Normy's Beach Babe-O-Rama
From Sega Retro
Normy's Beach Babe-O-Rama | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts[1] | |||||||||||||||||||||||||||||||||||
Developer: Realtime Associates[1] | |||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Normy's Beach Babe-O-Rama is a Sega Mega Drive action platform game developed by Realtime Associates and published by Electronic Arts. Based on the 1985 Norman Keith Robinson comic strip series Making It[6][7], it was first released in the United States and Europe in March 1994, and was also eventually brought to Australia.
A Japanese version, set to be published by Electronic Arts Victor, was planned for December 1993[8], but was cancelled.
Contents
Story
One day, the local beach bum Normy comes across six "Goddesses of the Beach" playing volleyball on the beach where he spends most of his time. Suddenly, a flying saucer appears and abducts all six women, taking them to different time periods. A pelican drops a scroll on Normy informing him that he is the hero who must rescue them. He is also given a bottle of "Space N' Time SPF 4" suntan lotion, which he can use to travel through time by rubbing it on his skin.
Gameplay
The game is a platforming game played as the beach bum Normy. He must rescue six "beach babes" who have been snatched by a UFO and taken to different time periods where they are held prisoner by different villains for their own sinister purposes. The game has cartoony visuals, and Normy sometimes reacts to things he encounters in the levels using thought balloons.
Normy moves with and . He can dash by pressing , which causes him to run forward. Dashing fills the dash gauge in the bottom left corner, and Normy stops dashing when the gauge is filled, so he can only run in short bursts. Pressing back on the D-Pad also stops running, while pressing slides on the ground (which can help Normy slip under obstructions). He can also slide without running by pressing +. The dash gauge lowers again when it is not used. Normy jumps by pressing and crouches by pressing . He jumps much farther when dashing. He can enter some entrances by standing in front of them and pressing , and he can climb ladders with and . Normy can collect numerous weapons over the course of the game, which he can use by pressing . Some weapons can be used while jumping or crouching. All weapons have unlimited uses. Weapons are the only way of harming enemies. The weapon is lost after completing a level, but new weapons are typically easily found.
Occasionally, a level presents a puzzle that Normy must solve in order to progress. A biplane with a banner reading "Get a clue" flies by when the player has reached a point that cannot be past without triggering an interaction in some way.
Normy has four health bars, which are initially green. When he takes damage from an enemy or hazard, he gets knocked back a little and the topmost health bar turns red. If he takes damage again, the topmost health bar is cleared. When all four health bars have been cleared, he loses a life, but he can revive at the last checkpoint if the player has extra lives left. He loses a life instantly if he falls into a bottomless pit (including water). He retains his weapon after losing a life. His health is not replenished when he starts a new level.
Weapons
Normy can only have one weapon at a time, so collecting a different one replaces his current weapon.
Boxing Glove | |
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Normy holds a hammer up, and a boxing glove attached to a spring punches out of it. | |
Rocks | |
Normy throws a rock that explodes on impact. It bounces along the ground if it does not hit an enemy in its initial arc. | |
Rubber Chicken | |
Normy holds a hammer up, and a gag prop rubber chicken on a mechanical arm pops out of it. | |
Pies | |
Normy throws a pie in an arc. | |
Hammer | |
Normy holds a hammer up, and a smaller hammer on a mechanical arm pops out of it and bashes downward. | |
Spear | |
Normy throws a spear. | |
Bananas | |
Normy throws a banana. | |
Beaver | |
Normy holds a hammer up, and a beaver attached to a mechanical arm blows air out. The air and not the beaver itself damages enemies. The beaver can also be used in the anti-gravity segment to blow Normy in the opposite direction that it blows. | |
Green Gobs | |
Normy throws a spray of green gobs of slime. | |
Orange Gobs | |
Normy throws an orange gob of slime. | |
Red Gobs | |
Normy throws a red gob of slime. |
Items
Beach Ball | |
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Collect 100 beach balls to earn an extra life. | |
Heart | |
Heals Normy for one point of health. | |
White Hammer | |
Equips the Boxing Glove weapon. | |
Rock | |
Equips the Rocks weapon. | |
Orange Hammer | |
Equips the Rubber Chicken weapon. | |
Pie | |
Equips the Pies weapon. Pies can also be equipped by passing by a pie stand. | |
Red Hammer | |
Equips the Hammer weapon. | |
Spear | |
Equips the Spear weapon. | |
Bundle of Bananas | |
Equips the Bananas weapon. Bananas are found growing in vines or knocked down from the ceiling during the boss fight with Shlomo, King of the Apes. | |
Blue Hammer | |
Equips the Beaver weapon. | |
Green Sundae | |
Equips the Green Gobs weapon. | |
Orange Sundae | |
Equips the Orange Gobs weapon. | |
Red Sundae | |
Equips the Red Gobs weapon. | |
Sunglasses | |
Makes Normy invincible for a duration. | |
Flute | |
Produces a ladder that Normy can climb when he plays it by a basket. Found in the third Jungle level. | |
Key | |
Unlocks a locked door. Found in the second Transylvania level. | |
Keys | |
Lets Normy ride a vehicle. | |
1-Up | |
Gives the player an extra life. | |
Checkpoint | |
Checkpoint where Normy is revived if he loses a life. |
Time periods
New Jersey, 65,000,047 B.C. | |
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Villain: Ogg the Caveman Goddess: Moon-Unit, Goddess of Waves Levels: 4 | |
England, 1447 | |
Villain: Princess Cuffy Goddess: Persephone, Goddess of Sunshine Levels: 3 | |
The Jungle, 1932 | |
Villain: Shlomo, King of the Apes Goddess: Daphne, Goddess of Surf Music Levels: 3 | |
Normy rows the canoe by pressing . The second level contains a hidden room accessed by entering one of the caves. | |
Transylvania, 1973 | |
Villain: Professor Warhol Goddess: Thalia, Goddess of Warm Sand Levels: 5 | |
Normy is zapped into a television set at the end of the second level, where he faces Professor Warhol in two video games. The third and fourth levels resemble Pac-Man, where Normy must collect all of the beach balls while avoiding the Professor. The fifth level is a game of Pong, where the first player to attain 2 points wins. The ball speeds up as it is hit and resets its position and speed after a player scores. | |
Planet X-Y+Z, 2447 | |
Villain: Grxplrt Goddess: Valerie, Goddess of Clean Air Levels: 3 | |
Normy can flip the switch to turn the gravity off in the third level by pressing when it front of it. He can then move with and and propel himself using the beaver weapon to blow him in the opposite direction by pressing . | |
Heck, Whenever | |
Villain: Lucifer Goddess: Bambi, Goddess of Snow Cones Levels: 3 | |
Normy traverses the nine levels of Heck, which consist of gym teachers, computer nerds, lawyers, snowmen, rampaging pickles, politicians, and Elvis impersonators before Normy is ferried to the final level, Lucifer's Place. |
Production credits
- Vagabond Programmers: Michael 'The Weasel' DiMambro, Chris 'School of Fish' MacDonald, Rick 'The Genuis' Koenig
- Design: Keith 'Normy' Robinson, David 'The Big W' Warhol, Ann 'The Little L' Lediaev
- Original Concept: Keith 'Normy' Robinson, David 'The Big W' Warhol, Ann 'The Little L' Lediaev
- Background Artwork: Ellen 'The Timid' Drucker, Connie 'The Animal' Goldman
- Animation: Lance 'Haun Rogue' Hutto, Darin 'Kiwihead' Hilton, Jeff 'Magic Chef' Cook, Jeffrey 'Bert' Berting, Barbara 'Lefty' Lipton-Hull, Laura 'Rainforest' Raines Smith
- Level Layout and Design: Scott 'Beavis' Stoabs
- Music: Eric 'FM' Swanson
- Foley Artist: Eric 'FM' Swanson
- Game Tuning and Testing: Scott 'Beavis' Stoabs, Robert 'Smith' Arellano, Antonio 'Ego-Maniac' Barnes, John 'Blade' D. Boerio, Steve 'Smoothy' Imes
- Weasel Training: Alan 'Nine Fingers' Hickey
- Producer: David 'Monkeyboy' Bean
- Executive Producer: David 'The Bigger W' Warhol
- Producer for EA: Scott Berfield
- Assistant Producer for EA: Michael 'Skippy' Anthony Lubuguin
Magazine articles
- Main article: Normy's Beach Babe-O-Rama/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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59 | |
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Based on 26 reviews |
Mega Drive, ES |
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Mega Drive, SE (rental) |
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Technical information
- Main article: Normy's Beach Babe-O-Rama/Technical information.
References
- ↑ 1.0 1.1 http://gdri.smspower.org/wiki/index.php/Realtime_Associates
- ↑ 2.0 2.1 Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 59
- ↑ 3.0 3.1 Sega Pro, "April 1994" (DE; 1994-03-23), page 41
- ↑ 4.0 4.1 4.2 4.3 Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 68
- ↑ 5.0 5.1 Mega, "March 1994" (UK; 1994-02-17), page 49
- ↑ https://easyreadernews.com/robinson-video-game-maker-making-beach-cartoonist/
- ↑ The Cutting Room Floor: Normy%27s Beach Babe-O-Rama
- ↑ Sega '93 Winter Catalogue: TV Game World, page 25
- ↑ File:Normy's Beach Babe-O-Rama MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 156
- ↑ Aktueller Software Markt, "Juli 1994" (DE; 1994-06-06), page 34
- ↑ Console Mania, "Aprile 1994" (IT; 1994-0x-xx), page 72
- ↑ Computer & Video Games, "May 1994" (UK; 1994-04-15), page 102
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 34
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 49
- ↑ Joypad, "Mars 1994" (FR; 1994-0x-xx), page 120
- ↑ Mega Action, "March 1994" (UK; 1994-02-24), page 22
- ↑ Mega Fun, "03/94" (DE; 1994-02-23), page 109
- ↑ Mega Power, "March 1994" (UK; 1994-02-17), page 76
- ↑ MegaTech, "March 1994" (UK; 1994-02-20), page 46
- ↑ Player One, "Mars 1994" (FR; 1994-0x-xx), page 94
- ↑ Play Time, "5/94" (DE; 1994-04-06), page 137
- ↑ Power Up!, "Saturday, April 23, 1994" (UK; 1994-04-23), page 1
- ↑ Sega Magazin, "März 1994" (DE; 1994-02-16), page 85
- ↑ Sega Magazine, "March 1994" (UK; 1994-02-15), page 98
- ↑ Sega Power, "March 1994" (UK; 1994-02-03), page 46
- ↑ Sega Pro, "April 1994" (UK; 1994-02-24), page 64
- ↑ Sega Zone, "March 1994" (UK; 1994-02-24), page 42
- ↑ Sonic the Comic, "June 10th 1994" (UK; 1994-05-28), page 11
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 184
- ↑ Video Games, "4/94" (DE; 1994-03-23), page 86
- ↑ VideoGames, "August 1994" (US; 1994-0x-xx), page 82
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