Fighter 5 Arcade Team, [[Naoya Tsurumi]], [[Masanao Maeda]], [[Hiroshi Kataoka]]
:'''Created By:''' [[Sega AM2]]<br>
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*'''Created By:''' [[Sega AM2]]
:'''Presented by:''' [[Sega]]<br>
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*'''Presented by:''' [[Sega]]
 +
}}
 
}}
 
}}
  
==Graphics Engine==
+
==Magazine articles==
''Virtua Fighter 5'' significantly increased the polygon counts over its predecessor. According to Sega, each character in Virtua Fighter 5 uses over 40,000 polygons and each background uses up to 300,000 polygons, with diffuse reflection, specular reflection, bump mapping, and normal mapping, at 60 frames per second.{{ref|http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm}} This was the highest character polygon count at the time, giving it the most detailed character graphics of its time. In comparison, the [[Xbox 360]] game ''Gears of War'' used 10,000 to 15,000 polygons for its characters in 2006,{{ref|https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/}} and even the PC game Crysis used 24,000 polygons for its characters in 2007.{{ref|http://wccftech.com/ryse-polygon-count-comparision-aaa-titles-crysis-star-citizen/}} ''Virtua Fighter 5''<nowiki>'</nowiki>s character polygon count was unsurpassed until ''Ninja Gaiden II'' in 2008.
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
 
The game's engine introduces several new graphical features, including self-shadowing and HDRI (high-dynamic-range imaging).{{ref|http://www.ysnet-inc.jp/file/120217.pdf}}
 
  
Like its predecessors, Virtua Fighter 5 was considered to have the most advanced graphics in a video game when it first released in arcades. According to 1UP in 2005, it was the "best looking fighter (or even game) ever", with the writer Shivam Bhatt stating:{{ref|http://www.1up.com/previews/virtua-fighter-5_8}}
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==Promotional material==
 +
{{gitem|VirtuaFighter5 Lindbergh US Flyer.jpg|Lindbergh US flyer}}
 +
{{gitem|VirtuaFighter5 Lindbergh JP Flyer.jpg|Lindbergh JP flyer}}
 +
{{gitem|VF5 E3announcement FINAL 5 1 06.pdf|E3 announcement press release}}
 +
{{gitem|Virtua Fighter 5 Fact Sheet-FINAL 9 11.pdf|PlayStation 3 fact sheet press release}}
 +
{{gitem|VF5Xbox360 Announce Release FINAL.pdf|Xbox 360 announcement press release}}
 +
{{gitem|Virtua Fighter 5 Fact Sheet 360.pdf|Xbox 360 fact sheet press release}}
 +
{{gitem|VF5 Diary 1 embargo 1 19 07.pdf|Dev diary #1}}
 +
{{gitem|VF5 Developer Diary 2 embargo 1 24 07.pdf|Dev diary #2}}
 +
{{gitem|VF5 Developer Diary 3 FINAL.pdf|Dev diary #3}}
 +
{{gitem|VF5 Developer Diary 4 FINAL.pdf|Dev diary #4}}
 +
{{gitem|VF5 Diary5 FINAL.pdf|Dev diary #5}}
  
:"''Sega makes grand use of its new Lindbergh hardware, and it really shines through in their character models and level designs. In the City level, the fight takes place on wet pavement scattered with puddles all around. These puddles react and reflect in a remarkably realistic manner as the fighters run around the room. The Temple level features fallen sakura blossoms that fly around whenever the characters move. Each level features lots of neat visual tricks like this, adding to the overall appeal of the game.''"
+
==Artwork==
 
 
:"''Of course, one only noticed such things if they could peel their eyes off of the amazing new character models. ... The characters of VF5 are of that caliber, with amazingly realistic muscle tone, skin shading, sweat, and motions. Jeffrey benefits a lot from this upgrade, as the individual hairs on his arms are shown in remarkable detail. ... I lost a match simply because I was too busy staring at Lei Fei and Lion move around the arena in a fluid dance. Even button mashing looks pretty, as every move links into the next smoothly, without sudden jerkiness as the game reacts to each button press.''"
 
 
 
According to GamersXtreme in 2012, the game's graphics "still holds up to today’s standards, and in some ways still surpasses them", and "lighting effects are absolutely phenomenal, even by today’s standards."{{ref|http://gamersxtreme.org/2012/06/19/virtua-fighter-5-final-showdown-review-psnxbla/}}
 
 
 
==Promotional Material==
 
 
<gallery>
 
<gallery>
VirtuaFighter5 Lindbergh US Flyer.jpg|Lindbergh US flyer
+
VF5 logo.png
VirtuaFighter5 Lindbergh JP Flyer.jpg|Lindbergh JP flyer
+
VF5 Akira pose 01.png
 +
VF5 Aoi pose 01.png
 +
VF5 Blaze pose 01.png
 +
VF5 Brad pose 01.png
 +
VF5 Eileen pose 01.png
 +
VF5 Goh pose 01.png
 +
VF5 Jacky pose 01.png
 +
VF5 Jeffry pose 01.png
 +
VF5 Kage pose 01.png
 +
VF5 Lau pose 01.png
 +
VF5 Leifei pose 01.png
 +
VF5 Lion pose 01.png
 +
VF5 Pai pose 01.png
 +
VF5 Sarah pose 01.png
 +
VF5 Shun pose 01.png
 +
VF5 Vanessa pose 01.png
 +
VF5 Wolf pose 01.png
 +
VF5 Akira copy.jpg
 +
VF5 Blaze copy.jpg
 +
VF5 Eileen copy.jpg
 +
VF5 Kage copy.jpg
 +
VF5 Pai copy.jpg
 +
VF5 Sarah copy.jpg
 
</gallery>
 
</gallery>
==Physical Scans==
 
===Lindbergh Version===
 
  
===Xbox 360 Version===
+
==Physical scans==
 +
===Lindbergh version===
 +
 
 +
===Xbox 360 version===
 
{{Scanbox
 
{{Scanbox
 
| console=Xbox 360
 
| console=Xbox 360
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| region=JP<br/>(Platinum Collection)
 
| region=JP<br/>(Platinum Collection)
 
| cover=VF5 360 JP Box Platinum.jpg
 
| cover=VF5 360 JP Box Platinum.jpg
| disc=
+
| disc=VF5_360_JP_disc_best.jpg
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
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| console=Xbox 360
 
| console=Xbox 360
 
| region=FR
 
| region=FR
| cover=
+
| cover=VirtuaFighter5 360 FR Box.jpg
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Xbox 360
 
| console=Xbox 360
 
| region=DE
 
| region=DE
| cover=
+
| cover=VirtuaFighter5 360 DE Box.jpg
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Xbox 360
 
| console=Xbox 360
 
| region=ES
 
| region=ES
| cover=
+
| cover=VirtuaFighter5 360 ES Box.jpg
 +
| disc=
 +
}}{{Scanbox
 +
| console=Xbox 360
 +
| region=IT
 +
| cover=VirtuaFighter5 360 IT Box.jpg
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
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| cover=VF5 360 KR cover.jpg
 
| cover=VF5 360 KR cover.jpg
 
| disc=
 
| disc=
 +
}}
 +
{{Scanbox
 +
| console=Xbox 360
 +
| region=CA
 +
| cover=VirtuaFighter5 360 CA Box.jpg
 
}}
 
}}
  
===PlayStation 3 Version===
+
===PlayStation 3 version===
 
{{Scanbox
 
{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
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| manual=
 
| manual=
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
 
| region=US (Greatest Hits)
 
| region=US (Greatest Hits)
| cover=
+
| cover=VirtuaFighter5 PS3 US Box GreatestHits.jpg
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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}}{{Scanbox
 
}}{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
| region=JP<br/>([[Sega the Best]])
+
| region=JP ([[Sega the Best]])
 
| cover=VF5 PS3 JP Box SegaTheBest.jpg
 
| cover=VF5 PS3 JP Box SegaTheBest.jpg
| disc=
+
| disc=VF5_PS3_JP_disc_best.jpg
 
| manual=
 
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
 
| region=AU
 
| region=AU
 +
| cover=VirtuaFighter5 PS3 AU Box.jpg
 +
| disc=
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=AU (Essentials)
 
| cover=
 
| cover=
| disc=
 
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
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| disc=Vf5 ps3 eu disc.jpg
 
| disc=Vf5 ps3 eu disc.jpg
 
| manual=
 
| manual=
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=UK (Essentials)
 +
| cover=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
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| cover=VF5 PS3 DE Box.jpg
 
| cover=VF5 PS3 DE Box.jpg
 
| disc=
 
| disc=
 +
}}{{Scanbox
 +
| console=PlayStation 3
 +
| region=DE (Essentials)
 +
| cover=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
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| disc=
 
| disc=
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
 
| region=ES (Essentials)
 
| region=ES (Essentials)
 
| cover=
 
| cover=
 +
}}
 +
{{Scanbox
 +
| console=PlayStation 3
 +
| region=IT
 +
| cover=
 +
| disc=
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
 
| region=KR
 
| region=KR
| cover=
+
| cover=VirtuaFighter5 PS3 KR Box.jpg
 
| disc=
 
| disc=
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
 
| region=KR (BigHit)
 
| region=KR (BigHit)
 
| cover=
 
| cover=
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=PlayStation 3
 
| console=PlayStation 3
 
| region=AS
 
| region=AS
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}}
 
}}
  
==Artwork==
+
==Technical information==
<gallery>
+
===Graphics engine===
File:VF5 logo.png
+
''Virtua Fighter 5'' significantly increased the polygon counts over its predecessor. According to Sega, each character in Virtua Fighter 5 uses over 40,000 polygons and each background uses up to 300,000 polygons, with diffuse reflection, specular reflection, bump mapping, and normal mapping, at 60 frames per second.{{ref|http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm}} This was the highest character polygon count at the time, giving it the most detailed character graphics of its time. In comparison, the [[Xbox 360]] game ''Gears of War'' used 10,000 to 15,000 polygons for its characters in 2006,{{ref|https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/}} and even the PC game Crysis used 24,000 polygons for its characters in 2007.{{ref|http://wccftech.com/ryse-polygon-count-comparision-aaa-titles-crysis-star-citizen/}} ''Virtua Fighter 5''<nowiki>'</nowiki>s character polygon count was unsurpassed until ''Ninja Gaiden II'' in 2008.
File:VF5 Akira copy.jpg
+
 
File:VF5 Blaze copy.jpg
+
The game's engine introduces several new graphical features, including self-shadowing and HDRI (high-dynamic-range imaging).{{ref|http://www.ysnet-inc.jp/file/120217.pdf}}
File:VF5 Eileen copy.jpg
+
 
File:VF5 Kage copy.jpg
+
Like its predecessors, Virtua Fighter 5 was considered to have the most advanced graphics in a video game when it first released in arcades. According to 1UP in 2005, it was the "best looking fighter (or even game) ever", with the writer Shivam Bhatt stating:{{ref|http://www.1up.com/previews/virtua-fighter-5_8}}
File:VF5 Pai copy.jpg
+
 
File:VF5 Sarah copy.jpg
+
:"''Sega makes grand use of its new Lindbergh hardware, and it really shines through in their character models and level designs. In the City level, the fight takes place on wet pavement scattered with puddles all around. These puddles react and reflect in a remarkably realistic manner as the fighters run around the room. The Temple level features fallen sakura blossoms that fly around whenever the characters move. Each level features lots of neat visual tricks like this, adding to the overall appeal of the game.''"
</gallery>
+
 
 +
:"''Of course, one only noticed such things if they could peel their eyes off of the amazing new character models. ... The characters of VF5 are of that caliber, with amazingly realistic muscle tone, skin shading, sweat, and motions. Jeffrey benefits a lot from this upgrade, as the individual hairs on his arms are shown in remarkable detail. ... I lost a match simply because I was too busy staring at Lei Fei and Lion move around the arena in a fluid dance. Even button mashing looks pretty, as every move links into the next smoothly, without sudden jerkiness as the game reacts to each button press.''"
 +
 
 +
According to GamersXtreme in 2012, the game's graphics "still holds up to today’s standards, and in some ways still surpasses them", and "lighting effects are absolutely phenomenal, even by today’s standards."{{ref|http://gamersxtreme.org/2012/06/19/virtua-fighter-5-final-showdown-review-psnxbla/}}
  
==External Links==
+
==External links==
* [http://www.sega.com/gamesite/vf5/index.html Official website on Sega.com (English)] (Offline)
+
* [http://www.sega.com/gamesite/vf5/index.html Official website on Sega.com (English)] (offline)
*Sega of Japan catalogue pages (Japanese): [http://sega.jp/arcade/vf5/ Arcade], [http://sega.jp/ps3/vf5/ PlayStation 3], [http://sega.jp/x/vf5/ Xbox 360]
+
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/arcade/vf5/ Arcade], [https://web.archive.org/web/*/http://sega.jp/ps3/vf5/ PlayStation 3], [https://web.archive.org/web/*/http://sega.jp/x/vf5/ Xbox 360]
*SCEJ catalogue pages (Japanese): [http://www.jp.playstation.com/software/title/bljm60016.html PlayStation 3]
 
 
*''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/en-GB/Product/Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee UK], [http://marketplace.xbox.com/en-US/Product/Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee US], [http://marketplace.xbox.com/ja-JP/Product/Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee JP], [http://marketplace.xbox.com/ko-KR/Product/Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee KR]
 
*''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/en-GB/Product/Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee UK], [http://marketplace.xbox.com/en-US/Product/Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee US], [http://marketplace.xbox.com/ja-JP/Product/Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee JP], [http://marketplace.xbox.com/ko-KR/Product/Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee KR]
{{clear}}
+
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com/software/title/bljm60016.html JP], [http://www.jp.playstation.com/software/title/bljm60117.html JP (Sega the Best)], [https://www.playstation.com/en-us/games/virtua-fighter-5-ps3/ US], [https://www.playstation.com/en-gb/games/virtua-fighter-5-ps3/ UK], [http://www.playstation.co.kr/game/981 KR (BigHit)]
 +
 
 +
==References==
 +
<references/>
 +
 
 
{{VirtuaFighter}}
 
{{VirtuaFighter}}
 
[[Category:Lindbergh games]]
 
[[Category:Lindbergh games]]
 
[[Category:2006 Lindbergh games]]
 
[[Category:2006 Lindbergh games]]

Revision as of 08:09, 21 April 2018

n/a

Notavailable.svg
Virtua Fighter 5
System(s): Sega Lindbergh, PlayStation 3, Xbox 360
Publisher: Sega
Developer:
Genre: Fighting

















Release Date RRP Code
Sony PlayStation 3
JP
¥7,800 (8,190)7,800 (8,190)[1] BLJM-60016
Sony PlayStation 3
JP
(Sega the Best)
¥2,800 (2,940)2,800 (2,940)[2] BLJM-60117
Sony PlayStation 3
US
BLUS-30020
Sony PlayStation 3
US
(Greatest Hits)
Sony PlayStation 3
EU
BLES-00029
Sony PlayStation 3
EU
(Essentials)
Sony PlayStation 3
IT
Sony PlayStation 3
AU
Sony PlayStation 3
NZ
Sony PlayStation 3
KR
Sony PlayStation 3
KR
(BigHit)
Sony PlayStation 3
AS
BLAS-50010
Xbox 360
JP
¥7,800 (8,190)7,800 (8,190) GEA-00001
Xbox 360
JP
(Platinum)
¥2,800 (2,940)2,800 (2,940) GEA-00008
Xbox 360
JP
Xbox 360
US
68015
Xbox 360
US
Xbox 360
EU
Xbox 360
EU
Xbox 360
IT
Xbox 360
AU
Xbox 360
CA
Xbox 360
KR
CERO
Missing Parameter!

Virtua Fighter 5 (バーチャファイター5) is a fighting game developed by Sega AM2 for the Sega Lindbergh arcade platform. It is the fifth game in the Virtua Fighter series and a sequel to Virtua Fighter 4. The original arcade version of Virtua Fighter 5 was a debut title for the Sega Lindbergh arcade system board, along with The House of the Dead 4, also released in 2005. The arcade version of Virtua Fighter 5 was only released in Japan. However, it received home conversions for the PlayStation 3 and Xbox 360 which were released internationally.

The Xbox 360 version of the game is titled Virtua Fighter 5 Live Arena (バーチャファイター5 Live Arena) in Japan and Virtua Fighter 5 Online in the US. It includes updates made to the arcade's "Version C" revision, and an online play mode. The PlayStation 3 version is a port of "Version B".

Gameplay

Achievements

Main article: Virtua Fighter 5/Achievements.

Production credits

Console team

Sega Corporation
Sega of America, Inc.
Sega Europe Ltd.

Magazine articles

Main article: Virtua Fighter 5/Magazine articles.

Promotional material

VirtuaFighter5 Lindbergh US Flyer.jpg
Lindbergh US flyer
VirtuaFighter5 Lindbergh US Flyer.jpg
VirtuaFighter5 Lindbergh JP Flyer.jpg
Lindbergh JP flyer
VirtuaFighter5 Lindbergh JP Flyer.jpg

VF5 E3announcement FINAL 5 1 06.pdf

PDF
E3 announcement press release
VF5 E3announcement FINAL 5 1 06.pdf

Virtua Fighter 5 Fact Sheet-FINAL 9 11.pdf

PDF
PlayStation 3 fact sheet press release
Virtua Fighter 5 Fact Sheet-FINAL 9 11.pdf

VF5Xbox360 Announce Release FINAL.pdf

PDF
Xbox 360 announcement press release
VF5Xbox360 Announce Release FINAL.pdf

Virtua Fighter 5 Fact Sheet 360.pdf

PDF
Xbox 360 fact sheet press release
Virtua Fighter 5 Fact Sheet 360.pdf

VF5 Diary 1 embargo 1 19 07.pdf

PDF
Dev diary #1
VF5 Diary 1 embargo 1 19 07.pdf

VF5 Developer Diary 2 embargo 1 24 07.pdf

PDF
Dev diary #2
VF5 Developer Diary 2 embargo 1 24 07.pdf

VF5 Developer Diary 3 FINAL.pdf

PDF
Dev diary #3
VF5 Developer Diary 3 FINAL.pdf

VF5 Developer Diary 4 FINAL.pdf

PDF
Dev diary #4
VF5 Developer Diary 4 FINAL.pdf

VF5 Diary5 FINAL.pdf

PDF
Dev diary #5
VF5 Diary5 FINAL.pdf

Artwork

Physical scans

Lindbergh version

Xbox 360 version

Xbox 360, US
Vf5 360 us cover.jpg
Cover
Vf5 360 us disc.jpg
Disc
Xbox 360, JP
Vf5 360 jp cover.jpg
Cover
Vf 360 jp disc.jpg
Disc
Xbox 360, JP
(Platinum Collection)
VF5 360 JP Box Platinum.jpg
Cover
VF5 360 JP disc best.jpg
Disc
Xbox 360, AU
Vf5 360 au cover.jpg
Cover
Vf 360 au disc.jpg
Disc
Xbox 360, UK
Vf5 360 eu cover.jpg
Cover
Xbox 360, FR
VirtuaFighter5 360 FR Box.jpg
Cover
Xbox 360, DE
VirtuaFighter5 360 DE Box.jpg
Cover
Xbox 360, ES
VirtuaFighter5 360 ES Box.jpg
Cover
Xbox 360, IT
VirtuaFighter5 360 IT Box.jpg
Cover
Xbox 360, KR
VF5 360 KR cover.jpg
Cover
Xbox 360, CA
VirtuaFighter5 360 CA Box.jpg
Cover

PlayStation 3 version

PlayStation 3, US
Vf5 ps3 us cover.jpg
Cover
Vf5 ps3 us disc.jpg
Disc
PlayStation 3, US (Greatest Hits)
VirtuaFighter5 PS3 US Box GreatestHits.jpg
Cover
PlayStation 3, JP
VF5 PS3 JP Cover.jpg
Cover
VF5 PS3 JP Disc.jpg
Disc
PlayStation 3, JP (Sega the Best)
VF5 PS3 JP Box SegaTheBest.jpg
Cover
VF5 PS3 JP disc best.jpg
Disc
PlayStation 3, AU
VirtuaFighter5 PS3 AU Box.jpg
Cover
PlayStation 3, AU (Essentials)

PlayStation 3, UK
Vf5 ps3 eu cover.jpg
Cover
Vf5 ps3 eu disc.jpg
Disc
PlayStation 3, UK (Essentials)

PlayStation 3, FR
VF5 PS3 FR Box.jpg
Cover
PlayStation 3, DE
VF5 PS3 DE Box.jpg
Cover
PlayStation 3, DE (Essentials)

PlayStation 3, ES

PlayStation 3, ES (Essentials)

PlayStation 3, IT

PlayStation 3, KR
VirtuaFighter5 PS3 KR Box.jpg
Cover
PlayStation 3, KR (BigHit)

PlayStation 3, AS
VF5 PS3 Asia Box.jpg
Cover

Technical information

Graphics engine

Virtua Fighter 5 significantly increased the polygon counts over its predecessor. According to Sega, each character in Virtua Fighter 5 uses over 40,000 polygons and each background uses up to 300,000 polygons, with diffuse reflection, specular reflection, bump mapping, and normal mapping, at 60 frames per second.[5] This was the highest character polygon count at the time, giving it the most detailed character graphics of its time. In comparison, the Xbox 360 game Gears of War used 10,000 to 15,000 polygons for its characters in 2006,[6] and even the PC game Crysis used 24,000 polygons for its characters in 2007.[7] Virtua Fighter 5's character polygon count was unsurpassed until Ninja Gaiden II in 2008.

The game's engine introduces several new graphical features, including self-shadowing and HDRI (high-dynamic-range imaging).[8]

Like its predecessors, Virtua Fighter 5 was considered to have the most advanced graphics in a video game when it first released in arcades. According to 1UP in 2005, it was the "best looking fighter (or even game) ever", with the writer Shivam Bhatt stating:[9]

"Sega makes grand use of its new Lindbergh hardware, and it really shines through in their character models and level designs. In the City level, the fight takes place on wet pavement scattered with puddles all around. These puddles react and reflect in a remarkably realistic manner as the fighters run around the room. The Temple level features fallen sakura blossoms that fly around whenever the characters move. Each level features lots of neat visual tricks like this, adding to the overall appeal of the game."
"Of course, one only noticed such things if they could peel their eyes off of the amazing new character models. ... The characters of VF5 are of that caliber, with amazingly realistic muscle tone, skin shading, sweat, and motions. Jeffrey benefits a lot from this upgrade, as the individual hairs on his arms are shown in remarkable detail. ... I lost a match simply because I was too busy staring at Lei Fei and Lion move around the arena in a fluid dance. Even button mashing looks pretty, as every move links into the next smoothly, without sudden jerkiness as the game reacts to each button press."

According to GamersXtreme in 2012, the game's graphics "still holds up to today’s standards, and in some ways still surpasses them", and "lighting effects are absolutely phenomenal, even by today’s standards."[10]

External links

References



Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter Soundtrack Vol. 1: Shinshou Hassei (1995) | Virtua Fighter Soundtrack Vol. 2: Ryuuko Kaikou (1996) | Ai ga Tarinaize (1996) | Virtua Fighter Soundtrack Vol. 3: Koubou Banjou (1996) | Virtua Fighter Complete Vocal Collection (1996) | Virtua Fighter Kids Sound Tracks (1996) | Virtua Fighter 3 Sound Tracks (1996) | Fighters Megamix Sound Tracks (1997) | Virtua Fighter 3 On The Vocal (1997) | Kimi ga Inai Yoru (1997) | Virtua Fighter 4 Official Soundtrack (2002) | Virtua Fighter 4 Evolution Original Sound Tracks (2002) | Yuuki (2004) | Virtua Fighter 5 Original Sound Track (2011) | Virtua Fighter 5 R Official Sound (2012) | Virtua Fighter 5 Official Sound (2012) | Virtua Fighter Best Tracks + One (2015) | Virtua Fighter esports Premium Music Collection (2021) | Virtua Fighter (2023) | Virtua Fighter 3tb Online Premium Music Collection (2023)
Books
Book
Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter 2 Act.1 (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter 2 Maniax Replays (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter Remix Sega Saturn Fighting Manual Complete (1995) | Virtua Fighter 2 Maniax (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Act.3 (1995) | Arcade Game Hisshou Hou Special: Virtua Fighter Kids (1996) | Virtua Fighter 3 Command Game Guide (1996) | Virtua Fighter Legend of Sarah (1996) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter 2 Game Guide Book (1996) | Virtua Fighter Graphics "Model 2" (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter Kids Fan Book (1996) | Virtua Fighter Honoo no Maki: Pai Chan Bukyou Gaiden (1996) | Virtua Fighter Ryuu no Maki: Touken Kairou (1996) | Virtua Fighter Kids Sega Saturn Fighting Manual (1996) | Virtua Fighter Kids Kyuukyoku Hon (1996) | Virtua Fighter Relax (1996) | Virtua Fighter: Arashi no Maki (1996) | Virtua Fighter 3 Act. 0.5 (1996) | Virtua Fighter 3 Act.1 (1996) | Virtua Fighter 3 Act.2 (1996) | Fighters Megamix Fighting Master's Guide (1997) | Fighters Megamix Official Guide (1997) | Virtua Fighter 2: Ten Stories (1997) | Fighters Mega Books (1997) | Fighters Megamix Comic Anthology (1997) | Virtua Fighter 3 Official Playing Guide (1998) | Virtua Fighter 3tb Kanzen Kouryaku Dokuhon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Kanzen Kouryaku Guide PS2 Ban (2002) | PS2 Ban Virtua Fighter 4 Perfect Guide (2002) | Virtua Fighter 4 The Complete (2002) | Virtua Fighter 4 Evolution Perfect Guide (2002) | Virtua Fighter 4 Evolution: Yokuwakaru Hisshou Senjutsu Shinan (2003) | PS2 Ban Virtua Fighter 4 Evolution Complete Guide (2003) | Virtua Fighter 10th Anniversary: Memory of Decade (2003) | Virtua Fighter 2 Technical Archive (2004) | Virtua Fighter 4 Final Tuned Master Guide (2004) | Virtua Fighter Cyber Generation: Judgement Six no Yabou Kouryaku Navigation (2004) | Virtua Fighter 4 Final Tuned Orange Book: Junkies' Last Stand (2004) | Virtua Fighter 5 Technical Book (2006) | Virtua Fighter 5 White Book: Keep It Real (2006) | Virtua Fighter 5 Black Book: Keep It Moral (2007) | Virtua Fighter 5 for PlayStation 3 Complete Guide (2007) | Virtua Fighter 5 Final Showdown Masters Guide (2010) | Virtua Fighter no Neppa (2018)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)