Difference between revisions of "Wii U"

From Sega Retro

m (I know it's been on this article for the majority of the time, but calling Lost World "lukewarm" reads like more of an opinion and less of a fact. Removed for now, my decision has no weight though so perhaps just replace it with a similar word.)
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Similarly to the [[Wii]], many big publishers, including [[Sega]], were optimistic about the Wii U in its first few months of sale, however the console's inability to live up to expectations and a restructured Sega growing ever more disconnected with full price video game console releases meant that far fewer Sega games were published for the Wii U than its predecessor.
 
Similarly to the [[Wii]], many big publishers, including [[Sega]], were optimistic about the Wii U in its first few months of sale, however the console's inability to live up to expectations and a restructured Sega growing ever more disconnected with full price video game console releases meant that far fewer Sega games were published for the Wii U than its predecessor.
  
Sega's main contribution to the Wii U game library consisted of an exclusivity deal regarding the ''Sonic the Hedgehog'' franchise. This materialised in the form of the ''[[Sonic Lost World]]'' and the critically panned ''[[Sonic Boom: Rise of Lyric]]'', among continued entries in the ''Mario & Sonic at the Olympic Games'' series. Other contributions were small or Japanese-only, with the firm taking only an advisory role in ''[[Bayonetta 2]]'', a Wii U-exclusive sequel to the [[Bayonetta|2009 original]]. The company published games for the console until 2014.
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Sega's main contribution to the Wii U game library consisted of an exclusivity deal regarding the ''Sonic the Hedgehog'' franchise. This materialised in the form of ''[[Sonic Lost World]]'' and the critically panned ''[[Sonic Boom: Rise of Lyric]]'', among continued entries in the ''Mario & Sonic at the Olympic Games'' series. Other contributions were small or Japanese-only, with the firm taking only an advisory role in ''[[Bayonetta 2]]'', a Wii U-exclusive sequel to the [[Bayonetta|2009 original]]. The company published games for the console until 2014.
  
 
==List of Sega games for the Wii U==
 
==List of Sega games for the Wii U==

Revision as of 13:02, 25 April 2019

WiiU console.png
Wii U
Manufacturer: Nintendo
Release Date RRP Code
Nintendo Wii U
JP
¥26,25026,250
Nintendo Wii U
JP
(1)
¥349.99349.99
Nintendo Wii U
US
$299.99299.99
Nintendo Wii U
US
(1)
$349.99349.99
Nintendo Wii U
EU
Nintendo Wii U
UK
£249.99249.99
Nintendo Wii U
AU
$349.95349.95

The Wii U, codenamed Project Café, is a Nintendo video game console announced at E3 2011 as the successor to the Wii and released in 2012. It became infamous for being the worst selling Nintendo console due to a number of factors such as poor marketing decisions. It was succeeded by the Nintendo Switch in 2017.

Overview

Because of the Wii being catered to the "casual" market due to its lack of HD capability and limited network infrastructure, the main focus of the Wii U was to appeal to "core" gamers. Game designer Shigeru Miyamoto envisioned the concept of the new system's controller having an embedded touch screen, which was originally going to be a small screen to provide game feedback and status messages to players (similar to the Sega Dreamcast's VMU), but later changed to a full screen that can display a game in its entirety.[1] This controller would essentially become the Wii U GamePad, which can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad, with a Wii U Pro Controller provided as a more traditional alternative. The GamePad also supports NFC to allow the system to wirelessly interact with figurines and cards, which was ultimately used for amiibo.

The system launched in two bundles: the Basic bundle and the Deluxe/Premium bundle. The Basic bundle is white and has 8 GB of internal storage, while the Deluxe bundle is black with 32 GB storage and a copy of Nintendo Land. The system used its own online infrastructure known as Nintendo Network, which also came with its own integrated social media platform known as Miiverse. The system is also backwards compatible with all Wii titles and various Wii accessories, with Wii games running in a virtual environment commonly referred to as "Wii Mode" or "vWii".

The Wii U was first met with a generally positive reception, which included praise for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with existing Wii software and peripherals, and relative affordability. However, after the system was launched, criticisms rolled in over issues such as the GamePad's short battery life and issues with the console's user interface and functionality, a weak lineup of launch titles, very limited third-party support and poor marketing. As a result, the console struggled to live up to expectations, leading to slow consumer adoption and the system only achieving a total of 13.56 million units sold worldwide (as of March 31, 2017)[2], the lowest of any Nintendo home console so far. Production of the Wii U officially ended in January 2017.

Sega support

Similarly to the Wii, many big publishers, including Sega, were optimistic about the Wii U in its first few months of sale, however the console's inability to live up to expectations and a restructured Sega growing ever more disconnected with full price video game console releases meant that far fewer Sega games were published for the Wii U than its predecessor.

Sega's main contribution to the Wii U game library consisted of an exclusivity deal regarding the Sonic the Hedgehog franchise. This materialised in the form of Sonic Lost World and the critically panned Sonic Boom: Rise of Lyric, among continued entries in the Mario & Sonic at the Olympic Games series. Other contributions were small or Japanese-only, with the firm taking only an advisory role in Bayonetta 2, a Wii U-exclusive sequel to the 2009 original. The company published games for the console until 2014.

List of Sega games for the Wii U

In addition, the Game Boy Advance games Sonic Advance, Sonic Advance 2, Sonic Advance 3, ChuChu Rocket!, Shining Force: Kuroki Ryuu no Fukkatsu, Shining Soul and Shining Soul II are available on the Wii U's Virtual Console service in Japan.

References