NiGHTS: Journey of Dreams

From Sega Retro


NiGHTS Wii Title.jpg
NiGHTS: Journey of Dreams
Publisher: Sega
System(s): Wii
Genre: 3D Action

Release Date RRP Code
Nintendo Wii
¥6,800 (7,140) RVL-P-R7EJ
Nintendo Wii
Nintendo Wii
€? ? RVL-P-R7EP
Nintendo Wii

NiGHTS: Journey of Dreams, known as NiGHTS: Hoshi Furu Yoru no Monogatari (NiGHTS ~星降る夜の物語~) in Japan, is a video game developed by Sonic Team as a sequel to NiGHTS into Dreams. It was released for the Wii in 2007.

Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named NiGHTS. Players assume the role of either William Taylor or Helen Cartwright, two children living in the London-esque city of Bellbridge. Will is an excellent soccer player but is anti-social when not around his father. When his father leaves town on a business trip, he becomes lonely and begins having nightmares. Helen and her mother are violinists. Helen frequently skips practicing with her mother to hang out with friends, and her guilt surfaces in her nightmares.

The original NiGHTS was produced by Yuji Naka, who, while in charge of Sonic Team, expressed no interest in creating a sequel. Journey of Dreams, however, was produced by Takashi Iizuka and developed by the same team which worked on Shadow the Hedgehog. There is an option to play the game with motion controls, something that originally experimented with during the Air NiGHTS project.

Journey of Dreams is notorious for changing many of the rules put forward in the original NiGHTS - all characters can speak and NiGHTS is revealed to be a male. There are also no references to the events of NiGHTS into Dreams.


Whereas NiGHTS into Dreams had the same goal in each level, NiGHTS: Journey of Dreams has five missions per level, three of which are common between worlds. The purple F ranking has been removed, leaving ranks to be distributed as in Sonic Adventure 2 (ranging from a blue E up to a pink A). Levels typically start with the player in some sort of valley, restricting exploration until dualizing with NiGHTS to fly out. Three missions are common between six of the seven levels.

Chase Missions

Every level begins with a Chase Mission; this mission most closely replicates the play style of the prequel. Reala imprisons NiGHTS, at which point the player must enter the prison and dualize. The player is given 180 seconds to chase down a Nightmaren known as a Goodle, which holds the key to said prison. Additional time and points can be earned by creating Links of scoring objects—unlike the prequel, the player always has one second to link a new object rather than a time limit that gets more stringent as the link grows.

Three prisons are present in each level, making for three courses (as opposed to four in the prequel), each with a fresh 180 second time limit. Blue chips no longer respawn, and prisons are designed so that they cannot be avoided after grabbing the key, making time bonuses a larger factor than in the original game. As in the prequel, failing to return the key in time results in NiGHTS being forced back into a prison; however, this now results in an immediate Night Over. Finishing all three courses leads to a fight with a boss Nightmaren (also with a 180 second time limit), and finishing the boss clears the mission.

Link Challenges

Link challenges involve NiGHTS chasing a flying creature called Octopaw. The creature flies in a set circuit around the level, and produces rings and ink as it flies. The player has five tries to create the longest link possible. An A rank is awarded if the highest of the five links is above 100, and the mission immediately ends if a link reaches 999.

vs. Boss

The fifth and final mission of each level is a second boss fight. The player has 300 seconds to defeat a harder version of the boss from the Chase Mission.

Production credits

Producer/Director: Takashi Iizuka
Art Director: Kazuyuki Hoshino
Sound Director: Naofumi Hataya
Lead Game Designer: Takashi Iizuka
Game Designers: Asahiko Kikuchi, Hirono Sato, Yu Okmura
Lead Programmer: Takeshi Sakakibara
Senior Programmers: Tomoyuki Naito, Outa Sano, Mitsuru Takahashi
Programmers: Masato Nishimura, Motoyoshi Sato, Satoru Takeshima
World Art Director: Takahiro Kudo
Nightopia Artists: Hiroshi Nishiyama, Hiroshi Kamazawa, Soosa Kim
Nightmare Artists: Michikazu Tamamura, Brad Wagner
Lead Character Designer: Kazuyuki Hoshino
Character Designers: Nobuhiko Honda, Ai Ikeda
Visual Effects Artist: Daizo Kinoshita
Animator: Atsushi Saito
Event Scene Director: Shun Miyanaga
Lead Music Composer: Tomoko Sasaki (TOKIO HEIDI)
Music Composer & Arranger: Naofumi Hataya, Fumie Kumatani, Kenichi Tokoi, Tomoya Ohtani, Hideaki Kobayashi, Teruhiko Nakagawa, Tatsuyuki Maeda, Jun Senoue, Yutaka Minobe (Delfisound Inc.)
Sound Effects: Jun Senoue
Supervisor Sound Editor: Tatsuya Kouzaki
Sound Editor: Masaru Setsumaru, Tatsuyuki Maeda
Mixing Engineer: Hirokazu Akashi

'Dreams Dreams'

Vocals: Robbie Wyckoff, Fiancis M. Benitez, Riley O' Flynn, Victoria Ashby
Original Music By: Tomoko Sasaki
Additional Arranaged By: Yutaka Minobe (Delfisound Inc.)
Vocal-Recording Director: Jun Senoue, Greg Weber (Webtone Inc.)

Dreams Dreams: Sweet Snow

Vocal: Jasmine Allen
Original Music & Re-Arranaged By: Tomoko Sasaki
Co-Arranged By: Naofumi Hataya
Vocal-Recording Director: Kan Andrew Hashimoto
Arranaged By: Yutaka Minobe (Delfisound Inc.)
Scoring & Conducted By: Masamicz Amano


Strings: RUSH. by Takashi Kato
Violin: Fumie Kuroda
Guitars: Jun Senoue, Chewtaro Moritake
Bass: Naoki Watanabe
Oboe: Satoshi Shoji
Accordion: Hirofumi Mizuno
Harmonica: Tatsuya Nishwaki
Chorus: Junko Hirotani, Tomoko Sasaki
Flute: Masami Nakagawa
Sax: Koji Orita
Piano: Yutaka Minobe
Manupirate: Yutaka Minobe
Recording Director: Yutaka Minobe (Delfisound Inc.)
Musican Coordinators: Emari Mamiya, Hidetaka "Carl" Shibata
Recording Coordinators: Yutaka Minobe, Jun Senoue, Stan Katayama, Greg Weber (Webtone Inc.)
Recording & Mixing Engineer: Yoshitada Miya
Recording Engineers: Shigenobu Mashiko (Delfisound Inc.), Stan Katayama
Assistant Engineer: Shinya Tsuruta

Orchestra Version Staff

Recording Director: Fumitaka Shibata (Wave Master Inc.), Kotaro Kamda, Hidetaka "Carl" Shibata, Kan Andrew Hashimoto
Scoring Engineer: Damon Tedesco
Mixing Engineer: Ryuichi Misawa

CG Movie Production

CG Movie Producers: Takeshi Itou, Minoru Kusakabe, Hideki Kuraku (Gemba Inc.), Yusaku Toyoshima (Digital Frontier Inc.), Toyokazu Hattori (Gonzo.KK)
CG Movie Line Producer: Naoko Ajiro
CG Movie Director: Tomohiro Yonemichi, Tetsuya Nakano (Gemba Inc.), Atsushi Doi (Digital Frontier Inc.), Yumiko Sugihara (Fushinryu Inc.)
CG Movie Art Director: Tomokazu Takahashi, Yusuke Takeda (Bamboo)
CG Movie Technical Director: Naoki Sato (Digital Frontier Inc.)
CG Movie Project Manager: Yuji Miyazaki (Gonzo.KK)
CG Movie Senior Designer: Tetsuya Nozawa (Digital Frontier Inc.)
CG Movie Chief Designer: Nobutaka Moto (Digital Frontier Inc.)
CG Movie Designers: Sachie Matsuo (Gemba Inc.), Takeshi Saito (Gemba Inc.), Keita Mizuhashi (Gemba Inc.), Toshiaki Takagi (Gemba Inc.), Yoko Miyaguchi (Gemba Inc.), Mio Saito (Gemba Inc.), Tsubasa Nakamura (Digital Frontier Inc.), Ryoji Tabuchi (Digital Frontier Inc.), Yosuke Toyoyama (Digital Frontier Inc.), Toshihiko Masaki (Digital Frontier Inc.), Hiroki Mori (Digital Frontier Inc.), Sayaka Ohashi (Digital Frontier Inc.), Daisuke Imai (Digital Frontier Inc.), Satoko Syoji (Digital Frontier Inc.), Natsuo Ooshima (Fushinryu Inc.), Hideyasu Ishibara (Fushinryu Inc.)
CG Movie Concept Artists (Bamboo): Ryusei Nishino, Michiko Shinohara, Takemasa Masuki, Tomonori Kato, Naoko Yamada
CG Movie Production Manager (Digital Frontier Inc.): Aki Horikita
CG Movie Matte Painter: Kazumasa Uchio (Matte Paining)
Character Supervisor: Jun Masuda
Sets & Props Supervisor: Hideyuki Higashi
Character TD Supervisor: Kei Miyamoto
Animation Supervisor: Jiro Yamagishi
Effect Supervisor: Masayuki Tanaka
Sequence Supervisor: Takuya Hada
Director Of R&D: Jun Saito
Tools Development Supervisor: Seymour Wakisaka
Production Manager: Kei Miyamoto
Project Mannager: Chikako Tanaka, Rumi Ishikawa, Akira Ito, Tomohiro Mitsui
Lead Art Development Concept Artist: Shinji Usui
Art Development Concept Artists: Noiaki Hashimoto, Naomi Tsjishita, Masanori Takimoto, Masato Yoshimura
Lead Character Modeling Development Artist: Kenichi Nishida
Character Modeling Development Artists: Hiroaki Ota, Toshiya Umeda, Satoshi Kounosu, Satoshi Takahashi, Takayuki Hayama, Emiri Minagawa
Sets & Props Modeling Development Artists: Yoshihiko Suzuki, Yoshihiko Hanada, Hieaki Hakinouchi, Takeshi Hoshino, Kazushige Hayakawa. Naoto Kawaguchi
Lead Rigging Development Artist: Kiminori Kusamo
Rigging Development Artists: Yusuke Sakai, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Yoshimasa Kinoshita, Hideyuki Kinoshita
Lead Effects Development Artist: Yoshihisa Inoue
Effects Development Artists: Syuntaro Furukawa, Takeyuki Suzuki, Wataru Kitamura
Lead Lighting Development Artist: Kouhei Kajisa
Lighting Development Artists: Keisuke Takahashi, Tsubasa Nakai, Satoshi Tomatsu, Hirokazu Ayukawa, Takuto Yamamori, Tomoya Kowase, Tomoya Tsubokawa
Software Development Engineers: Tomoaki Saito, Gaetan Guidet, Tatsuya "CAP" Syuzui, Yoko Sano
System Administration Lead System Administrator: Yuji Umeki
System Administrators: Toru Iwata, Yuichiro Yamamoto, Yusuke Yanagisawa, Yukari Oikawa
Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Maskao Tagi, Hitoshi Noda
Character Motion Actresses Of Violinists: Fumie Kuroda, Yui Matsubara
Character Motion Actors/Actresses: Tony Hosokawa, Toyoe Setkita, Haruka Moriyama, Keiichi Wada, Sumi Shimada, Naoki Nakamura, David Mori, Yuko Matta, Takemichi Funahara, Masayoshi Mori
English Character Voices: Julissa Agueria, Riley O'Flynn, Victoria Ashby, Casey Robertson, Jeff Kramer, Roger L. Jackson, Michele Johnston
Voice Recording Production: Wetbone Inc.
Voice Recording Director: Greg Weber
Voice Recording Producer: Keith Palmer
Engineer: Ben Trapp
Language Director: David Menashe

Sega Corporation(Sega of Japan, Inc.)

Executive Supervisor: Hisao Oguchi, Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki
Sales & Marketing: Naoko Ooka, Yasushi Yamashita, Toshirou Nakayama
Sales Promotion: Takafumi Ueoro, Daisuke Sekine, Takayoshi Ohuchi, Koichi Hanatate, Nobuaki Okamoto
Public Relations: Yasushi Nagumo, Mamoru Kodama, Kenichi Hashimoto, Katsumi Baba, Kensuke Nakamura, Hiromi Seida, Reiko Chiba, Masaya Santou
Locallzation Support: Shinobu Shindo, Yuka Yoshida
Test Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Akinobu Koechi, Satoshi Kuwano, Shougo Minamoto
QC Department: Sunao Murayama
Package & Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Makoto Nishino, Masaru Nishino, Ayako Sakai
Consumer Relationship Management: Yoshiharu Honda, Kazunori Yagi, Yukihiro Tagushi
Web Team: Mayumi Moro, Mibo Hyakutake, Yuichi Kikuchi, Tadakazu Aramaki
Technical Support: Ryo Suenaga, Yoshfumi Okada, Hiroto Hayashi, Akira Kanasugi, Akihiro Etori
Chief Producer: Takayuki Kawagoe, Toshihiro Nagoshi

Sega of America, Inc.

CEO: Naoya Tsurumi
President/COO: Simon Jeffery
Vice President Of product Development: David Cobb
Localization Manager:John Merlino
Localization Producers: Kevin Frane, Patrick Riley
Senior Publishing Manager: Klayton Vorlick
Vice President Of Sales: Sue Hughes-Taigen
Director of Marketing: Don Mesa
Marketing Coordinator: France Tantiado
Product Manager: Judy Gilbertson
Assistant Marketing Manager: Ken Balough
Public Relations Director: Charles Scibetta
Public Relations Manager: Jay Boor
Senior Creatives Services Mannager: Jen Groeling
Production Specialist: Heather Lucchetti
Director of Web Development: Chris Olson
Web Producer: Marjorie Puruganan
Associate Web Producer: Dino Scppettone
Flash Developer: Michael Dobbins
Head Of Operations: Tom Dudley
QA Supervisor: Josh Morton
Assistant QA Supervisor: Shawn Dobbins
QA Senior Leads: Demetrius Griffin, Nestor Protacaio
Database Admiaistrators: Lee Frohman, Aryn LockHart
QA Lead Tester: Phil Musil
QA Assistant Lead Tester: Andrew Thanyawatpokin
QA Testers: Maxfield Atturio, Emmanuel Hland, Ben Pettinari, Elizabeth Rodriguez
Standards Supervisor: Stephen Akana
Standards Lead: Junior Sison
Standards Tech Specialists: Lawrence Mann, Joe Floyd, Christine Letheby, John belcher, Eduardo Camacho, Anthony Williams
Mastering Supervisor: Rhianna Kellom
Mastering Lab Technicians: Rey Buzon, Soott Sampson, Chris Rilles, Keith Alloro
Hardware Technician: Matt Ellison

Sega Europe, Ltd.

CEO: Naoya Tsurumi
President/COO: Michael Hayes
Director of European Marketing: Gary Knight
Head Of UK Marketing: Tina Moore
Senior Brand Manager: Helen Lawson
Assistant Brand Manager: Hiromi Ando
Interational Brand Manager: Ben Chalmers-Stevens
European PR: Kerry Martyn
UK PR Brand Manager: Stef Megarry
Head Of Operations: Mark Simmons
Operations: Natalie Cooke
Head Of Creative Services: Alison Peat
Creative Services: Akane Hiraoka
Online Team: Bennie Booysen
Development Director: Gary Dunn
Locallzation Producer: Kuniyo Matsumoto
Locallsation Team: Antonito Catanese, Daniela Kaynert, Sebastian Perez Salguero, Carole Kunzelmann
QA Manager: Mark Le Breton
QA Supervisor: Marlon Grant
QA Team Lead: Yusuf Ibrahim
Assistant Team Lead: Imonena Unude
Senior Mastering Technician: John Hegarty
Mastering Technician: Jihar Patel
Testers: Christabel Gashion, Joe Ardy, Ross Thoroughgood
Senior Language Team Lead: Alessandro Irranca
Assistant Language Team Lead: Pedro L. Ortega
Language Testers: Antoine Lebourg, Alberto Corti, Kystiana Gutbub, Monica Polien
Game Engine: Phys X
Special Thanks: Scott A. Steinberg, Mabel Chung, Jonathan Gray, Osamu Shibamiya, Teressa Guest, Don Seotti, Concept Arts, Foghorn PR, Mina Provonsha, Bridget Oates, Tomomi Silverman, Mizuki FriedMan, Shinobu Yokota, Ai Muroi, Masanobu Yamamoto, Naoko Matsubara, Robert Leffler
Executive Producer: Hajime Satomi
Created by: Sonic Team
Presented By: Sega


Physical scans

Wii, US
Nights2 Wii US Box.jpg
Nights2 Wii US Disc.jpg
Wii, EU
Nights2 Wii EU Box front.jpg
Nights2 Wii EU Disc.jpg
Wii, JP
Nights Journey Into Dreams Wii Japan Cover.jpg
Nights Journey Into Dreams Wii Japan Disc.jpg
NiGHTS Journey Into Dreams Wii Japan Manual.pdf
NiGHTS Journey Into Dreams Wii Japan Card.pdf
NiGHTS Journey Into Dreams Wii Japan Flyer.pdf
Flyer 1
Nights Journey Into Dreams Wii Flyer01.jpg
Flyer 2
Wii, AU
Nights2 Wii AU Box.jpg
Wii, UK
NJoD Wii UK Box.jpg
Wii, FR/NL

Nights2 Wii FR-NL Box back.jpg

Wii, DE
Nights2 Wii DE Box back.jpgNospine.pngNights2 Wii DE Box front.jpg
Wii, IT
NJoD Wii IT Box.jpg
Wii, CA
Nights2 Wii CA Box.jpg

External links

  • Sega of Japan catalogue pages (Japanese): Wii
Games in the NiGHTS into Dreams Series
Sega Saturn
NiGHTS into Dreams (1996) | Christmas NiGHTS into Dreams (1996)
LCD handheld game
NiGHTS into Dreams (1997)
Sega Dreamcast
Air NiGHTS (Canceled)
Nintendo Wii
NiGHTS: Journey of Dreams (2007)
Sony PlayStation 2
NiGHTS into Dreams (2008)
Windows PC
Xbox Live Arcade
PlayStation 3 PlayStation Network
NiGHTS into Dreams (2012)
Sampler Discs
Sega Saturn
NiGHTS into Dreams Sampler (1996)
NiGHTS into Dreams related media
NiGHTS Theme Song: Dreams Dreams (1996) | NiGHTS Original Soundtrack (1996) | A NiGHTS Remix: Another Dreams (1997) | NiGHTS: Hoshi Furu Yoru no Monogatari Original Soundtrack (2008) | NiGHTS into Dreams: Perfect Album (2008) | NiGHTS: Journey of Dreams Game Soundtrack (2008)
NiGHTS Nice Night Tours (1996) | NiGHTS Kouryaku Guide (1996) | NiGHTS Koushiki Guide Book (1996) | NiGHTS Hisshou Kouryaku Hou‏‎ (1996) | NiGHTS: Tsubasa ga Nakute mo Sora wa Toberu (1996) | Prima's Secrets of the Games: NiGHTS into Dreams: The Official Strategy Guide (1996) | NiGHTS: Journey of Dreams Official Strategy Guide (2007) | NiGHTS: Hoshi Furu Yoru no Monogatari Dream Flight Guide (2007)
Template:FILM Sega Official Video Library Vol. 6: NiGHTS into Dreams (1996) | NiGHTS: Journey of Dreams: Behind the Scenes DVD (2007)