Chiki Chiki Boys

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Chikichiki title.png

Chiki Chiki Boys
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Sound driver: Visco/Kazuo Okabayashi
Genre: Action

















Release Date RRP Code

Chiki Chiki Boys (チキチキボーイズ), also known as Mega Twins in some areas, is an arcade game by Capcom first released in 1990 and ported to the Sega Mega Drive in 1992 by Sega and Visco. The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory.

The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.

The game is notable in the Sonic scene for its Mega Drive version; the Sonic 2 Simon Wai prototype contains some leftover graphics from the game once thought to be part of Sonic 2. The ROM is believed to have been dumped from a cart which originally had Chiki Chiki Boys before being overwritten with the Sonic 2 prototype ROM.

Game mechanics

The game takes the form of a scrolling platform/beat 'em up game, with the players controlling the characters of the twins. The game can be played alone (in which case only one of the twins is present), or with two players together controlling one twin each.

In addition to moving around, the players can jump (C) and also cling on to vertical walls, allowing them to climb to areas that would otherwise be out of reach. Each player is armed with a magic sword (B), which is the main weapon used against the enemies in the game. Magic bombs can also be collected as the game progresses, each of which will cause damage to all enemies on the screen when fired (B). Only a limited number of these bombs can be carried by the players at a time.

Each player has an energy bar which is depleted each time contact is made with an enemy or projectile. When the energy reaches zero, the player loses a life.

Chests are scattered throughout the game (some of which are hidden and must be discovered), the majority of which contain coins that add point to the players' scores, but some of them contain power ups and bonuses such as a pill that replenishes the players' energy bars and an enhanced magic sword.

Levels

The game is made up from nine levels, which are as follows:

  • Round 1 - the earth—consisting of a forest section and a lava-filled cavern. The goddess Callia is encountered at the end of this level.
  • Round 2 - the heavens—at the end, the Shrine of Meius, the god of the heavens, is reached.
  • Round 3 - under the sea—during which the twins travel through a haunted sunken pirate ship.
  • Round 4 stage 1 - jungle/crystal caverns.
  • Round 4 stage 2 - the underwater foundations.
  • Round 4 stage 3 - the monster castle dungeon.
  • Round 4 stage 4 - into the sky.
  • Round 4 stage 5 - ascent to the top of monster castle.
  • Round 5 - escape to paradise.

The player is able to select to start on any of the first three levels, but the remaining levels can only be accessed sequentially.

Ports

  • U.S. Gold released ports of Mega Twins for the Atari ST and Commodore Amiga in 1991. Ports for the Commodore 64, ZX Spectrum and Amstrad CPC were advertised, but were never published.[1]
  • A Mega Drive/Genesis port of the game was released by Sega in 1992. This port was released in North America and Europe under the game's original Japanese title of Chiki Chiki Boys.
  • A PC Engine port in Super CD-ROM format was released in 1994 in Japan only by NEC Avenue.
  • The game is included in Capcom Classics Collection: Remixed for the PlayStation Portable, and Capcom Classics Collection Volume 2 for PlayStation 2 and Xbox, both released in 2006.

Production Credits

The Original Crew

Game Design: Bully Duck
Director: Poo, Kihaji
Object Design: Manbou, Ikusan Z, Unicorn Mayumi
Scroll Design: Zummy & Ziggy
Sound Design: Hifumi
Hard Design: Kuccan
Special Thanks: Ozzy, Kame, Satochin, Genie
Programming: Blbon, Meijin, Saikou Yuki

The Mega Drive Crew

Graphic Design: Minoyan, Banana
Sound Arrange: Junchan
Support: Sakura, Kineo, Ozuka Akuzo, Zin Ryu
Special Thanks: Ohno chan, Chiki Room
Programming: Winza

Physical Scans

Sega Retro Average 
Publication Score Source
87 №16
59 №139, p97
88
80 №15
80 №33, p167
28 №8, p60/61
44 №4, p57
85 №1, p47
86 №13, p70/71/72
85 №4, p50/51/52
84 №30, p60/61/62/63
60
56 №39, p46
44 №16, p56
44 №18, p64
82 №3, p56/57
83 №16, p40-42[1]
Sega Mega Drive
69
Based on
17 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[2]
Aktueller Software Markt (DE)
67
[3]
Beep! MegaDrive (JP) NTSC-J
70
[4]
Consoles + (FR)
87
[5]
Computer & Video Games (UK)
59
[6]
Mean Machines: The Essential Sega Guide (UK)
85
[7]
Famitsu (JP) NTSC-J
48
[8]
GameFan (US)
88
[9]
Gamers (DE)
73
[10]
Hippon Super (JP) NTSC-J
50
[11]
Joypad (FR) NTSC-J
80
[12]
Joypad (FR) PAL
81
[13]
Joystick (FR) NTSC-J
80
[14]
Sega Mega Drive Advanced Gaming (UK) PAL
28
[15]
Mega (UK) NTSC-J
44
[16]
Mega Action (UK) NTSC-U
85
[17]
Mega Force (FR)
85
[18]
Mega Fun (DE) PAL
71
[19]
MegaTech (UK) NTSC-J
86
[20]
Micromanía (segunda época) (ES)
95
[21]
Marukatsu Mega Drive (JP) NTSC-J
71
[22]
Mean Machines Sega (UK) NTSC-J
85
[23]
Player One (FR)
84
[24]
Play Time (DE)
67
[25]
Power Up! (UK)
68
[26]
Power Unlimited (NL) NTSC
60
[27]
Sega Power (UK) NTSC-J
56
[28]
Sega Pro (UK) NTSC-J
44
[29]
Sega Pro (UK) PAL
44
[30]
Sega Zone (UK) NTSC-J
82
[31]
Sega Force (UK) NTSC
83
[32]
Sega Saturn Magazine (JP) NTSC-J
74
[33]
Todo Sega (ES)
91
[34]
Tricks 16 bit (RU)
67
[35]
Video Games (DE)
70
[36]
Sega Mega Drive
71
Based on
35 reviews

Chiki Chiki Boys

Mega Drive, US
Chikichiki md us cover.jpg
Cover
Chikichiki md us cart.jpg
Cart
Mega Drive, EU
Chikichiki md eu cover.jpg
Cover
Chikichiki md eu cart.jpg
Cart
Mega Drive, JP
Chikichiki md jp cover.jpg
Cover
Chikichiki md jp cart.jpg
Cart
Chikichikiboys md jp manual.pdf
Manual
Mega Drive, AU

Mega Drive, BR
ChikiChikiBoys MD BR Box.jpg
Cover
ChikiChikiBoys MD BR Cart.jpg
Cart
Mega Drive, KR

ChikiChikiBoys MD KR cart.jpg
Cart
Mega Drive, Asia
Chikichiki md jp cover.jpg
Cover
  1. File:SegaForce16UK.pdf, page 40
  2. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 47
  3. Aktueller Software Markt, "August 1993" (DE; 1993-07-12), page 41
  4. Beep! MegaDrive, "October 1992" (JP; 1992-09-08), page 23
  5. Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 108
  6. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 97
  7. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 31
  8. Famitsu, "1992-10-09" (JP; 1992-09-25), page 39
  9. GameFan, "Volume 1, Issue 2: December 1992" (US; 1992-xx-xx), page 9
  10. Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 96
  11. Hippon Super, "November 1992" (JP; 1992-10-03), page 46
  12. Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 102
  13. Joypad, "Avril 1993" (FR; 1993-0x-xx), page 159
  14. Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 167
  15. Sega Mega Drive Advanced Gaming, "April 1993" (UK; 1993-xx-xx), page 60
  16. Mega, "January 1993" (UK; 1992-12-17), page 57
  17. Mega Action, "June 1993" (UK; 1993-05-20), page 47
  18. Mega Force, "Avril 1993" (FR; 1993-0x-xx), page 82
  19. Mega Fun, "06/93" (DE; 1993-05-19), page 41
  20. MegaTech, "January 1993" (UK; 1992-12-20), page 70
  21. Micromanía (segunda época), "Abril 1993" (ES; 1993-0x-xx), page 44
  22. Marukatsu Mega Drive, "November 1992" (JP; 1992-10-xx), page 107
  23. Mean Machines Sega, "January 1993" (UK; 1992-12-28), page 50
  24. Player One, "Avril/Mai 1993" (FR; 1993-04-10), page 60
  25. Play Time, "4/93" (DE; 1993-03-10), page 112
  26. Power Up!, "Saturday, May 08, 1993" (UK; 1993-05-08), page 1
  27. Power Unlimited, "Nummer 1, Juli 1993" (NL; 1993-0x-xx), page 38
  28. Sega Power, "February 1993" (UK; 1993-01-07), page 46
  29. Sega Pro, "February 1993" (UK; 1993-01-14), page 56
  30. Sega Pro, "April 1993" (UK; 1993-03-11), page 64
  31. Sega Zone, "January 1993" (UK; 1992-12-xx), page 56
  32. Sega Force, "April 1993" (UK; 1993-03-04), page 40
  33. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  34. Todo Sega, "Abril 1993" (ES; 1993-03-15), page 26
  35. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 43
  36. Video Games, "1/93" (DE; 1992-12-16), page 57