Sega 32X/Technical specifications
From Sega Retro
The graphics section
In my opinion, I feel like the part about being able to render lit polygons and sprites with scaling and rotation should be reworded, since the only thing the VDP only ever supplies a double buffered framebuffer and a palette. All polygon and sprite rendering, alongside lighting calculations, and alpha blending are done via the CPU(s), and technically, with this set up, you can render just about anything, as you can do with any software rendering set up (of course, within the limits of the hardware, but still). While the page does mention that it's done in a framebuffer, it's poorly conveyed. I've seen people reference this page thinking that polygon rendering and sprite scaling and rotation are hardware features. With that, the last bit about sprites should be removed. Also personally not a fan of the polygon rendering speed calculations, since that varies depending on how it gets programmed. Sure, there can be a theoretical "fastest possible speed", but the numbers on here seem dubious to me, and should probably be properly tested some time. I'm sure that would be a lot of fun. ---Ralakimus (talk) 19:32, 16 July 2020 (EDT)
- You don't need permission to improve things ;) -Black Squirrel (talk) 05:49, 17 July 2020 (EDT)