This teeny-tiny article needs some work. You can help us by expanding it.
|Jimmy White's Whirlwind Snooker|
|Publisher: Virgin Interactive|
|Developer: Archer MacLean|
|System(s): Sega Mega Drive|
|Sound driver: GEMS|
|Number of players: 1-2 (alternating)|
Jimmy White's Whirlwind Snooker is a snooker game developed originally released for IBM PC, Amiga and Atari ST computers in 1991. It was ported to the the Sega Mega Drive three years later exclusively for Europe and Australia.
Jimmy White's Whirlwind Snooker is one of the earliest attempts at rendering a billiards game in 3D, and is very simplistic in design. The camera is positioned behind the cue ball, and will rotate and pan while the balls are moving to give a wider perspective of the table. While the table itself is constructed out of flat-shaded 3D polygons, no backgrounds (or humans) are rendered.
If the player doesn't do anything for a period of time, the balls will come to life and pull faces. Despite the name, Jimmy White does not appear in the game in any form.
On the Mega Drive, Whirlwind Snooker operates at a lower frame rate and resolution than its computer counterparts, but is otherwise largely the same. This means there is no in-game music and a limited array of sound effects (though are still typically of higher quality than the IBM PC version, which relied on the internal one-channel PC speaker).
The game was built to take advantage of computer mice, and while the game is playable with a standard control pad, it is best experienced with the Sega Mouse.
(Note: Allister Brimble is credited for the title music. However, he was only the sound programmer.)
Game Design and Programming: Archer Maclean
Title Music: Allister Brimble and Mike Powell
Producer for Virgin: Ian Mathias
|Sega Retro Average|
| Based on|
|Mega Drive, AU (Sega Sport)|