Difference between revisions of "Mega Man"

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{{sub-stub}}'''''{{PAGENAME}}''''' for the [[Sega Game Gear]] (not to be confused with either the [[NES]], [[Game Boy]] or [[IBM PC]] games), is an entry to the ''Mega Man'' series released in 1995. It was released only in North America and Portugal, and was developed by [[Freestyle]] under license from [[Capcom]], and published by [[U.S. Gold]].
+
'''''{{PAGENAME}}''''' for the [[Sega Game Gear]] (not to be confused with either the [[NES]], [[Game Boy]] or [[IBM PC]] games), is an entry to the ''Mega Man'' series released in 1995. It was released only in North America and Portugal, and was developed by [[Freestyle]] under license from [[Capcom]], and published by [[U.S. Gold]].
  
The game is loosely based on the NES iterations of ''Mega Man 4'' and ''Mega Man 5'', sharing several bosses and having a fairly standard ''Mega Man'' plot. Unlike the NES games there are only four Robot Masters to choose from at the start (Stone Man, Napalm Man, Bright Man and Star Man), however Wave Man and Toad Man appear later in the game, as does the evil Dr. Wily.
+
The game draws its stages from ''Mega Man 2'', ''Mega Man 4'', and ''Mega Man 5'' for the NES, with some changes, such as the bosses being faster and more aggressive.
 +
 
 +
==Story==
 +
{{ScreenThumb|Mega Man GG, Introduction.png|width=160|Mega Man}}
 +
Mega Man is a robot originally named Rock, created as a lab assistant by the scientist Dr. Light with Dr. Wily as his partner. Following treachery by Dr. Wily in which he reprogrammed most of Dr. Light's robots, Rock volunteered to be converted into a fighting robot to defend the world from Wily's violent robotic threats, thus becoming Mega Man.
 +
 
 +
In this game, Mega Man must defeat six Robot Masters before traveling to the Formidable Fortress to face Dr. Wily himself.
 +
 
 +
==Gameplay==
 +
{{ScreenThumb2|Mega Man GG, Stage Select.png|Mega Man GG, Pause Menu.png|width=160|Stage select and pause menu}}
 +
The game is an action platformer. Mega Man moves with {{left}} and {{right}}. He jumps with {{2}} and jumps higher the longer the button is held. He uses his weapon with {{1}}. He cannot duck but can slide along the ground with {{down}}+{{2}} to evade enemies or fit through narrow passages. To accommodate the small screen size of the Game Gear, the player can use the D-pad to move the camera around after holding {{2}} for a few seconds, which can help avoid making blind jumps into hazards.
 +
 
 +
Mega Man's primary weapon is his arm-mounted Mega Buster, which shoots energy pellets. After defeating a Robot Master (the boss of a level), Mega Man acquires the Robot Master's weapon. The player can switch weapons by pausing the game with {{Start}}. Weapons besides the Mega Buster expend energy to use, which can be replenished through item pick-ups.
 +
 
 +
Each Robot Master is weak to one particular weapon. Since the player can decide to play the first four levels in any order, there is an element of strategy to deciding the order in which to play the levels to best counter each Robot Master. After defeating all of the Robot Masters, Mega Man travels to Dr. Wily's Fortress to defeat him as well.
 +
 
 +
Mega Man's health is indicated by a gauge in the corner of the screen. He loses health when he takes damage from an enemy. Some obstacles, such as spikes or bottomless pit, destroy Mega Man regardless of how much health he has remaining. If he loses all of his health, he loses a life. If he loses all of his lives, the game ends. The game has no continues, but it has a password system. A hard mode is unlocked after completing the game.
 +
 
 +
===Weapons===
 +
{{InfoTable|imagewidths=160|
 +
{{InfoRow
 +
| title=Mega Buster
 +
| screenshot=Mega Man GG, Weapons, Buster.png
 +
| screenshot2=Mega Man GG, Weapons, Mega Buster.png
 +
| desc=Mega Man's standard armament. Unlike the other weapons, it does not cost any energy to fire. Only two buster shots can be out at a time. The player can hold {{1}} for a Charged Shot that does more damage. Taking damage interrupts the charge.
 +
}}
 +
{{InfoRow
 +
| title=Bright
 +
| screenshot=Mega Man GG, Weapons, Bright.png
 +
| desc=Flashes a bright light that freezes enemies on screen. Mega Man acquires this weapon after defeating Bright Man. It is the weakness of Napalm Man.
 +
}}
 +
{{InfoRow
 +
| title=Crash
 +
| screenshot=Mega Man GG, Weapons, Crash.png
 +
| desc=Surrounds Mega Man in rotating stars, which shield him from harm. If an enemy touches the stars, the enemy is damaged and the stars dissipate. The player can throw the stars at enemies with {{1}}. Mega Man acquires this weapon after defeating Star Man. It is the weakness of Bright Man.
 +
}}
 +
{{InfoRow
 +
| title=Stone
 +
| screenshot=Mega Man GG, Weapons, Stone.png
 +
| desc=Two stones spiral out from Mega Man, ignoring obstacles and only stopping if they hit an enemy or leave the screen. Mega Man acquires this weapon after defeating Stone Man. It is the weakness of Star Man.
 +
}}
 +
{{InfoRow
 +
| title=Bomb
 +
| screenshot=Mega Man GG, Weapons, Bomb.png
 +
| desc=Drops a bomb that rolls along the ground and explodes if an enemy touches it. Mega Man acquires this weapon after defeating Napalm Man. It is the weakness of Stone Man.
 +
}}
 +
{{InfoRow
 +
| title=Rain
 +
| screenshot=Mega Man GG, Weapons, Rain.png
 +
| desc=Shoots a shell into the sky that explodes into a damaging rain that attacks everything on screen. Mega Man acquires this weapon after defeating Toad Man.
 +
}}
 +
{{InfoRow
 +
| title=Wave
 +
| screenshot=Mega Man GG, Weapons, Wave.png
 +
| desc=Releases rolling waves that move along the ground. Mega Man acquires this weapon after defeating Wave Man. It is the weakness of Toad Man.
 +
}}
 +
{{InfoRow
 +
| title=R-Coil
 +
| screenshot=Mega Man GG, Weapons, R-Coil.png
 +
| desc=Summons Mega Man's robo-dog Rush, who springs upward when Mega Man jumps on top of him, which can be used to access secret platforms.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Small Weapon Capsule
 +
| sprite={{sprite | Mega Man GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Restores a small amount of energy for the currently selected weapon.
 +
}}
 +
{{InfoRow
 +
| title=Large Weapon Capsule
 +
| sprite={{sprite | Mega Man GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Restores a large amount of energy for the currently selected weapon.
 +
}}
 +
{{InfoRow
 +
| title=Small Energy Pellet
 +
| sprite={{sprite | Mega Man GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Restores a small amount of health to Mega Man.
 +
}}
 +
{{InfoRow
 +
| title=Large Energy Pellet
 +
| sprite={{sprite | Mega Man GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Restores a large amount of health to Mega Man.
 +
}}
 +
{{InfoRow
 +
| title=E-Tank
 +
| sprite={{sprite | Mega Man GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Fully refills Mega Man's health. This item is stored and can be used at any time by pausing the game with {{Start}}.
 +
}}
 +
{{InfoRow
 +
| title=M-Tank
 +
| sprite={{sprite | Mega Man GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Refills Mega Man's health and the energy for all of his weapons. This item is stored and can be used at any time by pausing the game with {{Start}}.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Mega Man GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
}}
 +
 
 +
===Levels===
 +
The first four levels can be played in any order. After they are completed, the remaining levels are played in order.
 +
{{InfoTable|imagewidths=160|
 +
{{InfoRow
 +
| title=Stone Man
 +
| screenshot=Mega Man GG, Stages, Stone Man.png
 +
| screenshot2=Mega Man GG, Stages, Stone Man Boss.png
 +
| desc=Stone Man's weakness is the Bomb weapon. Mega Man receives the Stone weapon after defeating him. This stage originally appeared in ''Mega Man 5''.
 +
}}
 +
{{InfoRow
 +
| title=Napalm Man
 +
| screenshot=Mega Man GG, Stages, Napalm Man.png
 +
| screenshot2=Mega Man GG, Stages, Napalm Man Boss.png
 +
| desc=Napalm Man's weakness is the Bright weapon. Mega Man receives the Bomb weapon after defeating him. This stage originally appeared in ''Mega Man 5''.
 +
}}
 +
{{InfoRow
 +
| title=Bright Man
 +
| screenshot=Mega Man GG, Stages, Bright Man.png
 +
| screenshot2=Mega Man GG, Stages, Bright Man Boss.png
 +
| desc=Bright Man's weakness is the Crash weapon. Mega Man receives the Bright weapon after defeating him. This stage originally appeared in ''Mega Man 4''.
 +
}}
 +
{{InfoRow
 +
| title=Star Man
 +
| screenshot=Mega Man GG, Stages, Star Man.png
 +
| screenshot2=Mega Man GG, Stages, Star Man Boss.png
 +
| desc=Star Man's weakness is the Stone weapon. Mega Man receives the Crash weapon after defeating him. This stage originally appeared in ''Mega Man 5''.
 +
}}
 +
{{InfoRow
 +
| title=Wave Man
 +
| screenshot=Mega Man GG, Stages, Wave Man.png
 +
| screenshot2=Mega Man GG, Stages, Wave Man Boss.png
 +
| desc=Wave Man has no weakness aside from the Mega Buster. Mega Man receives the Wave weapon after defeating him. This stage originally appeared in ''Mega Man 5''.
 +
}}
 +
{{InfoRow
 +
| title=Toad Man
 +
| screenshot=Mega Man GG, Stages, Toad Man.png
 +
| screenshot2=Mega Man GG, Stages, Toad Man Boss.png
 +
| desc=Toad Man's weakness is the Wave weapon. Mega Man receives the Rain weapon after defeating him. This stage originally appeared in ''Mega Man 4''.
 +
}}
 +
{{InfoRow
 +
| title=Wily Castle
 +
| screenshot=Mega Man GG, Stages, Dr. Wily.png
 +
| screenshot2=Mega Man GG, Stages, Dr. Wily Boss.png
 +
| desc=This stage is based on Quick Man's stage in ''Mega Man 2'', and the Dr. Wily fight is taken from ''Mega Man 5''.
 +
}}
 +
}}
  
 
==Production credits==
 
==Production credits==
Line 36: Line 183:
 
*'''Special Thanks to:''' Valerie Alveraz, [[Capcom|Capcom R and D]]
 
*'''Special Thanks to:''' Valerie Alveraz, [[Capcom|Capcom R and D]]
 
}}
 
}}
 +
| source=In-game credits
 +
| pdf=Mega Man GG credits.pdf
 
| console=GG
 
| console=GG
 
}}
 
}}

Revision as of 06:25, 22 May 2022

n/a

MegaMan Title.png

Mega Man
System(s): Sega Game Gear
Publisher: U.S. Gold
Developer:
Licensor: Capcom
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Game Gear
US
T-79168
ESRB: Kids to Adults
Sega Game Gear
PT
GGJUG0370

Mega Man for the Sega Game Gear (not to be confused with either the NES, Game Boy or IBM PC games), is an entry to the Mega Man series released in 1995. It was released only in North America and Portugal, and was developed by Freestyle under license from Capcom, and published by U.S. Gold.

The game draws its stages from Mega Man 2, Mega Man 4, and Mega Man 5 for the NES, with some changes, such as the bosses being faster and more aggressive.

Story

Mega Man GG, Introduction.png

Mega Man

Mega Man is a robot originally named Rock, created as a lab assistant by the scientist Dr. Light with Dr. Wily as his partner. Following treachery by Dr. Wily in which he reprogrammed most of Dr. Light's robots, Rock volunteered to be converted into a fighting robot to defend the world from Wily's violent robotic threats, thus becoming Mega Man.

In this game, Mega Man must defeat six Robot Masters before traveling to the Formidable Fortress to face Dr. Wily himself.

Gameplay

Mega Man GG, Stage Select.png

Mega Man GG, Pause Menu.png

Stage select and pause menu

The game is an action platformer. Mega Man moves with Left and Right. He jumps with 2 and jumps higher the longer the button is held. He uses his weapon with 1. He cannot duck but can slide along the ground with Down+2 to evade enemies or fit through narrow passages. To accommodate the small screen size of the Game Gear, the player can use the D-pad to move the camera around after holding 2 for a few seconds, which can help avoid making blind jumps into hazards.

Mega Man's primary weapon is his arm-mounted Mega Buster, which shoots energy pellets. After defeating a Robot Master (the boss of a level), Mega Man acquires the Robot Master's weapon. The player can switch weapons by pausing the game with  START . Weapons besides the Mega Buster expend energy to use, which can be replenished through item pick-ups.

Each Robot Master is weak to one particular weapon. Since the player can decide to play the first four levels in any order, there is an element of strategy to deciding the order in which to play the levels to best counter each Robot Master. After defeating all of the Robot Masters, Mega Man travels to Dr. Wily's Fortress to defeat him as well.

Mega Man's health is indicated by a gauge in the corner of the screen. He loses health when he takes damage from an enemy. Some obstacles, such as spikes or bottomless pit, destroy Mega Man regardless of how much health he has remaining. If he loses all of his health, he loses a life. If he loses all of his lives, the game ends. The game has no continues, but it has a password system. A hard mode is unlocked after completing the game.

Weapons

Mega Man GG, Weapons, Buster.png

Mega Man GG, Weapons, Mega Buster.png

Mega Buster
Mega Man's standard armament. Unlike the other weapons, it does not cost any energy to fire. Only two buster shots can be out at a time. The player can hold 1 for a Charged Shot that does more damage. Taking damage interrupts the charge.

Mega Man GG, Weapons, Bright.png

Bright
Flashes a bright light that freezes enemies on screen. Mega Man acquires this weapon after defeating Bright Man. It is the weakness of Napalm Man.

Mega Man GG, Weapons, Crash.png

Crash
Surrounds Mega Man in rotating stars, which shield him from harm. If an enemy touches the stars, the enemy is damaged and the stars dissipate. The player can throw the stars at enemies with 1. Mega Man acquires this weapon after defeating Star Man. It is the weakness of Bright Man.

Mega Man GG, Weapons, Stone.png

Stone
Two stones spiral out from Mega Man, ignoring obstacles and only stopping if they hit an enemy or leave the screen. Mega Man acquires this weapon after defeating Stone Man. It is the weakness of Star Man.

Mega Man GG, Weapons, Bomb.png

Bomb
Drops a bomb that rolls along the ground and explodes if an enemy touches it. Mega Man acquires this weapon after defeating Napalm Man. It is the weakness of Stone Man.

Mega Man GG, Weapons, Rain.png

Rain
Shoots a shell into the sky that explodes into a damaging rain that attacks everything on screen. Mega Man acquires this weapon after defeating Toad Man.

Mega Man GG, Weapons, Wave.png

Wave
Releases rolling waves that move along the ground. Mega Man acquires this weapon after defeating Wave Man. It is the weakness of Toad Man.

Mega Man GG, Weapons, R-Coil.png

R-Coil
Summons Mega Man's robo-dog Rush, who springs upward when Mega Man jumps on top of him, which can be used to access secret platforms.

Items

Mega Man GG, Items.png
Small Weapon Capsule
Restores a small amount of energy for the currently selected weapon.
Mega Man GG, Items.png
Large Weapon Capsule
Restores a large amount of energy for the currently selected weapon.
Mega Man GG, Items.png
Small Energy Pellet
Restores a small amount of health to Mega Man.
Mega Man GG, Items.png
Large Energy Pellet
Restores a large amount of health to Mega Man.
Mega Man GG, Items.png
E-Tank
Fully refills Mega Man's health. This item is stored and can be used at any time by pausing the game with  START .
Mega Man GG, Items.png
M-Tank
Refills Mega Man's health and the energy for all of his weapons. This item is stored and can be used at any time by pausing the game with  START .
Mega Man GG, Items.png
1-Up
Gives the player an extra life.

Levels

The first four levels can be played in any order. After they are completed, the remaining levels are played in order.

Mega Man GG, Stages, Stone Man.png

Mega Man GG, Stages, Stone Man Boss.png

Stone Man
Stone Man's weakness is the Bomb weapon. Mega Man receives the Stone weapon after defeating him. This stage originally appeared in Mega Man 5.

Mega Man GG, Stages, Napalm Man.png

Mega Man GG, Stages, Napalm Man Boss.png

Napalm Man
Napalm Man's weakness is the Bright weapon. Mega Man receives the Bomb weapon after defeating him. This stage originally appeared in Mega Man 5.

Mega Man GG, Stages, Bright Man.png

Mega Man GG, Stages, Bright Man Boss.png

Bright Man
Bright Man's weakness is the Crash weapon. Mega Man receives the Bright weapon after defeating him. This stage originally appeared in Mega Man 4.

Mega Man GG, Stages, Star Man.png

Mega Man GG, Stages, Star Man Boss.png

Star Man
Star Man's weakness is the Stone weapon. Mega Man receives the Crash weapon after defeating him. This stage originally appeared in Mega Man 5.

Mega Man GG, Stages, Wave Man.png

Mega Man GG, Stages, Wave Man Boss.png

Wave Man
Wave Man has no weakness aside from the Mega Buster. Mega Man receives the Wave weapon after defeating him. This stage originally appeared in Mega Man 5.

Mega Man GG, Stages, Toad Man.png

Mega Man GG, Stages, Toad Man Boss.png

Toad Man
Toad Man's weakness is the Wave weapon. Mega Man receives the Rain weapon after defeating him. This stage originally appeared in Mega Man 4.

Mega Man GG, Stages, Dr. Wily.png

Mega Man GG, Stages, Dr. Wily Boss.png

Wily Castle
This stage is based on Quick Man's stage in Mega Man 2, and the Dr. Wily fight is taken from Mega Man 5.

Production credits

  • Programming: Michael Hart
  • Graphics: Paul Gregory
  • Additional Code: Paul Carter
  • Producer: Richard Siddall
  • Quality Assurance Lead Technicians: John Griffiths, Dan Wong
  • Quality Assurance Technicians: Caroline Trujillo, Chris Dolman, Nat Leachman, Steve Wyatt, Thomas Marx, Frank Hom
  • US Gold Producer: Daniel Llewellyn
  • Special Thanks to: Valerie Alveraz, Capcom R and D
Source:
In-game credits
Mega Man GG credits.pdf
[3]


Magazine articles

Main article: Mega Man/Magazine articles.

Photo gallery

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Freak (IL)
86
[4]
GamePro (US) NTSC-U
75
[2]
Games World: The Magazine (UK) NTSC-U
77
[5]
Mean Machines Sega (UK) NTSC-U
75
[6]
Sega Power (UK) NTSC-U
87
[7]
Sega Game Gear
80
Based on
5 reviews

Mega Man

Game Gear, US
MegaMan GG US Box Back.jpgMegaMan GG US Spine.jpgMegaMan GG US Box Front.jpg
Cover
MegaMan GG US Cart.jpg
Cart
Mega Man GG US Manual.pdf
Manual
Game Gear, PT
MegaMan GG PT Box Back.jpgNospine.pngMegaMan GG PT Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 1ace93af
MD5 8583950be61ffbaf0f63dde8dded2ab3
SHA-1 085517c4ac940b937d0e0a900e4735a2247ca4dd
512kB Cartridge (US)

References


Mega Man

MegaMan Title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Bootlegs


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Mega Man The Wily Wars, Items.png
Mega Man games for Sega systems
Sega Mega Drive
Mega Man: The Wily Wars (1994)
Sega Game Gear
Mega Man (1995)
Sega Saturn
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Unlicensed Mega Man games for Sega systems
Sega Mega Drive
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Mega Man related media
Book
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