Difference between revisions of "CartridgeCulture/Lawsuits"

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The following is a list of '''lawsuits''' involving [[Sega]].
 
The following is a list of '''lawsuits''' involving [[Sega]].
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'''This page is deprecated. Once the below articles have been created, this page will be deleted.'''
  
 
==List of lawsuits==
 
==List of lawsuits==
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!Decided
 
!Decided
 
!Comments
 
!Comments
|-
 
|[[Entertaining Comics v. Nihon Goraku Bussan]]
 
|
 
|196x
 
|196x
 
|The slot machine ''[[Mad Money Star]]'' caused some legal issues for [[Sega]], as it chose to use [[wikipedia:Alfred E. Neuman|Alfred E. Neuman]]'s trademark face from [[wikipedia:Mad (magazine)|''Mad'' magazine]] without first seeking permission. ''Mad'' owners [[wikipedia:EC Comics|EC Comics]] threatened to sue Sega if ''Mad''-branded machines were brought into the United States.{{ref|https://blog.goo.ne.jp/nazox2016/e/c45349d89bcc37b25435a34da6eabf6a}}
 
 
|-
 
|-
 
|[[Segasa v. Sega Enterprises, Ltd.]]
 
|[[Segasa v. Sega Enterprises, Ltd.]]
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|19xx
 
|19xx
 
|[[Eduardo Morales-Hermo]] of the Spanish Sega distributor [[Segasa]] sued the Japanese [[Sega Enterprises, Ltd.]] over the first "use of [[Sonic]]".{{intref|Interview: Eduardo Morales-Hermo (2022-10-05) by Sega-16}}
 
|[[Eduardo Morales-Hermo]] of the Spanish Sega distributor [[Segasa]] sued the Japanese [[Sega Enterprises, Ltd.]] over the first "use of [[Sonic]]".{{intref|Interview: Eduardo Morales-Hermo (2022-10-05) by Sega-16}}
|-
 
|[[Sega Enterprises, Inc. v Computer Video Services]]
 
|
 
|198x{{fileref|CashBox US 1981-12-12.pdf|page=45}}
 
|198x
 
|Although the specific game which caused the lawsuit goes unmentioned, ''[[Cash Box]]'' implies it may have been a ''[[Frogger]]'' clone.{{fileref|CashBox US 1981-12-12.pdf|page=45}}
 
|-
 
|[[Sega Enterprises, Inc. v London Conversion Company]]
 
|
 
|198x{{fileref|CashBox US 1981-12-12.pdf|page=45}}
 
|198x
 
|Although the specific game which caused the lawsuit goes unmentioned, ''[[Cash Box]]'' implies it may have been a ''[[Frogger]]'' clone.{{fileref|CashBox US 1981-12-12.pdf|page=45}}
 
|-
 
|[[Sega Enterprises, Inc. v Omni Micro Technology, Ltd.]]
 
|
 
|1981-12
 
|1982-01
 
|In December 1981, [[Sega Enterprises, Inc.]] filed a lawsuit against the company for illegally distributing a clone of ''[[Frogger]]'' named ''[[Leapfrog]]''.{{fileref|CashBox US 1981-12-12.pdf|page=45}} Deemed to be a "substantial copy" of the original game, Sega obtained orders to seize infringing goods and documents relating to the title from Omni's offices. The company was also forced to provide written notification to [[wikipedia:High Court of Justice|England's High Court]] promising to desist from any further acts of infringement.{{fileref|CashBox US 1981-12-12.pdf|page=45}}<ref>[[Ken Horowitz|K Horowitz]] (2018). ''[[The Sega Arcade Revolution: A History in 62 Games]]''</ref>
 
<br>
 
Following the lawsuit, Omni appears to have entered into an agreement with Sega Enterprises to properly license and distribute ''Frogger'' through their signature Gamepack system, being advertised as early as January 1982 - the following month.{{ref|1=https://archive.org/details/leisure-play-3-2/page/n43/mode/2up?q=omni+gamepack}}{{ref|1=https://web.archive.org/web/20230727100231/https://forums.sonicretro.org/index.php?threads%2Fgeneral-questions-and-information-thread.26211%2Fpage-129#post-1048187}} Fittingly, the company featured this newly-acquired official license front and center in print ads, now boasting "the support of the world's major 'original' game manufacturers".{{fileref|Frogger AC UK printad OmniMicroTechnology Gamepack.png}}
 
|-
 
|[[Sega Enterprises, Ltd. v Richards]]
 
|
 
|1982{{ref|1=https://forums.sonicretro.org/index.php?threads/general-questions-and-information-thread.26211/page-129#post-1048224}}
 
|1983{{ref|1=https://forums.sonicretro.org/index.php?threads/general-questions-and-information-thread.26211/page-129#post-1048224}}
 
|In 1982, [[Sega]] successfully sued Mr. John Richards of the arcade distribution company Trolfame for illegally distributing ''[[Frogger]]'' clones, cited as one of the earliest cases of video game copyright law being tested - and the general foundation of modern anti-piracy game law.{{ref|1=https://forums.sonicretro.org/index.php?threads/general-questions-and-information-thread.26211/page-129#post-1048224}}
 
|-
 
|[[Sega Enterprises, Inc. v Alca]]
 
|
 
|198x
 
|198x
 
|[[Sega]] successfully sued Alca for illegally distributing ''[[Frogger]]'' clones.{{intref|Talk:Frogger/Bootlegs}}
 
|-
 
|[[Philip Morris U.S.A., Inc. v. Sega Enterprises, Ltd.]]
 
|
 
|1991-02-21
 
|
 
|In February 1991, the American tobacco company [[wikipedia:Philip Morris International|Philip Morris International]] sued [[Sega Enterprises, Ltd.]] for unauthorized use of their branding in the game ''[[Super Monaco GP]]'' (which features thinly-veiled parodies of popular racing sponsors). An initial complaint was filed when one of Philip Morris's lawyers spotted branding while visiting an arcade in November 1989. The firm demanded that Sega removed what it saw as trademark infringement immediately, citing also that it did not want to be seen advertising to minors. Sega conceded immediately and began the process of removing the advertisements from the game.
 
<br>
 
Co-chairman of Sega [[David Rosen]] issued a statement shortly claiming that the inclusion of "fleeting billboard parodies" was an "innocent attempt to mimic real-life locations and scenery to enhance the realism of game play"{{fileref|SuperMonacoGP US Statement 1990-01-12.png}}. It had been claimed that the in-game banners were sponsored by Philip Morris, something both companies denied. The Marlboro advertisements were also criticised by the US [[wikipedia:Federal Trade Commission|Federal Trade Commission]] as many arcade users at the time were children.{{magref|ace|43|8}}
 
<br>
 
Sega completed the changes and began issuing free conversion kits in March 1990{{fileref|SuperMonacoGP US Letter ConversionKit 1990-03-15.pdf}}, plus a $200 check to entice arcade operators into making the change. However, adoption of the kit was not good enough for Philip Morris, who sued in February 1991 when it emerged many older cabinets were still in active service. By May 1992, the two companies had reached an agreement. Sega would also distance itself from plagiarizing official Formula One cars and sponsors in the home ports of the game.{{intref|Super Monaco GP}}
 
|-
 
|[[RazorSoft, Inc. v. Sega of America, Inc.]]
 
|
 
|1991-07-22{{fileref|PhoenixtheFallandRiseofVideoGames Book US 3rd.pdf|page=153}}{{magref|gamepro|28|142}}{{ref|http://gdri.smspower.org/wiki/index.php/Punk_Development}}
 
|
 
|In 1991, disagreements between [[RazorSoft]] and [[Sega]] over the cost and order size of Sega's proprietary [[Sega Mega Drive]] cartridges{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}} led to ''Stormlord'' being released in a smaller run of self-manufactured cartridges (as opposed to purchasing them directly from [[Sega]], as contractually-obliged.){{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|http://gdri.smspower.org/wiki/index.php/Punk_Development}} While the company still paid full royalties to Sega{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}{{ref|https://www.gamingalexandria.com/wp/2019/01/the-history-of-stormlord/}}, their developer license was revoked in June 1991, and Sega refused to publish any of their future games. RazorSoft then sued for breach of the Sherman Antitrust Act on July 22, 1991.{{fileref|PhoenixtheFallandRiseofVideoGames Book US 3rd.pdf|page=153}}{{magref|gamepro|28|142}}{{ref|http://gdri.smspower.org/wiki/index.php/Punk_Development}}
 
|-
 
|[[Sega of America, Inc. v. RazorSoft, Inc.]]
 
|
 
|1991-08{{fileref|PhoenixtheFallandRiseofVideoGames Book US 3rd.pdf|page=153}}{{magref|gamepro|28|142}}{{ref|http://gdri.smspower.org/wiki/index.php/Punk_Development}}
 
|
 
|Following [[RazorSoft]]'s July 1991 lawsuit against the company, [[Sega of America]] counter-sued both RazorSoft and its development studio [[Punk Development]] the following month for copyright infringement and breach of contract.{{fileref|PhoenixtheFallandRiseofVideoGames Book US 3rd.pdf|page=153}}{{magref|gamepro|28|142}}{{ref|http://gdri.smspower.org/wiki/index.php/Punk_Development}} The final outcome was settled out of court, with RazorSoft agreeing to purchase future cartridges from Sega, having their developer license restored, and Sega dropping the lawsuit.{{ref|https://web.archive.org/web/20210608052404/http://gdri.smspower.org/wiki/index.php/Interview:Kevin_Seghetti}}
 
|-
 
|[[Sega Enterprises, Ltd. v. Accolade, Inc.]]
 
|[https://law.resource.org/pub/us/case/reporter/F2/977/977.F2d.1510.92-15655.html 977 F.2d 1510] (9th Cir. 1992)
 
|1992-07-20
 
|1992-10-20
 
|[[Accolade]]'s acts of reverse engineering [[Sega Genesis]] software to learn about its security systems and subsequent publishing of unlicensed Sega Genesis games are protected under the fair use doctrine of copyright law. [[Sega]] is held responsible for using its security system to place its trademark on Accolade's games.
 
|-
 
|[[Beeshu, Inc. v. Sega Enterprises, Ltd.]]
 
|
 
|1993-07-15
 
|
 
|On July 15, 1993, [[Beeshu]] sued [[Sega Enterprises]] through its Western subsidiary [[Sega of America]] in a California federal court. Beeshu claimed that it had become the principal accessory manufacturer for Sega's consoles in 1990 and, per its contractual agreement, did not produce accessories for any other client. Beeshu alleged that Sega subsequently used its proprietary information on the manufacturer's accessories to contract another manufacturer for similar accessories (particularly its wireless gamepads). Beeshu stated that it discovered this in October 1991, and that it caused the company to halt production of its products for Sega - eventually culminating in a loss of sales by September 1992, as retailers like Toys "R" Us began stocking Sega's new accessories in place of Beeshu's. With the lawsuit, Beeshu was seeking $20,000,000 in lost sales and an additional $10,000,000 in damages.{{ref|https://web.archive.org/web/20210131002904/https://www.newspapers.com/clip/68933280/beeshu-sues-sega-enterprises/}}
 
 
Sega of America hired [[wikipedia:Silicon Valley|Silicon Valley]]'s tech-specialized lawfirm [[wikipedia:Fenwick & West|Fenwick & West]] to represent them. Ultimately, the firm's arguments resulted in the dismissal of Beeshu's claims for damages, with the manufacturer voluntarily dismissing their case altogether.{{ref|https://assets.fenwick.com/legacy/FenwickDocuments/antitrust1.pdf}}
 
|-
 
|[[Atari Corp. v. Sega of America, Inc.]]
 
|869 F. Supp. 783 (N.D. Cal. 1994){{ref|https://law.justia.com/cases/federal/district-courts/FSupp/869/783/1495595/}}{{ref|http://patentarcade.com/2005/09/case-atari-v-sega-nd-cal-1994-p.html}}
 
|1993{{ref|https://web.archive.org/web/20230526140824/http://gdri.smspower.org/wiki/index.php/Blog:Arcade_Classics_(Game_Gear/Genesis)}}
 
|1994-08-12{{ref|https://law.justia.com/cases/federal/district-courts/FSupp/869/783/1495595/}}
 
|
 
|-
 
|[[Sega Enterprises, Ltd. v. Shenchu Electronic Equipment Factory, Inc.]]
 
|
 
|1994-09-07
 
|
 
|In the early to mid 1990s, [[Sega Enterprises, Ltd.]] sought legal action against various [[History of Sega in China|Chinese]] clone video game manufacturers. One of these companies, the [[wikipedia:Shenzhen|Shenzhen]]-based Shenchu Electronic Equipment Factory, was successfully fined and ordered to halt the sale of pirated video games on September 7, 1994.{{ref|https://web.archive.org/web/20210622234704/https://techmonitor.ai/technology/chinese_sega_pirate_punished}}{{ref|https://web.archive.org/web/20210620110659/https://www.telecompaper.com/news/sega-wins-copyright-dispute-with-shenzhen-shenchu--35740}}
 
|-
 
|rowspan="2"| [[Sega Enterprises, Ltd. v. Maphia]]
 
|857 F. Supp. 679{{ref|http://digital-law-online.info/cases/41PQ2D1705.htm}}{{ref|https://law.justia.com/cases/federal/district-courts/FSupp/857/679/2008853/}}
 
|
 
|1994
 
|
 
|-
 
|948 F.Supp. 923{{ref|http://digital-law-online.info/cases/41PQ2D1705.htm}}{{ref|https://law.justia.com/cases/federal/district-courts/FSupp/948/923/2098626/}}
 
|
 
|1996-12-18
 
|
 
|-
 
|[[Sega Enterprises, Ltd. v. Sabella]]
 
|
 
|1995
 
|1995-12-18{{ref|http://www.isc.meiji.ac.jp/~sumwel_h/doc/cases/Sega_1995_SD_N-California.htm}}
 
|Sharon Sabella operated an electronics shop named Sharon's Data Systems, which both sold illegal game cartridge copiers and hosted an online bulletin board system titled The Sewer Line. Multiple ROMs of [[Sega]] video games (particularly [[Mega Drive]] games like ''[[Sonic the Hedgehog Spinball]]'' were commonly uploaded to the BBS, with Sabella soliciting users for uploads. In 1995{{ref|http://www.isc.meiji.ac.jp/~sumwel_h/doc/cases/Sega_1995_SD_N-California.htm}}, [[Sega Enterprises]] sued Sabella for copyright and trademark infringement under both federal and state law. Sabella submitted testimony that she did not know that users were uploading or downloading games that were copyrighted by Sega or that had the Sega trademark. Sega moved for summary judgment as to the trademark infringement and for false designation of origin under federal trademark law.{{ref|https://www.quimbee.com/cases/sega-enterprises-ltd-v-sabella}}
 
|-
 
|[[3Dfx Interactive, Inc. v. Sega Enterprises, Ltd.]]
 
|
 
|1997-09-02{{intref|Press release: 1997-09-02: 3Dfx Interactive Files Lawsuit Against Sega Enterprises, Sega of America and NEC Corporation}}
 
|
 
|
 
|-
 
|[[Ingalls Moranville Advertising v. Sega of America, Inc.]]
 
|
 
|1997
 
|
 
|In 1997, when Sega of America dropped the firm in favor of [[Foote, Cone & Belding]], Ingalls Moranville sued for breach of contract and was awarded $185,000.
 
 
|-
 
|-
 
|[[Sega Enterprises, Ltd. v. King-Wei Electronics, Inc.]]
 
|[[Sega Enterprises, Ltd. v. King-Wei Electronics, Inc.]]
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|
 
|
 
|It is rumored that the Taiwanese clone console manufacturer [[King-Wei Electronics]] was sued by [[Sega Enterprises, Ltd.]] sometime in the late 1990s. While King-Wei ceased operations in April 1998{{ref|https://gotw101.com/company/name/慶威電子股份有限公司.html}}, Sega is said to have won the lawsuit in 2000.
 
|It is rumored that the Taiwanese clone console manufacturer [[King-Wei Electronics]] was sued by [[Sega Enterprises, Ltd.]] sometime in the late 1990s. While King-Wei ceased operations in April 1998{{ref|https://gotw101.com/company/name/慶威電子股份有限公司.html}}, Sega is said to have won the lawsuit in 2000.
|-
 
|[[Sega Enterprises, Ltd. v Segafredo Zanetti, S.p.A.]]
 
|2116192{{ref|https://www.ipo.gov.uk/tm/t-decisionmaking/t-challenge/t-challenge-decision-results/o08401.pdf}}
 
|2001-01-30{{ref|https://www.ipo.gov.uk/tm/t-decisionmaking/t-challenge/t-challenge-decision-results/o08401.pdf}}
 
|2001-02-20{{ref|https://www.ipo.gov.uk/tm/t-decisionmaking/t-challenge/t-challenge-decision-results/o08401.pdf}}
 
|On November 20, 1996, Italian coffee company Segafredo Zanetti S.p.A. applied to register a beverage trademark under the name SegaLight. Following this, on March 11, 1998, [[Sega Enterprises]] filed a notice of opposition to England's [[wikipedia:High Court of Justice|High Court of Justice]]. The case was heard on January 30, 2001, with the court deciding on the side of Segafredo Zanetti the following February 20. Sega Enterprises was ordered to pay the Italian company $900.{{ref|https://www.ipo.gov.uk/tm/t-decisionmaking/t-challenge/t-challenge-decision-results/o08401.pdf}}
 
|-
 
|[[Nike, Inc. v. Sega of America Dreamcast, Inc.]]
 
|
 
|2002-02-07
 
|
 
|In February 2002, Nike announced it had filed a lawsuit against [[Sega of America]] over an ''[[NBA 2K2]]'' ad which largely copied the premise of Nike's famous ''Frozen Moment'' commercial.{{intref|Press release: 2002-02-07: Nike Files Lawsuit Against Sega of America; Suit Seeks an Injunction and Damages for Sega's Copyright Infringement Of Nike's Famous Frozen Moment Ad}}
 
|-
 
|[[Sega Corporation, Inc. v. Level-5, Inc.]]
 
|
 
|2012-12
 
|
 
|In December 2012, [[Sega Corporation (2000-2015)|Sega Corporation]] sued fellow Japanese game developer [[wikipedia:Level-5 (company)|Level-5]], claiming that its ''[[wikipedia:Inazuma Eleven|Inazuma Eleven]]'' series of football games infringed on the company's "touch screen football" patents established by ''[[Touch Striker]]''. Level-5 noted that it had been releasing games in the series without issue since 2008, and Sega's lawsuit seems to have not gone anywhere.{{ref|https://web.archive.org/web/20121211130248/http://www.yomiuri.co.jp/national/news/20121211-OYT1T00864.htm}}
 
|-
 
|[[Kenneth W. Penders, II v. Sega of America, Inc., et al.]]
 
|2:2011CV08173{{ref|http://patentarcade.com/2012/07/new-case-kenneth-w-penders-ii-v-sega-of.html}}
 
|2011-09-26{{ref|http://patentarcade.com/2012/07/new-case-kenneth-w-penders-ii-v-sega-of.html}}
 
|2012-02-23 (dismissed){{ref|http://patentarcade.com/2012/07/new-case-kenneth-w-penders-ii-v-sega-of.html}}
 
|A 2012 case in which comic artist [[sonic:Ken Penders|Ken Penders]] sued [[Sega of America]] over the ownership of certain characters in the ''[[sonic:Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' comic series.
 
|-
 
|[[Archie Comic Publications, Inc. v. Ken Penders]]
 
|1:10-CV-08858{{ref|http://patentarcade.com/2015/07/decided-archi-comic-publications-inc-v.html}}
 
|201x
 
|2013-07-01 (dismissed){{ref|http://patentarcade.com/2015/07/decided-archi-comic-publications-inc-v.html}}
 
|A 2013 case in which [[Archie Comic Publications]] sued comic artist [[sonic:Ken Penders|Ken Penders]] in response to the threat of Penders' litigation concerning his involvement in the inception of certain characters of the ''[[sonic:Sonic the Hedgehog (Archie comics)|Sonic the Hedgehog]]'' comic series.{{ref|http://patentarcade.com/2015/07/decided-archi-comic-publications-inc-v.html}}
 
|-
 
|[[Manchester United Football Club, Ltd. v Sega Publishing Europe, Ltd.]]
 
|
 
|2020-05
 
|
 
|In May 2020, [[wikipedia:Manchester United|Manchester United plc]] announced it was threatening to sue [[Sega Europe|Sega Publishing Europe]] and the developers of the ''[[Football Manager]]'' series - [[Sports Interactive]] - for both not displaying the proper Manchester United crest beside the team name during gameplay (despite this having been the case since 1992{{ref|https://web.archive.org/web/20230922025304/https://www.theguardian.com/football/2020/may/22/manchester-united-sues-football-manager-makers-over-use-of-name?CMP=Share_AndroidApp_Gmail}}), and for failing to stop modders from releasing Manchester United-related content.{{ref|https://web.archive.org/web/20230922025304/https://www.theguardian.com/football/2020/may/22/manchester-united-sues-football-manager-makers-over-use-of-name?CMP=Share_AndroidApp_Gmail}}{{ref|https://web.archive.org/web/20230922025301/https://kotaku.com/manchester-united-suing-sega-over-pc-mods-team-name-1843644501}}
 
|-
 
|[[Marcelo Muto v. Sega of America, Inc.]]
 
|
 
|2021-07-12{{ref|https://dockets.justia.com/docket/california/cacdce/5:2021cv01161/825664}}{{ref|https://www.polygon.com/22573590/sega-key-master-arcade-game-class-action-lawsuit}}
 
|
 
|A consumer class-action lawsuit brought against [[Sega of America]] over alleged fraud and rigging in ''[[Key Master]]'' redemption games.{{ref|https://dockets.justia.com/docket/california/cacdce/5:2021cv01161/825664}}{{ref|https://www.polygon.com/22573590/sega-key-master-arcade-game-class-action-lawsuit}}
 
 
|}
 
|}
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 21:29, 18 May 2024

Back to: CartridgeCulture.

The following is a list of lawsuits involving Sega.

This page is deprecated. Once the below articles have been created, this page will be deleted.

List of lawsuits

px
This list is incomplete.
The following list has been marked as incomplete. If you can, please complete it.
Name Citation Argued Decided Comments
Segasa v. Sega Enterprises, Ltd. 19xx 19xx Eduardo Morales-Hermo of the Spanish Sega distributor Segasa sued the Japanese Sega Enterprises, Ltd. over the first "use of Sonic".[1]
Sega Enterprises, Ltd. v. King-Wei Electronics, Inc. 2000[2] It is rumored that the Taiwanese clone console manufacturer King-Wei Electronics was sued by Sega Enterprises, Ltd. sometime in the late 1990s. While King-Wei ceased operations in April 1998[3], Sega is said to have won the lawsuit in 2000.

References