Difference between revisions of "ChuChu Rocket!"

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{{Bob
 
{{Bob
 
| bobscreen=Chuchurocket title.png
 
| bobscreen=Chuchurocket title.png
| screenwidth=320
+
| bobscreen2=ChuChuRocketJPTitle.png
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| bobscreen3=ChuChuRocket GBA Title.png
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| bobscreen4=ChuChuRocket GBA JP Title.png
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| bobscreen5=Notavailable.svg
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| bobscreen6=Notavailable.svg
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| tab1={{DC}} NTSC-U/PAL
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| tab2={{DC}} NTSC-J
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| tab3={{GBA}} US/EU
 +
| tab4={{GBA}} JP
 +
| tab5=Mobile
 +
| tab6=iOS/Android
 
| icon=ChuChuRocket iOS icon.png
 
| icon=ChuChuRocket iOS icon.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sonic Team]] {{MOB}} [[AirPlay]] {{IOS}} [[Binary Hammer]]
+
| developer={{company|[[Sega Software R&D Dept. 8]] ([[Sonic Team]])|system=DC}}
| system=[[Sega Dreamcast]], [[Game Boy Advance]], [[Mobile]], [[PlaySega]], [[iOS]], [[Android]]
+
{{company|[[Sonic Team (company)|Sonic Team]]|system=GBA}}
| genre=Puzzle
+
{{company|[[AirPlay]]|system=MOB}}
| europe={{DC}} 2000 [[File:Logo-gba.png|16px]] Dec. 7, 2001
+
{{company|[[Binary Hammer]]|system=IOS}}
| usa={{DC}} Feb. 29, 2000 [[File:Logo-gba.png|16px]] June 10, 2001
+
| distributor={{company|[[Infogrames]]|region=Europe|system=GBA}}
| japan={{DC}} Nov. 11, 1999 [[File:Logo-gba.png|16px]] Mar. 21, 2001
+
| portal={{company|[[Puyo Puyo! Sega]]|system=Android|region=JP}}
| rrp_jp=2,800 (ex. tax); 4,800 (ex. tax) with controller {{DC}}
+
| system=[[Sega Dreamcast]], [[Game Boy Advance]], [[Mobile]], [[PlaySega]], [[iOS]], iPad, [[Android]]
| rrp_jp2=4,800 (ex. tax); 5,040 (inc. tax) {{GBA}}
+
| sounddriver=
| esrb=e
+
| peripherals={{DC}} [[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Keyboard]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
| usk=0
+
| players=1-4
| elspa=3
+
| genre=Slapstick Action Puzzle/Dotabata Action Puzzle (ドタバタアクションパズル){{fileref|Chuchu dc jp back cover.jpg}}{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}, Puzzle{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}{{ref|https://web.archive.org/web/20201023172835/https://sega.jp/history/hard/dreamcast/software.html}}{{ref|1=https://web.archive.org/web/20140802235536/https://play.google.com/store/apps/details?id=com.sega.ccr}}
| oflc=gold
+
| languages={{LanguageList|jp|en|fr|de|es}}
| sell=tp
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| releases={{releasesDC
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| dc_date_jp=1999-11-11{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}
 +
| dc_code_jp=HDR-0039
 +
| dc_rrp_jp=2,800e{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}
 +
| dc_rating_jp=all
 +
| dc_date_jp_1=1999-11-11{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}
 +
| dc_code_jp_1=HDR-0048
 +
| dc_rrp_jp_1=4,800e{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}
 +
| dc_rating_jp_1=all
 +
| dc_type_jp_1=Controller
 +
| dc_date_us=2000-03-07{{intref|Press release: 2000-03-07: ChuChu Rocket! Blasts Onto Sega Dreamcast as the First Console Title to Offer Multi-Player Online Gaming}}{{ref|1=https://web.archive.org/web/20040117013535/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=225}}
 +
| dc_code_us=51049
 +
| dc_rating_us=e
 +
| dc_rrp_us=29.95{{intref|Press release: 2000-03-07: ChuChu Rocket! Blasts Onto Sega Dreamcast as the First Console Title to Offer Multi-Player Online Gaming}}
 +
 
 +
| dc_date_eu=2000-06-09{{ref|https://web.archive.org/web/20001018053316/http://www.dreamcast-europe.com:80/english/news/000031/000031.htm}}
 +
| dc_code_eu=MK-51049-50
 +
| dc_rating_eu=3
 +
| dc_date_uk=2000-06-09{{ref|1=https://web.archive.org/web/20020920125315/http://www.chipsworld.co.uk/detProd.asp?ProductCode=2017}}{{ref|https://groups.google.com/g/uk.games.video.dreamcast/c/TvFbF55mm44/m/9oFR-vlAnAsJ}}{{ref|https://web.archive.org/web/20001018053316/http://www.dreamcast-europe.com:80/english/news/000031/000031.htm}}
 +
| dc_code_uk=MK-51049-50
 +
| dc_rating_uk=3
 +
| dc_date_fr=2000-06-09
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| dc_code_fr=MK-51049-50
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| dc_rating_fr=tp
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| dc_code_de=MK-51049-50
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| dc_rating_de=0
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| dc_rrp_de=69{{magref|segamagazin|80|22}}
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| dc_date_eu_1=2000
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| dc_code_eu_1=MK-51049-B5
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| dc_rating_eu_1=3
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| dc_type_eu_1=DreamKey
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| dc_date_fr_1=2000
 +
| dc_code_fr_1=MK-51049-B9
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| dc_rating_fr_1=tp
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| dc_type_fr_1=DreamKey
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| dc_date_pt=2000-06-09
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| dc_code_pt=DCJS22319
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| dc_date_pt_DreamKey=2000
 +
| dc_code_pt_DreamKey=DCJS22319
 +
| dc_date_au=2001-05-30{{ref|1=https://web.archive.org/web/20020101221133/http://www.gameswarehouse.com.au/DRCnew.asp}}<!--2001-06-08{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}}-->
 +
}}
 +
{{releasesGBA
 +
| gba_date_us=2001-06-06{{ref|1=http://web.archive.org/web/20020804052634/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=338}}
 +
| gba_code_us=AGB-P-ACRE
 +
| gba_code2_us=AGB-ACRE-USA
 +
| gba_rating_us=e
 +
| gba_date_uk=2001-12-07{{ref|1=https://web.archive.org/web/20020105155604/http://chipsworld.co.uk/detProd.asp?ProductCode=4530}}{{ref|https://web.archive.org/web/20011212142627/http://www.amazon.co.uk/exec/obidos/tg/browse/-/656038/}}
 +
| gba_code_uk=AGB-P-ACRP
 +
| gba_code2_uk=AGB-ACRP-UKV
 +
| gba_rating_uk=3
 +
| gba_date_fr=2001-12-07
 +
| gba_code_fr=AGB-P-ACRP
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| gba_code2_fr=AGB-ACRP-FRA
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| gba_rating_fr=tp
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| gba_date_de=2001-12-07
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| gba_code_de=AGB-P-ACRP
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| gba_code2_de=AGB-ACRP-NOE
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| gba_rating_de=0
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| gba_date_es=2001-12-07
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| gba_code_es=AGB-P-ACRP
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| gba_code2_es=AGB-ACRP-ESP
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| gba_date_it=2001-12-07
 +
| gba_code_it=AGB-P-ACRP
 +
| gba_code2_it=AGB-ACRP-ITA
 +
| gba_date_jp=2001-03-21{{ref|https://web.archive.org/web/20011019104816/http://sega.jp/gba/chuchur/}}
 +
| gba_code_jp=AGB-P-ACRJ
 +
| gba_code2_jp=AGB-ACRJ-JPN
 +
| gba_rating_jp=
 +
| gba_rrp_jp=4,800 (''5,040''){{ref|https://web.archive.org/web/20011019104816/http://sega.jp/gba/chuchur/}}
 +
}}
 +
{{releasesiOS
 +
| ios_date_us=2010-10-28{{ref|http://web.archive.org/web/20170725231409/http://blogs.sega.com/2010/10/28/chu-chu-rocket-is-here/}}
 +
| ios_rrp_us=4.99{{ref|1=https://web.archive.org/web/20101101070215/http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8}}{{ref|http://web.archive.org/web/20171108183515/http://blogs.sega.com/2010/12/06/price-drop-on-all-sega-games-on-ipod-touch-iphone-and-ipad/}}
 +
| ios_rating_us=itunes4
 +
| ios_date_eu=2010-10-28{{ref|http://web.archive.org/web/20170725231409/http://blogs.sega.com/2010/10/28/chu-chu-rocket-is-here/}}
 +
| ios_rrp_eu=3.99{{fileref|SEGA Halloween iOS Sale- FINAL.pdf}}
 +
| ios_date_uk=2010-10-28{{ref|http://web.archive.org/web/20170725231409/http://blogs.sega.com/2010/10/28/chu-chu-rocket-is-here/}}
 +
| ios_rrp_uk=2.99{{fileref|SEGA Halloween iOS Sale- FINAL.pdf}}
 +
| ios_date_au=2010-10-28{{ref|http://web.archive.org/web/20170725231409/http://blogs.sega.com/2010/10/28/chu-chu-rocket-is-here/}}
 +
| ios_rrp_au=5.49{{fileref|SEGA Halloween iOS Sale- FINAL.pdf}}
 +
| ios_date_jp=2011-07-21{{ref|https://web.archive.org/web/20171016070801/http://www.4gamer.net/games/049/G004989/20110721074/}}
 +
| ios_rrp_jp=250{{ref|https://web.archive.org/web/20171016070801/http://www.4gamer.net/games/049/G004989/20110721074/}}
 +
| ipad_date_jp=2011-07-21{{ref|https://web.archive.org/web/20171016070801/http://www.4gamer.net/games/049/G004989/20110721074/}}
 +
| ipad_rrp_jp=450{{ref|https://web.archive.org/web/20171016070801/http://www.4gamer.net/games/049/G004989/20110721074/}}
 +
| ipad_rating_jp=itunes4
 +
| ipad_date_us=2010-10-28{{ref|http://web.archive.org/web/20170725231409/http://blogs.sega.com/2010/10/28/chu-chu-rocket-is-here/}}
 +
| ipad_rrp_us=6.99{{ref|http://web.archive.org/web/20171108183515/http://blogs.sega.com/2010/12/06/price-drop-on-all-sega-games-on-ipod-touch-iphone-and-ipad/}}
 +
| ipad_rating_us=itunes4
 +
| ipad_date_eu=2010-10-28{{ref|http://web.archive.org/web/20170725231409/http://blogs.sega.com/2010/10/28/chu-chu-rocket-is-here/}}
 +
| ipad_rating_eu=itunes4
 +
| ipad_date_uk=2010-10-28{{ref|http://web.archive.org/web/20170725231409/http://blogs.sega.com/2010/10/28/chu-chu-rocket-is-here/}}
 +
| ipad_rrp_uk=2.99{{ref|1=https://web.archive.org/web/20111105085157/http://itunes.apple.com/gb/app/chuchu-rocket!-hd/id398223214?mt=8}}
 +
| ipad_rating_uk=itunes4
 +
}}
 +
{{releasesAndroid
 +
| android_date_us=2011-11-23
 +
| android_rrp_us=0.99
 +
| android_date_eu=2011-11-23
 +
| android_date_uk=2011-11-23
 +
| android_rrp_uk=0.75
 +
| android_date_jp_ps=201x
 +
| android_rrp_jp_ps=sub
 +
}}
 +
{{releasesWiiU
 +
| vcwiiu_date_jp=2015-10-21{{ref|https://web.archive.org/web/20180322213119/https://www.nintendo.co.jp/titles/20010000013368}}
 +
| vcwiiu_rrp_jp=650 (''702''){{ref|http://segabits.com/blog/2015/10/14/chuchu-rocket-coming-wii-u-virtual-console-in-japan/}}
 +
| vcwiiu_code_jp=WUP-N-PCHJ
 +
| vcwiiu_rating_jp=a
 +
}}
 +
| properties={{Properties|DC|flash}}
 
}}
 
}}
'''''ChuChu Rocket!''''' (チューチューロケット!) is a puzzle game originally developed by [[Sonic Team]] for the [[Sega Dreamcast]].
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'''''{{PAGENAME}}''''' (チューチューロケット!) is a puzzle game originally developed by [[Sonic Team]] for the [[Sega Dreamcast]].
  
 
''ChuChu Rocket!'' is considered to be the first truly popular online video game released for a major video game console, and existed to demonstrate the online capabilities of the Dreamcast. In Europe, it was given away for free to customers who visited the [[Dreamarena]] online service with the Dreamcast browser. In Japan, there was a limited edition set which included a clear orange controller.
 
''ChuChu Rocket!'' is considered to be the first truly popular online video game released for a major video game console, and existed to demonstrate the online capabilities of the Dreamcast. In Europe, it was given away for free to customers who visited the [[Dreamarena]] online service with the Dreamcast browser. In Japan, there was a limited edition set which included a clear orange controller.
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*'''ChuBach:''', the green ChuChu that has swirly glasses. He is a steady and reliable ChuChu, who does things at his own pace.
 
*'''ChuBach:''', the green ChuChu that has swirly glasses. He is a steady and reliable ChuChu, who does things at his own pace.
  
==Game Mechanics==
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==Gameplay==
 
Just like the story suggests, the objective of the game is to guide one or more ChuChus around the stage into a rocket, while avoiding the KapuKapus that stalk the stage or any holes on the floor.
 
Just like the story suggests, the objective of the game is to guide one or more ChuChus around the stage into a rocket, while avoiding the KapuKapus that stalk the stage or any holes on the floor.
  
Chuchus run in a straight line, will turn right when hitting a wall head on, follow corners and turn around when in a dead end. KapuKapus move exactly the same but slower. If they hit any ChuChus they will eat them, no matter how many and if they hit a rocket they will damage it and one third of the total amount of ChuChus is lost.
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Chuchus run in a straight line, will turn right when hitting a wall head on, follow corners and turn around when in a dead end. KapuKapus move exactly the same but slower. If they hit any ChuChus they will eat them, no matter how many and if they hit a rocket they will damage it and one third of the total amount of ChuChus are lost.
  
 
To control the directions both ChuChus and KapuKapus go, the player can set four directional arrows (color coded for each player: blue, yellow, red and green) on the floor and any of them passing through will follow said direction. Though any number of ChuChus can pass through an arrow, KapuKapus can only hit one twice (the first shrinks it and the second vanishes it). Eventually, the arrows also disappear past some time (they will flash first) and only three arrows can be placed without the older one disappearing. Both ChuChus and KapuKapus will disappear if they fall on a hole but they will spawn at their correspondent color coded hatches (blue for ChuChus, red for KapuKapus) and only a set number of ChuChus and KapuKapus can be at a stage (at least one KapuKapu is always present for example).
 
To control the directions both ChuChus and KapuKapus go, the player can set four directional arrows (color coded for each player: blue, yellow, red and green) on the floor and any of them passing through will follow said direction. Though any number of ChuChus can pass through an arrow, KapuKapus can only hit one twice (the first shrinks it and the second vanishes it). Eventually, the arrows also disappear past some time (they will flash first) and only three arrows can be placed without the older one disappearing. Both ChuChus and KapuKapus will disappear if they fall on a hole but they will spawn at their correspondent color coded hatches (blue for ChuChus, red for KapuKapus) and only a set number of ChuChus and KapuKapus can be at a stage (at least one KapuKapu is always present for example).
  
 
There are three different species of ChuChus:
 
There are three different species of ChuChus:
*'''Blue and white ChuChus:''' most common throughout the game.
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*'''Blue and white ChuChus:''' Most common throughout the game.
*'''Pink and red "?":''' ChuChu: it will randomly select a different gameplay option when hitting a rocket:
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*'''Pink and red "?":''' ChuChu: It will randomly select a different gameplay option when hitting a rocket:
 
**'''''Speed Up!:''''' All ChuChus and KapuKapus move more quickly.
 
**'''''Speed Up!:''''' All ChuChus and KapuKapus move more quickly.
 
**'''''Slow Down!!:''''' All ChuChus and KapuKapus move more slowly.
 
**'''''Slow Down!!:''''' All ChuChus and KapuKapus move more slowly.
**'''''Mouse Mania:''''' All KapuKapus disappear and large numbers of ChuChus pour out from their hatches.
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**'''''Mouse Mania:''''' All KapuKapus disappear and large numbers of ChuChus pour out from their hatches. In the GBA version, yellow ChuChu rarely appear.
 
**'''''Cat Mania:''''' All ChuChus and KapuKapus disappear, and then KapuKapus will come out from their hatches (only four at once).
 
**'''''Cat Mania:''''' All ChuChus and KapuKapus disappear, and then KapuKapus will come out from their hatches (only four at once).
 
**'''''Mouse Monopoly!:''''' ChuChus flood into the player's rocket.
 
**'''''Mouse Monopoly!:''''' ChuChus flood into the player's rocket.
**'''''Cat Attack!:''''' A KapuKapu hits each of the other player's rockts.
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**'''''Cat Attack!:''''' A KapuKapu hits each of the other player's rockets.
 
**'''''Place ↑ Again!:''''' All the arrows disappear and the game pauses for a few seconds.
 
**'''''Place ↑ Again!:''''' All the arrows disappear and the game pauses for a few seconds.
 
**'''''Everybody Move!:''''' The rockets switch places randomly.
 
**'''''Everybody Move!:''''' The rockets switch places randomly.
*'''"50" yellow ChuChu:''' gives a total of fifty ChuChus to the counter.
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'''(GBA version):'''
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**'''''Night Time!:''''' The entire board is darkened except for the players' rocket locations, making it hard to locate ChuChus.
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**'''''Kitten Mania!:''''' All ChuChus and KapuKapus disappear, and then small KapuKapus come out of the hatches.
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**'''''Blindfold the Winner!:''''' The leading player has the ChuChus and KapuKapus disappear from their screen for a few moments.
 +
*'''"50" yellow ChuChu:''' Gives a total of fifty ChuChus to the counter.
  
 
===Modes of play===
 
===Modes of play===
*'''4-Player Battle:''' In this mode the player can battle a stage up with a maximum of three other players. The objective is to save as many ChuChus as possible by directing them to a rocket within the time limit. Obciously, the player with the biggest score, that is equal to the number of ChuChus saved, will win the stage. The player can also choose the number of points needed to win the match, which correspond to the number of stages one player wins.
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*'''4-Player Battle:''' In this mode the player can battle a stage up with a maximum of three other players. The objective is to save as many ChuChus as possible by directing them to a rocket within the time limit. The player with the biggest score that is equal to the number of ChuChus saved will win the stage. The player can also choose the number of points needed to win the match, which correspond to the number of stages one player wins.
*'''Team Battle:''' In this mode the players are split into two teams (blue and red team and yellow and green team). The team who collects the most ChuChus within the time limit wins.
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*'''Team Battle:''' In this mode, the players are split into two to four teams (blue team, red team, yellow team, and green team). The team who collects the most ChuChus within the time limit wins.
*'''Stage Challenge:''' In this mode there’s a set task given per stage to complete, within a thirty seconds time limit. There are no special ChuChus and a second player can help as well. The objectives of stages A and B is to get all of the Chu-Chus into the rocket, C to have the KapuKapu eat all of the ChuChus, D to get 100 Chu-Chus into the rocket and E to play Cat Football which is hitting the opponent's rocket with a KapuKapu to win. There's a final stage which plays like Battle Mode, and which objective is to lead one hundred ChuChus to a rocket before the CPU does.
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*'''Stage Challenge:''' In this mode, there’s a set task given per stage to complete within a thirty second time limit. There are no special ChuChus and a second player can help as well. The objectives of stages A and B is to get all of the Chu-Chus into the rocket, C to have the KapuKapu eat all of the ChuChus, D to get 100 Chu-Chus into the rocket and E to play Cat Football which is hitting the opponent's rocket with a KapuKapu to win. There's a final stage which plays like Battle Mode, and which objective is to lead one hundred ChuChus to a rocket before the CPU does.
*'''Puzzle:''' In this mode the player has to guide all of the ChuChus to a rocket, while managing to avoid KapuKapus and holes, that along with KapuKapus hitting a rocket is a level failure. As an addiction, there’s a pre set number and directions of arrows the player can set and everything must be set before the stage starts playing, where the player can't input anything else. There are three levels of diddiculty: normal, special and mania, the latter levels getting unlocked as the former are completed.
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*'''Puzzle:''' In this mode the player has to guide all of the ChuChus to a rocket, while managing to avoid KapuKapus and holes, that along with KapuKapus hitting a rocket is a level failure. As an addiction, there’s a pre set number and directions of arrows the player can set and everything must be set before the stage starts playing, where the player can't input anything else. There are three levels of difficulty: normal, special and mania, the latter levels getting unlocked as the former are completed.
 
*'''Puzzle Edit:''' In this mode the player is free to make their own puzzles. After completing the custom stage once, the player can save and upload them on the net and any other player can download and play them as well.
 
*'''Puzzle Edit:''' In this mode the player is free to make their own puzzles. After completing the custom stage once, the player can save and upload them on the net and any other player can download and play them as well.
*'''Network:''' Though not a mode per se, the player is able to battle with others online (up to four), chat using the a keyboard (virtual or [[Dreamcast Keyboard|physical]]), download or upload games, access the ChuChu rocket homepage (when it existed, anyway), see various informations including the Stage Challenge records.
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*'''Network:''' Though not a mode per se, the player is able to battle with others online (up to four), chat using the a keyboard (virtual or [[Dreamcast Keyboard|physical]]), download or upload games, access the ChuChu rocket homepage (when it existed, anyway), see various informations including the Stage Challenge records. In 2016 The webpage and online mode where brought back by fans.
After beating some of these modes, the following characters are unlocked: [[Chao]] and [[Nightopian]]s. It's also possible to download other characters. There are also eight wallpapers hidden on the disc.
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After beating some of these modes, the following characters are unlocked: [[sonic:Chao|Chao]] and [[Nightopian]]s. It's also possible to download other characters. There are also eight wallpapers hidden on the disc.
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==Versions==
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In 2001, ''ChuChu Rocket!'' was ported to the [[Game Boy Advance]], featuring the same gameplay as the original Dreamcast release, complete with single-cartridge multiplayer gameplay across multiple GBA handhelds. The original 100 puzzle levels were included, as well as 2,500 user-submitted levels from the online service. This version was one of the system's many launch titles in Japan.
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This version's level editor is capable of creating levels for 4-player battle, team battle, stage challenge and puzzle mode. Numerous new features and effects were added to the GBA version as well, some taking advantage of each player having their own screen. Predictably graphical and audio quality took a hit in the transition between the two systems.
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''ChuChu Rocket!'' on the Game Boy Advance is often incorrectly cited as being the first game to be published by Sega for a non-Sega console. It was the first Game Boy Advance game to be published by Sega, but not the first Nintendo game (this title goes to ''[[Sakura Taisen GB2]]'' for the [[Game Boy Color]]).
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The Game Boy Advance port was later included in two compilations - ''[[2 Games in 1: Sonic Advance & ChuChu Rocket!]]'' and ''[[2 Games in 1: Sonic Battle & ChuChu Rocket!]]'', both released in 2005.
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Mobile phone ports of ''ChuChu Rocket!'' was were handled by [[AirPlay]], and were first available on September 30, 2006. This version is also available at [http://www.playsega.co.uk/games/?action=gameDetail&gamegroupid=33 PlaySega] (subscribers only). More recently the game has been brought to [[iOS]] and [[Android]] devices by [[Binary Hammer]], which were removed from sale in mid-2015.
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===Other Appearances===
 +
*In ''[[Sega Superstars]]'' ChuChus are one of the twelve full games to play in main mode. Movement over a certain target on the screen will cause a bridge to raise, which the chu-chus then follow to the goal. The bridge also must be dropped at certain moments to prevent KapuKapus from destroying the score.
 +
*In ''[[Sonic Battle]]'', Tails' landmine appears to be a ChuChu. The Skill Card describing the landmine gives its name as the "ChuChu Rocket".
 +
*In ''[[Billy Hatcher and the Giant Egg]]'', a ChuChu and a KapuKapu can be found in eggs. The former allows the player to access a mini version of ChuChu Rocket! on the [[Game Boy Advance]] and the latter will help the player by attacking foes.
 +
*In ''[[Sonic & Sega All-Stars Racing]]'', the four colored pilots are playable racers. They're all in the same rocket and their All Star move is [http://www.youtube.com/watch?v=isDDrNoA24I&hd=1&t=3m40s riding a KapuKapu and running over their opponents].
 +
 
 +
===Version history===
 +
{{mainArticle|{{PAGENAME}}/Changelog}}
 +
{{versiontable|
 +
{{version|Android|version=1.15|date=2011-12-02|size=17MB
 +
|ref=https://web.archive.org/web/20121209144820/https://play.google.com/store/apps/details?id=com.sega.ccr}}
 +
 
 +
{{version|iOS|version=1.1.2|date=2011-12-01|size=25.6MB
 +
|ref=https://web.archive.org/web/20120103201753/http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8
 +
}}
 +
 
 +
{{version|iOS|version=1.1.1|date=2011-07-21|size=24.4MB
 +
|ref=https://web.archive.org/web/20110907003927/http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8
 +
}}
 +
 
 +
{{version|iOS|version=1.1|date=2010-12-19|size=22.5MB
 +
|ref=https://web.archive.org/web/20101225161640/http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8
 +
}}
 +
 
 +
{{version|iOS|version=1.0.2|date=2010-12-03|size=16.1MB
 +
|ref=https://web.archive.org/web/20101205172311/http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8
 +
}}
 +
 
 +
{{version|iOS|version=1.0.0|date=2010-10-28|size=13.7MB
 +
|ref=https://web.archive.org/web/20101101070215/http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8
 +
}}
 +
 
 +
{{version|iOS|version=1.1.1 (HD)|date=2011-07-20|size=31.3MB
 +
|ref=https://web.archive.org/web/20110918091254/http://itunes.apple.com/us/app/chuchu-rocket!-hd/id398223214?mt=8
 +
}}
 +
 
 +
{{version|iOS|version=1.1 (HD)|date=2010-12-19|size=16.3MB
 +
|ref=https://web.archive.org/web/20110719205531/http://itunes.apple.com/us/app/chuchu-rocket!-hd/id398223214?mt=8
 +
}}
 +
 
 +
{{version|iOS|version=1.1.1 (JP, HD)|date=2011-07-21|size=31.3MB
 +
|ref=https://web.archive.org/web/20111123115540/http://itunes.apple.com/jp/app/chuchu-rocket!-hd/id398223214?mt=8
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
{{mainArticle|{{PAGENAME}}/Production credits}}
  
 
==Music==
 
==Music==
Line 76: Line 259:
 
*[hidden] 15: Sonic Team Jingle
 
*[hidden] 15: Sonic Team Jingle
  
==Re-releases==
+
==Digital manuals==
In 2001, ''ChuChu Rocket!'' was ported to the [[Game Boy Advance]], featuring the same gameplay as the original Dreamcast release, complete with single-cartridge multiplayer gameplay across multiple GBA handhelds. The original 100 puzzle levels were included, as well as 2,500 user-submitted levels from the online service.
+
<gallery>
 +
ChuChuRocket WiiUVC manual.pdf|Virtual Console manual
 +
</gallery>
  
This version's level editor is capable of creating levels for 4-player battle, team battle, stage challenge and puzzle mode. Numerous new features and effects were added to the GBA version as well, some taking advantage of each player having their own screen. Predictably graphical and audio quality took a hit in the transition between the two systems.
+
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
''ChuChu Rocket!'' on the Game Boy Advance is often incorrectly cited as being the first game to be published by Sega for a non-Sega console. It was the first Game Boy Advance game to be published by Sega, but not the first Nintendo game (this title goes to ''[[Sakura Taisen GB2]]'' for the Game Boy Color).
+
==Promotional material==
 
+
{{gallery
The Game Boy Advance port was later included in two compilations - ''[[2 in 1: Sonic Advance & ChuChu Rocket!]]'' and ''[[2 in 1: Sonic Battle & ChuChu Rocket!]]'', both released in 2005.
+
|{{gitem|ChuChuRocket DC JP TVAdvert 1.mp4|Dreamcast JP TV advert}}
 
+
|{{galleryPrintAd
Mobile phone ports of ''ChuChu Rocket!'' was were handled by [[AirPlay]], and were first available on September 30, 2006. This version is also available at [http://www.playsega.co.uk/games/?action=gameDetail&gamegroupid=33 PlaySega] (subscribers only). More recently the game has been brought to iOS devices by [[Binary Hammer]] and Android phones.
+
|dmjp|1999-35|2-3
 
+
|dmjp|1999-36|2
==Other Appearances==
+
}}
*In ''[[Sega Superstars]]'' ChuChus are one of the twelve full games to play in main mode.  Movement over a certain target on the screen will cause a bridge to raise, which the chu-chus then follow to the goal. The bridge also must be dropped at certain moments to prevent KapuKapus from destroying the score.
+
|{{galleryPrintAd
*In ''[[Sonic Battle]]'', Tails' landmine appears to be a ChuChu. The Skill Card describing the landmine gives its name as the "ChuChu Rocket".
+
|gamepro|139|8-9
*In ''[[Billy Hatcher and the Giant Egg]]'', a ChuChu and a KapuKapu can be found in eggs. The former allows the player to access a mini version of ChuChu Rocket! on the [[Game Boy Advance]] and the latter will help the player by attacking foes.
+
|egm|130|80
*In ''[[Sonic & Sega All-Stars Racing]]'', the four colored pilots are playable racers. They're all in the same rocket and their All Star move is [http://www.youtube.com/watch?v=isDDrNoA24I&hd=1&t=3m40s riding a KapuKapu and running over their opponents].
+
|gamepro|140|20
 
+
}}
==Production Credits (DC Version)==
+
|{{galleryPrintAd
{{multicol|
+
|nextlevelar|15|68
'''Exective Supervisor:''' [[Isao Okawa]]<br>
+
}}
'''Exective Producers:''' [[Tetsu Kayama]], [[Hideki Sato]]<br>
+
|{{galleryPrintAd
'''Producer/Director:''' [[Yuji Naka]]<br>
+
|dmuk|11|124-125
'''Main Planner:''' Takafumi Kaya<br>
+
}}
 
+
|{{galleryPrintAd
===Design Section===
+
|consolesplus|101|31
'''Art Director:''' [[Yuji Uekawa]]<br>
+
}}
'''Character Designer:''' [[Sachiko Kawamura]]<br>
 
'''Designers:''' [[Masatoshi Yasumura]], [[Kaori Hitsuda]]<br>
 
'''Game Object Designer:''' [[Tomonori Dobashi]]<br>
 
 
 
===Program Section===
 
'''Programmer:''' Junchi Takeda, [[Yasuhiro Takahashi]], [[Shinya Matsunami]]<br>
 
'''Network Programmers:''' [[Akio Setsumasa]], [[Masahiro Wakayama]]<br>
 
 
 
===Sound Section===
 
'''Sound Designed By:''' [[Wave Master]]<br>
 
'''Sound Director:''' [[Fumitaka Shibata]]<br>
 
'''Music:''' [[Tomoya Ohtani]]<br>
 
'''Sound Effects:''' [[Hideki Abe]]<br>
 
'''Mixing Engineers:''' [[Hirokazu Akashi]], [[Yoshitada Miya]], [[Sawako Sogabe]]<br>
 
 
 
===Puzzles Section===
 
'''User Puzzles:''' Chu Chu Rocket! Players<br>
 
'''Puzzle Editors:''' [[Tomohiko Aita]], [[Kenichi Fujiwara]], [[Shintaro Hata]], Ryuichi Ishiguro, Takafumi Kaya, [[Takao Miyoshi]], [[Kenjiro Morimoto]], [[Shun Nakamura]], [[sonic:Akinori Nishiyama|Akinori Nishiyama]], [[Yojiro Ogawa]], [[Yasuhiro Takahashi]], [[Masahiro Wakayama]]<br>
 
 
 
===Sega Corporation===
 
'''Language Support:''' [[Shinobu Shindo]]<br>
 
'''Package & Manual:''' Kaoru Ichigozaki, Makoto Nishino, Eiichi Ogawa, Luke Valentine, Toshiki Yamaguchi<br>
 
'''Marketing:''' [[Hideki Okamura]], Seijiro Sannabe, Kenichi Sato, Kunihisa Ueno<br>
 
'''Web Engineers:''' [[Daisuke Mori]], [[Takaaki Saito]]<br>
 
'''Promotion:''' Kenji Kato, Masatoshi Kawaguchi, Hiroto Kikuchi, Takeshi Shimizu, Mitsuru Takahashi<br>
 
'''Publicity:''' Hiromichi Hisada, Yasunobu Masahiro, Yasushi Nagumo, [[Tadashi Takezaki]], Junichi Yamazaki<br>
 
'''Color Controller Made By:''' Toshinori Date, Kazuhiko Hamada, Takashi Koakutsu, Kenji Tosaki, Kiwamu Uemura<br>
 
'''Created By:''' [[Sonic Team]]<br>
 
'''Published By:''' [[Sega]]<br>
 
 
}}
 
}}
==Production Credits (GBA Version)==
 
{{multicol|
 
'''Producer/Director:''' [[Yuji Naka]]<br>
 
'''Main Planner:''' Takafumi Kaya<br>
 
  
===Design Section===
+
==Artwork==
'''Art Director:''' [[Yuji Uekawa]]<br>
+
<gallery>
'''Game Object Designer:''' [[Tomonori Dobashi]]<br>
+
Chuchurocket logo.svg
'''Designer:''' [[Masatoshi Yasumura]]<br>
+
Chuchu altlogo.svg
 +
Chuchu altlogo2.svg
 +
Chuchu sonicteam.svg
 +
Chuchu rockets.svg
 +
Chuchu chuchus.svg|generic ChuChus
 +
Chuchu kapukapu.svg|KapuKapu
 +
Chuchu angel.svg
 +
Chuchu chuih.svg|Chuih
 +
Chuchu chupea.svg|ChuPea
 +
Chuchu chubei.svg|ChuBei
 +
Chuchu chubach.svg|ChuBach
 +
</gallery>
  
===Program Section===
+
==Physical scans==
'''Main Progeammer:''' [[Takahiro Hamano]]<br>
+
===Dreamcast version===
'''Programmer:''' [[Masahiro Wakayama]]<br>
+
{{ratings|DC}}
'''Computer Alogorithm:''' [[Yasuhiro Takahashi]]<br>
 
 
 
===Sound Section===
 
'''Sound Designed By:''' [[Wave Master]]<br>
 
'''Sound Producer:''' [[Shigeharu Isoda]]<br>
 
'''Sound Creators:''' [[Masaru Setsumaru]], [[Hideki Abe]], [[Tomoya Ohtani]]<br>
 
 
 
===Puzzles Section===
 
'''User Puzzles:''' Chu Chu Rocket! Players<br>
 
'''Puzzle Editors:''' Takafumi Kaya, [[Yojiro Ogawa]], [[Shun Nakamura]], Ryuichi Ishiguro, [[Kenjiro Morimoto]], [[Kenichi Fujiwara]], [[Tomohiko Aita]], [[sonic:Akinori Nishiyama|Akinori Nishiyama]], [[Takao Miyoshi]], [[Yasuhiro Takahashi]], [[Masahiro Wakayama]]<br>
 
 
 
===Sega of America===
 
'''Translation:''' Kuniyo Matsumoto<br>
 
'''Product Support:''' [[Takashi Iizuka]], Eugene Archibal<br>
 
 
 
===Sega Corporation===
 
'''Package & Manual:''' Kaoru Ichigozaki, Eiichi Ogawa, Toshiki Yamaguchi<br>
 
'''Software Management:''' Akira Nishikawa, Hieaki Yohkaichiya, Akira Terasawa<br>
 
'''Software Pubilshing:''' [[Masanao Maeda]], Minoru Kabuta, Yoshiki Ooka, [[Hiroyuki Miyazaki]], Seijiro Sannabe, Yasushi Yamashita<br>
 
'''Promotion:''' Takayoshi Ohuchi, Mutsuru Takahashi<br>
 
'''Publicity:''' Yasushi Nagumo<br>
 
'''Maketing:''' [[Tadashi Takezaki]], Tomomi Kishimoto, Toshimasa Kudo<br>
 
'''Speical Thanks:''' Yasuko Maruyama<br>
 
'''Created By:''' [[Sonic Team]]<br>
 
'''Published By:''' [[Sega]]<br>
 
}}
 
==Resources==
 
===Physical Scans===
 
====Dreamcast version====
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=Chuchu_dc_jp_front_cover.jpg
 +
| back=Chuchu_dc_jp_back_cover.jpg
 +
| square=yes
 +
| disc=Chuchu dc jp disc.jpg
 +
| manual=Chu_Chu_Rocket_Dreamcast_JP_Manual.pdf
 +
| inlay=Chuchu_dc_jp_inlay.jpg
 +
| item1=Chuchu_dc_jp_stickers.jpg
 +
| item1name=Stickers
 +
| item2=Chuchu_dc_jp_dream_points.pdf
 +
| item2name=[[Dream Point Bank]] card
 +
| regcard=Chuchu_dc_jp_regcard.pdf
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=JP (Limited Edition)
 +
| front=ChuchuRocket_DC_JP_LEControllerBox.jpg
 +
| back=ChuchuRocket_DC_JP_LEControllerBox_Back.jpg
 +
| disc=Chuchu dc jp disc.jpg
 +
| manual=Chu_Chu_Rocket_Dreamcast_JP_Manual.pdf
 +
| regcard=Chuchu_dc_jp_regcard.pdf
 +
| item1=Chuchu_dc_jp_stickers.jpg
 +
| item1name=Stickers
 +
| item2=Chuchu_dc_jp_dream_points.pdf
 +
| item2name=[[Dream Point Bank]] card
 +
| item3=Controller DC JP ChuChuRocket.jpg
 +
| item3name=[[Dreamcast Controller]]
 +
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=US
 
| region=US
Line 181: Line 344:
 
| square=yes
 
| square=yes
 
| disc=Chuchu dc us disc.jpg
 
| disc=Chuchu dc us disc.jpg
 +
| manual=Chuchurocket dc us manual.pdf
 +
| inlay=Chuchurocket dc us inlay.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 190: Line 355:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
| region=JP
+
| region=EU (With Dreamkey 1.5)
| front=Chuchu_dc_jp_front_cover.jpg
+
| front=ChuChuwithDreamkey1.5DCEUFront.jpg
| back=Chuchu_dc_jp_back_cover.jpg
+
| back=ChuChuwithDreamkey1.5DCEUBack.jpg
 +
| square=yes
 +
| disc= Chuchu dc eu disc.jpg
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=FR (With Dreamkey 1.5)
 +
| front=ChuChuwithDreamkey1.5DCFRFront.jpg
 +
| back=ChuChuwithDreamkey1.5DCFRBack.jpg
 +
| square=yes
 +
| disc= Chuchu dc eu disc.jpg
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=PT
 +
| front=Chuchu-box-eu.jpg
 +
| back=CCR DC PT back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| disc=Chuchu dc eu disc.jpg
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=PT (With Dreamkey 1.5)
 +
| front=ChuChuwithDreamkey1.5DCEUFront.jpg
 +
| back=CCR DC PT dk back.jpg
 +
| spinemissing=yes
 
| square=yes
 
| square=yes
| disc=Chuchu dc jp disc.jpg
+
| disc= Chuchu dc eu disc.jpg
 
}}
 
}}
  
====Game Boy Advance version====
+
===Game Boy Advance version===
 +
{{ratings|GBA}}
 
{{Scanbox
 
{{Scanbox
 
| console=Game Boy Advance
 
| console=Game Boy Advance
Line 207: Line 396:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Game Boy Advance
 
| console=Game Boy Advance
| region=EU
+
| region=JP
| front=ChuChuGBAeu.jpg
+
| front=ChuChuGBAjp.jpg
| back=
+
| back=ChuChuRocket GBA JP Box Back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| cart=ChuChuGBAjpCART.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Game Boy Advance
 +
| region=UK
 +
| front=ChuChuRocket GBA UK Box Front.jpg
 +
| back=ChuChuRocket GBA UK back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| cart=ChuChuRocket GBA UK Cart.jpg
 +
}}{{Scanbox
 +
| console=Game Boy Advance
 +
| region=FR
 +
| front=
 +
| back=ChuChuRocket GBA FR Box Back.jpg
 +
| square=yes
 +
| cart=ChuChuRocket GBA FR cart.jpg
 +
}}{{Scanbox
 +
| console=Game Boy Advance
 +
| region=DE
 +
| front=
 +
| back=ChuChuRocket GBA DE Box Back.jpg
 
| square=yes
 
| square=yes
| cart=
+
| cart=ChuChuRocket GBA DE cart.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Game Boy Advance
 
| console=Game Boy Advance
| region=JP
+
| region=ES
| front=ChuChuGBAjp.jpg
+
| front=
 
| back=
 
| back=
 
| square=yes
 
| square=yes
| cart=ChuChuGBAjpCART.jpg
+
| cart=ChuChuRocket GBA ES cart.jpg
 +
}}
 +
{{Scanbox
 +
| console=Game Boy Advance
 +
| region=IT
 +
| front=
 +
| back=ChuChuRocket GBA IT back.jpg
 +
| square=yes
 +
| cart=ChuChuRocket GBA IT cart.jpg
 
}}
 
}}
  
<gallery>
+
==Technical information==
File:ChuchuRocket_DC_JP_LEControllerBox.jpg|JP Limited Edition Set
+
{{mainArticle|{{PAGENAME}}/Technical information}}
</gallery>
+
===ROM dump status===
 +
{{romtable|
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-01-27|source=GD-R|comments=|quality=|prototype=yes|protoname=Dreamcast prototype; 2000-01-27}}
 +
{{rom|GBA|sha1=34F3066BC8DBD3F046E43DB01476F87E64DCC38B|md5=6957BAC168FF27F70DF74629751B3F5C|crc32=8AB607C0|size=4MB|date= |source=Cartridge (EU)|comments=|quality=good|prototype=}}
 +
{{rom|GBA|sha1=EA7099F5E4CBEEE929F43DB91B0331855202BB03|md5=2F661853601455283F51E54FB85DEA73|crc32=2C8C1B5A|size=4MB|date= |source=Cartridge (JP)|comments=|quality=good|prototype=}}
 +
{{rom|GBA|sha1=F204105308B7758DF84F1A31919204459EA6E54F|md5=76BD3AC13808B1D6ABEA377815B10ADB|crc32=057FB1B6|size=4MB|date= |source=Cartridge (US)|comments=|quality=|prototype=}}
 +
}}
  
===Artwork===
+
==External links==
<gallery>
+
* Sega of America webpage: [https://web.archive.org/web/*/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=225 Dreamcast]
File:Chuchurocket logo.svg
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990901/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/gba/chuchur/ Game Boy Advance]
File:Chuchu altlogo.svg
+
* ''{{PAGENAME}}'' on iTunes: [http://itunes.apple.com/jp/app/chuchu-rocket/id392785292?mt=8 JP], [http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 US], [http://itunes.apple.com/gb/app/chuchu-rocket/id392785292?mt=8 UK] (offline)
File:Chuchu altlogo2.svg
+
* ''{{PAGENAME}} HD'' iPad version on iTunes: [http://itunes.apple.com/jp/app/chuchu-rocket!-hd/id398223214?mt=8 JP], [http://itunes.apple.com/us/app/chuchu-rocket!-hd/id398223214?mt=8 US], [http://itunes.apple.com/gb/app/chuchu-rocket!-hd/id398223214?mt=8 UK] (offline)
File:Chuchu sonicteam.svg
+
* [https://play.google.com/store/apps/details?id=com.sega.ccr ''{{PAGENAME}}'' on Google Play] (offline)
File:Chuchu rockets.svg
+
* [https://play.google.com/store/apps/details?id=jp.co.sega.chuchurocket.monthly.sum ''{{PAGENAME}}'' PuyoSega version on Google Play] (offline)
File:Chuchu chuchus.svg|generic ChuChus
+
* Nintendo catalogue pages: Game Boy Advance: [http://web.archive.org/web/20121116150417/http://www.nintendo.co.jp/n08/software/acrj/index.html JP], [http://web.archive.org/web/20020804052634/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=338 US]; Wii U: [https://web.archive.org/web/20180322213119/https://www.nintendo.co.jp/titles/20010000013368 JP]
File:Chuchu kapukapu.svg|KapuKapu
 
File:Chuchu angel.svg
 
File:Chuchu chuih.svg|Chuih
 
File:Chuchu chupea.svg|ChuPea
 
File:Chuchu chubei.svg|ChuBei
 
File:Chuchu chubach.svg|ChuBach
 
</gallery>
 
  
==External Links==
+
==References==
* [http://sega.jp/dc/990901/ Sega.jp site for Dreamcast version (Japanese)]
+
<references/>
* [http://sega.jp/gba/chuchur/ Sega.jp site for GBA version (Japanese)]
 
* [http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 ''ChuChu Rocket!'' on Apple.com]
 
  
[[Category:Dreamcast Games]]
+
{{ChuChuRocketOmni}}
[[Category:2000 Dreamcast Games]]
+
{{ChuChuRocket}}
[[Category:Game Boy Advance Games]]
 
[[Category:iOS Games]]
 
[[Category:Android Games]]
 

Latest revision as of 22:16, 6 April 2024

n/a

  • Sega Dreamcast
    NTSC-U/PAL
  • Sega Dreamcast
    NTSC-J
  • Game Boy Advance
    US/EU
  • Game Boy Advance
    JP
  • Mobile
  • iOS/Android

Chuchurocket title.png

ChuChuRocketJPTitle.png

ChuChuRocket GBA Title.png

ChuChuRocket GBA JP Title.png

Notavailable.svg

Notavailable.svg

ChuChu Rocket!
ChuChuRocket iOS icon.png
System(s): Sega Dreamcast, Game Boy Advance, Mobile, PlaySega, iOS, iPad, Android
Publisher: Sega
Developer:
Distributor:
Game Boy Advance
Infogrames (Europe)
Distribution portal:
Google Android OS
Puyo Puyo! Sega (JP)
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: Slapstick Action Puzzle/Dotabata Action Puzzle (ドタバタアクションパズル)[1][2], Puzzle[2][3][4]

















Number of players: 1-4
Official in-game languages:
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥2,800 (2,940)2,800e[2] HDR-0039
    Sega Rating: All Ages
    Sega Dreamcast
    JP
    (Controller)
    ¥4,800 (5,040)4,800e[2] HDR-0048
    Sega Rating: All Ages
    Sega Dreamcast
    US
    $29.9529.95[5] 51049
    ESRB: Everyone
    Sega Dreamcast
    EU
    MK-51049-50
    ELSPA: 3+ OK
    Sega Dreamcast
    EU
    (DreamKey)
    MK-51049-B5
    ELSPA: 3+ OK
    Sega Dreamcast
    DE
    DM 6969[10] MK-51049-50
    USK: 0
    Sega Dreamcast
    FR
    MK-51049-50
    SELL: Tous Publics
    Sega Dreamcast
    FR
    (DreamKey)
    MK-51049-B9
    SELL: Tous Publics
    Sega Dreamcast
    PT
    DCJS22319
    Sega Dreamcast
    PT
    (DreamKey)
    DCJS22319
    Sega Dreamcast
    UK
    MK-51049-50
    ELSPA: 3+ OK
    Sega Dreamcast
    AU
    Game Boy Advance
    JP
    ¥4,800 (5,040)4,800 (5,040)[15] AGB-P-ACRJ
    AGB-ACRJ-JPN
    Game Boy Advance
    US
    AGB-P-ACRE
    AGB-ACRE-USA
    ESRB: Everyone
    Game Boy Advance
    DE
    AGB-P-ACRP
    AGB-ACRP-NOE
    USK: 0
    Game Boy Advance
    ES
    AGB-P-ACRP
    AGB-ACRP-ESP
    Game Boy Advance
    FR
    AGB-P-ACRP
    AGB-ACRP-FRA
    SELL: Tous Publics
    Game Boy Advance
    UK
    AGB-P-ACRP
    AGB-ACRP-UKV
    ELSPA: 3+ OK
    Game Boy Advance
    IT
    AGB-P-ACRP
    AGB-ACRP-ITA
    iOS
    JP
    ¥250250[20]
    iOS
    US
    $4.994.99[17][18]
    4+
    iOS
    EU
    €3.993.99[19]
    iOS
    UK
    £2.992.99[19]
    iOS
    AU
    $5.495.49[19]
    iOS
    JP
    (iPad)
    ¥450450[20]
    4+
    iOS
    US
    (iPad)
    $6.996.99[18]
    4+
    iOS
    EU
    (iPad)
    4+
    iOS
    UK
    (iPad)
    £2.992.99[21]
    4+
    Google Android OS
    JP
    (PuyoSega)
    SUBsub
    Google Android OS
    US
    $0.990.99
    Google Android OS
    EU
    Google Android OS
    UK
    £0.750.75
    Wii U Virtual Console
    JP
    ¥650 (702)650 (702)[23] WUP-N-PCHJ
    CERO: A

    ChuChu Rocket! (チューチューロケット!) is a puzzle game originally developed by Sonic Team for the Sega Dreamcast.

    ChuChu Rocket! is considered to be the first truly popular online video game released for a major video game console, and existed to demonstrate the online capabilities of the Dreamcast. In Europe, it was given away for free to customers who visited the Dreamarena online service with the Dreamcast browser. In Japan, there was a limited edition set which included a clear orange controller.

    Story

    In a far away time on a far away planet, there is a space port where thousands of ChuChus live. The ChuChus are space mice who lived happily until one day when the Space Port became infested with KapuKapus. The KapuKapus are space cats with voracious apetites and naturally will eat the ChuChus if they catch them, therefore the ChuChus must ran away and escape in rockets. Albeit they're never seen anywhere in the game, the rockets are piloted by four color coordinated ChuChus:

    • Chuih: the blue ChuChu with starry eyes. This ChuChu really knows how to party.
    • ChuPea: the red ChuChu female with a heart on the tip of her tail. She's a moody daydreamer ChuChu.
    • ChuBei: the yellow ChuChu that is chubby. He's a careless ChuChu who feigns ignorance.
    • ChuBach:, the green ChuChu that has swirly glasses. He is a steady and reliable ChuChu, who does things at his own pace.

    Gameplay

    Just like the story suggests, the objective of the game is to guide one or more ChuChus around the stage into a rocket, while avoiding the KapuKapus that stalk the stage or any holes on the floor.

    Chuchus run in a straight line, will turn right when hitting a wall head on, follow corners and turn around when in a dead end. KapuKapus move exactly the same but slower. If they hit any ChuChus they will eat them, no matter how many and if they hit a rocket they will damage it and one third of the total amount of ChuChus are lost.

    To control the directions both ChuChus and KapuKapus go, the player can set four directional arrows (color coded for each player: blue, yellow, red and green) on the floor and any of them passing through will follow said direction. Though any number of ChuChus can pass through an arrow, KapuKapus can only hit one twice (the first shrinks it and the second vanishes it). Eventually, the arrows also disappear past some time (they will flash first) and only three arrows can be placed without the older one disappearing. Both ChuChus and KapuKapus will disappear if they fall on a hole but they will spawn at their correspondent color coded hatches (blue for ChuChus, red for KapuKapus) and only a set number of ChuChus and KapuKapus can be at a stage (at least one KapuKapu is always present for example).

    There are three different species of ChuChus:

    • Blue and white ChuChus: Most common throughout the game.
    • Pink and red "?": ChuChu: It will randomly select a different gameplay option when hitting a rocket:
      • Speed Up!: All ChuChus and KapuKapus move more quickly.
      • Slow Down!!: All ChuChus and KapuKapus move more slowly.
      • Mouse Mania: All KapuKapus disappear and large numbers of ChuChus pour out from their hatches. In the GBA version, yellow ChuChu rarely appear.
      • Cat Mania: All ChuChus and KapuKapus disappear, and then KapuKapus will come out from their hatches (only four at once).
      • Mouse Monopoly!: ChuChus flood into the player's rocket.
      • Cat Attack!: A KapuKapu hits each of the other player's rockets.
      • Place ↑ Again!: All the arrows disappear and the game pauses for a few seconds.
      • Everybody Move!: The rockets switch places randomly.

    (GBA version):

      • Night Time!: The entire board is darkened except for the players' rocket locations, making it hard to locate ChuChus.
      • Kitten Mania!: All ChuChus and KapuKapus disappear, and then small KapuKapus come out of the hatches.
      • Blindfold the Winner!: The leading player has the ChuChus and KapuKapus disappear from their screen for a few moments.
    • "50" yellow ChuChu: Gives a total of fifty ChuChus to the counter.

    Modes of play

    • 4-Player Battle: In this mode the player can battle a stage up with a maximum of three other players. The objective is to save as many ChuChus as possible by directing them to a rocket within the time limit. The player with the biggest score that is equal to the number of ChuChus saved will win the stage. The player can also choose the number of points needed to win the match, which correspond to the number of stages one player wins.
    • Team Battle: In this mode, the players are split into two to four teams (blue team, red team, yellow team, and green team). The team who collects the most ChuChus within the time limit wins.
    • Stage Challenge: In this mode, there’s a set task given per stage to complete within a thirty second time limit. There are no special ChuChus and a second player can help as well. The objectives of stages A and B is to get all of the Chu-Chus into the rocket, C to have the KapuKapu eat all of the ChuChus, D to get 100 Chu-Chus into the rocket and E to play Cat Football which is hitting the opponent's rocket with a KapuKapu to win. There's a final stage which plays like Battle Mode, and which objective is to lead one hundred ChuChus to a rocket before the CPU does.
    • Puzzle: In this mode the player has to guide all of the ChuChus to a rocket, while managing to avoid KapuKapus and holes, that along with KapuKapus hitting a rocket is a level failure. As an addiction, there’s a pre set number and directions of arrows the player can set and everything must be set before the stage starts playing, where the player can't input anything else. There are three levels of difficulty: normal, special and mania, the latter levels getting unlocked as the former are completed.
    • Puzzle Edit: In this mode the player is free to make their own puzzles. After completing the custom stage once, the player can save and upload them on the net and any other player can download and play them as well.
    • Network: Though not a mode per se, the player is able to battle with others online (up to four), chat using the a keyboard (virtual or physical), download or upload games, access the ChuChu rocket homepage (when it existed, anyway), see various informations including the Stage Challenge records. In 2016 The webpage and online mode where brought back by fans.

    After beating some of these modes, the following characters are unlocked: Chao and Nightopians. It's also possible to download other characters. There are also eight wallpapers hidden on the disc.

    Versions

    In 2001, ChuChu Rocket! was ported to the Game Boy Advance, featuring the same gameplay as the original Dreamcast release, complete with single-cartridge multiplayer gameplay across multiple GBA handhelds. The original 100 puzzle levels were included, as well as 2,500 user-submitted levels from the online service. This version was one of the system's many launch titles in Japan.

    This version's level editor is capable of creating levels for 4-player battle, team battle, stage challenge and puzzle mode. Numerous new features and effects were added to the GBA version as well, some taking advantage of each player having their own screen. Predictably graphical and audio quality took a hit in the transition between the two systems.

    ChuChu Rocket! on the Game Boy Advance is often incorrectly cited as being the first game to be published by Sega for a non-Sega console. It was the first Game Boy Advance game to be published by Sega, but not the first Nintendo game (this title goes to Sakura Taisen GB2 for the Game Boy Color).

    The Game Boy Advance port was later included in two compilations - 2 Games in 1: Sonic Advance & ChuChu Rocket! and 2 Games in 1: Sonic Battle & ChuChu Rocket!, both released in 2005.

    Mobile phone ports of ChuChu Rocket! was were handled by AirPlay, and were first available on September 30, 2006. This version is also available at PlaySega (subscribers only). More recently the game has been brought to iOS and Android devices by Binary Hammer, which were removed from sale in mid-2015.

    Other Appearances

    • In Sega Superstars ChuChus are one of the twelve full games to play in main mode. Movement over a certain target on the screen will cause a bridge to raise, which the chu-chus then follow to the goal. The bridge also must be dropped at certain moments to prevent KapuKapus from destroying the score.
    • In Sonic Battle, Tails' landmine appears to be a ChuChu. The Skill Card describing the landmine gives its name as the "ChuChu Rocket".
    • In Billy Hatcher and the Giant Egg, a ChuChu and a KapuKapu can be found in eggs. The former allows the player to access a mini version of ChuChu Rocket! on the Game Boy Advance and the latter will help the player by attacking foes.
    • In Sonic & Sega All-Stars Racing, the four colored pilots are playable racers. They're all in the same rocket and their All Star move is riding a KapuKapu and running over their opponents.

    Version history

    Main article: ChuChu Rocket!/Changelog.
    System Version Size Date Comment Ref Icon
    Google Android OS
    0000010000150000000000000000001.15 17MB 201112022011-12-02 [24]
    iOS
    0000010000010000020000000000001.1.2 25.6MB 201112012011-12-01 [25]
    iOS
    0000010000010000010000000000001.1.1 24.4MB 201107212011-07-21 [26]
    iOS
    0000010000010000000000000000001.1 22.5MB 201012192010-12-19 [27]
    iOS
    0000010000000000020000000000001.0.2 16.1MB 201012032010-12-03 [28]
    iOS
    0000010000000000000000000000001.0.0 13.7MB 201010282010-10-28 [17]
    iOS
    0000010000010000010000000000001.1.1 (HD) 31.3MB 201107202011-07-20 [29]
    iOS
    0000010000010000000000000000001.1 (HD) 16.3MB 201012192010-12-19 [30]
    iOS
    0000010000010000010000000000001.1.1 (JP, HD) 31.3MB 201107212011-07-21 [31]

    Production credits

    Main article: ChuChu Rocket!/Production credits.

    Music

    Below is a listing of the songs available to played through the Music test in the Option menu.

    • 01: Title Screen
    • 02: Multiplayer
    • 03: 30 Seconds Left! (multiplayer)
    • 04: Speed up! (multiplayer)
    • 05: Slow Down! (multiplayer)
    • 06: Mouse Mania! (multiplayer)
    • 07: Cat Mania! (multiplayer)
    • 08: Winner! (multiplayer)
    • 09: Challenge Mode
    • 10: Single Player
    • 11: Network Connecting
    • 12: Puzzle Editor
    • 13: Credits
    • 14: Winner! (network)
    • [hidden] 15: Sonic Team Jingle

    Digital manuals

    Magazine articles

    Main article: ChuChu Rocket!/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Dreamcast Magazine (JP) #1999-35: "1999-35 (1999-11-12)" (1999-10-29)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in GamePro (US) #139: "April 2000" (2000-0x-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Next Level (AR) #15: "Abril 2000" (2000-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (UK) #11: "No. 11" (2000-07-13)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Consoles + (FR) #101: "Juin 2000" (2000-0x-xx)
    Logo-pdf.svg

    Artwork

    Physical scans

    Dreamcast version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    90
    [35]
    Arcade (UK) PAL
    75
    [36]
    Consoles + (FR) PAL
    92
    [37]
    Dreamcast Monthly (UK) NTSC-J
    70
    [38]
    Dreamcast Monthly (UK) PAL
    80
    [39]
    DC-UK (UK) NTSC-U
    90
    [40]
    Dreamcast Magazine (JP) NTSC-J
    90
    [41]
    Dreamcast Magazine (UK) NTSC-J
    92
    [42]
    Dorimaga (JP) NTSC-J
    88
    [43]
    Dreamplanet (ES) PAL
    79
    [44]
    Edge (UK)
    80
    [45]
    Electronic Gaming Monthly (US) NTSC-U
    93
    [46]
    Famitsu (JP) NTSC-J
    85
    [47]
    Fun Generation (DE) NTSC-J
    100
    [48]
    Fun Generation (DE) PAL
    89
    [49]
    GamePro (US) NTSC-U
    78
    [50]
    GameZine (UK)
    100
    [51]
    Gamers' Republic (US) NTSC-J
    91
    [52]
    Gamers' Republic (US) NTSC-U
    83
    [53]
    Hyper (AU) NTSC-J
    87
    [54]
    Incite Video Gaming (US) NTSC-U
    100
    [55]
    MAN!AC (DE) PAL
    80
    [56]
    Mega Fun (DE) PAL
    85
    [57]
    Mr. Dreamcast (UK) PAL
    84
    [58]
    Neo Plus (PL)
    70
    [59]
    Next Generation (US) NTSC-U
    75
    [60]
    Official Dreamcast Magazine (UK) PAL
    90
    [61]
    Official Dreamcast Magazine (US) NTSC-U
    80
    [62]
    Sega Magazin (DE) PAL
    89
    [10]
    Strana Igr (RU)
    90
    [63]
    Sega Dreamcast
    86
    Based on
    30 reviews

    ChuChu Rocket!

    Dreamcast, JP
    Chuchu dc jp back cover.jpgChuchu dc jp front cover.jpg
    Cover
    Chuchu dc jp disc.jpg
    Disc
    Chu Chu Rocket Dreamcast JP Manual.pdf
    Manual
    Chuchu dc jp inlay.jpg
    Inlay
    Chuchu dc jp regcard.pdf
    Reg Card
    Chuchu dc jp stickers.jpg
    Stickers
    Dreamcast, JP (Limited Edition)
    Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/2/2b/ChuchuRocket_DC_JP_LEControllerBox_Back.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
    Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/6/64/ChuchuRocket_DC_JP_LEControllerBox.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
    Cover
    Chuchu dc jp disc.jpg
    Disc
    Chu Chu Rocket Dreamcast JP Manual.pdf
    Manual
    Chuchu dc jp regcard.pdf
    Reg Card
    Chuchu dc jp stickers.jpg
    Stickers
    Dreamcast, US
    Chuchu dc us back cover.jpgChuchu-box-us.jpg
    Cover
    Chuchu dc us disc.jpg
    Disc
    Chuchurocket dc us manual.pdf
    Manual
    Chuchurocket dc us inlay.jpg
    Inlay
    Dreamcast, EU
    Chuchu dc eu back cover.jpgChuchu-box-eu.jpg
    Cover
    Chuchu dc eu disc.jpg
    Disc
    Dreamcast, EU (With Dreamkey 1.5)
    ChuChuwithDreamkey1.5DCEUBack.jpgChuChuwithDreamkey1.5DCEUFront.jpg
    Cover
    Chuchu dc eu disc.jpg
    Disc
    Dreamcast, FR (With Dreamkey 1.5)
    ChuChuwithDreamkey1.5DCFRBack.jpgChuChuwithDreamkey1.5DCFRFront.jpg
    Cover
    Chuchu dc eu disc.jpg
    Disc
    Dreamcast, PT
    CCR DC PT back.jpgNospine-small.pngChuchu-box-eu.jpg
    Cover
    Chuchu dc eu disc.jpg
    Disc
    Dreamcast, PT (With Dreamkey 1.5)
    CCR DC PT dk back.jpgNospine-small.pngChuChuwithDreamkey1.5DCEUFront.jpg
    Cover
    Chuchu dc eu disc.jpg
    Disc

    Game Boy Advance version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    100% Consoles (FR) NTSC-J
    88
    [64]
    Advance (UK) PAL
    90
    [65]
    Consoles + (FR) PAL
    90
    [66]
    Electronic Gaming Monthly (US) NTSC-U
    80
    [67]
    GamePro (US) NTSC-U
    78
    [68]
    GameBoy Magazyn (PL)
    90
    [69]
    GMR (US) NTSC-U
    80
    [70]
    Gamers' Republic (US) NTSC-U
    70
    [71]
    MAN!AC (DE) PAL
    78
    [72]
    Next Generation (US) NTSC-U
    50
    [73]
    Nintendo Official Magazine (UK) PAL
    89
    [74]
    N-Zone (DE) PAL
    83
    [75]
    The Official Nintendo Magazine (UK) PAL
    88
    [76]
    Playbox (FR)
    95
    [77]
    Power Unlimited (NL)
    75
    [78]
    SuperGamePower (BR)
    85
    [79]
    Strana Igr (RU)
    85
    [80]
    Game Boy Advance
    82
    Based on
    17 reviews

    ChuChu Rocket!

    Game Boy Advance, US
    Chuchu gba us cover.jpg
    Cover
    ChuChuGBAusCART.jpg
    Cart
    Game Boy Advance, JP
    ChuChuRocket GBA JP Box Back.jpgNospine-small.pngChuChuGBAjp.jpg
    Cover
    ChuChuGBAjpCART.jpg
    Cart
    Game Boy Advance, UK
    ChuChuRocket GBA UK back.jpgNospine-small.pngChuChuRocket GBA UK Box Front.jpg
    Cover
    ChuChuRocket GBA UK Cart.jpg
    Cart
    Game Boy Advance, FR

    ChuChuRocket GBA FR Box Back.jpg

    ChuChuRocket GBA FR cart.jpg
    Cart
    Game Boy Advance, DE

    ChuChuRocket GBA DE Box Back.jpg

    ChuChuRocket GBA DE cart.jpg
    Cart
    Game Boy Advance, ES

    ChuChuRocket GBA ES cart.jpg
    Cart
    Game Boy Advance, IT

    ChuChuRocket GBA IT back.jpg

    ChuChuRocket GBA IT cart.jpg
    Cart

    Technical information

    Main article: ChuChu Rocket!/Technical information.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2000-01-27 GD-R Page
    Game Boy Advance
    CRC32 8ab607c0
    MD5 6957bac168ff27f70df74629751b3f5c
    SHA-1 34f3066bc8dbd3f046e43db01476f87e64dcc38b
    4MB Cartridge (EU)
    Game Boy Advance
    CRC32 2c8c1b5a
    MD5 2f661853601455283f51e54fb85dea73
    SHA-1 ea7099f5e4cbeee929f43db91b0331855202bb03
    4MB Cartridge (JP)
    Game Boy Advance
     ?
    CRC32 057fb1b6
    MD5 76bd3ac13808b1d6abea377815b10adb
    SHA-1 f204105308b7758df84f1a31919204459ea6e54f
    4MB Cartridge (US)

    External links

    References

    1. File:Chuchu dc jp back cover.jpg
    2. 2.0 2.1 2.2 2.3 2.4 2.5 http://sega.jp/dc/990901/ (Wayback Machine: 2013-08-17 18:58)
    3. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-10-23 17:28)
    4. Google Play (com.sega.ccr) (Wayback Machine: 2014-08-02 23:55)
    5. 5.0 5.1 Press release: 2000-03-07: ChuChu Rocket! Blasts Onto Sega Dreamcast as the First Console Title to Offer Multi-Player Online Gaming
    6. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=225 (Wayback Machine: 2004-01-17 01:35)
    7. 7.0 7.1 http://www.dreamcast-europe.com:80/english/news/000031/000031.htm (Wayback Machine: 2000-10-18 05:33)
    8. http://www.chipsworld.co.uk/detProd.asp?ProductCode=2017 (Wayback Machine: 2002-09-20 12:53)
    9. https://groups.google.com/g/uk.games.video.dreamcast/c/TvFbF55mm44/m/9oFR-vlAnAsJ
    10. 10.0 10.1 Sega Magazin, "Juli 2000" (DE; 2000-06-05), page 22
    11. http://www.gameswarehouse.com.au/DRCnew.asp (Wayback Machine: 2002-01-01 22:11)
    12. http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=338 (Wayback Machine: 2002-08-04 05:26)
    13. http://chipsworld.co.uk/detProd.asp?ProductCode=4530 (Wayback Machine: 2002-01-05 15:56)
    14. http://www.amazon.co.uk/exec/obidos/tg/browse/-/656038/ (Wayback Machine: 2001-12-12 14:26)
    15. 15.0 15.1 http://sega.jp/gba/chuchur/ (Wayback Machine: 2001-10-19 10:48)
    16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 http://blogs.sega.com/2010/10/28/chu-chu-rocket-is-here/ (Wayback Machine: 2017-07-25 23:14)
    17. 17.0 17.1 http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 (Wayback Machine: 2010-11-01 07:02)
    18. 18.0 18.1 http://blogs.sega.com/2010/12/06/price-drop-on-all-sega-games-on-ipod-touch-iphone-and-ipad/ (Wayback Machine: 2017-11-08 18:35)
    19. 19.0 19.1 19.2 File:SEGA Halloween iOS Sale- FINAL.pdf
    20. 20.0 20.1 20.2 20.3 http://www.4gamer.net/games/049/G004989/20110721074/ (Wayback Machine: 2017-10-16 07:08)
    21. http://itunes.apple.com/gb/app/chuchu-rocket!-hd/id398223214?mt=8 (Wayback Machine: 2011-11-05 08:51)
    22. https://www.nintendo.co.jp/titles/20010000013368 (Wayback Machine: 2018-03-22 21:31)
    23. http://segabits.com/blog/2015/10/14/chuchu-rocket-coming-wii-u-virtual-console-in-japan/
    24. Google Play (com.sega.ccr) (Wayback Machine: 2012-12-09 14:48)
    25. http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 (Wayback Machine: 2012-01-03 20:17)
    26. http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 (Wayback Machine: 2011-09-07 00:39)
    27. http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 (Wayback Machine: 2010-12-25 16:16)
    28. http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 (Wayback Machine: 2010-12-05 17:23)
    29. http://itunes.apple.com/us/app/chuchu-rocket!-hd/id398223214?mt=8 (Wayback Machine: 2011-09-18 09:12)
    30. http://itunes.apple.com/us/app/chuchu-rocket!-hd/id398223214?mt=8 (Wayback Machine: 2011-07-19 20:55)
    31. http://itunes.apple.com/jp/app/chuchu-rocket!-hd/id398223214?mt=8 (Wayback Machine: 2011-11-23 11:55)
    32. Dreamcast Magazine, "1999-36 (1999-11-19,26)" (JP; 1999-11-05), page 2
    33. Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 80
    34. GamePro, "May 2000" (US; 2000-0x-xx), page 20
    35. 576 Konzol, "Április 2001" (HU; 2001-xx-xx), page 43
    36. Arcade, "June 2000" (UK; 2000-05-23), page 76
    37. Consoles +, "Juin 2000" (FR; 2000-0x-xx), page 100
    38. Dreamcast Monthly, "February 2000" (UK; 2000-01-20), page 99
    39. Dreamcast Monthly, "July 2000" (UK; 2000-06-08), page 86
    40. DC-UK, "June 2000" (UK; 2000-05-12), page 84
    41. Dreamcast Magazine, "1999-36 (1999-11-19,26)" (JP; 1999-11-05), page 24
    42. Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 70
    43. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
    44. Dreamplanet, "Junio 2000" (ES; 2000-0x-xx), page 34
    45. Edge, "January 2000" (UK; 1999-12-21), page 92
    46. Electronic Gaming Monthly, "April 2000" (US; 2000-03-07), page 157
    47. Famitsu, "1999-11-19" (JP; 1999-11-05), page 30
    48. Fun Generation, "02/2000" (DE; 2000-01-19), page 96
    49. Fun Generation, "06/2000" (DE; 2000-05-17), page 52
    50. GamePro, "May 2000" (US; 2000-0x-xx), page 110
    51. GameZine (UK) (+0:00)
    52. Gamers' Republic, "January 2000" (US; 1999-12-19), page 118
    53. Gamers' Republic, "April 2000" (US; 2000-xx-xx), page 83
    54. Hyper, "May 2000" (AU; 2000-xx-xx), page 75
    55. Incite Video Gaming, "May 2000" (US; 2000-0x-xx), page 90
    56. MAN!AC, "06/2000" (DE; 2000-05-03), page 78
    57. Mega Fun, "07/2000" (DE; 2000-06-07), page 71
    58. Mr. Dreamcast, "June 2000" (UK; 2000-04-27), page 60
    59. Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 34
    60. Next Generation, "May 2000" (US; 2000-04-18), page 98
    61. Official Dreamcast Magazine, "July 2000" (UK; 2000-06-08), page 70
    62. Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 96
    63. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 18
    64. 100% Consoles, "Juin/Juillet 2001" (FR; 2001-0x-xx), page 30
    65. Advance, "Spring 2002" (UK; 2002-xx-xx), page 90
    66. Consoles +, "Décembre 2001" (FR; 2001-1x-xx), page 168
    67. Electronic Gaming Monthly, "July 2001" (US; 2001-06-05), page 88
    68. GamePro, "July 2001" (US; 2001-0x-xx), page 44
    69. GameBoy Magazyn, "Wrzesień 2001" (PL; 2001-xx-xx), page 13
    70. GMR, "February 2003" (US; 2003-01-07), page 97
    71. Gamers' Republic, "August 2001" (US; 2001-xx-xx), page 68
    72. MAN!AC, "02/2002" (DE; 2002-01-02), page 86
    73. Next Generation, "July 2001" (US; 2001-06-19), page 65
    74. Nintendo Official Magazine, "July 2001" (UK; 2001-06-08), page 21
    75. N-Zone, "12/2001" (DE; 200x-xx-xx), page 48
    76. The Official Nintendo Magazine, "March 2006" (UK; 2006-02-16), page 128
    77. Playbox, "Décembre 2001" (FR; 2001-xx-xx), page 71
    78. Power Unlimited, "Jaargang 09, Nummer 10, Oktober 2001" (NL; 2001-xx-xx), page 65
    79. SuperGamePower, "Agosto 2001" (BR; 2001-xx-xx), page 41
    80. Strana Igr, "Iyul 2001 1/2" (RU; 2001-xx-xx), page 59


    ChuChu Rocket!

    Chuchurocket title.png

    Main page | Comparisons | Changelog | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Bootlegs


    Books: ChuChu Rocket! Players Guide (1999) | ChuChu Rocket! Player's Book (2001)

    Sega Dreamcast
    Prototypes: 2000-01-27



    Chuchu kapukapu.svg ChuChu Rocket! series of games
    Sega Dreamcast
    ChuChu Rocket! (1999)
    Game Boy Advance
    ChuChu Rocket! (2001)
    i-mode 503i
    ChuChu Edit (2001) | ChuChu Puzzle! (2001) | ChuChu Rocket! (2007)
    iOS
    ChuChu Rocket! (2010) | ChuChu Rocket! Universe (2019)
    Google Android OS
    ChuChu Rocket! (2011)
    Wii U Virtual Console
    ChuChu Rocket! (2015)
    ChuChu Rocket! related media
    Book
    ChuChu Rocket! Players Guide (1999) | ChuChu Rocket! Player's Book (2001)