Difference between revisions of "Chiki Chiki Boys"

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'''''Chiki Chiki Boys''''' (チキチキボーイズ), also known as '''''Mega Twins''''' in some areas, is an arcade game by Capcom first released in 1990 and ported to the [[Sega Mega Drive]] in 1992 by [[Sega]] and [[Visco]]. The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory.
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'''''Chiki Chiki Boys''''' (チキチキボーイズ), also known as '''''Mega Twins''''' in some areas, is an arcade game by [[Capcom]] first released in 1990 and ported to the [[Sega Mega Drive]] in 1992 by [[Sega]] and [[Visco]]. The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path.
 +
 
 +
==Story==
 +
The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory.
  
 
The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.
 
The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.
 
The game is notable in the [[sonic:Sonic scene|Sonic scene]] for its [[Mega Drive]] version; the [[sonic:Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic 2 ''Simon Wai'' prototype]] contains some leftover graphics from the game once thought to be part of Sonic 2. The ROM is believed to have been dumped from a cart which originally had Chiki Chiki Boys before being overwritten with the Sonic 2 prototype ROM.
 
  
 
==Gameplay==
 
==Gameplay==
Line 57: Line 57:
 
The player is able to select to start on any of the first three levels, but the remaining levels can only be accessed sequentially.
 
The player is able to select to start on any of the first three levels, but the remaining levels can only be accessed sequentially.
  
==Versions==
+
==Version differences==
===Ports===
+
The Mega Drive version of ''Chiki Chiki Boys'' is relatively faithful to the arcade game, save for a cutback in graphical quality (both in the form of fewer colours and less detailed backgrounds and foregrounds). Most notably, stages in the Mega Drive version do not have one continuous flow as seen in the arcade original - levels are divided into sections which are separated by black screens, presumably as the console loads a new set of graphics. The layouts are broadly the same, however.
* U.S. Gold released ports of ''Mega Twins'' for the Atari ST and Commodore Amiga in 1991. Ports for the Commodore 64, ZX Spectrum and Amstrad CPC were advertised, but were never published.[http://gtw64.retro-net.de/Pages/m/Creator_Megatwins.php ]
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* A [[Sega Mega Drive|Mega Drive/Genesis]] port of the game was released by [[Sega]] in 1992. This port was released in North America and Europe under the game's original Japanese title of ''Chiki Chiki Boys''.
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In the arcades, ''Chiki Chiki Boys'' runs on Capcom's CPS hardware with an internal resolution of 384x224, which is then squashed to fit a 4:3 monitor. As such, all of the graphics were purposely drawn wide by the original artists in the knowledge that the image would "correct" itself before being shown on screen. The Mega Drive version appears to borrow graphics from the arcade, however as the console renders the game at 320x224, this correction process does not occur and the majority of the visuals are therefore too wide.
* A PC Engine port in Super CD-ROM format was released in 1994 in Japan only by NEC Avenue.
+
 
* The game is included in ''Capcom Classics Collection: Remixed'' for the [[PlayStation Portable]], and ''Capcom Classics Collection Volume 2'' for [[PlayStation 2]] and [[Xbox]], both released in 2006.
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The Mega Drive version also lacks the time limit seen in the arcade.
  
 
==Production credits==
 
==Production credits==
[[Category:Use Creditstable template]]
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{{creditstable|
===The Original Crew===
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{{multicol|
Game Design: Bully Duck<br/>
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{{creditsheader|The Original Crew}}
Director: Poo, Kihaji<br/>
+
*'''Game Design:''' Bully Duck
Object Design: Manbou, Ikusan Z, Unicorn Mayumi<br/>
+
*'''Director:''' Poo, Kihaji
Scroll Design: Zummy & Ziggy<br/>
+
*'''Object Design:''' Manbou, Ikusan Z, Unicorn Mayumi
Sound Design: Hifumi<br/>
+
*'''Scroll Design:''' Zummy & Ziggy
Hard Design: Kuccan<br/>
+
*'''Sound Design:''' Hifumi
Special Thanks: Ozzy, Kame, Satochin, Genie<br/>
+
*'''Hard Design:''' Kuccan
Programming: Blbon, Meijin, Saikou Yuki
+
*'''Special Thanks:''' Ozzy, Kame, Satochin, Genie
 +
*'''Programming:''' Blbon, Meijin, Saikou Yuki
  
===The Mega Drive Crew===
+
{{creditsheader|The Mega Drive Crew}}
Graphic Design: Minoyan, Banana<br/>
+
*'''Graphic Design:''' Minoyan, Banana
Sound Arrange: Junchan<br/>
+
*'''Sound Arrange:''' Junchan
Support: Sakura, Kineo, Ozuka Akuzo, Zin Ryu<br/>
+
*'''Support:''' Sakura, Kineo, Ozuka Akuzo, Zin Ryu
Special Thanks: Ohno chan, Chiki Room<br/>
+
*'''Special Thanks:''' Ohno chan, Chiki Room
Programming: Winza
+
*'''Programming:''' Winza
 +
}}
 +
}}
  
 
==Physical scans==
 
==Physical scans==

Revision as of 17:06, 16 September 2016

n/a

Chikichiki title.png

Chiki Chiki Boys
System(s): Sega Mega Drive
Publisher: Capcom
Sega Mega Drive
Sega
Developer:
Sound driver: Visco/Kazuo Okabayashi
Genre: Action

















Release Date RRP Code
Sega Mega Drive
JP
¥6,0006,000 G-4083
Sega Mega Drive
US
1075
Sega Mega Drive
EU
1075
Sega Mega Drive
AU
Sega Mega Drive
BR
044250
Sega Mega Drive
KR
GM8077JG
Sega Mega Drive
AS

Chiki Chiki Boys (チキチキボーイズ), also known as Mega Twins in some areas, is an arcade game by Capcom first released in 1990 and ported to the Sega Mega Drive in 1992 by Sega and Visco. The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path.

Story

The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory.

The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.

Gameplay

The game takes the form of a scrolling platform/beat 'em up game, with the players controlling the characters of the twins. The game can be played alone (in which case only one of the twins is present), or with two players together controlling one twin each.

In addition to moving around, the players can jump (C) and also cling on to vertical walls, allowing them to climb to areas that would otherwise be out of reach. Each player is armed with a magic sword (B), which is the main weapon used against the enemies in the game. Magic bombs can also be collected as the game progresses, each of which will cause damage to all enemies on the screen when fired (B). Only a limited number of these bombs can be carried by the players at a time.

Each player has an energy bar which is depleted each time contact is made with an enemy or projectile. When the energy reaches zero, the player loses a life.

Chests are scattered throughout the game (some of which are hidden and must be discovered), the majority of which contain coins that add point to the players' scores, but some of them contain power ups and bonuses such as a pill that replenishes the players' energy bars and an enhanced magic sword.

Levels

The game is made up from nine levels, which are as follows:

  • Round 1 - the earth—consisting of a forest section and a lava-filled cavern. The goddess Callia is encountered at the end of this level.
  • Round 2 - the heavens—at the end, the Shrine of Meius, the god of the heavens, is reached.
  • Round 3 - under the sea—during which the twins travel through a haunted sunken pirate ship.
  • Round 4 stage 1 - jungle/crystal caverns.
  • Round 4 stage 2 - the underwater foundations.
  • Round 4 stage 3 - the monster castle dungeon.
  • Round 4 stage 4 - into the sky.
  • Round 4 stage 5 - ascent to the top of monster castle.
  • Round 5 - escape to paradise.

The player is able to select to start on any of the first three levels, but the remaining levels can only be accessed sequentially.

Version differences

The Mega Drive version of Chiki Chiki Boys is relatively faithful to the arcade game, save for a cutback in graphical quality (both in the form of fewer colours and less detailed backgrounds and foregrounds). Most notably, stages in the Mega Drive version do not have one continuous flow as seen in the arcade original - levels are divided into sections which are separated by black screens, presumably as the console loads a new set of graphics. The layouts are broadly the same, however.

In the arcades, Chiki Chiki Boys runs on Capcom's CPS hardware with an internal resolution of 384x224, which is then squashed to fit a 4:3 monitor. As such, all of the graphics were purposely drawn wide by the original artists in the knowledge that the image would "correct" itself before being shown on screen. The Mega Drive version appears to borrow graphics from the arcade, however as the console renders the game at 320x224, this correction process does not occur and the majority of the visuals are therefore too wide.

The Mega Drive version also lacks the time limit seen in the arcade.

Production credits

The Original Crew
  • Game Design: Bully Duck
  • Director: Poo, Kihaji
  • Object Design: Manbou, Ikusan Z, Unicorn Mayumi
  • Scroll Design: Zummy & Ziggy
  • Sound Design: Hifumi
  • Hard Design: Kuccan
  • Special Thanks: Ozzy, Kame, Satochin, Genie
  • Programming: Blbon, Meijin, Saikou Yuki
The Mega Drive Crew
  • Graphic Design: Minoyan, Banana
  • Sound Arrange: Junchan
  • Support: Sakura, Kineo, Ozuka Akuzo, Zin Ryu
  • Special Thanks: Ohno chan, Chiki Room
  • Programming: Winza

Physical scans

Sega Retro Average 
Publication Score Source
87 №16
59 №139, p97[2]
88
80 №15
80 №33, p167
28 №8, p60/61
44 №4, p57[3]
85 №1, p47
86 №13, p70/71/72
85 №4, p50-52[4]
84 №30, p60/61/62/63
60
56 №39, p46
44 №16, p56
44 №18, p64
82 №3, p56/57
83 №16, p40-42[5]
Sega Mega Drive
69
Based on
17 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[6]
Aktueller Software Markt (DE)
67
[7]
Beep! MegaDrive (JP) NTSC-J
70
[8]
Consoles + (FR)
87
[9]
Computer & Video Games (UK)
59
[10]
Mean Machines: The Essential Sega Guide (UK)
85
[11]
Famitsu (JP) NTSC-J
48
[12]
GameFan (US)
88
[13]
Gamers (DE)
73
[14]
Hippon Super (JP) NTSC-J
50
[15]
Joypad (FR) NTSC-J
80
[16]
Joypad (FR) PAL
81
[17]
Joystick (FR) NTSC-J
80
[18]
Sega Mega Drive Advanced Gaming (UK) PAL
28
[19]
Mega (UK) NTSC-J
44
[3]
Mega Action (UK) NTSC-U
85
[20]
Mega Force (FR)
85
[21]
Mega Fun (DE) PAL
71
[22]
MegaTech (UK) NTSC-J
86
[23]
Micromanía (segunda época) (ES)
95
[24]
Marukatsu Mega Drive (JP) NTSC-J
71
[25]
Mean Machines Sega (UK) NTSC-J
85
[4]
Player One (FR)
84
[26]
Play Time (DE)
67
[27]
Power Up! (UK)
68
[28]
Power Unlimited (NL) NTSC
60
[29]
Sega Power (UK) NTSC-J
56
[30]
Sega Pro (UK) NTSC-J
44
[31]
Sega Pro (UK) PAL
44
[32]
Sega Zone (UK) NTSC-J
82
[33]
Sega Force (UK) NTSC
83
[5]
Sega Saturn Magazine (JP) NTSC-J
74
[34]
Todo Sega (ES)
91
[35]
Tricks 16 bit (RU)
67
[36]
Video Games (DE)
70
[37]
Sega Mega Drive
71
Based on
35 reviews

Chiki Chiki Boys

Mega Drive, US
Chikichiki md us cover.jpg
Cover
Chikichiki md us cart.jpg
Cart
Mega Drive, EU
Chikichiki md eu cover.jpg
Cover
Chikichiki md eu cart.jpg
Cart
Mega Drive, JP
Chikichiki md jp cover.jpg
Cover
ChikiChikiBoys MD JP CartTop.jpg
Chikichiki md jp cart.jpg
Cart
Chikichikiboys md jp manual.pdf
Manual
Mega Drive, AU

Mega Drive, BR
ChikiChikiBoys MD BR Box.jpg
Cover
ChikiChikiBoys MD BR Cart.jpg
Cart
Mega Drive, KR

ChikiChikiBoys MD KR cart.jpg
Cart
Mega Drive, Asia
Chikichiki md jp cover.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 813a7d62
MD5 b89406ff3537d74f77a4f7e5e71b25b7
SHA-1 3cbeb068751c39790116aa8f422dd6f333be42e0
1MB 1992-10 Cartridge (US/EU)
Sega Mega Drive
CRC32 06918c17
MD5 e91cc2771c7801e8669117a0c2e06e40
SHA-1 77191eaee3775a425147ae7140ddf6ed3b6b41d2
1MB 1992-06 Cartridge (JP/KR)

References

Necretro-round.svg
NEC Retro has more information related to Chiki Chiki Boys
  1. 1.0 1.1 File:SegaPro DE 06.pdf, page 21
  2. 2.0 2.1 File:CVG UK 139.pdf, page 99
  3. 3.0 3.1 File:Mega UK 04.pdf, page 57 Cite error: Invalid <ref> tag; name ":File:Mega UK 04.pdf_p57" defined multiple times with different content
  4. 4.0 4.1 File:MeanMachinesSega04UK.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega04UK.pdf_p50" defined multiple times with different content
  5. 5.0 5.1 File:SegaForce UK 16.pdf, page 40 Cite error: Invalid <ref> tag; name ":File:SegaForce UK 16.pdf_p40" defined multiple times with different content
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 47
  7. Aktueller Software Markt, "August 1993" (DE; 1993-07-12), page 41
  8. Beep! MegaDrive, "October 1992" (JP; 1992-09-08), page 23
  9. Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 108
  10. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 97
  11. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 31
  12. Famitsu, "1992-10-09" (JP; 1992-09-25), page 39
  13. GameFan, "Volume 1, Issue 2: December 1992" (US; 1992-xx-xx), page 9
  14. Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 96
  15. Hippon Super, "November 1992" (JP; 1992-10-03), page 46
  16. Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 102
  17. Joypad, "Avril 1993" (FR; 1993-0x-xx), page 159
  18. Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 167
  19. Sega Mega Drive Advanced Gaming, "April 1993" (UK; 1993-xx-xx), page 60
  20. Mega Action, "June 1993" (UK; 1993-05-20), page 47
  21. Mega Force, "Avril 1993" (FR; 1993-0x-xx), page 82
  22. Mega Fun, "06/93" (DE; 1993-05-19), page 41
  23. MegaTech, "January 1993" (UK; 1992-12-20), page 70
  24. Micromanía (segunda época), "Abril 1993" (ES; 1993-0x-xx), page 44
  25. Marukatsu Mega Drive, "November 1992" (JP; 1992-10-xx), page 107
  26. Player One, "Avril/Mai 1993" (FR; 1993-04-10), page 60
  27. Play Time, "4/93" (DE; 1993-03-10), page 112
  28. Power Up!, "Saturday, May 08, 1993" (UK; 1993-05-08), page 1
  29. Power Unlimited, "Nummer 1, Juli 1993" (NL; 1993-0x-xx), page 38
  30. Sega Power, "February 1993" (UK; 1993-01-07), page 46
  31. Sega Pro, "February 1993" (UK; 1993-01-14), page 56
  32. Sega Pro, "April 1993" (UK; 1993-03-11), page 64
  33. Sega Zone, "January 1993" (UK; 1992-12-xx), page 56
  34. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  35. Todo Sega, "Abril 1993" (ES; 1993-03-15), page 26
  36. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 43
  37. Video Games, "1/93" (DE; 1992-12-16), page 57