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Ghostbusters (Mega Drive)

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Ghostbusters
Ghostbusters
Publisher: Sega

Developer:

System(s): Sega Mega Drive

ROM Size: 512kB

Genre: Action

















Release Date RRP Code
Sega Mega Drive JP 1990-06-30 ¥6,000 G-4030
Sega Mega Drive US 1990-04-12 $?  ?
Sega Mega Drive EU 1990-12 [1]Media:ACE UK 40.pdf £34.99 [2]Media:ACE UK 40.pdf  ?
Sega Mega Drive BR 199x R$?  ?
Sega Mega Drive KR 199x ₩? GM4062JG



Ghostbusters (ゴーストバスターズ) is a Sega Mega Drive game developed jointly by Compile (though they are not credited and do not credit themselves on their website, some of the names in the Production Credits are Compile employees) and Sega and released in 1990 by Sega. It is a Mega Drive exclusive — a completely different title from the Master System game with the same name despite both being developed by Compile. It is a platformer which stars the Ghostbusters Peter, Ray and Egon, though for some reason omits Winston.

Gameplay

The gameplay is perhaps most comparable to Contra and Mega Man, although with plenty of quirks and oddities. The player would start by choosing either Peter, Ray, or Egon. Each of the three characters has different health and power attributes. They would remain with this character through their whole gameplay until either game over or game clear.

The plot starts with the Ghostbusters seeking a profit from their business, and then the world map appears. The player can access four of the levels or a shop from which to buy items. The player starts with little money to buy items, though; one must clear levels to get money. Each level has its own pre-set monetary reward, which also reflects their difficulty level; the lowest-rewarding stage is easy, while the highest-rewarding stage is hard.

Once the player selects a level, a dialog appears where the resident explains the haunting conditions. Afterwards, gameplay begins. The player platforms left and right, shooting at enemies, dodging obstacles, and occasionally looking for secrets. In many instances, items from the shop provide helpful functions, such as freezing flames, spread shots, or temporary invincibility.

In many rooms, the player will encounter sub-boss characters, who, once defeated, will turn into ectoplasm and try to escape. In this sequence the player aims his Proton Pack diagonally to try to zap the ghost and suck it into the Ghost Trap which appears on the screen. Succeeding in this task will reap major bonuses for the player.

Bosses are huge monsters that take up large portions of the screen, and have small weak-points like in shmup games. The Stay Puft Marshmallow Man, for example, has his weak point be at his eyes. After defeating each boss, the player receives a Stone Tablet which is used to advance the plot.

After the first four levels are cleared, a new plot revelation happens and the final level is unlocked, upon clearing it the player reaches the end.

Production Credits

Planner: Okaru.
Programmer: Ryu Ohmori, Healthy Toyama, Mizutan, Tantan, Jemini Hirono, Kawauso, Com Blue, K.K., K.Koba
Designer: Doro Pi, Locky P, Sakatsu Rimo
Sound: Nav.
Special Thanks: Arishi, Levin, Idaten, Onion
Presented by Sega 1990

Promotional Material

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Sega Mega Drive 72 Sega Retro Average 
Based on 18 reviews
Publication Score Source
ACE 81 №36, p56Media:ACE UK 36.pdf
Complete Guide to Consoles 82 №3, p76
Complete Guide to Consoles 82 №4, p30
Computer & Video Games 82 №106, p92/93
The Games Machine (Italy) 90
The Games Machine (UK) 78 №34, p62
Joystick 82 №9, p107
Mega Drive Advanced Gaming 45 №5, p92
Mega 62 №9, p20
MegaTech 82 №1, p78Media:Megatech UK 01.pdf
MegaTech 70 №20, p112
Mean Machines 80 №3, p64-66Media:MeanMachines UK 03.pdf
Player One 84 №5, p53
Raze 72 №6, p54
Sega Power 70 №18, p24/25
Sega Power 60 №23, p53
Sega Pro 64 №3, p19Media:Segapro UK 03.pdf
Sega Pro 28 №18, p65
Mega Drive, US
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Mega Drive, EU
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Mega Drive, JP
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Mega Drive, BR
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Mega Drive, KR
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