Difference between revisions of "Super Mario World 64"

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{{stub}}'''''Super Mario World 64''''' is an unlicensed [[Sega Mega Drive]] game. It is a loose attempt at porting the SNES game, ''Super Mario World'' to [[Sega]]'s console without seeking endorsement from either Sega or [[Nintendo]].
 
{{stub}}'''''Super Mario World 64''''' is an unlicensed [[Sega Mega Drive]] game. It is a loose attempt at porting the SNES game, ''Super Mario World'' to [[Sega]]'s console without seeking endorsement from either Sega or [[Nintendo]].
  
Very little is known about who is the programmer of ''Super Mario World 64'',  
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It's currently unknown who's developed ''Super Mario World 64'', though some believe it was the same group behind ''[[Super Donkey Kong 99]]''.
some beleve it's  the same people who made "Super Donkey Kong 99".
 
 
 
 
 
This game feature an Anti-Piracy system at the point that it wasn't playable on some emulators, some hackers where able to dump the game and they made it playable on emulators.
 
  
 +
Oddly, for an unlicensed game, ''Super Mario World 64'' features copy protection which makes it impossible to dump the ROM with the most usual techniques, such as using a Retrode. After a few years of unsuccessful attempts it was finally [http://gendev.spritesmind.net/forum/viewtopic.php?t=1194&start=19 correctly dumped in 2012] and released a year later, though it doesn't work on emulators without emulation of the protection itself, or with a cracked ROM, with the protection removed.
  
 +
==Gameplay==
 
In this game, Mario play alone since Yoshi makes no appearance, only his feet and tail can still be seen on the title screen.
 
In this game, Mario play alone since Yoshi makes no appearance, only his feet and tail can still be seen on the title screen.
Holding A button allows you to run, but the distance required before Mario starts running is longer than expected,
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Holding {{A}} button allows you to run, but the distance required before Mario starts running is longer than expected, making  careful jumps that require a certain distance  a bit tricky. Control in general is also very stiff.  
making  careful jumps that require a certain distance  a bit tricky. Control in general is also very stiff.  
 
 
 
  
At the time, some people thought that ''Super Mario World 64'' was not a real game, its only  presence on the internet was only [http://www.youtube.com/watch?v=y6pa56nkzC4 this gameplay video],
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Some of the music come from the Mega Drive game, ''[[TaleSpin]]'', while others from ''[[Super Battletank]]'' and ''[[Jeopardy]]'', it is believed that ''Super Mario World 64'' uses the [[GEMS]] sound driver since the games which feature the original songs use it.
uploaded on YouTube in early 2008, and an incomplete playthrough on the Japanese video site Nico Nico Douga.
 
Some of the music come from the [[Mega Drive]] game, ''[[TaleSpin]]'', while others from ''[[Super Battletank]]'' and ''Jeopardy'', it is beleve that ''Super Mario World 64''
 
use the GEMS sound driver because the game who feature the original songs use the same sound driver.
 
  
 
==Physical Scans==
 
==Physical Scans==

Revision as of 22:00, 20 December 2015

n/a

SMW64 title.png

Super Mario World 64
System(s): Sega Mega Drive
Genre: Action

















Number of players: 1

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Super Mario World 64 is an unlicensed Sega Mega Drive game. It is a loose attempt at porting the SNES game, Super Mario World to Sega's console without seeking endorsement from either Sega or Nintendo.

It's currently unknown who's developed Super Mario World 64, though some believe it was the same group behind Super Donkey Kong 99.

Oddly, for an unlicensed game, Super Mario World 64 features copy protection which makes it impossible to dump the ROM with the most usual techniques, such as using a Retrode. After a few years of unsuccessful attempts it was finally correctly dumped in 2012 and released a year later, though it doesn't work on emulators without emulation of the protection itself, or with a cracked ROM, with the protection removed.

Gameplay

In this game, Mario play alone since Yoshi makes no appearance, only his feet and tail can still be seen on the title screen. Holding A button allows you to run, but the distance required before Mario starts running is longer than expected, making careful jumps that require a certain distance a bit tricky. Control in general is also very stiff.

Some of the music come from the Mega Drive game, TaleSpin, while others from Super Battletank and Jeopardy, it is believed that Super Mario World 64 uses the GEMS sound driver since the games which feature the original songs use it.

Physical Scans

Mega Drive, ?
SMW64 MD Box.jpg
Cover
SMW64 MD Cart.jpg
Cart
Mega Drive, ? (Alt 1)

Super-mario-world-sega-genesis-pirate-300x225.jpg
Cart

External Link