Difference between revisions of "NiGHTS: Journey of Dreams"

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{{Bob|bobscreen=NiGHTS_Wii_Title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Wii]]
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{{Bob
|europe=Jan 25, 2008|usa=Dec. 18, 2007|japan=Dec. 13, 2007|genre=3D Action}}
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| bobscreen=NiGHTS Wii Title.png
'''''NiGHTS: Journey of Dreams''''' is a video game for the [[Wii]] video game console. It is the sequel to the 1996 [[Sega Saturn]] title ''[[NiGHTS into Dreams]]''. It is the fourth game developed by [[Sonic Team]] with [[Takashi Iizuka]], the head of the United States branch and one of the designers of the original as game producer, game director, and lead game designer. Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named NiGHTS.
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| bobscreen2=Notavailable.svg
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| tab1=NTSC-U/PAL
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| tab2=NTSC-J
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| publisher=[[Sega]]
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| developer=[[Sonic Team]], [[Sega Studios USA]]
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| support={{company|[[Delfi Sound]]|role=audio}}, {{company|[[Digital Frontier]]}}, {{company|[[Webtone]]|role=recording studio}}
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| system=[[Wii]]
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| peripherals=Nunchuk, Classic Controller, [[Nintendo GameCube|Nintendo GameCube Controller]]
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| players=1-2
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| genre=3D Action
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| languages={{LanguageList|en|jp|fr|de|it|es}}
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| releases={{releasesWii
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| wii_date_uk=2008-01-25{{ref|https://archive.is/ysarK|http://www.nintendo.co.uk/Games/Wii/NiGHTS-Journey-of-Dreams-282387.html}}
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| wii_code_uk=RVL-P-R7EP
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| wii_code2_uk=RVL-R7EP-UKV
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| wii_rating_uk=7
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| wii_date_de=2008-01-25{{ref|https://archive.is/bQn1F|https://www.nintendo.de/Spiele/Wii/NiGHTS-Journey-of-Dreams-282387.html}}
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| wii_code_de=RVL-P-R7EP
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| wii_code2_de=RVL-R7EP-NOE
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| wii_rating_de=6
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| wii_date_it=2008-01-25{{ref|https://archive.is/omj9Z|https://www.nintendo.it/Giochi/Wii/NiGHTS-Journey-of-Dreams-282387.html}}
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| wii_code_it=RVL-P-R7EP
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| wii_code2_it=RVL-R7EP-ITA
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| wii_rating_it=7
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| wii_date_bx=2008-01-25{{ref|https://archive.is/YqgGh|https://www.nintendo.nl/Games/Wii/NiGHTS-Journey-of-Dreams-282387.html}}
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| wii_code_bx=RVL-P-R7EP
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| wii_code2_bx=RVL-R7EP-FAH
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| wii_rating_bx=7
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| wii_date_fr=2008-01-25{{ref|https://archive.is/Zo7s3|http://www.nintendo.fr/Jeux/Wii/NiGHTS-Journey-of-Dreams-282387.html}}
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| wii_code_fr=RVL-P-R7EP
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| wii_code2_fr=RVL-R7EP-FRA
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| wii_rating_fr=7
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| wii_date_es=2008-01-25{{ref|https://archive.is/mLooV|https://www.nintendo.es/Juegos/Wii/NiGHTS-Journey-of-Dreams-282387.html}}
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| wii_code_es=RVL-P-R7EP
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| wii_code2_es=RVL-R7EP-ESP
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| wii_rating_es=7
  
Players assume the role of either William Taylor or Helen Cartwright, two children living in the London-esque city of Bellbridge. Will is an excellent soccer player but is anti-social when not around his father. When his father leaves town on a business trip, Will becomes lonely and begins having nightmares. Helen and her mother are violinists. Helen frequently skips practicing with her mother to hang out with friends, and her guilt surfaces in her nightmares.
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| wii_date_us=2007-12-18{{ref|https://web.archive.org/web/20190201155957/https://www.nintendo.com/games/detail/Wi-vnDjWFfSeuQe-uz3oh7kdfykym_hS}}
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| wii_code_us=RVL-P-R7EE
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| wii_code2_us=RVL-R7EE-USA
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| wii_rating_us=e
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| wii_date_jp=2007-12-13{{ref|http://web.archive.org/web/20080314231535/http://sega.jp/wii/nights/}}
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| wii_code_jp=RVL-P-R7EJ
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| wii_code2_jp=RVL-R7EJ-JPN
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| wii_rrp_jp=6,800 (''7,140''){{ref|http://web.archive.org/web/20080314231535/http://sega.jp/wii/nights/}}
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| wii_rating_jp=a
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| wii_date_au=2008-01-24
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{{stub}}'''''{{PAGENAME}}''''', known as '''''NiGHTS: Hoshi Furu Yoru no Monogatari''''' (NiGHTS ~星降る夜の物語~) in Japan, is a video game developed by [[Sonic Team]] as a sequel to ''[[NiGHTS into Dreams]]''. It was released for the [[Wii]] in 2007.
 +
 
 +
''Journey of Dreams'' is notorious for changing many of the rules put forward in the original ''NiGHTS'' - all characters can speak and NiGHTS is revealed to be a male. There are also no references to the events of ''NiGHTS into Dreams''.
 +
 
 +
==Story==
 +
Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named [[NiGHTS]]. Players assume the role of either William Taylor or Helen Cartwright, two children living in the London-esque city of Bellbridge. Will is an excellent soccer player but is anti-social when not around his father. When his father leaves town on a business trip, he becomes lonely and begins having nightmares. Helen and her mother are violinists. Helen frequently skips practicing with her mother to hang out with friends, and her guilt surfaces in her nightmares.
  
 
==Gameplay==
 
==Gameplay==
Whereas ''[[NiGHTS into Dreams]]'' had the same goal in each level, '''''NiGHTS: Journey of Dreams''''' has five missions per level, three of which are common between worlds. The purple F ranking has been removed, leaving ranks to be distributed as in ''[[Sonic Adventure 2]]'' (ranging from a blue E up to a pink A). Levels typically start with the player in some sort of valley, restricting exploration until dualizing with NiGHTS to fly out. Three missions are common between six of the seven levels.
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Whereas ''NiGHTS into Dreams'' had the same goal in each level, ''NiGHTS: Journey of Dreams'' has five missions per level, three of which are common between worlds. The purple F ranking has been removed, leaving ranks to be distributed as in ''[[Sonic Adventure 2]]'' (ranging from a blue E up to a pink A). Levels typically start with the player in some sort of valley, restricting exploration until dualizing with NiGHTS to fly out. Three missions are common between six of the seven levels.
 +
 
 +
There is an option to play the game with motion controls, something that originally experimented with during the ''[[Air NiGHTS]]'' project.
 +
 
 +
===Chase missions===
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Every level begins with a Chase Mission; this mission most closely replicates the play style of the prequel. Reala imprisons NiGHTS, at which point the player must enter the prison and dualize. The player is given 180 seconds to chase down a Nightmaren known as a Goodle, which holds the key to said prison. Additional time and points can be earned by creating Links of scoring objects—unlike the prequel, the player always has one second to link a new object rather than a time limit that gets more stringent as the link grows.
  
===Chase Missions===
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Three prisons are present in each level, making for three courses (as opposed to four in the prequel), each with a fresh 180 second time limit. Blue chips no longer respawn, and prisons are designed so that they cannot be avoided after grabbing the key, making time bonuses a larger factor than in the original game. As in the prequel, failing to return the key in time results in NiGHTS being forced back into a prison; however, this now results in an immediate Night Over. Finishing all three courses leads to a fight with a boss Nightmaren (also with a 180 second time limit), and finishing the boss clears the mission.
Every level begins with a Chase Mission; this mission most closely replicates the play style of the prequel. Reala imprisons NiGHTS, at which point the player must enter the prison and dualize. The player is given 180 seconds to chase down a Nightmaren known as a Goodle, which holds the key to said prison. Additional time and points can be earned by creating Links of scoring objects -- unlike the prequel, the player always has one second to link a new object rather than a time limit that gets more stringent as the link grows. Three prisons are present in each level, making for three courses (as opposed to four in the prequel), each with a fresh 180 second time limit. Blue chips no longer respawn, and prisons are designed so that they cannot be avoided after grabbing the key, making time bonuses a larger factor than in the original game. As in the prequel, failing to return the key in time results in NiGHTS being forced back into a prison; however, this now results in an immediate Night Over. Finishing all three courses leads to a fight with a boss Nightmaren (also with a 180 second time limit), and finishing the boss clears the mission.
 
  
===Link Challenges===
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===Link challenges===
 
Link challenges involve NiGHTS chasing a flying creature called Octopaw. The creature flies in a set circuit around the level, and produces rings and ink as it flies. The player has five tries to create the longest link possible. An A rank is awarded if the highest of the five links is above 100, and the mission immediately ends if a link reaches 999.
 
Link challenges involve NiGHTS chasing a flying creature called Octopaw. The creature flies in a set circuit around the level, and produces rings and ink as it flies. The player has five tries to create the longest link possible. An A rank is awarded if the highest of the five links is above 100, and the mission immediately ends if a link reaches 999.
  
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The fifth and final mission of each level is a second boss fight. The player has 300 seconds to defeat a harder version of the boss from the Chase Mission.
 
The fifth and final mission of each level is a second boss fight. The player has 300 seconds to defeat a harder version of the boss from the Chase Mission.
  
==Credits==
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==History==
Producer/Director: [[Takashi Iizuka]]<br>
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===Development===
Art Director: [[Kazuyuki Hoshino]]<br>
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The original ''NiGHTS'' was produced by [[Yuji Naka]], who, while in charge of Sonic Team, expressed little interest in creating a sequel, despite being regularly asked. In 2010 Naka revealed that he had strengthened his position, viewing ''NiGHTS'' similarly to [[wikipedia:Steven Spielberg|Steven Spielberg]]'s ''[[wikipedia:E.T. the Extra-Terrestrial|E.T. the Extra-Terrestrial]]'', in that it it would be wrong to make sequels{{intref|Interview: Yuji Naka (2010-07-05) by NightsIntoDreams.Com}}{{magref|odmuk|14|35}}. He also clarified that the creatures in the dream world have no gender{{intref|Interview: Yuji Naka (2010-07-05) by NightsIntoDreams.Com}}.
Sound Director: [[Naofumi Hataya]]<br>
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Lead Game Designer: [[Takashi Iizuka]]<br>
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[[Takashi Iizuka]] had no such reservations, and as early as 2004 was suggesting that sequels to ''NiGHTS'' could happen{{magref|gmr|14|28}}. ''Journey of Dreams'' would be produced Iizuka and developed by the same team which worked on ''[[Shadow the Hedgehog]]''.
Game Designers: [[Asahiko Kikuchi]], [[Hirono Sato]], Yu Okmura<br>
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Lead Programmer: [[Takeshi Sakakibara]]<br>
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==Versions==
Senior Programmers: Tomoyuki Naito, Outa Sano, Mitsuru Takahashi<br>
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===Localised names===
Programmers: Masato Nishimura, Motoyoshi Sato, Satoru Takeshima<br>
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{{aka
World Art Director: [[Takahiro Kudo]]<br>
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|en_name=NiGHTS: Journey of Dreams
Nightopia Artists: [[Hiroshi Nishiyama]], Hiroshi Kamazawa, [[Soosa Kim]]<br>
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|us_name=NiGHTS: Journey of Dreams
Nightmare Artists: [[Michikazu Tamamura]], Brad Wagner<br>
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|jp_name=NiGHTS ~星降る夜の物語~
Lead Character Designer: [[Kazuyuki Hoshino]]<br>
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|jp_trans=NiGHTS: Hoshi Furu Yoru no Monogatari
Character Designer: [[Nobuhiko Honda]], [[Ai Ikeda]]<br>
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|jp_rom=NiGHTS: Story of a Star-Falling Night
Visual Effects Artist: Daizo Kinoshita<br>
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}}
Animator: [[Atsushi Saito]]<br>
 
Event Scene Director: [[Shun Miyanaga]]<br>
 
Lead Music Composer: [[Tomoko Sasaki]] (TOKIO HEIDI)<br>
 
Music Composer & Arranger: [[Naofumi Hataya]], [[Fumie Kumatani]], [[Kenichi Tokoi]], [[Tomoya Ohtani]], [[Hideaki Kobayashi]], [[Teruhiko Nakagawa]], [[Tatsuyuki Maeda]], [[Jun Senoue]], [[Yutaka Minobe]] (Delfisound Inc.)<br>
 
Sound Effects: [[Jun Senoue]]<br>
 
Supervisor Sound Editor: [[Tatsuya Kousaki]]<br>
 
Sound Editor: [[Masaru Setsumaru]], [[Tatsuyuki Maeda]]<br>
 
Mixing Engineer: Hirokazu Akashi<br>
 
  
==='Dreams Dreams'===
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==Production credits==
Vocals: Robbie Wyckoff, Fiancis M. Benitez, Riley O' Flynn, Victoria Ashby<br>
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{{mainArticle|{{PAGENAME}}/Production credits}}
Original Music By: [[Tomoko Sasaki]]<br>
 
Additional Arranaged By: [[Yutaka Minobe]] (Delfisound Inc.)<br>
 
Vocal-Recording Director: [[Jun Senoue]], Greg Weber (Webtone Inc.)<br>
 
  
'Dreams Dreams: Sweet Snow'
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==Magazine articles==
Vocal: Jasmine Allen<br>
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
Original Music & Re-Arranaged By: Tomoko Sasaki<br>
 
Co-Arranged By: [[Naofumi Hataya]]<br>
 
Vocal-Recording Director: Kan Andrew Hashimoto
 
Arranaged By: [[Yutaka Minobe]] (Delfisound Inc.)<br>
 
Scoring & Conducted By: Masamicz Amano<br>
 
  
===Musicians===
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==Promotional material==
Strings: RUSH. by Takashi Kato<br>
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<gallery>
Violin: Fumie Kuroda<br>
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PressRelease JP 2007-09-14 1.pdf|JP press release
Guitars: [[Jun Senoue]], Chewtaro Moritake<br>
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NiGHTSJoD Wii JP Flyer.pdf|JP flyer
Bass: Naoki Watanabe<br>
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</gallery>
Oboe: Satoshi Shoji<br>
 
Accordion: Hirofumi Mizuno<br>
 
Harmonica: Tatsuya Nishwaki<br>
 
Chorus: Junko Hirotani, [[Tomoko Sasaki]]<br>
 
Flute: Masami Nakagawa<br>
 
Sax: Koji Orita<br>
 
Piano: [[Yutaka Minobe]]<br>
 
Manupirate: [[Yutaka Minobe]]<br>
 
Recording Director: [[Yutaka Minobe]] (Delfisound Inc.)<br>
 
Musican Coordinators: Emari Mamiya, Hidetaka Carl Shibata<br>
 
Recording Coordinators: [[Yutaka Minobe]], [[Jun Senoue]], [[Stan Katayama]], Greg Weber (Webtone Inc.)<br>
 
Recording & Mixing Engineer: Yoshitada Miya<br>
 
Recording Engineers: Shigenobu Mashiko (Delfisound Inc.), [[Stan Katayama]]<br>
 
Assistant Engineer: Shinya Tsuruta<br>
 
  
===Orchestra Version Staff===
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==Artwork==
Recording Director: Fumitaka Shibata (Wave Master Inc.), Kotaro Kamda, Hidetaka Carl Shibata, Kan Andrew Hashimoto<br>
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<gallery>
Scoring Engineer: Damon Tedesco<br>
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NJoD logo.png
Mixing Engineer: Ryuichi Misawa<br>
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NJoD cover Nights.png
 +
NJoD cover art.png
 +
NJoD NP Nights.png
 +
NJoD NP cover.png
 +
NJoD Nights Flute.png
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NJoD Will.png
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NJoD Helen.png
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NJoD jump art.jpg
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NJoD Donbalon.jpg
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NJoD Girania.jpg
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NJoD Helen 004.jpg
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NJoD Helen color.jpg
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NJoD Helen.jpg
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NJoD Jailer.jpg
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NJoD Nights face01.jpg
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NJoD Nights face02.jpg
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NJoD Owl.jpg
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NJoD Pian.jpg
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NJoD Reala.jpg
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NJoD Reala2.jpg
 +
NJoD Will.jpg
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NJoD Windmill.jpg
 +
NJoD Wizeman.jpg
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NJoD Wizeman2.jpg
 +
</gallery>
  
===CG Movie Production===
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==Physical scans==
CG Movie Producers: Takeshi Itou, Minoru Kusakabe, Hideki Kuraku, Yusaku Toyoshima, Toyokazu Hattori<br>
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{{ratings|Wii}}
CG Movie Line Producer: Naoko Ajiro<br>
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{{Scanbox
CG Movie Director: Tomohiro Yonemichi, Tetsuya Nakano, Yusaku Toyoshima, Yumiko Sugihara<br>
+
| console=Wii
CG Movie Art Director: [[Tomokazu Takahashi]], Yusuke Takeda<br>
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| region=US
CG Movie Technical Director: Naoki Sato<br>
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| cover=Nights2 Wii US Box.jpg
CG Movie Project Manager: Yuji Miyazaki<br>
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| disc=Nights2 Wii US Disc.jpg
CG Movie Senior Desginer: Tetsuya Nozawa, Natsuo Ooshima, Hideyasu Ishihara<br>
+
| manual=
CG Movie Chief Desginer: Nobutaka Moto<br>
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}}{{Scanbox
CG Movie Desginers: Sachie Matsuo, Takeshi Saito, Keita Mizuhashi, Toshiaki Takagi, Yoko Miyaguchi, Mio Saito, Tsubasa Nakamura, Ryoji Tabuchi, Yosuke Toyoyama, Toshihiko Masaki, Hiroki Mori, Sayaka Ohashi, Daisuke Imai, Satoko Syoji<br>
+
| console=Wii
CG Movie Concept Artists: Ryusei Nishino, Michiko Shinohara, Takemasa Masuki, Tomonori Kato, Naoko Yamada<br>
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| region=EU
CG Movie Production Manager: Aki Horikita<br>
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| front=Nights2 Wii EU Box front.jpg
CG Movie Matte Painter: Kazumasa Uchio<br>
+
| disc=Nights2 Wii EU Disc.jpg
Charater Supervisor: Jun Masuda<br>
+
| manual=
Sets & Props Supervisor: Hideyuki Higashi<br>
+
}}{{Scanbox
Charater TD Supervisor: Kei Miyamoto<br>
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| console=Wii
Animation Supervisor: Jiro Yamagishi<br>
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| region=JP
Effect Supervisor: Masayuki Tanaka<br>
+
| cover=Nights Journey Into Dreams Wii Japan Cover.jpg
Sequence Supervisor: Takuya Hada<br>
+
| disc=Nights Journey Into Dreams Wii Japan Disc.jpg
Director Of R&D: Jun Saito<br>
+
| manual=NiGHTS Journey Into Dreams Wii Japan Manual.pdf
Tools Development Supervisor: Seymour Wakisaka<br>
+
| item1=NiGHTS Journey Into Dreams Wii Japan Card.pdf
Production Manager: Kei Miyamoto<br>
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| item1name=Card
Project Mannager: Chikako Tanaka, Rumi Ishikawa, Akira Ito, Tomohiro Mitsui<br>
+
| item2=NiGHTS Journey Into Dreams Wii Japan Flyer.pdf
(Art Development)Lead Concept Artist: Shinji Usui<br>
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| item2name=Flyer 1
Concept Artists: Noiaki Hashimoto, Naomi Tsjishita, Masanori Takimoto, Masato Yoshimura<br>
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| item3=Nights Journey Into Dreams Wii Flyer01.jpg
(Character Modeling Development)Lead Artist: Kenichi Nishida<br>
+
| item3name=Flyer 2
Artists: Hiroaki Ota, Toshiya Umeda, Satoshi Kounosu, Satoshi Takahashi, Takayuki Hayama, Emiri Minagawa<br>
+
}}{{Scanbox
Sets & Props Modeling Development Artists: Yoshihiko Suzuki, Yoshihiko Hanada, Hieaki Hakinouchi, Takeshi Hoshino, Kazushige Hayakawa. Naoto Kawaguchi<br>
+
| console=Wii
(Rigging Development)Lead Artist: Kiminori Kusamo<br>
+
| region=AU
Artists: Yusuke Sakai, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Yoshimasa Kinoshita, Hideyuki Kinoshita<br>
+
| cover=Nights2 Wii AU Box.jpg
(Effects Development)Lead Artist: Yoshihisa Inoue<br>
+
| disc=Nights2 Wii EU Disc.jpg
Artists: Syuntaro Furukawa, Takeyuki Suzuki, Wataru Kitamura<br>
+
| manual=
Lighting Development Lead Artist: Kouhei Kajisa<br>
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}}{{Scanbox
Artists: Keisuke Takahashi, Tsubasa Nakai, Satoshi Tomatsu, Hirokazu Ayukawa, Takuto Yamamori, Tomoya Kowase, Tomoya Tsubokawa<br>
+
| console=Wii
Software Development Engineers: Tomoaki Saito, Gaetan Guidet, Tatsuya "CAP" Syuzui, Yoko Sano<br>
+
| region=UK
System Administration Lead System Administrator: Yuji Umeki<br>
+
| cover=NJoD Wii UK Box.jpg
System Administrators: Toru Iwata, Yuichiro Yamamoto, Yusuke Yanagisawa, Yukari Oikawa<br>
+
| disc=Nights2 Wii EU Disc.jpg
Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Maskao Tagi, Hitoshi Noda<br>
+
}}
CG Movie Cooperated Companies: Gemba Inc., Digital Frontier Inc., Fushinryu Inc., Matte Painting, Gonzo.KK, Bamboo<br>
+
{{Scanbox
Character Motion Actresses Of Violinists: Fumie Kuroda, Yui Matsubara<br>
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| console=Wii
Character Motion Actors/Actresses: Tony Hosokawa, Toyoe Setkita, Haruka Moriyama, Keiichi Wada, Sumi Shimada, Naoki Nakamura, David Mori, Yuko Matta, Takemichi Funahara, Masayoshi Mori<br>
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| region=BX
English Character Voices: Julissa Agueria, Riley O'Flynn, Victoria Ashby, Casey Robertson, Jeff Kramer, Roger L. Jackson, Michele Johnston<br>
+
| back=Nights2 Wii FR-NL Box back.jpg
Voice Recording Production: Wetbone Inc.<br>
+
| disc=Nights2 Wii EU Disc.jpg
Voice Recording Director: Greg Weber<br>
+
}}{{Scanbox
Voice Recording Producer: [[Keith Palmer]]<br>
+
| console=Wii
Engineer: Ben Trapp<br>
+
| region=DE
Language Director: David Menashe<br>
+
| front=Nights2 Wii DE Box front.jpg
 +
| back=Nights2 Wii DE Box back.jpg
 +
| spinemissing=yes
 +
| disc=Nights2 Wii EU Disc.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=FR
 +
| cover=Nights2 Wii FR cover.jpg
 +
| disc=Nights2 Wii EU Disc.jpg
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=ES
 +
| cover=Nights2 Wii ES cover.jpg
 +
| disc=Nights2 Wii EU Disc.jpg
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=IT
 +
| cover=NJoD Wii IT Box.jpg
 +
| disc=Nights2 Wii EU Disc.jpg
 +
}}{{Scanbox
 +
| console=Wii
 +
| region=CA
 +
| cover=Nights2 Wii CA Box.jpg
 +
| disc=Nights2 Wii US Disc.jpg
 +
| manual=
 +
}}
  
===Sega Corporation(Sega of Japan, Inc.)===
+
==Technical information==
Executive Supervisor: Hisao Oguchi, Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki<br>
+
===ROM dump status===
Sales & Marketing: Naoko Ooka, Yasushi Yamashita, Toshirou Nakayama<br>
+
{{romtable|
Sales Promotion: Takafumi Ueoro, Daisuke Sekine, Takayoshi Ohuchi, Koichi Hanatate, Nobuaki Okamoto<br>
+
{{rom|Wii|sha1=6b977534de79d3c9b14663f327d047738db1d8bb|md5=1dd7d7a20586c4714465ff7a7e46ffbe|crc32=35af615a|size=4,699,979,776|date=|source=Disc (US)|comments=|quality=good}}
Pubilc Relations: Yasushi Nagumo, Mamoru Kodama, Kenichi Hashimoto, Katsumi Baba, Kensuke Nakamura, Hiromi Seida, Reiko Chiba, Masaya Santou<br>
+
{{rom|Wii|sha1=102d091c578846ad890173cd6043f4f7bcefd30b|md5=92939a07dd975966d9607de8d2599685|crc32=17a6c982|size=4,699,979,776|date=|source=Disc (EU)|comments=|quality=good}}
Locallzation Support: Shinobu Shindo, Yuka Yoshida<br>
+
{{rom|Wii|sha1=629e8adce3818ef9defbc14639001e67af2b8e98|md5=d5c98b6a92de4dc5127c3a57ce6a5063|crc32=f78d3919|size=4,699,979,776|date=|source=Disc (JP)|comments=|quality=}}
Test Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Akinobu Koechi, Satoshi Kuwano, Shougo Minamoto<br>
+
{{rom|Wii|sha1=5bb2078a755113ef48b05a1c87a80cad2ce5b86f|md5=411f2e5779f0b277719cff063c64fc70|crc32=399fbc0b|size=4,707,319,808|date=2007-09-13|source=RVT-R{{ref|https://hiddenpalace.org/Nights:_Journey_of_Dreams_(Sep_13,_2007_prototype)}}|comments=|quality=|prototype=yes}}
QC Department: Sunao Murayama<br>
+
{{rom|Wii|sha1=9b660bcff36c2dc6cb89eb441d058d92406ad638|md5=e45792ad4b14e38148c0fb4028074cd0|crc32=ea385913|size=4,707,319,808|date=2007-11-07|source=RVT-R{{ref|https://hiddenpalace.org/Nights:_Journey_of_Dreams_(Nov_7,_2007_prototype)}}|comments=|quality=|prototype=yes}}
Package & Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Makoto Nishino, Masaru Nishino, Ayako Sakai<br>
+
}}
Consumer Relationship Management: Yoshiharu Honda, Kazunori Yagi,Yukihiro Tagushi<br>
 
Web Team: Mayumi Moro, Mibo Hyakutake, Yuichi Kikuchi, Tadakazu Aramaki<br>
 
Technical Support: Ryo Suenaga, Yoshfumi Okada, Hiroto Hayashi, Akira Kanasugi, Akihiro Etori<br>
 
Chief Producer: Takayuki Kawagoe, Toshihiro Nagoshi<br>
 
  
===Sega of America, Inc.===
+
==External links==
CEO: Naoya Tsurumi<br>
+
* [http://nights.sega.jp/nights2/ Official website on Sega.jp (Japanese)]
President/COO: [[Simon Jeffery]]<br>
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/wii/nights/ Wii] (archive)
Vice President Of product Development: David Cobb<br>
+
* Nintendo catalogue pages: [https://www.nintendo.co.jp/wii/software/r7ej/ JP], [https://www.nintendo.com/games/detail/Wi-vnDjWFfSeuQe-uz3oh7kdfykym_hS US], [https://www.nintendo.co.uk/Games/Wii/NiGHTS-Journey-of-Dreams-282387.html UK]
Localization Manager:John Merlino<br>
 
Localization Producers: Kevin Frane, Patriok Riley<br>
 
Senior Publishing Manager: Klayton Vorlick<br>
 
Vice President Of Sales: Sue Hughes-Taigen<br>
 
Director of Marketing: Don Mesa<br>
 
Marketing Coordinator: France Tantiado<br>
 
Product Manager: Judy Gilbertson<br>
 
Assistant Marketing Manager: Ken Balough<br>
 
Pubilc Relations Director: Charles Scibetta<br>
 
Pubilc Relations Manager: Jay Boor<br>
 
Senior Creatives Services Mannager: Jen Groeling<br>
 
Production Specialist: Heather Lucchetti<br>
 
Director of Web Development: Chris Olson<br>
 
Web Producer: Marjorie Puruganan<br>
 
Associate Web Producer: Dino Scppettone<br>
 
Flash Developer: Michael Dobbins<br>
 
Head Of Operations: Tom Dudley<br>
 
QA Supervisor: Josh Morton<br>
 
Assistant QA Supervisor: Shawn Dobbins<br>
 
QA Senior Leads: Demetrius Griffin, Nestor Protacaio<br>
 
Database Admiaistrators: Lee Frohman, Aryn LockHart<br>
 
QA Lead Tester: Phil Musil<br>
 
QA Assistant Lead Tester: Andrew Thanyawatpokin<br>
 
QA Testers: Maxfield Atturio, Emmanuel Hland, Ben Pettinari, Elizabeth Rodriguez<br>
 
Standards Supervisor: Stephen Akana<br>
 
Standards Lead: Junior Sison<br>
 
Standards Tech Specialists: Lawrence Mann, Joe Floyd, Christine Letheby, John belcher, Eduardo Camacho, Anthony Williams<br>
 
Mastering Supervisor: Rhianna Kellom<br>
 
Mastering Lab Technicians: Rey Buzon, Soott Sampson, Chris Rilles, Keith Alloro<br>
 
Hardware Technician: Matt Ellison<br>
 
  
===Sega Europe, Ltd.===
+
==References==
CEO: Naoya Tsurumi<br>
+
<references/>
President/COO: Michael Hayes<br>
 
Director of European Marketing: Gary Knight<br>
 
Head Of UK Marketing: Tina Moore<br>
 
Senior Brand Manager: Helen Lawson<br>
 
Assistant Brand Manager: Hiromi Ando<br>
 
Interational Brand Manager: Ben Chalmers-Stevens<br>
 
European PR: Kerry Martyn<br>
 
UK PR Brand Manager: Stef Megarry<br>
 
Head Of Operations: Mark Simmons<br>
 
Operations: Natalie Cooke<br>
 
Head Of Creative Services: Alison Peat<br>
 
Creative Services: Akane Hiraoka<br>
 
Online Team: Bennie Booysen<br>
 
Development Director: Gary Dunn<br>
 
Locallzation Producer: Kuniyo Matsumoto<br>
 
Locallsation Team: Antonito Catanese, Daniela Kaynert, Sebastian Perez Salguero, Carole Kunzelmann<br>
 
QA Manager: Mark Le Breton<br>
 
QA Supervisor: Marlon Grant<br>
 
QA Team Lead: Yusuf Ibrahim<br>
 
Assistant Team Lead: Imonena Unude<br>
 
Senior Mastering Technician: John Hegarty<br>
 
Mastering Technician: Jihar Patel<br>
 
Testers: Christabel Gashion, Joe Ardy, Ross Thoroughgood<br>
 
Senior Language Team Lead: Alessandro Irranca<br>
 
Assistant Language Team Lead: Pedro L. Ortega<br>
 
Language Testers: Antoine Lebourg, Alberto Corti, Kystiana Gutbub, Monica Polien<br>
 
Game Engine: Phys X<br>
 
Special Thanks: Scott A. Steinberg, Mabel Chung, Jonathan Gray, Osamu Shibamiya, Teressa Guest, Don Seotti, Concept Arts, Foghorn PR, Mina Provonsha, Bridget Oates, Tomomi Silverman, Mizuki FriedMan, [[Shinobu Yokota]], [[Ai Muroi]], [[Masanobu Yamamoto]], Naoko Matsubara, Robert Leffler<br>
 
Executive Producer: Hajime Satomi<br>
 
Created by: [[Sonic Team]]<br>
 
Presented By: [[Sega]]<br>
 
  
[[Category:Wii Games]]
+
{{NiGHTSJoDOmni}}
 +
{{NiGHTS}}
 +
[[Category:Nintendo Wi-Fi Connection compatible games]]

Latest revision as of 23:06, 3 March 2024

n/a

  • NTSC-U/PAL
  • NTSC-J

NiGHTS Wii Title.png

Notavailable.svg

NiGHTS: Journey of Dreams
System(s): Wii
Publisher: Sega
Developer:
Supporting companies:
Peripherals supported: Nunchuk, Classic Controller, Nintendo GameCube Controller
Genre: 3D Action

















Number of players: 1-2
Official in-game languages:
  • English
  • 日本語
  • Français
  • Deutsch
  • Italiano
  • Español
  • Release Date RRP Code
    Nintendo Wii
    JP
    ¥6,800 (7,140)6,800 (7,140)[8] RVL-P-R7EJ
    RVL-R7EJ-JPN
    CERO: A
    Nintendo Wii
    US
    RVL-P-R7EE
    RVL-R7EE-USA
    ESRB: Everyone
    Nintendo Wii
    BX
    RVL-P-R7EP
    RVL-R7EP-FAH
    PEGI: 7+
    Nintendo Wii
    DE
    RVL-P-R7EP
    RVL-R7EP-NOE
    USK: 6
    Nintendo Wii
    ES
    RVL-P-R7EP
    RVL-R7EP-ESP
    PEGI: 7+
    Nintendo Wii
    FR
    RVL-P-R7EP
    RVL-R7EP-FRA
    PEGI: 7+
    Nintendo Wii
    UK
    RVL-P-R7EP
    RVL-R7EP-UKV
    PEGI: 7+
    Nintendo Wii
    IT
    RVL-P-R7EP
    RVL-R7EP-ITA
    PEGI: 7+
    Nintendo Wii
    AU
    RVL-P-R7EP
    RVL-R7EP-AUS
    OFLC: General (G)
    Nintendo Wii
    CA
    RVL-P-R7EE
    ESRB: Everyone

    This short article is in need of work. You can help Sega Retro by adding to it.


    NiGHTS: Journey of Dreams, known as NiGHTS: Hoshi Furu Yoru no Monogatari (NiGHTS ~星降る夜の物語~) in Japan, is a video game developed by Sonic Team as a sequel to NiGHTS into Dreams. It was released for the Wii in 2007.

    Journey of Dreams is notorious for changing many of the rules put forward in the original NiGHTS - all characters can speak and NiGHTS is revealed to be a male. There are also no references to the events of NiGHTS into Dreams.

    Story

    Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named NiGHTS. Players assume the role of either William Taylor or Helen Cartwright, two children living in the London-esque city of Bellbridge. Will is an excellent soccer player but is anti-social when not around his father. When his father leaves town on a business trip, he becomes lonely and begins having nightmares. Helen and her mother are violinists. Helen frequently skips practicing with her mother to hang out with friends, and her guilt surfaces in her nightmares.

    Gameplay

    Whereas NiGHTS into Dreams had the same goal in each level, NiGHTS: Journey of Dreams has five missions per level, three of which are common between worlds. The purple F ranking has been removed, leaving ranks to be distributed as in Sonic Adventure 2 (ranging from a blue E up to a pink A). Levels typically start with the player in some sort of valley, restricting exploration until dualizing with NiGHTS to fly out. Three missions are common between six of the seven levels.

    There is an option to play the game with motion controls, something that originally experimented with during the Air NiGHTS project.

    Chase missions

    Every level begins with a Chase Mission; this mission most closely replicates the play style of the prequel. Reala imprisons NiGHTS, at which point the player must enter the prison and dualize. The player is given 180 seconds to chase down a Nightmaren known as a Goodle, which holds the key to said prison. Additional time and points can be earned by creating Links of scoring objects—unlike the prequel, the player always has one second to link a new object rather than a time limit that gets more stringent as the link grows.

    Three prisons are present in each level, making for three courses (as opposed to four in the prequel), each with a fresh 180 second time limit. Blue chips no longer respawn, and prisons are designed so that they cannot be avoided after grabbing the key, making time bonuses a larger factor than in the original game. As in the prequel, failing to return the key in time results in NiGHTS being forced back into a prison; however, this now results in an immediate Night Over. Finishing all three courses leads to a fight with a boss Nightmaren (also with a 180 second time limit), and finishing the boss clears the mission.

    Link challenges

    Link challenges involve NiGHTS chasing a flying creature called Octopaw. The creature flies in a set circuit around the level, and produces rings and ink as it flies. The player has five tries to create the longest link possible. An A rank is awarded if the highest of the five links is above 100, and the mission immediately ends if a link reaches 999.

    vs. Boss

    The fifth and final mission of each level is a second boss fight. The player has 300 seconds to defeat a harder version of the boss from the Chase Mission.

    History

    Development

    The original NiGHTS was produced by Yuji Naka, who, while in charge of Sonic Team, expressed little interest in creating a sequel, despite being regularly asked. In 2010 Naka revealed that he had strengthened his position, viewing NiGHTS similarly to Steven Spielberg's E.T. the Extra-Terrestrial, in that it it would be wrong to make sequels[9][10]. He also clarified that the creatures in the dream world have no gender[9].

    Takashi Iizuka had no such reservations, and as early as 2004 was suggesting that sequels to NiGHTS could happen[11]. Journey of Dreams would be produced Iizuka and developed by the same team which worked on Shadow the Hedgehog.

    Versions

    Localised names

    Also known as
    Language Localised Name English Translation
    English NiGHTS: Journey of Dreams NiGHTS: Journey of Dreams
    English (US) NiGHTS: Journey of Dreams NiGHTS: Journey of Dreams
    Japanese NiGHTS ~星降る夜の物語~ NiGHTS: Story of a Star-Falling Night

    Production credits

    Main article: NiGHTS: Journey of Dreams/Production credits.

    Magazine articles

    Main article: NiGHTS: Journey of Dreams/Magazine articles.

    Promotional material

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Electronic Gaming Monthly (US) NTSC-U
    72
    [12]
    Ents Extra (UK)
    70
    [13]
    Hyper (AU) PAL
    80
    [14]
    Nintendo Wii
    74
    Based on
    3 reviews

    NiGHTS: Journey of Dreams

    Wii, US
    Nights2 Wii US Box.jpg
    Cover
    Nights2 Wii US Disc.jpg
    Disc
    Wii, EU
    Nights2 Wii EU Box front.jpg
    Cover
    Nights2 Wii EU Disc.jpg
    Disc
    Wii, JP
    Nights Journey Into Dreams Wii Japan Cover.jpg
    Cover
    Nights Journey Into Dreams Wii Japan Disc.jpg
    Disc
    NiGHTS Journey Into Dreams Wii Japan Manual.pdf
    Manual
    NiGHTS Journey Into Dreams Wii Japan Card.pdf
    Card
    NiGHTS Journey Into Dreams Wii Japan Flyer.pdf
    Flyer 1
    Nights Journey Into Dreams Wii Flyer01.jpg
    Flyer 2
    Wii, AU
    Nights2 Wii AU Box.jpg
    Cover
    Nights2 Wii EU Disc.jpg
    Disc
    Wii, UK
    NJoD Wii UK Box.jpg
    Cover
    Nights2 Wii EU Disc.jpg
    Disc
    Wii, BX

    Nights2 Wii FR-NL Box back.jpg

    Nights2 Wii EU Disc.jpg
    Disc
    Wii, DE
    Nights2 Wii DE Box back.jpgNospine.pngNights2 Wii DE Box front.jpg
    Cover
    Nights2 Wii EU Disc.jpg
    Disc
    Wii, FR
    Nights2 Wii FR cover.jpg
    Cover
    Nights2 Wii EU Disc.jpg
    Disc
    Wii, ES
    Nights2 Wii ES cover.jpg
    Cover
    Nights2 Wii EU Disc.jpg
    Disc
    Wii, IT
    NJoD Wii IT Box.jpg
    Cover
    Nights2 Wii EU Disc.jpg
    Disc
    Wii, CA
    Nights2 Wii CA Box.jpg
    Cover
    Nights2 Wii US Disc.jpg
    Disc

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Nintendo Wii
    CRC32 35af615a
    MD5 1dd7d7a20586c4714465ff7a7e46ffbe
    SHA-1 6b977534de79d3c9b14663f327d047738db1d8bb
    4,699,979,776 Disc (US)
    Nintendo Wii
    CRC32 17a6c982
    MD5 92939a07dd975966d9607de8d2599685
    SHA-1 102d091c578846ad890173cd6043f4f7bcefd30b
    4,699,979,776 Disc (EU)
    Nintendo Wii
     ?
    CRC32 f78d3919
    MD5 d5c98b6a92de4dc5127c3a57ce6a5063
    SHA-1 629e8adce3818ef9defbc14639001e67af2b8e98
    4,699,979,776 Disc (JP)
    Nintendo Wii
     ?
    CRC32 399fbc0b
    MD5 411f2e5779f0b277719cff063c64fc70
    SHA-1 5bb2078a755113ef48b05a1c87a80cad2ce5b86f
    4,707,319,808 2007-09-13 RVT-R[15] Page
    Nintendo Wii
     ?
    CRC32 ea385913
    MD5 e45792ad4b14e38148c0fb4028074cd0
    SHA-1 9b660bcff36c2dc6cb89eb441d058d92406ad638
    4,707,319,808 2007-11-07 RVT-R[16] Page

    External links

    References


    NiGHTS: Journey of Dreams

    NiGHTS Wii Title.png

    Main page | Credits | Magazine articles | Video coverage | Reception


    Books: NiGHTS: Journey of Dreams Official Strategy Guide (2007) | NiGHTS: Hoshi Furu Yoru no Monogatari Dream Flight Guide (2007)
    Music: NiGHTS: Journey of Dreams Game Soundtrack (2008) | NiGHTS: Hoshi Furu Yoru no Monogatari Original Soundtrack (2008)
    Videos: NiGHTS: Journey of Dreams: Behind the Scenes DVD (2007)
    Nintendo Wii
    Prototypes: 2007-09-13 | 11-07



    Games in the NiGHTS into Dreams Series
    Sega Saturn
    NiGHTS into Dreams (1996) | Christmas NiGHTS into Dreams (1996)
    LCD handheld game
    NiGHTS into Dreams (1997)
    Sega Dreamcast
    Air NiGHTS (Canceled)
    i-mode 503i
    NiGHTS (2001)
    Nintendo Wii
    NiGHTS: Journey of Dreams (2007)
    Sony PlayStation 2
    NiGHTS into Dreams (2008)
    Windows PC
    Xbox Live Arcade
    PlayStation 3 PlayStation Network
    NiGHTS into Dreams (2012)
    Arcade
    NiGHTS Dream Wheel (2021)
    Sampler Discs
    Sega Saturn
    NiGHTS into Dreams Sampler (1996)
    NiGHTS into Dreams related media
    Music
    NiGHTS Theme Song: Dreams Dreams (1996) | NiGHTS Original Soundtrack (1996) | A NiGHTS Remix: Another Dreams (1997) | NiGHTS: Journey of Dreams Game Soundtrack (2008) | NiGHTS: Hoshi Furu Yoru no Monogatari Original Soundtrack (2008) | NiGHTS into Dreams: Perfect Album (2008) | NiGHTS into Dreams (2024)
    Book
    NiGHTS Nice Night Tours (1996) | NiGHTS Kouryaku Guide (1996) | NiGHTS Hisshou Kouryaku Hou (1996) | NiGHTS Koushiki Guide Book (1996) | Prima's Secrets of the Games: NiGHTS into Dreams: The Official Strategy Guide (1996) | Sega Saturn "NiGHTS" Original Soundtrack (1996) | NiGHTS into Dreams (?) | NiGHTS: Journey of Dreams Official Strategy Guide (2007) | NiGHTS: Hoshi Furu Yoru no Monogatari Dream Flight Guide (2007)
    Book
    NiGHTS: Tsubasa ga Nakutemo Sora wa Toberu (1996)
    Film
    Sega Official Video Library Vol. 6: NiGHTS into Dreams (1996) | NiGHTS: Journey of Dreams: Behind the Scenes DVD (2007)