NiGHTS: Journey of Dreams

From Sega Retro


NiGHTS Wii Title.jpg
NiGHTS: Journey of Dreams
Publisher: Sega
System(s): Wii
Genre: 3D Action

Release Date RRP Code
Nintendo Wii
¥6,800 (7,140) RVL-P-R7EJ
Nintendo Wii
Nintendo Wii
€? ? RVL-P-R7EP
Nintendo Wii

NiGHTS: Journey of Dreams, known as NiGHTS: Hoshi Furu Yoru no Monogatari (NiGHTS ~星降る夜の物語~) in Japan, is a video game developed by Sonic Team as a sequel to NiGHTS into Dreams. It was released for the Wii in 2007.

Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named NiGHTS. Players assume the role of either William Taylor or Helen Cartwright, two children living in the London-esque city of Bellbridge. Will is an excellent soccer player but is anti-social when not around his father. When his father leaves town on a business trip, he becomes lonely and begins having nightmares. Helen and her mother are violinists. Helen frequently skips practicing with her mother to hang out with friends, and her guilt surfaces in her nightmares.

The original NiGHTS was produced by Yuji Naka, who, while in charge of Sonic Team, expressed no interest in creating a sequel. Journey of Dreams, however, was produced by Takashi Iizuka and developed by the same team which worked on Shadow the Hedgehog. There is an option to play the game with motion controls, something that originally experimented with during the Air NiGHTS project.

Journey of Dreams is notorious for changing many of the rules put forward in the original NiGHTS - all characters can speak and NiGHTS is revealed to be a male. There are also no references to the events of NiGHTS into Dreams.


Whereas NiGHTS into Dreams had the same goal in each level, NiGHTS: Journey of Dreams has five missions per level, three of which are common between worlds. The purple F ranking has been removed, leaving ranks to be distributed as in Sonic Adventure 2 (ranging from a blue E up to a pink A). Levels typically start with the player in some sort of valley, restricting exploration until dualizing with NiGHTS to fly out. Three missions are common between six of the seven levels.

Chase Missions

Every level begins with a Chase Mission; this mission most closely replicates the play style of the prequel. Reala imprisons NiGHTS, at which point the player must enter the prison and dualize. The player is given 180 seconds to chase down a Nightmaren known as a Goodle, which holds the key to said prison. Additional time and points can be earned by creating Links of scoring objects—unlike the prequel, the player always has one second to link a new object rather than a time limit that gets more stringent as the link grows.

Three prisons are present in each level, making for three courses (as opposed to four in the prequel), each with a fresh 180 second time limit. Blue chips no longer respawn, and prisons are designed so that they cannot be avoided after grabbing the key, making time bonuses a larger factor than in the original game. As in the prequel, failing to return the key in time results in NiGHTS being forced back into a prison; however, this now results in an immediate Night Over. Finishing all three courses leads to a fight with a boss Nightmaren (also with a 180 second time limit), and finishing the boss clears the mission.

Link Challenges

Link challenges involve NiGHTS chasing a flying creature called Octopaw. The creature flies in a set circuit around the level, and produces rings and ink as it flies. The player has five tries to create the longest link possible. An A rank is awarded if the highest of the five links is above 100, and the mission immediately ends if a link reaches 999.

vs. Boss

The fifth and final mission of each level is a second boss fight. The player has 300 seconds to defeat a harder version of the boss from the Chase Mission.

Production credits

  • Dreams Dreams
    • Vocals: Robbie Wyckoff, Fiancis M. Benitez, Riley O' Flynn, Victoria Ashby
    • Original Music By: Tomoko Sasaki
    • Additional Arranaged By: Yutaka Minobe (Delfisound Inc.)
    • Vocal-Recording Director: Jun Senoue, Greg Weber (Webtone Inc.)
  • Dreams Dreams: Sweet Snow
    • Vocal: Jasmine Allen
    • Original Music & Re-Arranaged By: Tomoko Sasaki
    • Co-Arranged By: Naofumi Hataya
    • Vocal-Recording Director: Kan Andrew Hashimoto
    • Arranaged By: Yutaka Minobe (Delfisound Inc.)
    • Scoring & Conducted By: Masamicz Amano
  • Strings: RUSH. by Takashi Kato
  • Violin: Fumie Kuroda
  • Guitars: Jun Senoue, Chewtaro Moritake
  • Bass: Naoki Watanabe
  • Oboe: Satoshi Shoji
  • Accordion: Hirofumi Mizuno
  • Harmonica: Tatsuya Nishwaki
  • Chorus: Junko Hirotani, Tomoko Sasaki
  • Flute: Masami Nakagawa
  • Sax: Koji Orita
  • Piano: Yutaka Minobe
  • Manupirate: Yutaka Minobe
  • Recording Director: Yutaka Minobe (Delfisound Inc.)
  • Musican Coordinators: Emari Mamiya, Hidetaka "Carl" Shibata
  • Recording Coordinators: Yutaka Minobe, Jun Senoue, Stan Katayama, Greg Weber (Webtone Inc.)
  • Recording & Mixing Engineer: Yoshitada Miya
  • Recording Engineers: Shigenobu Mashiko (Delfisound Inc.), Stan Katayama
  • Assistant Engineer: Shinya Tsuruta
Orchestra Version Staff
  • Recording Director: Fumitaka Shibata (Wave Master Inc.), Kotaro Kamda, Hidetaka "Carl" Shibata, Kan Andrew Hashimoto
  • Scoring Engineer: Damon Tedesco
  • Mixing Engineer: Ryuichi Misawa
CG Movie Production
  • CG Movie Producers: Takeshi Itou, Minoru Kusakabe, Hideki Kuraku (Gemba Inc.), Yusaku Toyoshima (Digital Frontier Inc.), Toyokazu Hattori (Gonzo.KK)
  • CG Movie Line Producer: Naoko Ajiro
  • CG Movie Director: Tomohiro Yonemichi, Tetsuya Nakano (Gemba Inc.), Atsushi Doi (Digital Frontier Inc.), Yumiko Sugihara (Fushinryu Inc.)
  • CG Movie Art Director: Tomokazu Takahashi, Yusuke Takeda (Bamboo)
  • CG Movie Technical Director: Naoki Sato (Digital Frontier Inc.)
  • CG Movie Project Manager: Yuji Miyazaki (Gonzo.KK)
  • CG Movie Senior Designer: Tetsuya Nozawa (Digital Frontier Inc.)
  • CG Movie Chief Designer: Nobutaka Moto (Digital Frontier Inc.)
  • CG Movie Designers: Sachie Matsuo (Gemba Inc.), Takeshi Saito (Gemba Inc.), Keita Mizuhashi (Gemba Inc.), Toshiaki Takagi (Gemba Inc.), Yoko Miyaguchi (Gemba Inc.), Mio Saito (Gemba Inc.), Tsubasa Nakamura (Digital Frontier Inc.), Ryoji Tabuchi (Digital Frontier Inc.), Yosuke Toyoyama (Digital Frontier Inc.), Toshihiko Masaki (Digital Frontier Inc.), Hiroki Mori (Digital Frontier Inc.), Sayaka Ohashi (Digital Frontier Inc.), Daisuke Imai (Digital Frontier Inc.), Satoko Syoji (Digital Frontier Inc.), Natsuo Ooshima (Fushinryu Inc.), Hideyasu Ishibara (Fushinryu Inc.)
  • CG Movie Concept Artists (Bamboo): Ryusei Nishino, Michiko Shinohara, Takemasa Masuki, Tomonori Kato, Naoko Yamada
  • CG Movie Production Manager (Digital Frontier Inc.): Aki Horikita
  • CG Movie Matte Painter: Kazumasa Uchio (Matte Paining)
  • Character Supervisor: Jun Masuda
  • Sets & Props Supervisor: Hideyuki Higashi
  • Character TD Supervisor: Kei Miyamoto
  • Animation Supervisor: Jiro Yamagishi
  • Effect Supervisor: Masayuki Tanaka
  • Sequence Supervisor: Takuya Hada
  • Director Of R&D: Jun Saito
  • Tools Development Supervisor: Seymour Wakisaka
  • Production Manager: Kei Miyamoto
  • Project Mannager: Chikako Tanaka, Rumi Ishikawa, Akira Ito, Tomohiro Mitsui
  • Lead Art Development Concept Artist: Shinji Usui
  • Art Development Concept Artists: Noiaki Hashimoto, Naomi Tsjishita, Masanori Takimoto, Masato Yoshimura
  • Lead Character Modeling Development Artist: Kenichi Nishida
  • Character Modeling Development Artists: Hiroaki Ota, Toshiya Umeda, Satoshi Kounosu, Satoshi Takahashi, Takayuki Hayama, Emiri Minagawa
  • Sets & Props Modeling Development Artists: Yoshihiko Suzuki, Yoshihiko Hanada, Hieaki Hakinouchi, Takeshi Hoshino, Kazushige Hayakawa. Naoto Kawaguchi
  • Lead Rigging Development Artist: Kiminori Kusamo
  • Rigging Development Artists: Yusuke Sakai, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Yoshimasa Kinoshita, Hideyuki Kinoshita
  • Lead Effects Development Artist: Yoshihisa Inoue
  • Effects Development Artists: Syuntaro Furukawa, Takeyuki Suzuki, Wataru Kitamura
  • Lead Lighting Development Artist: Kouhei Kajisa
  • Lighting Development Artists: Keisuke Takahashi, Tsubasa Nakai, Satoshi Tomatsu, Hirokazu Ayukawa, Takuto Yamamori, Tomoya Kowase, Tomoya Tsubokawa
  • Software Development Engineers: Tomoaki Saito, Gaetan Guidet, Tatsuya "CAP" Syuzui, Yoko Sano
  • System Administration Lead System Administrator: Yuji Umeki
  • System Administrators: Toru Iwata, Yuichiro Yamamoto, Yusuke Yanagisawa, Yukari Oikawa
  • Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Maskao Tagi, Hitoshi Noda
  • Character Motion Actresses Of Violinists: Fumie Kuroda, Yui Matsubara
  • Character Motion Actors/Actresses: Tony Hosokawa, Toyoe Setkita, Haruka Moriyama, Keiichi Wada, Sumi Shimada, Naoki Nakamura, David Mori, Yuko Matta, Takemichi Funahara, Masayoshi Mori
  • English Character Voices: Julissa Agueria, Riley O'Flynn, Victoria Ashby, Casey Robertson, Jeff Kramer, Roger L. Jackson, Michele Johnston
  • Voice Recording Production: Wetbone Inc.
  • Voice Recording Director: Greg Weber
  • Voice Recording Producer: Keith Palmer
  • Engineer: Ben Trapp
  • Language Director: David Menashe
Sega Corporation(Sega of Japan, Inc.)
  • Executive Supervisor: Hisao Oguchi, Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki
  • Sales & Marketing: Naoko Ooka, Yasushi Yamashita, Toshirou Nakayama
  • Sales Promotion: Takafumi Ueoro, Daisuke Sekine, Takayoshi Ohuchi, Koichi Hanatate, Nobuaki Okamoto
  • Public Relations: Yasushi Nagumo, Mamoru Kodama, Kenichi Hashimoto, Katsumi Baba, Kensuke Nakamura, Hiromi Seida, Reiko Chiba, Masaya Santou
  • Locallzation Support: Shinobu Shindo, Yuka Yoshida
  • Test Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Akinobu Koechi, Satoshi Kuwano, Shougo Minamoto
  • QC Department: Sunao Murayama
  • Package & Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Makoto Nishino, Masaru Nishino, Ayako Sakai
  • Consumer Relationship Management: Yoshiharu Honda, Kazunori Yagi, Yukihiro Tagushi
  • Web Team: Mayumi Moro, Mibo Hyakutake, Yuichi Kikuchi, Tadakazu Aramaki
  • Technical Support: Ryo Suenaga, Yoshfumi Okada, Hiroto Hayashi, Akira Kanasugi, Akihiro Etori
  • Chief Producer: Takayuki Kawagoe, Toshihiro Nagoshi
Sega of America, Inc.
  • CEO: Naoya Tsurumi
  • President/COO: Simon Jeffery
  • Vice President Of product Development: David Cobb
  • Localization Manager:John Merlino
  • Localization Producers: Kevin Frane, Patrick Riley
  • Senior Publishing Manager: Klayton Vorlick
  • Vice President Of Sales: Sue Hughes-Taigen
  • Director of Marketing: Don Mesa
  • Marketing Coordinator: France Tantiado
  • Product Manager: Judy Gilbertson
  • Assistant Marketing Manager: Ken Balough
  • Public Relations Director: Charles Scibetta
  • Public Relations Manager: Jay Boor
  • Senior Creatives Services Mannager: Jen Groeling
  • Production Specialist: Heather Lucchetti
  • Director of Web Development: Chris Olson
  • Web Producer: Marjorie Puruganan
  • Associate Web Producer: Dino Scppettone
  • Flash Developer: Michael Dobbins
  • Head Of Operations: Tom Dudley
  • QA Supervisor: Josh Morton
  • Assistant QA Supervisor: Shawn Dobbins
  • QA Senior Leads: Demetrius Griffin, Nestor Protacaio
  • Database Admiaistrators: Lee Frohman, Aryn LockHart
  • QA Lead Tester: Phil Musil
  • QA Assistant Lead Tester: Andrew Thanyawatpokin
  • QA Testers: Maxfield Atturio, Emmanuel Hland, Ben Pettinari, Elizabeth Rodriguez
  • Standards Supervisor: Stephen Akana
  • Standards Lead: Junior Sison
  • Standards Tech Specialists: Lawrence Mann, Joe Floyd, Christine Letheby, John belcher, Eduardo Camacho, Anthony Williams
  • Mastering Supervisor: Rhianna Kellom
  • Mastering Lab Technicians: Rey Buzon, Soott Sampson, Chris Rilles, Keith Alloro
  • Hardware Technician: Matt Ellison
Sega Europe, Ltd.
  • CEO: Naoya Tsurumi
  • President/COO: Michael Hayes
  • Director of European Marketing: Gary Knight
  • Head Of UK Marketing: Tina Moore
  • Senior Brand Manager: Helen Lawson
  • Assistant Brand Manager: Hiromi Ando
  • Interational Brand Manager: Ben Chalmers-Stevens
  • European PR: Kerry Martyn
  • UK PR Brand Manager: Stef Megarry
  • Head Of Operations: Mark Simmons
  • Operations: Natalie Cooke
  • Head Of Creative Services: Alison Peat
  • Creative Services: Akane Hiraoka
  • Online Team: Bennie Booysen
  • Development Director: Gary Dunn
  • Locallzation Producer: Kuniyo Matsumoto
  • Locallsation Team: Antonito Catanese, Daniela Kaynert, Sebastian Perez Salguero, Carole Kunzelmann
  • QA Manager: Mark Le Breton
  • QA Supervisor: Marlon Grant
  • QA Team Lead: Yusuf Ibrahim
  • Assistant Team Lead: Imonena Unude
  • Senior Mastering Technician: John Hegarty
  • Mastering Technician: Jihar Patel
  • Testers: Christabel Gashion, Joe Ardy, Ross Thoroughgood
  • Senior Language Team Lead: Alessandro Irranca
  • Assistant Language Team Lead: Pedro L. Ortega
  • Language Testers: Antoine Lebourg, Alberto Corti, Kystiana Gutbub, Monica Polien
  • Game Engine: Phys X
  • Special Thanks: Scott A. Steinberg, Mabel Chung, Jonathan Gray, Osamu Shibamiya, Teressa Guest, Don Seotti, Concept Arts, Foghorn PR, Mina Provonsha, Bridget Oates, Tomomi Silverman, Mizuki FriedMan, Shinobu Yokota, Ai Muroi, Masanobu Yamamoto, Naoko Matsubara, Robert Leffler
  • Executive Producer: Hajime Satomi
  • Created by: Sonic Team
  • Presented By: Sega

Magazine articles

Main article: NiGHTS: Journey of Dreams/Magazine articles.


Physical scans

Wii, US
Nights2 Wii US Box.jpg
Nights2 Wii US Disc.jpg
Wii, EU
Nights2 Wii EU Box front.jpg
Nights2 Wii EU Disc.jpg
Wii, JP
Nights Journey Into Dreams Wii Japan Cover.jpg
Nights Journey Into Dreams Wii Japan Disc.jpg
NiGHTS Journey Into Dreams Wii Japan Manual.pdf
NiGHTS Journey Into Dreams Wii Japan Card.pdf
NiGHTS Journey Into Dreams Wii Japan Flyer.pdf
Flyer 1
Nights Journey Into Dreams Wii Flyer01.jpg
Flyer 2
Wii, AU
Nights2 Wii AU Box.jpg
Wii, UK
NJoD Wii UK Box.jpg
Wii, FR/NL

Nights2 Wii FR-NL Box back.jpg

Wii, DE
Nights2 Wii DE Box back.jpgNospine.pngNights2 Wii DE Box front.jpg
Wii, IT
NJoD Wii IT Box.jpg
Wii, CA
Nights2 Wii CA Box.jpg

External links

  • Sega of Japan catalogue pages (Japanese): Wii


Games in the NiGHTS into Dreams Series
Sega Saturn
NiGHTS into Dreams (1996) | Christmas NiGHTS into Dreams (1996)
LCD handheld game
NiGHTS into Dreams (1997)
Sega Dreamcast
Air NiGHTS (Canceled)
Nintendo Wii
NiGHTS: Journey of Dreams (2007)
Sony PlayStation 2
NiGHTS into Dreams (2008)
Windows PC
Xbox Live Arcade
PlayStation 3 PlayStation Network
NiGHTS into Dreams (2012)
Sampler Discs
Sega Saturn
NiGHTS into Dreams Sampler (1996)
NiGHTS into Dreams related media
NiGHTS Theme Song: Dreams Dreams (1996) | NiGHTS Original Soundtrack (1996) | A NiGHTS Remix: Another Dreams (1997) | NiGHTS: Hoshi Furu Yoru no Monogatari Original Soundtrack (2008) | NiGHTS into Dreams: Perfect Album (2008) | NiGHTS: Journey of Dreams Game Soundtrack (2008)
NiGHTS Nice Night Tours (1996) | NiGHTS Kouryaku Guide (1996) | NiGHTS Koushiki Guide Book (1996) | NiGHTS Hisshou Kouryaku Hou‏‎ (1996) | NiGHTS: Tsubasa ga Nakute mo Sora wa Toberu (1996) | Prima's Secrets of the Games: NiGHTS into Dreams: The Official Strategy Guide (1996) | NiGHTS: Journey of Dreams Official Strategy Guide (2007) | NiGHTS: Hoshi Furu Yoru no Monogatari Dream Flight Guide (2007)
Template:FILM Sega Official Video Library Vol. 6: NiGHTS into Dreams (1996) | NiGHTS: Journey of Dreams: Behind the Scenes DVD (2007)