| ChuChu Rocket! | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Publisher: Sega Developer: Sonic Team, System(s): Sega Dreamcast, Game Boy Advance, Mobile, PlaySega, iOS, Android Peripherals Supported: Genre: Puzzle Number of Players: 1-4
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ChuChu Rocket! (チューチューロケット!) is a puzzle game originally developed by Sonic Team for the Sega Dreamcast.
ChuChu Rocket! is considered to be the first truly popular online video game released for a major video game console, and existed to demonstrate the online capabilities of the Dreamcast. In Europe, it was given away for free to customers who visited the Dreamarena online service with the Dreamcast browser. In Japan, there was a limited edition set which included a clear orange controller.
In a far away time on a far away planet, there is a space port where thousands of ChuChus live. The ChuChus are space mice who lived happily until one day when the Space Port became infested with KapuKapus. The KapuKapus are space cats with voracious apetites and naturally will eat the ChuChus if they catch them, therefore the ChuChus must ran away and escape in rockets. Albeit they're never seen anywhere in the game, the rockets are piloted by four color coordinated ChuChus:
Just like the story suggests, the objective of the game is to guide one or more ChuChus around the stage into a rocket, while avoiding the KapuKapus that stalk the stage or any holes on the floor.
Chuchus run in a straight line, will turn right when hitting a wall head on, follow corners and turn around when in a dead end. KapuKapus move exactly the same but slower. If they hit any ChuChus they will eat them, no matter how many and if they hit a rocket they will damage it and one third of the total amount of ChuChus is lost.
To control the directions both ChuChus and KapuKapus go, the player can set four directional arrows (color coded for each player: blue, yellow, red and green) on the floor and any of them passing through will follow said direction. Though any number of ChuChus can pass through an arrow, KapuKapus can only hit one twice (the first shrinks it and the second vanishes it). Eventually, the arrows also disappear past some time (they will flash first) and only three arrows can be placed without the older one disappearing. Both ChuChus and KapuKapus will disappear if they fall on a hole but they will spawn at their correspondent color coded hatches (blue for ChuChus, red for KapuKapus) and only a set number of ChuChus and KapuKapus can be at a stage (at least one KapuKapu is always present for example).
There are three different species of ChuChus:
After beating some of these modes, the following characters are unlocked: Chao and Nightopians. It's also possible to download other characters. There are also eight wallpapers hidden on the disc.
Below is a listing of the songs available to played through the Music test in the Option menu.
In 2001, ChuChu Rocket! was ported to the Game Boy Advance, featuring the same gameplay as the original Dreamcast release, complete with single-cartridge multiplayer gameplay across multiple GBA handhelds. The original 100 puzzle levels were included, as well as 2,500 user-submitted levels from the online service. This version was one of the system's many launch titles in Japan.
This version's level editor is capable of creating levels for 4-player battle, team battle, stage challenge and puzzle mode. Numerous new features and effects were added to the GBA version as well, some taking advantage of each player having their own screen. Predictably graphical and audio quality took a hit in the transition between the two systems.
ChuChu Rocket! on the Game Boy Advance is often incorrectly cited as being the first game to be published by Sega for a non-Sega console. It was the first Game Boy Advance game to be published by Sega, but not the first Nintendo game (this title goes to Sakura Taisen GB2 for the Game Boy Color).
The Game Boy Advance port was later included in two compilations - 2 in 1: Sonic Advance & ChuChu Rocket! and 2 in 1: Sonic Battle & ChuChu Rocket!, both released in 2005.
Mobile phone ports of ChuChu Rocket! was were handled by AirPlay, and were first available on September 30, 2006. This version is also available at PlaySega (subscribers only). More recently the game has been brought to iOS devices by Binary Hammer and Android phones.
Exective Supervisor: Isao Okawa
Exective Producers: Tetsu Kayama, Hideki Sato
Producer/Director: Yuji Naka
Main Planner: Takafumi Kaya
Art Director: Yuji Uekawa
Character Designer: Sachiko Kawamura
Designers: Masatoshi Yasumura, Kaori Hitsuda
Game Object Designer: Tomonori Dobashi
Programmer: Junchi Takeda, Yasuhiro Takahashi, Shinya Matsunami
Network Programmers: Akio Setsumasa, Masahiro Wakayama
Sound Designed By: Wave Master
Sound Director: Fumitaka Shibata
Music: Tomoya Ohtani
Sound Effects: Hideki Abe
Mixing Engineers: Hirokazu Akashi, Yoshitada Miya, Sawako Sogabe
User Puzzles: Chu Chu Rocket! Players
Puzzle Editors: Tomohiko Aita, Kenichi Fujiwara, Shintaro Hata, Ryuichi Ishiguro, Takafumi Kaya, Takao Miyoshi, Kenjiro Morimoto, Shun Nakamura, Akinori Nishiyama, Yojiro Ogawa, Yasuhiro Takahashi, Masahiro Wakayama
Language Support: Shinobu Shindo
Package & Manual: Kaoru Ichigozaki, Makoto Nishino, Eiichi Ogawa, Luke Valentine, Toshiki Yamaguchi
Marketing: Hideki Okamura, Seijiro Sannabe, Kenichi Sato, Kunihisa Ueno
Web Engineers: Daisuke Mori, Takaaki Saito
Promotion: Kenji Kato, Masatoshi Kawaguchi, Hiroto Kikuchi, Takeshi Shimizu, Mitsuru Takahashi
Publicity: Hiromichi Hisada, Yasunobu Masahiro, Yasushi Nagumo, Tadashi Takezaki, Junichi Yamazaki
Color Controller Made By: Toshinori Date, Kazuhiko Hamada, Takashi Koakutsu, Kenji Tosaki, Kiwamu Uemura
Created By: Sonic Team
Published By: Sega
Producer/Director: Yuji Naka
Main Planner: Takafumi Kaya
Art Director: Yuji Uekawa
Game Object Designer: Tomonori Dobashi
Designer: Masatoshi Yasumura
Main Progeammer: Takahiro Hamano
Programmer: Masahiro Wakayama
Computer Alogorithm: Yasuhiro Takahashi
Sound Designed By: Wave Master
Sound Producer: Shigeharu Isoda
Sound Creators: Masaru Setsumaru, Hideki Abe, Tomoya Ohtani
User Puzzles: Chu Chu Rocket! Players
Puzzle Editors: Takafumi Kaya, Yojiro Ogawa, Shun Nakamura, Ryuichi Ishiguro, Kenjiro Morimoto, Kenichi Fujiwara, Tomohiko Aita, Akinori Nishiyama, Takao Miyoshi, Yasuhiro Takahashi, Masahiro Wakayama
Translation: Kuniyo Matsumoto
Product Support: Takashi Iizuka, Eugene Archibal
Package & Manual: Kaoru Ichigozaki, Eiichi Ogawa, Toshiki Yamaguchi
Software Management: Akira Nishikawa, Hieaki Yohkaichiya, Akira Terasawa
Software Pubilshing: Masanao Maeda, Minoru Kabuta, Yoshiki Ooka, Hiroyuki Miyazaki, Seijiro Sannabe, Yasushi Yamashita
Promotion: Takayoshi Ohuchi, Mutsuru Takahashi
Publicity: Yasushi Nagumo
Maketing: Tadashi Takezaki, Tomomi Kishimoto, Toshimasa Kudo
Speical Thanks: Yasuko Maruyama
Created By: Sonic Team
Published By: Sega
Dreamcast Magazine (JP) Print advertisement
Dreamcast Magazine (JP) Print advertisement
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87 | Sega Retro Average | ||||||||||||||||||||||||
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| Based on 7 reviews | ||||||||||||||||||||||||||
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90 | Sega Retro Average | ||||||
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| Based on 1 review | ||||||||
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