Originally appeared in:
|
Balrog (M. Bison)
|
Balrog is a former heavyweight boxing champion who now works for M. Bison as an enforcer.
Move list (Special moves)
Name
|
Command
|
Description
|
Dash Straight or Upper
|
Hold for 2 seconds, then +P or K
|
Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger button is used.
|
Dash Ground Straight or Upper
|
Hold for 2 seconds, then +P or K
|
Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger button is used.
|
Buffalo Headbutt
|
Hold for 2 seconds, then +P
|
Balrog jumps up with a shoulder smash, which knocks his opponent over on impact.
|
Turn Punch
|
Hold two P or K simultaneously, then release
|
Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Crazy Buffalo
|
Hold for 2 seconds, then +P
|
Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds K. The move covers more horizontal distance at higher levels.
|
Gigaton Blow
|
Hold for 2 seconds, then +K (at max level)
|
Balrog performs a single powerful Turn Punch that hits multiple times and knocks his opponent over. The power gauge must be at level 3 to perform this move.
|
|
Originally appeared in:
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Blanka
|
Blanka is a feral beastman from the jungles of Brazil with the ability to generate electricity.
Move list (Special moves)
Name
|
Command
|
Description
|
Electric Thunder
|
PPPPP
|
Blanka charges himself with electricity, zapping anyone who touches him.
|
Rolling Attack
|
Hold for 2 seconds, then +P
|
Blanka curls into a ball and rolls straight ahead, knocking the opponent over on impact. The move travels farther when a stronger button is used.
|
Backstep Rolling Attack
|
Hold for 2 seconds, then +K
|
Blanka does a handstand, then leaps high into the air for a rolling attack. He leaps higher when a stronger button is used.
|
Vertical Rolling Attack
|
Hold for 2 seconds, then +K
|
Blanka launches upwards to hit an airborne opponent (or drop on them from above). The move travels higher and further forward when a stronger button is used.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Rock Crush
|
+ MP (close)
|
Blanka does a headbutt, hitting up to two times.
|
Amazon River Run
|
+ HP
|
Blanka slides along the ground on his back, which knocks his opponent over.
|
Surprise Forward
|
Two K simultaneously
|
Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
|
Surprise Back
|
+ two K simultaneously
|
Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Direct Lightning
|
Hold for 2 seconds, then +P
|
Blanka charges himself with electricity, then curls into a ball and rolls straight into his opponent. The move travels farther at higher levels.
|
Ground Shave Rolling
|
Hold for 2 seconds, then +K
|
Blanka rolls into the air, then rolls along the ground toward his opponent. If the player continues to hold K, he spins in place for a duration before launching forward. He rolls higher and farther at higher levels.
|
Shout of Earth
|
Hold for 2 seconds, then +PPPPP
|
Blanka stands and roars while his body courses with electricity.
|
|
Originally appeared in:
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Cammy
|
Cammy is a genetically engineered assassin for Shadaloo, operating under the code name "Killer Bee."
Move list (Special moves)
Name
|
Command
|
Description
|
Spiral Arrow
|
K
|
Cammy spirals forward feet first like a spinning arrow, which knocks the opponent over on impact. The move covers more horizontal distance when a stronger button is used.
|
Cannon Spike
|
K
|
Cammy leaps into the air with a front kick, which knocks the opponent over on impact. She leaps higher when a stronger button is used.
|
Axle Spin Knuckle
|
P
|
Cammy hops forward and does an elbow smash and a backfist, which knocks the opponent over on impact. This move passes through projectiles. The move covers more horizontal distance when a stronger button is used.
|
Cannon Strike
|
K before the apex of the jump while flipping forward in the air
|
Cammy dive kicks diagonally downward.
|
Hooligan Combination
|
P
|
Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands (Razor Edge Slicer). Otherwise, the player can perform a takedown when Cammy is near the opponent's body (Fatal Leg Twister) by pressing +P or +P. Cammy grabs the opponent by the neck with her legs and slams them to the ground (Cross Scissor Pressure) if the takedown is performed when she is near the opponent's head, or she grabs the opponent by the legs and stomps their face into the ground if the takedown is performed when she is near the opponent's waist.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Spin Drive Smasher
|
K
|
Cammy performs a Spiral Arrow followed by a Cannon Spike. The move covers more horizontal distance at higher levels.
|
Reverse Shaft Breaker
|
K
|
Cammy performs a Spiral Arrow straight upward that hits multiple times and pulls nearby opponents inward. Pressing K repeatedly does additional hits.
|
|
Originally appeared in:
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Chun-Li
|
Chun-Li is a Chinese wushu expert known for her quick motions and powerful kicks.
Move list (Special moves)
Name
|
Command
|
Description
|
Hyakuretsu Kyaku
|
KKKKK
|
Chun-Li stands on one leg and kicks rapidly with the other leg. She kicks faster when a stronger button is used.
|
Kikouken
|
P
|
Chun-Li leans forward and shoots a blast of ki from her palms. The distance it travels before dissipating depends on the strength of the button used ( LP for furthest and HP for closest).
|
Spinning Bird Kick
|
Hold for 2 seconds, then +K
|
Chun-Li flips upside down and spins her legs while moving forward. She travels farther when a stronger button is used.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Sankaku Tobi
|
when jumping onto the edge of the screen
|
Chun-Li can jump off the edges of the screen.
|
Yousou Kyaku
|
+ MK in midair
|
Chun-Li holds a straight leg in a head stomp.
|
Kaku Kyaku Raku
|
+ HK
|
Chun-Li flips forwards high into the air, coming down with a kick.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Kikoushou
|
P
|
Chun-Li gathers a large ball of ki in front of her using both palms, which hits multiple times and knocks her opponent over.
|
Houyoku Sen
|
K
|
Chun-Li steps forward and performs a Hyakuretsu Kyaku with one leg, then takes another step forward and performs a Hyakuretsu Kyaku with her other leg, then finishes with a high kick that knocks her opponent into the air.
|
|
Originally appeared in:
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Dan Hibiki
|
Dan is a cocky martial artist who fights in a style of his own design called Saikyou-ryuu.
Move list (Special moves)
Name
|
Command
|
Description
|
Gadouken
|
P
|
Dan channels his ki and thrusts a very short-ranged fireball directly in front of him with a single hand. The projectile travels slightly farther when a stronger button is used.
|
Kouryuuken
|
P
|
Dan jumps into the air with a flying uppercut, knocking down his opponent on impact. He ascends higher when a stronger button is used.
|
Dankuukyaku
|
K
|
Dan leaps forward and performs a sequence of kicks in midair. He performs a knee strike with LK , a knee strike and a kick with MK , and a knee strike and two kicks with HK . This move can be performed in midair.
|
Zenten Chouhatsu
|
TAUNT
|
Dan rolls forward, then performs his taunt. This move can pass through opponents (if close enough) but not attacks.
|
Kouten Chouhatsu
|
TAUNT
|
Dan rolls backwards, then performs his taunt. This move can pass through opponents (if close enough) but not attacks.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Kuuchuu Chouhatsu
|
TAUNT in midair
|
Dan can perform his taunt in midair.
|
Shagami Chouhatsu
|
+ TAUNT
|
Dan can perform his taunt while crouching.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Chouhatsu Densetsu
|
TAUNT
|
Dan rolls forward multiple times, stopping each time to taunt.
|
Shinkuu Gadouken
|
P
|
Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times. The projectile travels farther at higher levels.
|
Hisshou Buraiken
|
K
|
Dan performs a barrage of punches and kicks, ending with a Kouryuuken.
|
Kouryuu Rekka
|
K
|
Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
|
|
Originally appeared in:
|
Dhalsim
|
Dhalsim is a Yoga mystic who has gained exceptional control over his mind and body, giving him the ability to stretch his limbs and breathe fire.
Move list (Special moves)
Name
|
Command
|
Description
|
Yoga Fire
|
P
|
Dhalsim spits out a fireball that scorches whoever it touches. The projectile moves faster and knocks the opponent over when a stronger button is used.
|
Yoga Flame
|
P
|
Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.
|
Yoga Blast
|
K
|
Dhalsim breathes a large mass of flame at a diagonal angle in front of him. He holds the flame for longer when a stronger button is used.
|
Yoga Teleport Forward
|
+ two P or K simultaneously
|
Dhalsim disappears and reappears the entire screen ahead with P or half the screen ahead with K.
|
Yoga Teleport Backward
|
+ two P or K simultaneously
|
Dhalsim disappears and reappears the entire screen back with P or half the screen back with K.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Kuuchuu Chouhatsu
|
TAUNT in midair
|
Dhalsim can perform his taunt in midair.
|
Drill Zutsuki
|
+ HP in midair
|
Dhalsim spins downward head first like a drill. The angle is closer to horizontal than the Drill Kick.
|
Drill Kick
|
+ HK in midair
|
Dhalsim spins downward feet first like a drill. The angle depends on the button used, with LK falling closer to horizontal, MK at a 45° angle, and HK falling closer to vertical.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Yoga Stream
|
P
|
Dhalsim sets the ground in front of him on fire with his breath. This attack must be blocked crouching.
|
Yoga Volcano
|
K
|
Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which can hit multiple times. He holds the flame for longer at higher levels.
|
Yoga Tempest
|
P (at max level)
|
Dhalsim breathes a large mass of flame in front of him, similar to the Yoga Flame but lasting longer and potentially hitting more times. The power gauge must be at level 3 to perform this move.
|
|
Originally appeared in: Street Fighter
|
Eagle
|
Eagle is a gentlemanly English bodyguard who has mastered the stick martial art bojutsu.
Move list (Special moves)
Name
|
Command
|
Description
|
Manchester Black
|
P
|
Eagle raises his sticks to shoulder height and spins on one leg, which knocks down his opponent on impact. He moves forward while doing this when the move is performed with MP or HP , and he moves farther when a stronger button is used. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him.
|
Canterbury Blue
|
P
|
Eagle guards with one stick while twirling the other behind him. When the button is released, he stops twirling and attacks with his stick; holding the button for longer delays the attack. He guards high and hits high with LP , guards mid and hits mid with MP , and guards low and hits low with HP .
|
Oxford Red
|
K
|
Eagle dashes forward, then lunges and pokes his sticks rapidly. He dashes further and hits more when a stronger button is used.
|
Liverpool White
|
K
|
Eagle leaps forward, then smacks his stick down, which knocks down his opponent on impact. He leaps farther and higher when a stronger button is used.
|
Saint Andrew's Green
|
P
|
Eagle holds both of his sticks together and swings them in a vertically ascending arc like a golf club. This move knocks his opponent down on impact, or it can be used to absorb a projectile and immediately respond with another projectile. The projectile is sent straight ahead with LP , at a slight upward angle with MP or at a higher upward angle with HP .
|
Move list (Super moves)
Name
|
Command
|
Description
|
Manchester Gold
|
P
|
Eagle raises his sticks to shoulder height and spins rapidly in place on one leg. He finishes at level 3 by flinging his opponent high into the air with a stick, then catching them with a stab on his stick as they fall.
|
Union Jack Platinum
|
P
|
Eagle advances with a series of strikes with his sticks.
|
|
Originally appeared in:
|
Edmond Honda
|
E. Honda is a sumo wrestler who wants to prove to the world the strength of his technique.
Move list (Special moves)
Name
|
Command
|
Description
|
Hyakuretsu Harite
|
PPPPP
|
E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used.
|
Super Zutsuki
|
Hold for 2 seconds, then +P
|
E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.
|
Super Hyakkan Otoshi
|
Hold for 2 seconds, then +K
|
E. Honda leaps high into the air and drops himself down like a cannonball, which knocks his opponent over on impact. He leaps higher when a stronger button is used.
|
Ooichou Nage
|
D-Pad in a 360° rotation, then P (close)
|
E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flying Sumo Press
|
+ MK in midair
|
E. Honda drops with a body press.
|
Harai Geri
|
+ HK
|
E. Honda does a low kick that trips his opponent.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Oni Musou
|
Hold for 2 seconds, then +P
|
E. Honda performs two consecutive Super Zutsukis. He performs a third Super Zutsuki at level 2 or an advancing Hyakuretsu Harite at level 3.
|
Orochi Kudaki
|
D-Pad in a 360° rotation twice, then P (close, at max level)
|
E. Honda throws his opponent into the ground twice, followed by a Super Hyakkan Otoshi. The power gauge must be at level 3 to perform this move.
|
|
Originally appeared in:
|
Akuma (Gouki)
|
Akuma is a savage and merciless fighter who has mastered the Satsui no Hadou.
Move list (Special moves)
Name
|
Command
|
Description
|
Gou Hadouken
|
P
|
Akuma channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used.
|
Zankuu Hadouken
|
P in midair
|
Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.
|
Shakunetsu Hadouken
|
P
|
Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.
|
Gou Shouryuuken
|
P
|
Akuma jumps into the air with a flying uppercut, which knocks his opponent over on impact. The move ascends higher and hits more times when a stronger button is used.
|
Tatsumaki Zankuukyaku
|
K
|
Akuma spins on an axis while gliding forward through the air and kicking, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance and juggles the opponent for multiple hits when a stronger button is used.
|
Hyakki Shuu
|
K
|
Akuma somersaults forward. He leaps farther when a stronger button is used. He performs a sliding sweep when he lands (Hyakki Gou Zan). Alternatively, the move can be followed up with P for a palm strike (Hyakki Gou Shou) or K for a falling kick (Hyakki Gou Sen). When Akuma is near his opponent, he can do a head throw with +P or +P (Hyakki Gou Sai) or a rolling slam with +K or +K (Hyakki Gou Tsui) instead. He somersaults further when a stronger button is used.
|
Ashura Senkuu Forward
|
+ two P or K simultaneously
|
Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
|
Ashura Senkuu Backward
|
+ two P or K simultaneously
|
Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Tenma Kuujin Kyaku
|
+ MK before the apex of the jump while flipping forward in the air
|
Akuma dive kicks diagonally downward.
|
Zugai Hasatsu
|
+ MP
|
Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Messatsu Gou Hadou
|
P
|
Akuma fires a version of the Gou Hadouken that can hit his opponent multiple times.
|
Messatsu Gou Shouryuu
|
P
|
Akuma performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
|
Tenma Gou Zankuu
|
P in midair
|
Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.
|
Shun Goku Satsu
|
LP LP LK HP (at max level)
|
Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. This move is treated as a grab and cannot be blocked. The power gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.
|
|
Originally appeared in:
|
Guile
|
Guile is an officer in the United States Air Force who uses a mixed martial arts form combining elements of boxing, kickboxing, and wrestling.
Move list (Special moves)
Name
|
Command
|
Description
|
Sonic Boom
|
Hold for 2 seconds, then +P
|
Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.
|
Somersault Kick
|
Hold for 2 seconds, then +K
|
Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when a stronger button is used.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Spin Back Knuckle
|
+ HP
|
Guile rotates around and swings his fist like a club.
|
Knee Bazooka
|
+ LK or + LK
|
Guile hops forward with a knee strike.
|
Rolling Sobat
|
+ LK or + LK
|
Guile hops with a turning kick.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Total Wipeout
|
Hold for 2 seconds, then +K
|
Guile advances forward with a jab, a cross, an uppercut, a Rolling Sobat, then a Spin Back Knuckle. The move covers more horizontal distance at higher levels.
|
Somersault Strike
|
Hold for 2 seconds, then +K
|
Guile performs two Somersault Kicks in a row at level 1 and 2 or three Somersault Kicks in a row at level 3.
|
Sonic Hurricane
|
Hold for 2 seconds, then +P (at max level)
|
Guile shoots a massive Sonic Boom that whirls in place in front of him. It covers a wider area at higher levels.
|
|
Originally appeared in: Street Fighter
|
Ken Masters
|
Ken is a student of Shotokan karate and the best friend and training partner of Ryu. His family's Masters Foundation is co-hosting the tournament with the Garcia Financial Clique.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken
|
P
|
Ken channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used.
|
Shouryuuken
|
P
|
Ken jumps into the air with a flying uppercut, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with HP .
|
Tatsumaki Senpuukyaku
|
K
|
Ken spins on an axis while gliding forward through the air and kicking, which can hit his opponent multiple times. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
|
Zenpou Tenshin
|
P
|
Ken rolls forward. He rolls farther when a stronger button is used. This move can pass through opponents (if close enough) but not attacks.
|
Ryusen Kyaku
|
K
|
Ken rolls through the air with a wheel kick, which knocks down his opponent on impact.
|
Kama Barai Geri
|
LK
|
Ken does a high roundhouse kick that can hit up to two times. Continuing to hold LK performs a high axe kick right afterwards.
|
Nata Otoshi Geri
|
MK
|
Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold MK performs a high axe kick right afterwards.
|
Oosoto Mawashi Geri
|
HK
|
Ken does a knockdown kick. Continuing to hold HK performs a high axe kick right afterwards.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Inazuma Kakato Wari
|
+ MK
|
Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
|
Ushiro Mawashi Geri
|
+ HK
|
Ken does a spinning heel kick.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Shouryuu Reppa
|
P
|
Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken. The move covers more horizontal distance at higher levels. Ken has a flaming fist at level 3.
|
Shinryuuken
|
K
|
Ken spirals upward with a spinning uppercut, drawing in nearby opponents. The distance of the vacuum effect is larger at higher levels. Pressing K repeatedly does additional hits.
|
Shippuujinrai Kyaku
|
K (at max level)
|
Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku. The power gauge must be at level 3 to perform this move.
|
|
Originally appeared in: Rival Schools
|
Kyosuke Kagami
|
Kyosuke is a cool and calculating student at Taiyo Gakuen.
Move list (Special moves)
Name
|
Command
|
Description
|
Cross Cutter
|
P
|
Kyosuke swings his arms back and shoots two crescent-shaped projectiles forward, which converge into a single, larger projectile before dissipating partway across the screen. It hits twice at close range but only once after converging. The projectiles travel further when the move is performed with MP or HP .
|
Gen'ei Wave
|
P in midair
|
Kyosuke swings his arms back and generates a large energy wave that travels a short distance in front of him at a diagonal angle. The wave travels slightly farther when a stronger button is used.
|
Gen'ei Breaker
|
P
|
Kyosuke leaps forward, then swings an energy-infused fist that knocks his opponent over on impact. He leaps further when a stronger button is used.
|
Raijin Upper
|
P
|
Kyosuke summons a lightning strike in front of him that knocks the opponent over. The bolt is slightly further in front of him when a stronger button is used.
|
Gen'ei Kick
|
K
|
Kyosuke jumps with a rolling kick that knocks his opponent over on impact. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Launch Kick
|
+K
|
Kyosuke kicks backwards while facing downward, launching his opponent into the air on impact.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Kakusan Cross Cutter
|
P
|
Kyosuke swings his arms back and shoots multiple crescent-shaped projectiles forward, which converge into a single, larger projectile. He shoots four projectiles that dissipate partway across the screen at level 1 and six projectiles that travel the full width of the screen at levels 2 and 3. The large projectile hits the same amount of times as the smaller projectiles.
|
Super Raijin Upper
|
P
|
Kyosuke summons a large lightning strike in front of him that hits multiple times.
|
Double Gen'ei Kick
|
K
|
Kyosuke does two consecutive rolling kicks, knocking the opponent into the air, then finishes with a Gen'ei Wave. This move can be performed in midair.
|
Final Symphony Remix
|
K (close, at max level)
|
Kyosuke thrusts his hand at the opponent. If it connects, he flings the opponent into the air and flips backwards. Then Hinata enters from one side with rapid punches and spinning kicks, and Batsu enters from the other side with a dashing punch and uppercut that knocks the opponent into the air. All three characters jump into the opponent with their final blows as the opponent lands. The power gauge must be at level 3 to perform this move.
|
|
Originally appeared in:
|
M. Bison (Vega)
|
M. Bison is the shadowy leader of the international crime syndicate Shadaloo. He is motivated solely by his lust for world domination and fights using a dark psychotic energy known as "Psycho Power."
Move list (Special moves)
Name
|
Command
|
Description
|
Psycho Vanish
|
P
|
M. Bison swings a hand down while it is infused with psycho power. This move can neutralize projectiles.
|
Psycho Crusher
|
Hold for 2 seconds, then +P
|
M. Bison spirals toward his opponent while infused with psycho energy, which knocks down his opponent on impact. He travels further when a stronger button is used.
|
Double Knee Press
|
Hold for 2 seconds, then +K
|
M. Bison leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when it is performed with HK .
|
Head Press
|
Hold for 2 seconds, then +K
|
M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing P, which can be aimed with and .
|
Skull Diver
|
Hold for 2 seconds, then +P
|
M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a fist infused with psycho power, which can be aimed with and .
|
Warp Forward
|
+ two P or K simultaneously
|
M. Bison disappears and reappears the entire screen ahead with P or half the screen ahead with K.
|
Warp Backward
|
+ two P or K simultaneously
|
M. Bison disappears and reappears the entire screen back with P or half the screen back with K.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Knee Press Nightmare
|
Hold for 2 seconds, then +K
|
M. Bison does two consecutive Double Knee Press maneuvers. He finishes with a sliding sweep at level 2 and a backflip kick and a dropkick at level 3.
|
Mega Psycho Crusher
|
Hold for 2 seconds, then +P (at max level)
|
M. Bison spirals toward his opponent while radiating with intense psycho energy. The power gauge must be at level 3 to perform this move.
|
|
Originally appeared in: Final Fight 2
|
Maki Genryusai
|
Maki is a speedy ninja who wields a tonfa. She is a student of Bushin-ryuu ninjutsu and the sister of Guy's fiancée.
Move list (Special moves)
Name
|
Command
|
Description
|
Genkou
|
P
|
Maki steps forward with a hook punch that knocks her opponent over on impact. She steps further forward when a stronger button is used.
|
Hayagake
|
K
|
Maki runs towards her opponent. While running, she can stop short by pressing LK (Kyuuteishi), do a sweep kick followed by a takedown by pressing MK (Kage Sukui), or do a jumping kick followed by a takedown by pressing HK (Kubikari).
|
Saka Hayagake
|
K
|
Maki runs away from her opponent. While running, she can stop short by pressing LK (Kyuuteishi), leap back towards the opponent by pressing MK (Zenpou Tobi), or leap in the direction of the run by pressing HK (Kouhou Tobi). She can perform any of her usual aerial attacks while leaping out of this move.
|
Kabe Tobi
|
LP when jumping onto the edge of the screen
|
Maki grabs the side of the screen, then repels off with a leap across the screen. She can perform any of her usual aerial attacks while leaping out of this move.
|
Izuna Otoshi
|
MP or HP when jumping onto the edge of the screen
|
Maki grabs the side of the screen, then dives off while reaching for her opponent. If it connects, she grabs and slams the opponent into the ground with a powerbomb. She dives further when the move is performed with HP .
|
Kabe Kaijou
|
LK when jumping onto the edge of the screen
|
Maki grabs the side of the screen, then drops off.
|
Hassoukyaku
|
MK or HK when jumping onto the edge of the screen
|
Maki grabs the side of the screen, then jumps off with a diving kick. She jumps further when the move is performed with HK .
|
Tengu Daoshi
|
P in midair (close)
|
Maki grabs her opponent and slams them into the side of the screen, then dives them into the ground.
|
Reppuukyaku
|
Two K simultaneously
|
Maki plants her tonfa in the ground and spins around on it while kicking in a circle. She is invulnerable while performing this move, but it costs a portion of her vitality when it hits an opponent.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Bushin Gokusaken
|
LP MP HP HK
|
Maki does a backfist, an underhand punch, an elbow strike, and a hop kick that knocks the opponent away.
|
Hiji Otoshi
|
+ MP in midair
|
Maki thrusts downward with an elbow.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Bushin Gou Raiha
|
P
|
Maki advances on her opponent with performs a series of punches and tonfa strikes, ending with a hopping high kick.
|
Tesshin Hou
|
K, then K
|
Maki runs towards her opponent. While running, she can launch into a flying kick by pressing K.
|
Ajara Tengu
|
D-Pad in a 360° rotation twice, then P (close)
|
Maki grabs her opponent and slams them into both sides of the screen, then drives them into the ground with a spinning slam. This move can be performed in midair.
|
|
Originally appeared in:
|
Morrigan Aensland
|
Morrigan is a succubus who is obsessed with the human world.
Move list (Special moves)
Name
|
Command
|
Description
|
Soul Fist
|
P
|
Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. The projectile moves faster when a stronger button is used.
|
Shadow Blade
|
P
|
Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. She ascends higher when a stronger button is used.
|
Vector Drain
|
P (close)
|
Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Shell Kick
|
+ HK in midair
|
Morrigan falls prone while her wings wrap around her legs in a pointed cone.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Soul Phoenix
|
P
|
Morrigan fires a version of the Soul Fist that can hit her opponent multiple times. This move can be performed in midair.
|
Cardinal Blade
|
K
|
Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can hit her opponent multiple times.
|
Valkyrie Turn
|
K
|
Morrigan flies off the screen, then flies back in. If the player presses K, she attacks with her Shell Kick move. This move can be performed in midair.
|
Darkness Illusion
|
LP LP LK HP (half screen away or closer, at max level)
|
Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair. The power gauge must be at level 3 to perform this move.
|
|
Originally appeared in:
|
Rolento
|
Rolento is former member of the Mad Gear Gang who wants to build an army in order to establish a military utopian nation.
Move list (Special moves)
Name
|
Command
|
Description
|
Patriot Circle
|
P
|
Rolento slides forward while twirling his staff around in his hand. This move can be performed up to three times in quick succession, and the third hit knocks the opponent over.
|
Mekon Delta Air Raid
|
P
|
Rolento rolls backwards. He rolls farther when a stronger button is used. If the player presses P again before he finishes his roll, he launches himself across the screen while swinging his staff downward. He launches himself further when a stronger button is used.
|
Mekon Delta Escape
|
K
|
Rolento jumps back to the corner of the screen and then drops back down. He can attack on his way down or move with or .
|
Mekon Delta Attack
|
Two P simultaneously
|
Rolento performs a backflip. If the player presses P again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.
|
Scouter Jump
|
Two K simultaneously
|
Rolento flips far forward through the air. He can attack while doing this.
|
Stinger
|
K
|
Rolento jumps high into the air. Pressing P or K before he lands throws a knife at an angle. The angle depends on the button used, with LP and LK being the closest to horizontal, LP and LK being the closest to 45°, and HP and HK being the closest to vertical.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Spike Rod
|
+ MK in midair
|
Rolento jabs his staff downward, which can be used to hit his opponent or bounce slightly off the ground.
|
Fake Rod
|
+ MK
|
Rolento jabs his staff into the ground and uses it to support his weight.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Take No Prisoners
|
P
|
Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground.
|
Mine Sweeper
|
P
|
Rolento rolls backwards while dropping several grenades. The grenades draw the opponent into each other as they explode.
|
Steel Rain
|
K
|
Rolento throws a bundle of knives into the air, which rain down wherever his opponent is standing.
|
|
Originally appeared in: Street Fighter
|
Ryu
|
Ryu is a student of Shotokan karate who is highly focused on his training and becoming the strongest that he can. He enters the tournament in hopes of facing a legendary new competitor he has heard about, Kyo Kusanagi.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken
|
P
|
Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used.
|
Shakunetsu Hadouken
|
P
|
Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when a stronger button is used.
|
Shouryuuken
|
P
|
Ryu jumps into the air with a flying uppercut, knocking down his opponent on impact. He ascends higher when a stronger button is used.
|
Tatsumaki Senpuukyaku
|
K
|
Ryu spins on an axis while gliding forward through the air and kicking, knocking down his opponent on impact. If performed in midair, he follows the trajectory of the jump. The move covers more horizontal distance when it is performed with HK .
|
Move list (Command normals)
Name
|
Command
|
Description
|
Sakotsu Wari
|
+ MP
|
Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
|
Kyuubi Kudaki
|
+ HP
|
Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.
|
Senpuu Kyaku
|
+ MK
|
Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Shinkuu Hadouken
|
P
|
Ryu fires a version of the Hadouken that can hit his opponent multiple times.
|
Shinkuu Tatsumaki Senpuukyaku
|
K
|
Ryu hovers in place while spinning around an axis with his leg extended, drawing his opponent in and potentially hitting multiple times. The distance of the vacuum effect is larger at higher levels.
|
Shin Shouryuuken
|
K (at max level)
|
Ryu hits his opponent with a standing uppercut with each arm, then performs a Shouryuuken that ascends high into the air. The power gauge must be at level 3 to perform this move.
|
|
Originally appeared in: Street Fighter
|
Sagat
|
Sagat is a Muay Thai master from Thailand who bears a long scar on his chest from a fated fight with Ryu.
Move list (Special moves)
Name
|
Command
|
Description
|
Tiger Shot
|
P or K
|
Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.
|
Tiger Uppercut
|
P
|
Sagat jumps into the air with a flying uppercut, hitting up to two times and knocking his opponent over. He ascends higher when a stronger button is used.
|
Tiger Crush
|
K
|
Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Tiger Cannon
|
P or K
|
Sagat fires a large Tiger Shot while standing, which can hit his opponent multiple times.
|
Ground Tiger Cannon
|
P
|
Sagat fires a large Tiger Shot while kneeling, which can hit his opponent multiple times.
|
Tiger Genocide
|
K
|
Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow. He does an additional Tiger Blow at level 3.
|
Tiger Raid
|
K
|
Sagat performs a barrage of kicks, finishing with a flying side kick.
|
|
Originally appeared in:
|
Sakura Kasugano
|
Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken
|
P
|
Sakura releases a short-ranged burst of ki from her hands, which knocks her opponent down on impact. The move covers hits more times when a stronger button is used.
|
Shou'ou Ken
|
P
|
Sakura runs forward, then jumps in the air with a spinning uppercut that knocks her opponent over. She dashes a longer distance when a stronger button is used.
|
Shunpuu Renkyaku
|
K
|
Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc. The move covers more distance when it is performed with HK . After landing, she can follow up with a back kick with K.
|
Ouka Kyaku
|
K before the apex of the jump
|
Sakura dives diagonally downwards with a stomp kick.
|
Sakura Otoshi
|
K
|
Sakura leaps high into the air with her arms and legs back. She jumps higher when a stronger button is used. She can cancel the jump and drop to the ground by pressing K while in midair. This move can be followed up with P to perform a knifehand strike with both hands as she is landing. If it hits, it can be repeated two more times by pressing P two more times in quick succession.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flower Kick
|
+ LK
|
Sakura kicks her leg in a circle. This is an overhead strike that can hit characters who are crouch blocking.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Shinkuu Hadouken
|
P
|
Sakura shoots a large, slow-moving fireball that can hit her opponent multiple times. The fireball shrinks and hits less as it travels the screen. It can neutralize and pass through another projectile (at the cost of a hit).
|
Midare Zakura
|
K
|
Sakura moves forward with a series of spinning uppercuts low to the ground, then a jumping uppercut high into the air. The move is faster and covers more ground at level 3.
|
Haru Ichiban
|
K
|
Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick.
|
|
Originally appeared in:
|
Vega (Balrog)
|
Vega is a narcissistic Spanish bullfighter who works for M. Bison and fights with a clawed hand.
Move list (Special moves)
Name
|
Command
|
Description
|
Rolling Crystal Flash
|
Hold for 2 seconds, then +P
|
Vega rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.
|
Sky High Claw
|
Hold for 2 seconds, then +P
|
Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead with LP , then at lower angles with MP and HP .
|
Flying Barcelona Attack
|
Hold for 2 seconds, then +K, then P
|
Vega jumps to the edge of the screen, then dives onto his opponent with his arms spread when the player presses P.
|
Izuna Drop
|
Hold for 2 seconds, then +K, then +P or +P
|
Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses +P or +P when near the opponent.
|
Backslash
|
Two P or K simultaneously
|
Vega performs a backflip. He does a full backflip with P and half a backflip with K. He is invulnerable while performing this move.
|
Scarlet Terror
|
Hold for 2 seconds, then +K
|
Vega does a backflip kick into the air.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Sankaku Tobi
|
when jumping onto the edge of the screen
|
Vega can jump off the edges of the screen.
|
Axe Kick
|
+ MK
|
Vega hops forward with an axe kick.
|
Cosmic Smart
|
+ HK
|
Vega does a leaping turnaround kick.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Flying Barcelona Special
|
Hold for 2 seconds, then +K, then P
|
Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive that hits multiple times with P.
|
Rolling Izuna Drop
|
Hold for 2 seconds, then +K, then +P or +P
|
Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.
|
Scarlet Mirage
|
Hold for 2 seconds, then +K
|
Vega advances on his opponent with a series of backflips.
|
Red Impact
|
Hold for 2 seconds, then +P (close, at max level)
|
Vega stabs his opponent with his claw, throws them into the air, and impales them with his claw as they land. The power gauge must be at level 3 to perform this move.
|
|
Originally appeared in:
|
Yun
|
Yun is a young skateboarder and skillful kung fu practitioner from Hong Kong.
Move list (Special moves)
Name
|
Command
|
Description
|
Zesshou Hohou
|
P
|
Yun lunges forward with a straight punch in a leaping stride. He leaps further when a stronger button is used.
|
Tetsuzan Kou
|
P
|
Yun steps to his opponent while turning, then strikes his opponent with the back of his shoulder, knocking the opponent into the air. He moves farther when a stronger button is used.
|
Senkyuutai
|
K
|
Yang flies into the air with an upward kick. He ascends higher when a stronger button is used.
|
Kobokushi
|
P
|
Yun shoves with both open palms, knocking over his opponent on impact.
|
Fake Kobokushi
|
+ two P simultaneously
|
Yun pulls back his arms as if to perform a Kobukushi but does not. This move recovers more quickly than a real Kobokushi, so it can be used to bait a response from an opponent.
|
Zenpou Tenshin
|
K (close)
|
Yun flips over his opponent's shoulder, landing on the other side of his opponent. The opponent is very briefly stunned after doing this, so it can be followed up by a quick attack before the opponent can counterattack.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Raigeki Shuu
|
+K during neutral or forward jump
|
Yun falls with a stomping kick.
|
Senpuu Kyaku
|
+ MK
|
Yun hops forward with a crescent kick.
|
Koushu
|
+ HP (close)
|
Yun performs a straight punch.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Sourai Rengeki
|
P
|
Yun performs a series of palm and elbow strikes. He follows up by kicking his opponent into the air and finishes with a midair kick at levels 2 and 3.
|
Raishin Mahha Ken
|
K
|
Yun's brother Yang drops down with a kick and a hand thrust. If it connects, he walks through his opponent with a single hand thrust that does multiple hits, then he leaves.
|
Youhou
|
P (at max level)
|
Yun lashes his arms outward, then performs a Tetsuzan Kou, knocking the opponent into the air. He uppercuts them as they land. The power gauge must be at level 3 to perform this move.
|
Hiten Souryujin
|
K in midair
|
Yun falls with a stomping kick. If it connects, his brother Yang appears on the other side of the opponent, and they both pummel the opponent with a series of strikes, ending with mirrored flying kicks.
|
|
Originally appeared in:
|
Zangief
|
Zangief is a massive Soviet wrestler who trains by wrestling bears.
Move list (Special moves)
Name
|
Command
|
Description
|
Double Lariat
|
Two P simultaneously
|
Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning.
|
Quick Double Lariat
|
Two K simultaneously
|
Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning.
|
Screw Piledriver
|
D-Pad in a 360° rotation, then P (close)
|
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when a stronger button is used.
|
Flying Powerbomb
|
D-Pad in a 360° rotation, then K (far away)
|
Zangief creeps forward and tries to grab his opponent. If he succeeds, he jumps and slams the opponent into the ground.
|
Atomic Suplex
|
D-Pad in a 360° rotation, then K (close)
|
Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
|
Banishing Flat
|
P
|
Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Body Press
|
+ HP while jumping diagonally
|
Zangief drops with a body press.
|
Double Knee Drop
|
+ LK or + MK in midair
|
Zangief falls with his knees forward.
|
Kuuchuu Headbutt
|
+ MP or + HP during neutral jump
|
Zangief performs a headbutt in midair.
|
Dynamite Kick
|
+ MK
|
Zangief does a low kick.
|
Russian Kick
|
+ HK
|
Zangief does a low kick that sweeps his opponent.
|
Move list (Super moves)
Name
|
Command
|
Description
|
Final Atomic Buster
|
D-Pad in a 360° rotation twice, then P (close)
|
Zangief grabs his opponent and performs a rolling suplex followed by a Screw Piledriver. He performs an additional rolling suplex at levels 2 and 3 and an additional Screw Piledriver at level 3.
|
Aerial Russian Slam
|
K
|
Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground. He performs a throw at level 1, a piledriver at level 2, and a powerbomb at level 3.
|
|