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Derby Owners Club

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DerbyOwnersClub title.png
Derby Owners Club
Publisher: Sega
Developer:
System(s): Sega NAOMI
Genre: Table































Number of players: 1-8
Release Date RRP Code
Arcade
JP
1999-10[1] ¥?  ?



Derby Owners Club (ダービーオーナーズクラブ) is a horse racing simulator developed by Sega AM3 and published by Sega for the Sega NAOMI arcade platform. The game was an arcade exclusive, with no home conversion. Players use one of several consoles (called satellites) to train horses, and then race them against 11 other CPU or human-controlled horses on a huge screen.

Gameplay

Each player acts as owner, trainer, and jockey at each console. To create a horse, the player assumes the role of Breeder and must begin by choosing the Sire and Dam. Once the horse is born, the player names it and chooses the pattern and color for their jockey's silks. Then it's off to the training farm, where the player is now the Trainer.

Training consists of selecting a training regime from a menu of ten different mini-games. Each exercise develops the horses racing abilities, which include Starting, Cornering, Out of the Box, Tenacity, Competitiveness, and Spurt. After training, players choose from a variety of foods to feed their horse. The horses' abilities will develop differently depending on which minigame was chosen, how well the player did in the minigame, and which food was chosen for the horse.

After training and feeding their horse, the player can race their horse against other players or the CPU. At this point the player has taken on the role of the Jockey, using their whip at strategic times to maximize their horse's performance. Players win prize money for finishing the race, the higher the position in the race, the more prize money their horse wins.

Once the race is over, the player takes on the final role of Owner and is asked a multiple choice question to test the understanding he/she has of their horse (its likes, dislikes, etc). The wrong answer will have a negative affect on the relationship between player and horse.

Much like in real horse racing, after 30-40 races, the player's horse becomes "old" and slows down compared to younger horses. Once a horse has run in 20 races, the player can opt to retire it to the breeding stable, where it can be used as the sire or dam of future champions. However, doing so makes it impossible to ever race the horse again.

Sega's Memory Card Reader and Dispenser Technology (MCRD)

For each horse created, a unique Horse Owner's Card is printed out by the machine. All of the data from training, feeding, and racing the horse is stored on the card, which can be scanned at any Derby Owner's Club console so that players may pick up where they left off. This allows players to slowly build their horse's abilities and increase the amount of prize money collected.

History

Legacy

The game was followed by a number of sequels, the first of which was Derby Owners Club 2000. A remake was released in 2012 for iOS and 2013 for Android.

Magazine articles

Main article: Derby Owners Club/Magazine articles.

Physical scans

NAOMI, JP

References

  1. http://sega-interactive.co.jp/special/history/title/doc.html


Games in the Derby Owners Club Series
Arcade
Derby Owners Club (1999) | Derby Owners Club 2000 (2000) | Derby Owners Club World Edition (2001) | Derby Owners Club 2 (2002) | Derby Owners Club 2008: Feel the Rush (2008) | Derby Owners Club 2009: Ride for the Live (2009)
Windows PC
Derby Owners Club Online (2004)
iOS
Derby Owners Club (2012)
Google Android OS
Derby Owners Club (2013)
Derby Owners Club related media
Music
Derby Owners Club: Perfect Audio Collection (2006) | Derby Owners Club 2008: Feel the Rush Original Soundtrack (2009)