Pacar

From Sega Retro

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Pacar Title.png

Pacar
System(s): SG-1000
Publisher: Sega
Developer:
Genre: Action[2]

















Number of players: 1
Release Date RRP Code
SG-1000
JP
¥3,8003,800[2] G-1020
SG-1000
EU
SG-1000
FR
255F255[4] G-1020
SG-1000
IT
54,500£54,500[5] G-1020
SG-1000
AU
$39.9539.95[6] G-1020
SG-1000
NZ
SG-1000
TW

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Pacar (パッカー) is an SG-1000 game initially released in 1983. It is essentially a mix between two Namco games; Pac-Man and Rally X.

It is the sequel to Head-On, which was released a year before Puck-Man. However, Pacar is more-so a clone of Puck-Man than a true Head-On sequel.

Synopsis

PACAR, a mischievous car runs through the 3-dimensional routes freely advancing and reversing at fast and low speeds. Try to delete all the DOTS on the screen by avoiding the 2 kinds of enemy cars. When you pass through the special DOTS, PACAR becomes more and more invincible as it increases its power and will be free from damage even when it crashes into the enemy car.

Keep up the torrid pace and destroy as many of the enemy cars as possible.

— AU SG-1000 box backcover [7]


Gameplay

The player controls "Pacar", a "mischievous" green car through a maze of roads. The objective of the game is to "delete" all of the small red "dots" scattered around the playfield, building up points for a high score. The joystick allows Pacar to move in the proposed direction, assuming it is possible to do so. Like Pac-Man, Pacar does not stop moving unless it hits a wall, however unlike Pac-Man, it is not possible to rotate 180 degrees on the spot - moving in the opposite direction causes Pacar to reverse, and reversing is significantly slower than driving normally. Ideally the player should plan his or her route to avoid reversing altogether.

1 or 2 allows Pacar to move faster across the board. Driving off the edge of the screen makes Pacar appear at the other side, again similar to Pac-Man.

The game has Pacar avoid two types of enemy, also depicted as cars. Blue cars spawn from the garage at the centre of the screen and wander around the play area, only following Pacar if it is close by. Red cars spawn randomly on the road behind Pacar, and are much more aggressive with their tactics. Red cars also differ in that if Pacar speeds up, they will also increase their speed. If either car crashes into Pacar under normal conditions, the player loses a life.

Under certain conditions the game's equivalent of Pac Man's power pellets appear after deleting smaller dots. These give Pacar "temporary invincibility" turning it purple in the process, and act as the only form of attack against oppoents. While purple, the player is free to crash into as many cars as he or she likes, and is granted extra points in the process (starting at 200 and doubling for each successive hit, i.e. 200, 400, 800, 1600, 3200 etc.). It will also slow down red cars. Though there are typically fewer enemies on-screen in Pacar than Pac-Man, the fact that blue cars spawn from the garage instantly after being deleted means it is possible to achieve much higher point combos.

There are only two maps in Pacar, which cycle endlessly until the player dies. The game claims it is "three dimensional" as some roads in map 1 act as bridges over other roads. Once both maps are completed the player proceeds to the next "round", in which more blue cars are added to the playfield (with the exception of round 4, in which the three "normal" blue cars are replaced with one faster blue car. Round 5 will then add a second faster car and so on).

Extra lives are awarded every 10,000 (?) points.

Magazine articles

Main article: Pacar/Magazine articles.

Screenshots

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer Input (NZ)Computer Input (NZ)
75
[8]
L'Ordinateur_Individuel (FR)
34
[9]
SG-1000
55
Based on
2 reviews

Pacar

SG-1000, JP
Pacar Box JP.jpg
Cover
SG-1000, EU

SG-1000, FR
Pacar Box Back EU.jpgPacar SG1000 FR Spine.jpgPacar Box Front EU.jpgPacar SG1000 FR Spine2.jpg
Cover
Pacar SG1000 FR Carttop.jpg
Pacar SG1000 FR Cart.jpg
Cart
Pacar SG1000 FR Manual.pdf
Manual
Pacar SG1000 FR Manual2.jpg
Insert
(Translation)
Pacar SG1000 FR Inside.pdf
Inside
SG-1000, AU
Pacar SG-1000 AU Back.jpgPacar SG-1000 AU Spine.jpgPacar Box AU.jpgPacar SG-1000 AU Spine2.jpg
Cover
Pacar SG-1000 AU Carttop.jpg
Pacar SG-1000 AU Cart Back.jpgPacar SG-1000 AU Cart.jpg
Cart
Pacar SG1000 AU Manual.pdf
Manual
Pacar SG1000 AU Inside.pdf
Inside
SG-1000, NZ

SG-1000, TW

Technical information

ROM dump status

System Hash Size Build Date Source Comments
SG-1000
 ?
CRC32 30c52e5e
MD5 8f46800e6fc7d5a40716045f6d739932
SHA-1 91fd213308b83bb1bda1dfc7e971e576caace291
16kB Cartridge (EU/JP)
SG-1000
 ?
CRC32 19949375
MD5 c672bc2409443cc5bca35abd041d11e0
SHA-1 5e89857a374cbf3efa32efb62d26973d46a856ae
40kB Cartridge (JP)
SG-1000
 ?
CRC32 dd6817a0
MD5 722da0d7454c99ba46d432ee3d003464
SHA-1 0833be2743608983012cab6e3bdd6fd56453114e
16kB Cartridge (TW)

References