Powerslave

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Powerslave

Powerslave
Publisher: BMG Interactive, Playmates Interactive Entertainment (US)
Developer: Lobotomy Software
System(s): Sega Saturn
Genre: Action













Number of Players: 1 (2-6 for Death Tank)
Release Date RRP Code
Sega Saturn JP 1996-11-29 ¥5,800 T-18001G
Sega Saturn US 1996-12-31 $? T-13205H
Sega Saturn EU 1996-09-26 £44.99 81084-50


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Powerslave, known as Exhumed in Europe and Seireki 1999: Pharaoh no Fukkatsu (西暦1999 ファラオの復活) in Japan, is a first person shooter game developed by Lobotomy Software. It was ported to the Sega Saturn in 1996.


Contents

Slave Driver Game Engine

The original version appeared on the PC as a Build engine game and featured many mechanics, levels and content that varied differently. This includes linear level design, in-game speech from the main character, and stock lives that once they've run out, the game ends for the player. When the game was brought to the Sega Saturn and PlayStation, the game was rebuilt from the ground up using a proprietary engine called Slave Driver which was able to render more complex levels, including rooms above other rooms, which was not possible on the Build engine. It also went through a major gameplay re-design thanks to the stronger hardware. The Slave Driver engine would become a framework for PC to console ports by Lobotomy Software including Duke Nukem 3D and Quake.

Extra Feature

Death Tank

US version of Powerslave contains a mini game called Death Tank that can be accessed if you collect all 23 dolls hidden in the game. The mini-game supports up to 6 players, which was increased up to 7 players in it's sequel, Death Tank Zwei, which can be found in Duke Nukem 3D.

Saving Data

Powerslave makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for progress. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.

Powerslave Save Data
Name Comment File Size
POWERSLAVE# save games 11

Production Credits

Executive Producers: Brian McNeely, Paul Lange
Game Design: Brian McNeely
Additional Game Design: Dominick Meissner, Mark Coates, Jason Wiggin, Ezra Dreisbach
Game Programming: Ezra Dreisbach
BREW World Editing Tool: David Lawson
Art and Environment: Troy Jacobson, Brian McNeely, John Van Deusen, Kevin Chung, Paul Knutzen, Richard Nichols, Eric Klokstad, Joe Kfesoja, Jason Wiggin, Willian Vallieres
Creatures and Weaponry: John Van Deusen
Music and Sound Effects: Scott Branston
Stage Design: Brian McNeely, Domick Meissner, Paul Knutzen, Jason Wiggin, Mark Coates
Additional Technical Support: Jeff Blazier, John Schwab, John Yuill, Paul Magefud, Paul Schreiber, Pat Schreiber, Kurt Pfeifer
Instruction Manual: Tom Kristensen
Special THANKS! To: Jacqui Lyons, Marjacq Micro, Ian Mathias, Mike Brown, Ronya, Lonnie, Nasie, and of Course Sega

Physical Scans



















































Sega Saturn 90 Sega Retro Average
Based on 4 reviews
Publication Score Source
Computer & Video Games 80 №178
Joypad 92 №57, p98/99
Mean Machines Sega 94 №47, p52/53/54
Sega Saturn Magazine 92 №11, p68/69
Saturn, US
PowerSlave Saturn US Box Back.jpgNospine.pngPowerSlave Saturn US Box Front.jpg

Cover

Saturn, EU
PowerSlave Saturn EU Box.jpg

Cover

Saturn, JP
PowerSlave Saturn JP Box Back.jpgPowerSlave Saturn JP Box Front.jpg

Cover