BC Racers

From Sega Retro


BCRacers Title.png
BC Racers
Sega Mega-CD
Core Design/Sega (EU),
Sega 32X
Front Street Publishing
Distributor: Time Warner Interactive (US)
System(s): Sega Mega-CD, Sega 32X
Genre: Racing

Number of players: 1-2
Release Date RRP Code
Sega Mega-CD
$? T-115075
Sega Mega-CD
£44.99[2] T-115075-50
Sega Mega-CD
?F T-115075-50
Sega Mega-CD
DM ? T-115075-50
Sega Mega-CD
?Ptas T-115075-50

Sega 32X
$? T-7901B

BC Racers is a racing game developed and published by Core Design as a spin-off of the then-popular Chuck Rock series. It was originally released for the Sega Mega-CD in 1994, before subsequently seeing ports to the Sega 32X, PC and 3DO the following year. The Mega-CD version was distributed in North America by Time Warner Interactive.

Despite its British roots, the 32X version was released exclusively in North America, where it was published by U.S. Gold's short-lived publishing label Front Street Publishing.

During development the game was known as Chuck Racer and then Chuck Rally: Rocky Racers.


BC Racers takes place in the Chuck Rock universe, where a millionaire playboy caveman, Millstone Rockafella, has organized a bike race. The winner will receive the Boulderdash Bike.


BC Racers is a one or two player bike racing game, similar in nature to F-Zero and Super Mario Kart (and similar "mode 7" titles) on the Super Nintendo. Tracks are flat, with scenery and racers being represented by 2D sprites. There are four difficulty settings; easy, medium, hard, and rockhard, each with their own set of eight tracks (making for a total of thirty-two tracks in the game). Each track needing four laps to complete, and there are eight track themes including desert wastes, volcanic areas, and massive jungles.

Each bike in BC Racers comprises of two characters, one who controls the bike, and another who rides in a side car whose purpose is to attack other players. There are no power-ups in BC Racers, however the sidecar rider can hit opponents similar to the mechanics in Road Rash. Bikes take damage, and if an opponent is forced to crash or break down, extra points are rewarded. Damage to the bike can be reversed by collecting power-ups near the starting line.

In the Mega-CD version of the game, a two player cooperative mode is offered, where player one controls the acceleration and player two controls the sidecar, steering and turbo features. This was replaced in the 32X version by more traditional split-screen play (in which much of the scenery is removed to maintain a high frame rate).


Basic controls

Down: Break
DownLeft/DownRight: Handbrake turn
Start: Pause/Zoom options

Mega-CD version

A: Punch left
B: Accelerate
C: Punch right
Up+A: Nitro
X: Zoom out
Y: Nitro
Z: Zoom in

32X version

A: Acceleration
B: Punch right
C: Nitro


BCRacers 32X Heat1.png Heat 1 - Rock City Race
BCRacers 32X Heat2.png Heat 2 - Night Rally
BCRacers 32X Heat3.png Heat 3 - Desert Drive
BCRacers 32X Heat4.png Heat 4 - Jungle Rumble
BCRacers 32X Heat5.png Heat 5 - Swamp Stomp
BCRacers 32X Heat6.png Heat 6 - Blizzard Blitz
BCRacers 32X Heat7.png Heat 7 - Cave Rave
BCRacers 32X Heat8.png Heat 8 - Volcano Dash



In-game graphics were created by Toby Gard (who would go on to design Lara Croft in Tomb Raider). Characters were created as wireframes, all sharing the same bike sprites to ease the development process[4].


While the the Mega-CD and 32X versions of BC Racers are broadly the same, the 32X conversion is able to maintain a much higher frame rate, which in turn leads to a faster paced game. The Mega-CD version is able to capitalise on full motion video and higher quality audio, but is hindered by longer loading times not present in the 32X game. In addition, the 32X runs at a higher screen resolution and uses a longer draw distance, and alongside the expected increase in colour counts, leads to more detailed visuals than its Mega-CD counterpart.

The 32X version also compares favourably to the IBM PC version (which also lacks music) and the 3DO version in terms of frame rate, however no versions are completely stable, with all four performing noticeably worse than the likes of the Super NES games Super Mario Kart and F-Zero which likely served as an inspiration for the game.

Production credits

Mega-CD version

Source: In-game credits (hard mode)
  • Programmed by: Dan Scott
  • Graphic Artist: Toby Gard
  • Music and SFX: Martin Iveson
  • Game Design: Toby Gard, Dan Scott, Guy Miller
  • Intro Sequence: Billy Allison
  • Intro Support: Stuart Atkinson, Bob Churchill
  • Original Concept: Jason Gee, Jon Hilliard
  • Creative Manager: Guy Miller
  • Produced by: Jeremy Smith

Source: US manual creditsMedia:Bcracers mcd us manual.pdf[5]
  • Additional Design Support: Simon Phipps
  • Storyboard: Guy Miller
  • Graphics Support: Stu Atkinson
  • Product Support: Troy Horton, Jamie Morton, Darren Price, Adrian Smith, David Ward

32X version

Source: In-game credits (hard mode)
  • Programmed by: Martin Gibbins, Gilbert The Goat, John Kirkland and Stef Walker
  • Graphics by: Toby Gard
  • Graphic Support from: Stuart Atkinson, Richard Morton and Joby Wood
  • Music and Chip SFX by: Nathan McCree
  • Sample SFX by: Martin Iveson
  • Game Design by: Toby Gard, Martin Gibbins and Dan Scott
  • Produced by: Jeremy Smith
  • Special Thanks to: SN Systems

Source: US manual creditsMedia:Bcracers 32x us manual.pdf[6]
For Core Design, LTD.
  • Carving Out the Code: Sean Dunlevy
  • Thanks to: Alyson, Helen, Craig, Richard M., Del, Dan, Captain Black, Jason Goz, Chris, James, Davids' M and L, Troy, Darren, Jamie, Mark, Mac, Roberto, Jeremy, Alison, Guy, Susie, Sharon, Babs, Adrian, Gary, Simon, Mansoor, Jon H., Jason G., Paul, Heather, Andrew and Richard B.
For U.S. Gold, Inc.
  • Special thanks to: Mike Schmitt, Brian Schorr, Mac Senour, Tom Marx, Frank Hom, Dan Wong, Caroline Trujillo, Jill De Maria, Kelly Lindlar, Frank Alizaga Jr., Alison Nichols, Lee Wilkinson, Mr. Free Time

Magazine articles

Main article: BC Racers/Magazine articles.

Promotional material

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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Mega-CD in
Ultimate Future Games (UK) #3: "February 1995" (1995-01-01)

Physical scans

Mega-CD version

Sega Retro Average 
Publication Score Source
82 №39, p144[7]
78 №158, p76-77[8]
86 №8, p22
68 №2/95, p54[9]
78 №28, p48/49
86 №1/95, p90[10]
82 №28, p72/73[2]
92 №51, p100/101[11]
86 №63, p82
80 №41, p42/43
79 №47, p10
72 №4/95, p91[12]
Sega Mega-CD
Based on
12 reviews

Mega-CD, US
BCRacers MCD US Box Back.jpgBCRacers MCD US Box Front.jpg
BCRacers MCD US Disc.jpg
Bcracers mcd us manual.pdf
Mega-CD, EU
BCRacers MCD EU Box Back.jpgBCRacers MCD EU Box Front.jpg

32X version

Sega Retro Average 
Publication Score Source
80 №44, p117
83 №162
70 №72, p48[3]
83 №30, p50/51
68 №7/95, p65[13]
65 №6/95, p91[14]
85 №31, p64/65[15]
89 №54, p94/95[16]
82 №68, p38/39
88 №45, p82/83
60 №5, p90/91[17]
72 №7/95, p103[18]
Sega 32X
Based on
12 reviews

32X, US
BCRacers 32X US Box Back.jpgBCRacers 32X US Box Front.jpg
Bcracers 32x us cart.jpg
Bcracers 32x us manual.pdf


Chuck Rock games for Sega systems
Chuck Rock (1991) | Chuck Rock II: Son of Chuck (1993) | BC Racers (1995)