Difference between revisions of "Wii"

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The '''Wii''' (pronounced "we"), codenamed '''Revolution''', is a video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]] in 2006. It competed in the seventh generation of home video game consoles, in which, due to a radical shift in marketing strategy by Nintendo, it came to dominate, selling almost 100 million units worldwide. The Wii was succeeded by the [[Wii U]] in late 2012.
  
[[Image:NintendoRevolution.jpg|thumb|right|280px|Nintendo Revolution]]
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==Overview==
'''Nintendo Revolution''' is the codename for [[Nintendo]]'s fifth home [[video game console]] and the successor to the [[Nintendo GameCube]]. Its main innovation will likely be its controller that responds to its own position and orientation in 3-D physical space in front of the television. Its previous codename was '''N5''' (alluding to the fact that it is Nintendo's fifth home system).
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Rather than opt for the traditional tactic of creating a system significantly more powerful to its predecessor, Nintendo designed the Wii to capitalise on what it thought would be the future of gaming - new and innovative ways to play paired alongside a marketing strategy which targeted who Nintendo deemed as "non-gamers". The result was a system not too dissimilar from the GameCube, but instead utilised motion control - Wii Remotes, which not only responded to button presses like traditional controllers, but could be moved and rotated by the player in the real world, creating an effect on-screen.
  
The system was unveiled at Nintendo's 2005 [[]] press conference and the game controller at the 2005 Tokyo Game Show by Satoru Iwata during his keynote speech [http://www.irwebcasting.com/050916/03/ff3672f7df/main/index_hi.htm]. Based on information revealed at the 2005 Tokyo Game Show, Nintendo intends to release the Revolution in the later half of 2006. [http://www.nintendojo.com/infocus/view_item.php?1129450151]
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Nintendo put its innovative controller ahead of traditional aspects such as graphics and processing power, creating a system capable of playing a very different selection of video games than its rivals. It was seen as a major shift in strategy which was also mirrored to some extent by the already available [[Nintendo DS]] handheld, and Nintendo worked this concept to a great extent, capitalising on similar extensions such as the Wii Balance Board and Wii Motion Plus. Third-parties also got on board in the early years trying to persue a similar strategy, and from Nintendo's perspective it paid off, creating one of the most successful home consoles in history.
  
Nintendo has had a tendency to be coy with release of information regarding the Revolution, leaving some media outlets with the idea that Nintendo was not prepared to compete with [Microsoft's [[Xbox 360]] and [[Sony]]'s [[PlayStation 3]]. Top executives at the company denied that and insisted that they were simply protecting their ideas, designs, and intellectual property from imitation by competitors before the system is released. Prior innovations (such as the inclusion of an [[analog stick]] as standard, wireless controller technology, and vibrating feedback for controllers) have been widely disseminated following their mainstream arrival on Nintendo's machines.
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However, by 2010 much of the novelty had worn off - those in favour of traditional console gaming experiences migrating over to the [[Xbox 360]] or [[PlayStation 3]] to capitalise on the superior technology on offer. Third-party developers saw their games suffer on the Wii, with only first-party Nintendo games being seen to utilise the technology in meaningful ways. As a result, although more Wii consoles outsold the competition for much of the generation, software attachment rates were low, and many third-party publishers abandoned the system entirely. Later models stripped away GameCube backwards compatibility, and slowing sales caused Nintendo to develop and release a successor, the Wii U, built to regain the support the company had lost.
  
==Confirmed hardware and technology==
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==Sega Support==
Nintendo has announced that IBM has been working with the development of the CPU, codenamed "Broadway." IBM was previously involved with the development of the processor in Nintendo's current system, [[Nintendo GameCube|GameCube]]. Nintendo has also announced that Canadian graphics card maker ATI Technologies is involved with the GPU, which is codenamed "Hollywood". Before the GameCube's release, ATI had bought ArtX, the company responsible for the GameCube's GPU and whose members were made of former Silicon Graphics employees involved with the Nintendo 64. Nintendo president Satoru Iwata also announced that the Revolution will be backward compatible with GameCube games and have built-in Wi-Fi for online playing, provided by Broadcom Corporation [http://cube.ign.com/articles/595/595089p1.html]. Nintendo has announced they will provide an optional PC-compatible wireless router for use by consumers that do not already have access to a wireless connection. The accessory is reportedly compatible with both the Nintendo DS and Revolution. While no ethernet port is planned, Nintendo has suggested ethernet may be possible for the system with USB via an adaptor. MoSys, whose 1T-SRAM memory technology was used in the GameCube, will again provide the random access memory technology for Revolution.
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Like many publishers, [[Sega]] was optimistic with the Wii when it first launched, and the vastly differing specifications to the Xbox 360 and PlayStation 3 led to the creation of many Wii exclusive games. ''[[Super Monkey Ball Banana Blitz]]'' was a launch title for the console, and was followed by titles such as ''[[Sonic and the Secret Rings]]'', ''[[Samba de Amigo (Wii)|Samba de Amigo]]'' and ''[[NiGHTS: Journey of Dreams]]''. Sega also published games attempting to appeal to more traditonal gamers such as ''[[The House of the Dead: Overkill]]'' and in the west, the controversial ''[[MadWorld]]''. It also published [[High Voltage Software]]'s ''[[The Conduit]]'', expected to be a top FPS for the system.
  
Nintendo has gone on record as stating that the Revolution will use standard DVD/CD size optical discs.  Nintendo would not be specific when asked about which format would be used. It will also have the ability to play DVD movies with an undisclosed add-on (most likely a hardware dongle). Presumably this is to avoid paying royalties and lower the cost of the system.  While all Nintendo [[video game console|consoles]] to date have expansion serial ports, none have been announced for Revolution. Other information states that Revolution will be able to hook up to a computer monitor as well as a TV, dating back in May 2003. However, Nintendo has confirmed that at this point in time, they are not supporting HDTV output for the Revolution, however, 480p will be standard. [http://cube.ign.com/articles/624/624200p2.html] This may mean that the system will be unable to output HDTV at all, or it may mean that HDTV support will be at the developer's discretion.
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Though initially enthusiastic about the Wii, by 2010 Sega were merely releasing multi-platform games and niche titles such as ''[[Gunblade NY & LA Machineguns]]'', axing support entirely by the end of 2011. It is assumed, much like other third-parties, that Sega's titles did not sell particularly well on the console, with output instead being directed at the Wii's rivals with the expectation of generating more profit.
  
Nintendo also has said the console will be "sleek", approximately the thickness of two DVD cases (pictures are of the prototype, which is three DVD cases large), considerably thinner than the [[Xbox 360]] and [[PlayStatio
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Sega was a major supporter of the Wii's [[Virtual Console]] service, allowing the system to play downloadable [[Sega Mega Drive]] and [[Sega Master System]] games, as well as a small selection of arcade games. Support for this service also began to deteriorate after 2010, although this may have simply been down to a lack of games to re-release at this point.
n 3]]. It will stand both horizontally and vertically. This new industrial design will also address remarks regarding the GameCube's unique look which some have complained does not fit in amongst most home entertainment components. [http://www.nintendo.com/newsarticle?articleid=9594f668-5342-4b38-8eb1-d6bf479c4139&page=home].
 
  
===Controller===
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==List of Sega Games for the Wii==
The Nintendo Revolution controller, unveiled at Tokyo Game Show 2005, is shaped like a simple television remote control and operates like a mouse in three-dimensional real-space.
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{{multicol|
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''<DPL>
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category=Wii games
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notnamespace=category
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ordermethod=title
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order=ascending
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</DPL>''
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|cols=3}}
  
The controller is a major departure from the last 20 years of console design. Two sensors near the television allow the controller to sense its position in three-dimensional space; other sensors in the controller itself allow it to sense its tilt and yaw. Players can thus mime actions (and receive "rumble pak" style vibration feedback) instead of simply pushing buttons.  An early marketing video [http://media.cube.ign.com/articles/651/651334/vids_1.html] showed actors miming such actions as fishing, cooking, drumming, conducting an orchestra, shooting a gun, sword fighting, and performing dental surgery. To communicate with the sensors, the Revolution's controller uses Bluetooth technology. [http://www.gamesradar.com/news/default.asp?pagetypeid=2&articleid=37344&subsectionid=2504]
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===By region===
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*[[List of Wii games in Australia]]
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*[[List of Wii games in Brazil]]
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*[[List of Wii games in Canada]]
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*[[List of Wii games in France]]
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*[[List of Wii games in Germany]]
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*[[List of Wii games in Italy]]
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*[[List of Wii games in Japan]]
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*[[List of Wii games in Mexico]]
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*[[List of Wii games in Russia]]
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*[[List of Wii games in South Korea]]
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*[[List of Wii games in Spain]]
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*[[List of Wii games in Taiwan]]
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*[[List of Wii games in the United Kingdom]]
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*[[List of Wii games in the United States]]
  
A digital directional pad is positioned at the top of the controller face, with a large [[Nintendo GameCube|GameCube]]-styled A button directly below it and a trigger on the underside acting as the B-button. Below the A button is a row of three small buttons: Start, Home, and Select. Near the bottom end of the controller are two additional buttons labeled lowercase a and b (labeled X and Y in promotional videos), suggesting that users can turn the controller 90 degrees and use it like a classic [[Nintendo Entertainment System|NES]] or [[Sega Master System|SMS]] controller.  Beneath these buttons are four lights which indicate what player number the controller is being used for--at present, up to four players are expected to be able to play on a single Revolution console.
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==Promotional images==
 
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<gallery>
The controller can also slip inside or attach to peripherals through a proprietary port on its bottom end. A tethered peripheral with an analog stick and two shoulder buttons (labeled Z₁ and Z₂) will, according to Satoru Iwata, be bundled with the free-hand controller (letting the user play games "nunchaku-style").
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NintendoE32006ArtworkCD Wii take 0501.jpg
 
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NintendoE32006ArtworkCD Wii 2discs 0501.jpg
A "shell" peripheral is also slated to release for the Revolution that will be ''"very similar in style and form to the [[Wavebird]]"'' [http://www.engadget.com/entry/1234000297061506/]. The official name for this is the "Classic-Style Expansion Controller". According to Iwata, it is meant for playing ''"the existing games, virtual console games, and multi-platform games"'' ([http://www.irwebcasting.com/050916/03/ff3672f7df/main/index_hi.htm TGS 2005 keynote], 40:43). The freehand controller will slide into a hole in the top of the classic controller, and thus it will retain the freehand controller's position sensing capabilities. IGN has an article called "Understanding the Revolution Controller", which discusses the shell as well as includes a mock-up of what the shell might look like.
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</gallery>
[http://cube.ign.com/articles/651/651559p1.html]
 
 
 
Nintendo promises a wide variety of peripherals ranging from dance mats to analog game controllers. Peripherals may be cheap enough to be bundled with games much like the rumble pack, expansion pack, and microphone for Star Fox 64, Donkey Kong 64, and Mario Party 6, respectively.
 
 
 
===Known specifications===  
 
Due to the relatively early stages of development, specifications may change before the console's final release.
 
* Processors:
 
** IBM PowerPC CPU "Broadway":
 
***No further details.
 
** ATI GPU "Hollywood":
 
*** The GPU is believed to be being developed by the same team formerly known as the Californian firm ArtX which developed the graphics chip of both the [[Gamecube]] and its predecessor, the Nintendo 64, before being purchased by ATI.
 
** Nintendo has stated several times that t
 
he Revolution's focus is not power, but innovation. While this may lead some to say that the Revolution will be graphically inferior, nothing is officially confirmed.
 
* Memory:
 
** 1T-SRAM by MoSys
 
***No further details.
 
** 512 MiB built-in flash memory
 
*** Replaces the function of an internal hard drive.
 
*** Will be used to store:
 
**** Revolution game save data
 
**** Downloaded games
 
**** Game demos
 
**** Patches or upgrades
 
* Ports and peripherals:
 
** Two USB 2.0 ports.
 
** No proprietary serial ports announced.
 
*** All Nintendo consoles to date have a serial port.
 
** Wireless controllers.
 
** A single proprietary output for video and audio.
 
** A dongle enabling DVD playback.
 
** 4 × [[Nintendo GameCube]] controller ports and 2 × Nintendo GameCube memory card ports (for compatibility).
 
** Optional USB PC-compatible 802.11b wireless router.
 
* Media:
 
** Slot loading optical disc drive compatible with both 12 cm and 8 cm proprietary optical discs (again, for GameCube compatibility) as well as standard DVD discs.
 
** 2 × front loading SD memory card slots.
 
* Networking:
 
** Wi-Fi by the Broadcom Corporation]]:
 
*** Built-in 802.11b & 802.11g support.
 
** No Ethernet port.
 
*Final version could be smaller than the presented E³ prototype, "about the size of three stacked standard DVD cases" (as quoted from the conference).
 
 
 
==Features==
 
Online arguments commenced when Nintendo of America's Vice President of Corporate Affairs, Perrin Kaplan, announced there would be no HD support for their upcoming system. Kaplan stated beautiful graphics and innovative gameplay could be achieved without HD and that abstaining from the technology would help keep the cost of games down. In reaction, major Internet based magazines like IGN.com organized letter writing campaigns to protest against Nintendo regarding the decision and urging consumers to take action [http://cube.ign.com/articles/625/625423p1.html]. A website called 1080up.org was also formed specifically for lobbying Nintendo to include the feature but so far nothing clear has come from it.
 
 
 
===Backward compatibility===
 
The Nintendo Revolution has reportedly been designed to be compatible with Nintendo GameCube software and most peripherals. Standing vertically, the top of Revolution has four GameCube controller ports that will allow the system to be compatible with ordinary GameCube controllers, Nintendo's wireless [[Wavebird]] controller, the DK Bongos, the Nintendo GameCube Game Boy Advance cable, and the ''Dance Dance Revolution Mario Mix'' dance pads. It also features two [[memory card]] slots that should be fully compatible with all generations of GameCube memory cards ("Memory Card 59", "Memory Card 251", and "Memory Card 1019") and the Nintendo GameCube Microphone. The Nintendo Revolution is designed to accept the tiny Nintendo GameCube discs through the same slot-loading disc drive that will accept standard-sized Revolution game discs and DVD movies; this is a first for slot-loading disc drives, which typically only accept discs of one standard size. However, it is unclear if it will have the high-speed port required for use with the Game Boy Player accessory, but is unlikely because of the difference in the Revolution's and the GameCube's size (a rectangle against an almost quadratic footprint with different measures).
 
 
 
===Virtual console===
 
Nintendo has announced that Revolution will have the ability to play all the Nintendo-produced Nintendo 64, [[Super Nintendo Entertainment System|SNES]]/Super Famicom, and [[Nintendo Entertainment System]]/Famicom games; the software may be recompiled or [[Emulator|emulated]] but will be offered via the Nintendo online download service. Satoru Iwata refers to this feature as the "Virtual Console". According to a Japanese press release, "all downloaded games will be stored on the 512 flash memory built into the system."[http://www.nintendojo.com/infocus/view_item.php?1118165596] To prevent illegal copying, downloaded games will feature a proprietary DRM system.
 
 
 
Nintendo announced that the downloadable games may be redesigned. It was also sa
 
id that although the gameplay would stay the same, it would be possible "that with Revolution, we may be able to see the old games with new looks." Some 3D games may "look sharper when played on Revolution." [http://www.1up.com/do/newsStory?cId=3141582] If the technical aspects of Revolution also go well, "[Nintendo is] discussing the possibility of having older games like ''Mario Party'' playable online."
 
 
 
Although no specifics have yet been released, there will be fees associated with the "virtual console" feature. Nintendo has suggested that they may give some of the downloadable games away with Nintendo products or through other special offers.[http://www.cnet.com.au/games/hardware/0,39029706,40055184,00.htm] It is also unknown what specific titles will be available or whether other [[third-party developer]]s may release their older games for the Revolution, although it has been said that Nintendo is in talks with these developers for this purpose. [[Yuji Naka]], the designer of ''[[Sonic the Hedgehog]]'' at [[Sega]], said in an interview with Famitsu, "It's also great that we'll be able to play Famicom and other games via download. I hope Sega games will be playable as well." He also said similar in a recent interview with Nintendo Power. Currently, Nintendo could release more than 200 potential titles (and if, like it has been rumoured, the Revolution is indeed compatible with the Game Boy Player accessory, then Nintendo's entire back catalogue could be playable on the system).
 
 
 
Some see Nintendo trying to pattern the most successful strategy used by the music industry against illegal music downloads. Since computers have been powerful enough to emulate past-generation home consoles and the Internet provided an easy, fast, and widely accessible distribution path for [[ROM|ROM image]]s (a file which contains the data for a game which can then be played via an [[emulator]]), illegal ROM downloading has been common among a segment of fans of old games. The music industry's most successful method of reducing illegal music downloading has apparently been to offer consumers a way to download music legally for a small cost. If Nintendo is successful at utilizing this model, they may be able to reduce illegal ROM downloading and open up a new revenue stream. This backward-compatibility feature also stands as a new unique selling point against the Revolution's competitors.
 
 
 
The unveiling of the new controller has also shed some light on the functionality of the backwards compatibility; specifically, when held sideways, the controller resembles the NES controller.
 
 
 
==See also==
 
*[[Nintendo GameCube]]
 
*[[Nintendo DS]]
 
  
 
==References==
 
==References==
* [http://www.nwizard.com/modules.php?name=News&file=article&sid=1 Information on Nintendo's Wireless Router]
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<references />
* [http://www.nintendojo.com/infocus/view_item.php?1119809021 Information about system titles in development]
 
* [http://www.nintendojo.com/infocus/view_item.php?1118165596 Nintendojo news update] Press release with post-E³ information about Revolution.
 
* [http://www.n-sider.com/articleview.php?articleid=344 N-Sider], October 2004 in-depth FAQ
 
* [http://www.gyration.com/intl/uk/pr-nintendo_uk.htm Gyration], September 24, 2001 Press release involving Nintendo investment
 
* [http://cube.ign.com/articles/522/522559p1.html?fromint=1 IGN GameCube FAQ]
 
* [http://www.gameinformer.com/News/Story/200503/N05.0310.107.55454.htm Game Informer interview with Reggie Fils-Aime]
 
* [http://cube.ign.com/articles/618/618832p1.html IGN: Revolution Technical Specs] - May 25, 2005
 
* [http://cube.ign.com/articles/617/617295p1.html IGN - E³ 2005: Revolution Not Final Name]
 
* [http://cube.ign.com/articles/22/522559p2.html "IGNcube's Nintendo 'Revolution' FAQ"]
 
* [http://www.nintendojo.com/infocus/view_item.php?1122302454 EGM interview transcript provided by Nintendojo]
 
* [http://www.revogaming.net/html/modules/news/article.php?storyid=73 Interview giving high hopes for controller in the crowded gaming industry] August 20, 2005
 
 
 
==External links==
 
* [http://hardware.gamespot.com/Story-ST-15143-2567-x-x-x GameSpot: T
 
he Revolution Revealed]
 
* [http://cube.ign.com/articles/651/651224p1.html IGN: Revolution Controller - The Possibilities]
 
* [http://media.cube.ign.com/articles/651/651334/vids_1.html Video of controller usage]
 
* [http://www.gamerwithin.com/?view=article&article=529 Gamer Within's Impressions of the Revolution Controller]
 
* [http://lostgarden.com/2005/09/nintendos-genre-innovation-strategy.html Nintendo Genre Innovation Strategy]
 
* [http://www.gamingsteve.com/archives/2005/09/why_is_the_revo.php#more Slides from the TGS Keynote announcing the Revolution controller]
 
* [http://www.gamasutra.com/features/20050928/hong_01.shtml Responses from developers]
 
* [http://www.1up.com/do/feature?pager.offset=0&cId=3144666 1up: The Revolution Begins Now]
 
* [http://hardware.gamespot.com/Story-ST-15143-2025-4-6-x Namco/Bandai]
 
* [http://www.revolutionreport.com/articles/read/106 Koei]
 
  
[[Category:Hardware]]
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{{NonSegaConsoles}}
[[Category:Nintendo]]
 

Revision as of 14:34, 2 October 2020

Wii logo.svg
NintendoRevolution.jpg
Wii
Manufacturer: Nintendo
Release Date RRP Code
Nintendo Wii
JP
Nintendo Wii
US
$249.99249.99
Nintendo Wii
EU
Nintendo Wii
AU
Nintendo Wii
KR
Nintendo Wii
TW

The Wii (pronounced "we"), codenamed Revolution, is a video game console created by Nintendo as the successor to the Nintendo GameCube in 2006. It competed in the seventh generation of home video game consoles, in which, due to a radical shift in marketing strategy by Nintendo, it came to dominate, selling almost 100 million units worldwide. The Wii was succeeded by the Wii U in late 2012.

Overview

Rather than opt for the traditional tactic of creating a system significantly more powerful to its predecessor, Nintendo designed the Wii to capitalise on what it thought would be the future of gaming - new and innovative ways to play paired alongside a marketing strategy which targeted who Nintendo deemed as "non-gamers". The result was a system not too dissimilar from the GameCube, but instead utilised motion control - Wii Remotes, which not only responded to button presses like traditional controllers, but could be moved and rotated by the player in the real world, creating an effect on-screen.

Nintendo put its innovative controller ahead of traditional aspects such as graphics and processing power, creating a system capable of playing a very different selection of video games than its rivals. It was seen as a major shift in strategy which was also mirrored to some extent by the already available Nintendo DS handheld, and Nintendo worked this concept to a great extent, capitalising on similar extensions such as the Wii Balance Board and Wii Motion Plus. Third-parties also got on board in the early years trying to persue a similar strategy, and from Nintendo's perspective it paid off, creating one of the most successful home consoles in history.

However, by 2010 much of the novelty had worn off - those in favour of traditional console gaming experiences migrating over to the Xbox 360 or PlayStation 3 to capitalise on the superior technology on offer. Third-party developers saw their games suffer on the Wii, with only first-party Nintendo games being seen to utilise the technology in meaningful ways. As a result, although more Wii consoles outsold the competition for much of the generation, software attachment rates were low, and many third-party publishers abandoned the system entirely. Later models stripped away GameCube backwards compatibility, and slowing sales caused Nintendo to develop and release a successor, the Wii U, built to regain the support the company had lost.

Sega Support

Like many publishers, Sega was optimistic with the Wii when it first launched, and the vastly differing specifications to the Xbox 360 and PlayStation 3 led to the creation of many Wii exclusive games. Super Monkey Ball Banana Blitz was a launch title for the console, and was followed by titles such as Sonic and the Secret Rings, Samba de Amigo and NiGHTS: Journey of Dreams. Sega also published games attempting to appeal to more traditonal gamers such as The House of the Dead: Overkill and in the west, the controversial MadWorld. It also published High Voltage Software's The Conduit, expected to be a top FPS for the system.

Though initially enthusiastic about the Wii, by 2010 Sega were merely releasing multi-platform games and niche titles such as Gunblade NY & LA Machineguns, axing support entirely by the end of 2011. It is assumed, much like other third-parties, that Sega's titles did not sell particularly well on the console, with output instead being directed at the Wii's rivals with the expectation of generating more profit.

Sega was a major supporter of the Wii's Virtual Console service, allowing the system to play downloadable Sega Mega Drive and Sega Master System games, as well as a small selection of arcade games. Support for this service also began to deteriorate after 2010, although this may have simply been down to a lack of games to re-release at this point.

List of Sega Games for the Wii

By region

Promotional images

References


Non-Sega consoles
Nintendo
Nintendo Entertainment System (1983) | Game Boy (1989) | Super Nintendo Entertainment System (1990) | Nintendo 64 (1996) | Game Boy Color (1998) | Game Boy Advance (2001) | Nintendo GameCube (2001) | Nintendo DS (2004) | Wii (2006) | Nintendo 3DS (2011) | Wii U (2012) | Nintendo Switch (2017)
Sony
PlayStation (1994) | PlayStation 2 (2000) | PlayStation Portable (2004) | PlayStation 3 (2006) | PlayStation Vita (2011) | PlayStation 4 (2013) | PlayStation 5 (2020)
Microsoft
Xbox (2001) | Xbox 360 (2005) | Xbox One (2013) | Xbox Series X (2020)
Mobile
iOS | Android | Windows Phone
Other
Atari 2600 (1977) | ColecoVision (1982) | PC Engine (1987) | R-Zone (1995) | Game.com (1997) | WonderSwan (1998) | Neo Geo Pocket Color (1999) | N-Gage (2003) | LeapFrog Didj (2008) | Stadia (2019)