Difference between revisions of "Shiro Maekawa"

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'''{{PAGENAME}}''' (前川 司郎) is a game planner.{{ref|https://twitter.com/mizuhano}} He joined Sega in April 1993 and left in March 2008, currently working at Marvelous.{{ref|https://jp.linkedin.com/in/%E5%89%8D%E5%B7%9D-%E5%8F%B8%E9%83%8E-657a4961}} Originally wanting to become an animator, he gave up on that profession as he felt he lacked the required drawing skills, but upon learning that unit direction (storyboards) and storytelling does not require great drawing ability, he took the opportunity of being in charge of Sonic Adventure 2's story. Prior to working on Sonic, he also wrote some event dialogue for [[Panzer Dragoon]].
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'''{{PAGENAME}}''' (前川 司郎) is a game planner.{{ref|https://twitter.com/mizuhano}} He joined Sega in April 1993 and left in March 2008, currently working at Marvelous.{{ref|https://jp.linkedin.com/in/%E5%89%8D%E5%B7%9D-%E5%8F%B8%E9%83%8E-657a4961}} Originally wanting to become an animator, he gave up on that profession as he felt he lacked the required drawing skills, but upon learning that unit direction (storyboards) and storytelling does not require great drawing ability, he took the opportunity of being in charge of Sonic Adventure 2's story. Prior to working on Sonic, he wrote some event dialogue for [[Panzer Dragoon]].
  
 
==Production history==
 
==Production history==

Revision as of 01:28, 31 August 2018

Shiro maekawa.jpg
Shiro Maekawa
Place of birth: Hōfu, Yamaguchi prefecture
Company(ies): Sega of Japan
Role(s): Designer, Script Writer
Education: Yamaguchi University (1989-1993)

Shiro Maekawa (前川 司郎) is a game planner.[1] He joined Sega in April 1993 and left in March 2008, currently working at Marvelous.[2] Originally wanting to become an animator, he gave up on that profession as he felt he lacked the required drawing skills, but upon learning that unit direction (storyboards) and storytelling does not require great drawing ability, he took the opportunity of being in charge of Sonic Adventure 2's story. Prior to working on Sonic, he wrote some event dialogue for Panzer Dragoon.

Production history

Games

Music

Interviews

References