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Virtua Fighter PC (バーチャファイター PC) is a fighting game released as part of the Virtua Fighter series for Windows PCs. It is essentially a port of Virtua Fighter Remix for the Sega Saturn, but unlike that game also features a switch to revert the aesthetics back to the original Virtua Fighter, making it the closest official means of playing the original title on PC too.
At least two distinct versions of the game exist. The first, released in the US as Virtua Fighter Remix in November 1995, was optimised for NV1 graphics chipsets and was not sold as a stand-alone product. Instead, it was bundled exclusively with Diamond EDGE 3D (NV1-compatible) graphics cards[7] (the 2120, 2200 and 3240 variants) alongside other software. Remix on the PC is written directly for the NV1 specification, so will not run on any other types of card without help.
The second, now titled Virtua Fighter PC, was released in September 1996[2] and was designed to function with Microsoft's then-new multimedia standard, DirectX. This version of the game is thought to be identical in terms of content, but is rendered entirely in software (ignoring any installed NV1 cards). As such, the game requires at least a Pentium-class processor to run (the older Virtua Fighter Remix could be made to run on 486-class machines (running Windows 95)).
Music in Virtua Fighter PC was designed to be streamed off the disc, however this feature breaks if running the game in Windows 2000 or any subsequent version of the OS. A community-made patch exists to force the game to use local copies of the music ripped from the CD.
Though both versions of the game operate at a higher resolution than the Sega Model 2 version of Virtua Fighter, like the Saturn conversions, Virtua Fighter PC uses fewer polygons than its arcade counterpart, and is capped at 30FPS. In the arcade for example, each of the characters' fingers are individually modelled, while here the whole hand is animated as one.