|Publisher: Core Design/Sega (EU), Front Street Publishing|
|Developer: Core Design|
|Distributor: Time Warner Interactive (US)|
|System(s): Sega Mega-CD, Sega 32X|
|Number of players: 1-2|
BC Racers is a racing game developed and published by Core Design as a spin-off of the then-popular Chuck Rock series. It was originally released for the Sega Mega-CD in 1994, before subsequently seeing ports to the Sega 32X, PC and 3DO the following year. The Mega-CD version was distributed in North America by Time Warner Interactive.
During development the game was known as Chuck Racer and then Chuck Rally: Rocky Racers.
BC Racers takes place in the Chuck Rock universe, where a millionaire playboy caveman, Millstone Rockafella, has organized a bike race. The winner will receive the Boulderdash Bike.
BC Racers is a one or two player bike racing game, similar in nature to F-Zero and Super Mario Kart (and similar "mode 7" titles) on the Super Nintendo. Tracks are flat, with scenery and racers being represented by 2D sprites. There are four difficulty settings; easy, medium, hard, and rockhard, each with their own set of eight tracks (making for a total of thirty-two tracks in the game). Each track needing four laps to complete, and there are eight track themes including desert wastes, volcanic areas, and massive jungles.
Each bike in BC Racers comprises of two characters, one who controls the bike, and another who rides in a side car whose purpose is to attack other players. There are no power-ups in BC Racers, however the sidecar rider can hit opponents similar to the mechanics in Road Rash. Bikes take damage, and if an opponent is forced to crash or break down, extra points are rewarded. Damage to the bike can be reversed by collecting power-ups near the starting line.
In the Mega-CD version of the game, a two player cooperative mode is offered, where player one controls the acceleration and player two controls the sidecar, steering and turbo features. This was replaced in the 32X version by more traditional split-screen play (in which much of the scenery is removed to maintain a high frame rate).
|Heat 1 - Rock City Race|
|Heat 2 - Night Rally|
|Heat 3 - Desert Drive|
|Heat 4 - Jungle Rumble|
|Heat 5 - Swamp Stomp|
|Heat 6 - Blizzard Blitz|
|Heat 7 - Cave Rave|
|Heat 8 - Volcano Dash|
In-game graphics were created by Toby Gard (who would go on to design Lara Croft in Tomb Raider). Characters were created as wireframes, all sharing the same bike sprites to ease the development process.
While the the Mega-CD and 32X versions of BC Racers are broadly the same, the 32X conversion is able to maintain a much higher frame rate, which in turn leads to a faster paced game. The Mega-CD version is able to capitalise on full motion video and higher quality audio, but is hindered by longer loading times not present in the 32X game. In addition, the 32X runs at a higher screen resolution and uses a longer draw distance, and alongside the expected increase in colour counts, leads to more detailed visuals than its Mega-CD counterpart.
The 32X version also compares favourably to the IBM PC version (which also lacks music) and the 3DO version in terms of frame rate, however no versions are completely stable, with all four performing noticeably worse than the likes of the Super NES games Super Mario Kart and F-Zero which likely served as an inspiration for the game.
|Sega Retro Average|
| Based on|
|Sega Retro Average|
| Based on|
|Chuck Rock games for Sega systems|
|Chuck Rock (1991) | Chuck Rock II: Son of Chuck (1993) | BC Racers (1995)|