Truxton, released in Japan as Tatsujin (達人, translates to "Master" as in "mastery"), is a 1988 arcade shoot-'em-up developed by Toaplan, ported to the Mega Drive in 1989. It remains to be the closest home release until today. The Gidans have begun an invasion of the Borogo and have managed to destroy all but one Borogo fighter ship; the player must take control of this ship (the "Super Fighter") and defeat the Gidans.
This port is unusual in that it appears to be written for PAL specs; the overall speed of the game, music and sound effects, etc, greatly resemble the arcade version when played at 50 FPS.
shoots, shoots rapidfire, and launches a bomb (which resembles a full screen size skull when exploding; you have a limited supply of these).
Powerups are mostly found in predetermined areas, though some may be scattered. There are a number of types of powerups:
The default weapon of the Super Fighter. It is a standard bullet shot, upgradable to create spread shots. The final upgrade is a new circular shot weapon not present in the arcade version.
'Tatsujin Beam/Truxton Beam'
The strongest weapon in the game, capable of cutting straight through enemies. The downside is that it can only fire forwards.
A continuous beam of energy that locks on to enemy targets. Upgrading adds more beams and increases the strength.
These powerups add a "P" to the HUD on the right side of the screen. After a certain number of Ps are collected (initially 5), your weapons power up one level. This powering up will last until you lose a life, but will carry over from weapon to weapon until then. There are three "levels" of upgrades.
Increases the speed of your ship. There are five levels of speed - collecting these items after your ship is maxed out will grant the player 5000 points.
'Tatsujin Bomb/Destroyer Bomb'
Adds a bomb to your arsenal. Bombs destroy all small enemies on screen and evaporate enemy bullets. They can also significantly damage bosses. Unlike in the arcade release, this one covers the whole screen.
Though the American (and others?) manual suggests each asteroid graphic (there are eight) is a separate level, Truxton is correctly divided into five stages; each has its own musical theme and stage boss (which have their own musical theme).
There is a damage related bug in the game: pausing while the skull bomb effect is on screen makes it cause more damage.
Despite the small ROM size and plenty of screen filling enemies, almost all graphics in this game are stored in an uncompressed state.
Staff: T. Ohta, M. Yuge, K. Iwabuchi, S. Nakaoka, N. Sawada, Y. Tataka