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Ghostbusters (Master System)

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Ghostbusters SMSTitleScreen.png
Ghostbusters
Publisher: Sega
Developer:
System(s): Sega Master System
Genre: Action































Release Date RRP Code
Sega Master System
US
$? 5065
Sega Master System
UK
£27.95[1][2] 5065
Sega Master System
FR
?F 5065
Sega Master System
DE
DM ? 5065
Sega Master System
ES
?Ptas 5065
Sega Master System
AU
$? ?
Sega Master System
BR
R$? ?
Sega Master System
KR
₩? GB1024JG



Ghostbusters is a 1984 game developed by Activision for the Atari 800 and Commodore 64 to capitalize on the success of the 1984 film Ghostbusters. It was ported to a variety of systems (most infamously to the Nintendo Entertainment System) before being licensed off to Sega for a Sega Master System port, which Sega would hand off to Compile for development.

This port was completed and released in 1987 exclusively in the US and Europe (despite code for Sega Mark III bootup existing in the game). Compile and Sega would later work on a Mega Drive Ghostbusters which is completely different from this game.

Gameplay

Upon starting the game, you must select a vehicle to drive and some weapons and traps. You need at least one trap to begin. After buying the trap, you will be taken to the main screen. This is a grid-like map containing three decorated buildings — the Zuul building, the Shop, and the Ghostbusters headquarters ("GHQ"). To enter a building, first move to that building, hold the direction in which the building faces in relation to the logo, and hit 2 to enter it. Before being allowed to go to the building, you must travel on a rod on which you may only hit Left and Right to dodge things passing by.

Occasionally a building on the map will flash red. Go to that building before it stops flashing red and you will be able to catch ghosts. Place your trap by moving left or right and hitting 1. Then, control one of the Ghostbusters using the D-pad. Hold 1 to fire your tractor beam to pull a ghost toward you, bring the ghost over the trap, and release 1 to suck it into the trap. You will get money for every ghost trapped. 2 switches which Ghostbuster you control. After using a trap, you must go to the Ghostbusters HQ to empty it before being able to trap more ghosts.

If the City's PK Energy bar on the top of the screen fills yellow, the Stately Puft Marshmallow Man will come out at random to destroy buildings. If it fills red, the game ends.

Eventually you should be able to enter the Zuul building, where you must ascend a flight of stairs and face off with Gozer to win the game.

Hints

Magazine articles

Main article: Ghostbusters (Master System)/Magazine articles.

Promotional material

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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Print advert in
Computer & Video Games (UK) #96: "November 1989" (1989-10-16)
also published in:
  • ACE (UK) #26: "November 1989" (1989-xx-xx)[4]
</div>
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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Print advert in
Computer & Video Games (UK) #97: "December 1989" (1989-11-16)
also published in:
  • Computer & Video Games (UK) #98: "January 1990" (1989-12-16)[5]
</div>
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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Print advert in
Computer & Video Games (UK) #100: "March 1990" (1990-02-16)
also published in:
  • ACE (UK) #30: "March 1990" (1990-xx-xx)[6]
  • ACE (UK) #31: "April 1990" (1990-xx-xx)[7]
</div>
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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Print advert in
Computer & Video Games (UK) #101: "April 1990" (1990-03-16)
also published in:
  • ACE (UK) #32: "May 1990" (1990-xx-xx)[8]
</div>
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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Print advert in
Computer & Video Games (UK) #111: "February 1991" (1991-01-16)
</div>

Physical scans

Sega Retro Average 
Publication Score Source
72 №28, p50[1]
85 №1, p86[9]
88 №1, p56[10]
86 №4, p97[11]
85 №93b, p100
22 №22, p96[12]
58 №1, p139[13]
79 №22, p70[14]
70 №2/21
58 №2, p21
80 №23, p57
59 №3, p19[15]
Sega Master System
70
Based on
12 reviews

Master System, US
Ghostbusters sms us cover.jpg
Cover
Ghostbusters sms us cart.jpg
Cart
Ghostbusters sms us manual.pdf
Manual
SegaAdventure SMS US Poster Back.jpgSegaAdventure SMS US Poster Front.jpg
Poster
Master System, US (re-release)
Ghostbusters SMS US Box Rerelease.jpg
Cover
Ghostbusters SMS US Cart Rerelease.jpg
Cart
Master System, EU
Ghostbusters SMS EU Box NoR.jpg
Cover
Master System, EU
® variant
Ghostbusters SMS EU Box R.jpg
Cover
Ghostbusters SMS EU Cart R.jpg
Cart
Master System, AU
Ghostbusters SMS AU Cover.jpg
Cover
Ghostbusters SMS AU Cart.jpg
Cart
Master System, BR
Ghostbusters SMS BR Box Back.jpgNospine.pngGhostbusters SMS BR cover.jpg
Cover
Ghostbusters SMS BR Cart.jpg
Cart
Ghostbusters SMS BR Manual.pdf
Manual
Master System, KR
Ghostbusters SMS KR backcover.jpgNospine.pngGhostbusters SMS KR cover.jpg
Cover
Ghostbusters SMS KR cart.jpg
Cart

References

  1. 1.0 1.1 File:ACE UK 28.pdf, page 50
  2. File:CVG UK 097.pdf, page 36
  3. File:Supergame BR 02.pdf, page 27
  4. File:ACE UK 26.pdf, page 111
  5. File:CVG UK 098.pdf, page 115
  6. File:ACE UK 30.pdf, page 70
  7. File:ACE UK 31.pdf, page 64
  8. File:ACE UK 32.pdf, page 12
  9. File:CompleteGuideToConsoles_UK_01.pdf, page 86
  10. File:CompleteGuideToConsoles_UK_01.pdf, page 56
  11. File:CGtC UK 04.pdf, page 97
  12. File:TGM UK 22.pdf, page 96
  13. File:Joystick FR 001.pdf, page 139
  14. File:K UK 22.pdf, page 72
  15. File:SegaPro UK 03.pdf, page 19