Actions

Difference between revisions of "Zero the Kamikaze Squirrel"

From Sega Retro

(5 intermediate revisions by the same user not shown)
Line 9: Line 9:
 
| players=1
 
| players=1
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesMD
| md_date_us=1994-10{{fileref|GamePlayers US 0705.pdf|29}}
+
| md_date_us=1994-11{{fileref|GamePlayers US 0712.pdf|page=12}}
 
| md_code_us=T-15176
 
| md_code_us=T-15176
| md_date_eu=1994
+
| md_date_eu=1995-01{{fileref|MeanMachinesSega26UK.pdf|page=36}}
 
| md_code_eu=T-15176-50
 
| md_code_eu=T-15176-50
 +
| md_rrp_uk=44.99{{fileref|MeanMachinesSega33UK.pdf|page=66}}
 
| md_date_au=199x
 
| md_date_au=199x
 
| md_code_au=FZER02SMC
 
| md_code_au=FZER02SMC
Line 20: Line 21:
 
| oflc=gold
 
| oflc=gold
 
}}
 
}}
{{sub-stub}}'''''Zero the Kamikaze Squirrel''''' is a platform spin-off of the ''[[Aero the Acrobat]]'' series, starring one of Aero's enemies, Zero. It was developed by [[Iguana Entertainment]] and published by [[Sunsoft]] for the [[Sega Mega Drive]] and Super NES in 1994.
+
{{sub-stub}}'''''{{PAGENAME}}''''' is a platform spin-off of the ''[[Aero the Acrobat]]'' series, starring one of Aero's enemies, Zero. It was developed by [[Iguana Entertainment]] and published by [[Sunsoft]] for the [[Sega Mega Drive]] and Super NES in 1994.
  
 
It follows Zero the Squirrel, traveling back to his forest home to stop an evil lumberjack and is another clone platformer of Sonic.
 
It follows Zero the Squirrel, traveling back to his forest home to stop an evil lumberjack and is another clone platformer of Sonic.
Line 71: Line 72:
 
==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
|{{GalleryPrintAd
+
|{{galleryPrintAd
 +
|GamePro US 064.pdf|gamepro|64|207
 
|EGM2 US 05.pdf|egm2|5|149
 
|EGM2 US 05.pdf|egm2|5|149
 +
|EGM US 065.pdf|egm|65|151
 
}}
 
}}
 
}}
 
}}

Revision as of 14:41, 22 May 2017

n/a












ZtKS Title.png
Zero the Kamikaze Squirrel
Publisher: Sunsoft
Developer:
System(s): Sega Mega Drive
Sound driver: GEMS
Genre: Action































Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$? T-15176
Sega Mega Drive
UK
£44.99[2] T-15176-50
Sega Mega Drive
FR
?F T-15176-50
Sega Mega Drive
DE
DM ? T-15176-50
Sega Mega Drive
ES
?Ptas T-15176-50
Sega Mega Drive
AU
$? FZER02SMC




This teeny-tiny article needs some work. You can help us by expanding it.

Zero the Kamikaze Squirrel is a platform spin-off of the Aero the Acrobat series, starring one of Aero's enemies, Zero. It was developed by Iguana Entertainment and published by Sunsoft for the Sega Mega Drive and Super NES in 1994.

It follows Zero the Squirrel, traveling back to his forest home to stop an evil lumberjack and is another clone platformer of Sonic.

Gameplay

A throws shurikens, B jumps (quickly hitting it twice jumps higher), C standing still lets you look around the scenario through a monocular scope, while running does a vertical jump and in mid-air performs a flying attack.

Tips and tricks

Pausing the game and pressing either ACRightAB or RightUpBADownUpBDownUpB brings up a screen to select a level to start at, as well as the ending sequence and other screens. Once this cheat is used, you can return to that screen whenever you want pressing just ABC with the game paused.

Production credits

Created and Produced by: Justin Siller
Directed by: Neill Glancy, Team Iguana
Game Design: Justin Siller, Neill Glancy, Team Zero
Team Leader: Neill Glancy
Executive Producer (Iguana): Jeff Spangenberg
Executive Producer (Sunsoft): David Siller
Programming: Stephen Broumley, Craig Galley
Genesis Engine: Carl Wade
Art Director (Iguana): Matt Stubbington
Technical Director (Iguana): Craig Galley
Creative Director (Iguana): Nigel Cook
Art Director (Sunsoft): Mario Zavala
Lead Artists: Jools Watsham, Matt Stubbington
Artists: Robbie Miller, Scott Brocker, Mark Pitcher
Additional Art: William B. Yeatts, Michael McCallion
Conceptual Art: Mario Zavala, Justin Siller, Team Zero
Additional Rendered Art: Neill Glancy
Martial Arts Consultant: Ryan Siller
Music Coordinators: Jay Moon, Darrin Stubbington
Music and Sound Effects: Fox Productions
Project Manager: Jay Moon
Technical Manager: Al Artus
Consumer Products Manager: Steve Gehrke
Marketing Director: Karen Shadley
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
International Development Coordinator: Kenji Yoshioka
Game Test Manager: Sam Patel
Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy, Benjon Martinez, Peter Marquez, Euclid Woo
Game Manual: Alison Quirion
Executive Assistant: Nanette Hyssong
Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
Sunsoft Thanks to: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
Sunsoft Very Special Thanks to: Debra Siller
Iguana Thanks to: Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat

Promotional material

{{|}}}}

GamePro US 064.pdf

PDF
Print advert in
GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
  • EGM² (US) #5: "November 1994" (1994-xx-xx)[4]
  • Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[5]

Physical scans

Sega Retro Average 
Publication Score Source
83
82
69 №14, p70
82 №33, p66/67[2]
75 №71, p54
86 №47, p62/63
Sega Mega Drive
80
Based on
6 reviews

Mega Drive, US
ZtKS MD US Box.jpg
Cover
ZtKS MD US Cart.jpg
Cart
Mega Drive, EU
ZtKS MD EU Box.jpg
Cover
ZtKS MD EU Cart.jpg
Cart
ZtKS MD EU Manual.jpg
Manual
Mega Drive, AU
ZtKS MD AU Box.jpg
Cover

References

  1. File:GamePlayers US 0712.pdf, page 12
  2. 2.0 2.1 File:MeanMachinesSega33UK.pdf, page 66
  3. File:MeanMachinesSega26UK.pdf, page 36
  4. File:EGM2 US 05.pdf, page 149
  5. File:EGM US 065.pdf, page 151