Difference between revisions of "Xbox 360"

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| variants=Xbox 360 S, Xbox 360 Elite, Xbox 360 E
 
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The '''Xbox 360''' is a video game console created by [[Microsoft]] as the successor to the [[Xbox]]. It was referred to during development as "Project Xenon," "Xbox 2," and "Xbox Next", before being released in late 2005 to start the seventh generation of video game consoles. The Xbox 360 found itself competing with the [[PlayStation 3]] and [[Wii]] for the next several years.
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The '''Xbox 360''' is a video game console created by [[Microsoft]] as the successor to the [[Xbox]]. It was referred to during development as "Project Xenon," "Xbox 2," and "Xbox Next", before being released in late 2005 to start the seventh generation of video game consoles. The Xbox 360 found itself competing with the [[PlayStation 3]] and [[Wii]] for the next several years. It was succeeded by the [[Xbox One]] in 2013.
  
 
==Overview==
 
==Overview==
 
The Xbox 360 stands as a traditional upgrade over its predecessor, the Xbox, with vastly superior technical specifications, a more online-orientated focus and a multitude of new features straight out of the box from wireless controllers to (later) cloud hard drive storage for downloads. Though initially plagued by severe hardware issues, the Xbox 360 frequently led its generation in terms of sales, and a strong (and extended) line of first and third-party games eclipsed the prior successes of the original Xbox.
 
The Xbox 360 stands as a traditional upgrade over its predecessor, the Xbox, with vastly superior technical specifications, a more online-orientated focus and a multitude of new features straight out of the box from wireless controllers to (later) cloud hard drive storage for downloads. Though initially plagued by severe hardware issues, the Xbox 360 frequently led its generation in terms of sales, and a strong (and extended) line of first and third-party games eclipsed the prior successes of the original Xbox.
  
The Xbox ran unopposed for roughly a year, when it was inevitably joined by the Wii and PlayStation 3, the former opting for radical changes in gameplay, and the latter trying to dethrone the Xbox 360 from a hardware perspective and repeat the success of the [[PlayStation 2]]. In the end, the Wii outclassed its rivals in terms of sales, but its shift in marketing strategy led to the perception that it was competing in an entirely different market (one Microsoft would try to capitalise on with its "Kinect" Xbox 360 peripheral), with the Xbox 360 instead competing directly with the PlayStation 3.
+
The Xbox 360 ran unopposed for roughly a year, when it was inevitably joined by the Wii and PlayStation 3, the former opting for radical changes in gameplay, and the latter trying to dethrone the Xbox 360 from a hardware perspective and repeat the success of the [[PlayStation 2]]. In the end, the Wii outclassed its rivals in terms of sales, but its shift in marketing strategy led to the perception that it was competing in an entirely different market (one Microsoft would try to capitalise on with its "Kinect" Xbox 360 peripheral), with the Xbox 360 instead competing directly with the PlayStation 3.
  
 
Although from a technical perspective the story is meant to be very different, sales of the Xbox 360 remained roughly on-par with the PlayStation 3 throughout the generation. Like the Xbox before it, Microsoft largely failed to make an impact in Japan, but its success in other markets, particularly North America, kept it in the race. This was also fueled in part by the generation's top games coming from western publishers - [[Electronic Arts]], [[Activision]] and [[Ubisoft]], causing Japan to have less of an impact in the video game market.
 
Although from a technical perspective the story is meant to be very different, sales of the Xbox 360 remained roughly on-par with the PlayStation 3 throughout the generation. Like the Xbox before it, Microsoft largely failed to make an impact in Japan, but its success in other markets, particularly North America, kept it in the race. This was also fueled in part by the generation's top games coming from western publishers - [[Electronic Arts]], [[Activision]] and [[Ubisoft]], causing Japan to have less of an impact in the video game market.
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Like other third-party publishers, [[Sega]] chose to back the Xbox 360 in roughly equal measure to the PlayStation 3, with very few "big" Sega titles opting for one console over the other (the only major example of this being the ''Yakuza'' series and other Japanese-centric games). This fell in line with Sega's late sixth-generation strategy which was to focus on multi-platform releases.
 
Like other third-party publishers, [[Sega]] chose to back the Xbox 360 in roughly equal measure to the PlayStation 3, with very few "big" Sega titles opting for one console over the other (the only major example of this being the ''Yakuza'' series and other Japanese-centric games). This fell in line with Sega's late sixth-generation strategy which was to focus on multi-platform releases.
  
Many [[Sega Mega Drive]] conversions were brought to the 360's [[Xbox Live Arcade]] service fairly early on in the console's lifespan (mostly handled by [[Backbone Entertainment]]) with no PlayStation 3 counterparts, though many of these games have since been removed in favour of superior "[[Sega Ages Online]]" versions (which have also seen PlayStation 3 releases). Much suggests that Sega, among others, prioritised the 360 when dealing with the western markets during 2007 and 2008, although the playing field was leveled in the months which followed. In the second half of the generation, almost all games intended for a worldwide release were given to both platforms.
+
Many [[Sega Mega Drive]] conversions were brought to the 360's Xbox Live Arcade service fairly early on in the console's lifespan (mostly handled by [[Backbone Entertainment]]) with no PlayStation 3 counterparts, though many of these games have since been removed in favour of superior "[[Sega Ages Online]]" versions (which have also seen PlayStation 3 releases). Much suggests that Sega, among others, prioritised the 360 when dealing with the western markets during 2007 and 2008, although the playing field was leveled in the months which followed. In the second half of the generation, almost all games intended for a worldwide release were given to both platforms.
  
==List of Sega Games for the Xbox 360==
+
Sega also released two games as part of the "Xbox Originals" programme between December 2007 and 2009, allowing for the digital download of select games from the original [[Xbox]]. Microsoft rebranded the initiative as "Games on Demand" and offered digital downloads for Xbox 360 games while discontinuing the effort of putting out more Xbox games for the service (the Xbox Originals available prior to the change still being available to purchase/download).
 +
 
 +
The introduction of Microsoft's motion-controlled Kinect system in 2010 also attracted support from Sega for two games.
 +
 
 +
==List of Sega games for the Xbox 360==
 
{{multicol|
 
{{multicol|
 
*''[[Condemned]]'' (2005)
 
*''[[Condemned]]'' (2005)
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*''[[Persona 4 Arena Ultimax]]'' (2014)
 
*''[[Persona 4 Arena Ultimax]]'' (2014)
 
*''[[Alien: Isolation]]'' (2014)
 
*''[[Alien: Isolation]]'' (2014)
|cols=2}}
+
|cols=3}}
  
==Xbox Live Arcade==
+
===Xbox Live Arcade===
 
[[File:XboxLiveArcadeLogo.svg|thumb|right]]
 
[[File:XboxLiveArcadeLogo.svg|thumb|right]]
The '''Microsoft Live Arcade''', also known as ''Xbox Live Arcade'', is a online game market operated by [[Microsoft]] which allows [[Xbox]] and [[Xbox 360]] users to download games and game demos to their consoles. Games available come from a variety of sources, some are original to the console, while some are ports or emulations of games released at a earlier time. There are times where games are free or free for a limited time but most games must be purchased with Microsoft Live points. These points can be purchased online with a credit card, or cards with a number of points on the card can also be purchased in stores.
 
 
It was first launched November 3, 2004 for the original Xbox. The following year on November 22, 2005, Live Arcade was relaunched for the Xbox 360. From then on every new game addition to the Live Arcade had support for leader boards, achievement points, and high-definition 720p graphics. All new games also would have a trial version available for free download. Other features have since become available through software updates such as additional sorting options, friends leader board, faster enumeration of games, "Tell a friend" messages", and an auto-download feature for new trial games.
 
 
The [[Xbox One]] dropped the moniker of "Xbox Live Arcade" in favor of not listing downloadable only games as a subset of games on it's service.
 
 
==List of Sega Games for Xbox Live Arcade==
 
 
{{multicol|
 
{{multicol|
 
*''[[Golden Axe]]'' (2007)
 
*''[[Golden Axe]]'' (2007)
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*''[[Castle of Illusion Starring Mickey Mouse (2013)|Castle of Illusion Starring Mickey Mouse]]'' (2013)
 
*''[[Castle of Illusion Starring Mickey Mouse (2013)|Castle of Illusion Starring Mickey Mouse]]'' (2013)
 
*''[[Abyss Odyssey]]'' (2014)
 
*''[[Abyss Odyssey]]'' (2014)
|cols=2}}
+
|cols=3}}
 
 
==Xbox Originals==
 
[[File:XboxOriginalsScreenshot.jpg|thumb|left]]
 
The "Xbox Originals" Program was first launched on December 4, 2007 and allowed the digital download of select games from the original Xbox console. The service was discontinued in 2009 when Microsoft rebranded the initiative as "Games on Demand" and offered digital downloads for Xbox 360 games while discontinuing the effort of putting out more Xbox games for the service. The Xbox Originals that were available on the service prior were still available to purchase/download however. Sega only put two games on the service.
 
  
 
+
===Xbox Originals===
 
 
 
 
==List of  Xbox Originals Sega Games==
 
 
*''[[Puyo Pop Fever]]'' (2007)
 
*''[[Puyo Pop Fever]]'' (2007)
 
*''[[Sega Soccer Slam]]'' (2008)
 
*''[[Sega Soccer Slam]]'' (2008)
  
==Kinect==
+
===Kinect===
{{ConsoleBob
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[[File:Kinect logo.svg|thumb|right]]
| logos=[[File:Kinect logo.svg]]
+
*''[[Sonic Free Riders]]'' (2010)
| consoleimage=KinectXbox360.png
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*''[[Rise of Nightmares]]'' (2011)
| imgwidth=360
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| name=
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===By region===
| maker=[[Microsoft]]
+
*[[List of Xbox 360 games in Australia]]
| variants=
+
*[[List of Xbox 360 games in Brazil]]
| add-ons=
+
*[[List of Xbox 360 games in Canada]]
| processor=
+
*[[List of Xbox 360 games in France]]
| releases={{releases360
+
*[[List of Xbox 360 games in Germany]]
| 360_date_us=2010-11-04
+
*[[List of Xbox 360 games in Italy]]
| 360_date_eu=2010-11-10
+
*[[List of Xbox 360 games in Japan]]
| 360_date_jp=2010-11-20
+
*[[List of Xbox 360 games in Mexico]]
}}
+
*[[List of Xbox 360 games in Russia]]
}}
+
*[[List of Xbox 360 games in South Korea]]
''Kinect'' (codenamed Project Natal during it's development) is a motion sensing device by Microsoft for the Xbox 360. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console without the need for a game controller, through a natural user interface using gestures and spoken commands. The Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience beyond its typical gamer base. The Xbox One came with Kinect 2.0 in it's early phases before being phased out entirely.
+
*[[List of Xbox 360 games in Spain]]
 +
*[[List of Xbox 360 games in Taiwan]]
 +
*[[List of Xbox 360 games in the United Kingdom]]
 +
*[[List of Xbox 360 games in the United States]]
  
On the Xbox 360's Kinect, Sega released two games.
+
==Gallery==
 +
<gallery>
 +
XboxOriginalsScreenshot.jpg|Xbox Originals
 +
KinectXbox360.png|Kinect
 +
</gallery>
  
==List of Sega Games for Kinect==
+
==References==
*''[[Sonic Free Riders]]'' (2010)
+
<references />
*''[[Rise of Nightmares]]'' (2011)
 
  
[[Category:Non-Sega consoles]]
+
{{NonSegaConsoles}}

Revision as of 19:09, 25 May 2019

Xbox360.jpgXbox360S.jpg
Xbox 360
Manufacturer: Microsoft
Variants: Xbox 360 S, Xbox 360 Elite, Xbox 360 E
Release Date RRP Code
Xbox 360
JP
Xbox 360
US
Xbox 360
EU

The Xbox 360 is a video game console created by Microsoft as the successor to the Xbox. It was referred to during development as "Project Xenon," "Xbox 2," and "Xbox Next", before being released in late 2005 to start the seventh generation of video game consoles. The Xbox 360 found itself competing with the PlayStation 3 and Wii for the next several years. It was succeeded by the Xbox One in 2013.

Overview

The Xbox 360 stands as a traditional upgrade over its predecessor, the Xbox, with vastly superior technical specifications, a more online-orientated focus and a multitude of new features straight out of the box from wireless controllers to (later) cloud hard drive storage for downloads. Though initially plagued by severe hardware issues, the Xbox 360 frequently led its generation in terms of sales, and a strong (and extended) line of first and third-party games eclipsed the prior successes of the original Xbox.

The Xbox 360 ran unopposed for roughly a year, when it was inevitably joined by the Wii and PlayStation 3, the former opting for radical changes in gameplay, and the latter trying to dethrone the Xbox 360 from a hardware perspective and repeat the success of the PlayStation 2. In the end, the Wii outclassed its rivals in terms of sales, but its shift in marketing strategy led to the perception that it was competing in an entirely different market (one Microsoft would try to capitalise on with its "Kinect" Xbox 360 peripheral), with the Xbox 360 instead competing directly with the PlayStation 3.

Although from a technical perspective the story is meant to be very different, sales of the Xbox 360 remained roughly on-par with the PlayStation 3 throughout the generation. Like the Xbox before it, Microsoft largely failed to make an impact in Japan, but its success in other markets, particularly North America, kept it in the race. This was also fueled in part by the generation's top games coming from western publishers - Electronic Arts, Activision and Ubisoft, causing Japan to have less of an impact in the video game market.

Sega support

Like other third-party publishers, Sega chose to back the Xbox 360 in roughly equal measure to the PlayStation 3, with very few "big" Sega titles opting for one console over the other (the only major example of this being the Yakuza series and other Japanese-centric games). This fell in line with Sega's late sixth-generation strategy which was to focus on multi-platform releases.

Many Sega Mega Drive conversions were brought to the 360's Xbox Live Arcade service fairly early on in the console's lifespan (mostly handled by Backbone Entertainment) with no PlayStation 3 counterparts, though many of these games have since been removed in favour of superior "Sega Ages Online" versions (which have also seen PlayStation 3 releases). Much suggests that Sega, among others, prioritised the 360 when dealing with the western markets during 2007 and 2008, although the playing field was leveled in the months which followed. In the second half of the generation, almost all games intended for a worldwide release were given to both platforms.

Sega also released two games as part of the "Xbox Originals" programme between December 2007 and 2009, allowing for the digital download of select games from the original Xbox. Microsoft rebranded the initiative as "Games on Demand" and offered digital downloads for Xbox 360 games while discontinuing the effort of putting out more Xbox games for the service (the Xbox Originals available prior to the change still being available to purchase/download).

The introduction of Microsoft's motion-controlled Kinect system in 2010 also attracted support from Sega for two games.

List of Sega games for the Xbox 360

Xbox Live Arcade

XboxLiveArcadeLogo.svg

Xbox Originals

Kinect

Kinect logo.svg

By region

Gallery

References


Non-Sega consoles
Nintendo
Nintendo Entertainment System (1983) | Game Boy (1989) | Super Nintendo Entertainment System (1990) | Nintendo 64 (1996) | Game Boy Color (1998) | Game Boy Advance (2001) | Nintendo GameCube (2001) | Nintendo DS (2004) | Wii (2006) | Nintendo 3DS (2011) | Wii U (2012) | Nintendo Switch (2017)
Sony
PlayStation (1994) | PlayStation 2 (2000) | PlayStation Portable (2004) | PlayStation 3 (2006) | PlayStation Vita (2011) | PlayStation 4 (2013) | PlayStation 5 (2020)
Microsoft
Xbox (2001) | Xbox 360 (2005) | Xbox One (2013) | Xbox Series X (2020)
Mobile
iOS | Android | Windows Phone
Other
Atari 2600 (1977) | ColecoVision (1982) | PC Engine (1987) | R-Zone (1995) | Game.com (1997) | WonderSwan (1998) | Neo Geo Pocket Color (1999) | N-Gage (2003) | LeapFrog Didj (2008) | Stadia (2019)