G-LOC: Air Battle/Production credits
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Contents
Arcade version
- Music & Sounds: Yasuhiro Takagi (YAS)
- Music & Sounds: Hiroshi Miyauchi (HIR)
- IWA
- KEN
- Graphics: Papa (PAP)
- Hiroshi Hamagaki (SAD)
- GAK
- Background Graphics: Toshihiro Nagoshi[1] (NAG)
- Graphics: Mika Kojima (MKA)
- Kiyo (KYO)
- Director & Designer: Yu Suzuki (YU.)
- Programmer: Masahiko Kobayashi (MAC)
- Programmer: Yoshinari Sunazuka (SUN)
- Programmer: Kenji Shimizu[2] (SIM)
- KOB
- Graphics: Akihito Hiroyoshi
R360 Arcade version
- Programmer: Yoshinari Sunazuka[6]
- Takenobu Mitsuyoshi[7]
Mega Drive version
A Probe Software Production
- Programmed by: Stu Gregg
- Graphics by: Bob Stevenson
- Produced by: Adrian Curry, Neil Young
- Audio by: Krysalis
- Music by: Matt Furniss
- Additional Artwork by: Lloyd Chidgzey
- Cover artist (US/EU): Marc Ericksen
Master System version
Game Gear version
- Japanese cover artist: Yoshiaki Yoneshima (Room T)
- Japanese manual artist: Sega Research and Development Dept.
Breakdown
Arcade version
Kenji Shimizu (SIM)
- Created enemy tables.[2]
References
- ↑ Dreamcast Magazine, "2000-32 (2000-10-13)" (JP; 2000-09-29), page 92
- ↑ 2.0 2.1 https://www.wantedly.com/projects/98803/staffings/434733 (Wayback Machine: 2020-10-24 10:05)
- ↑ http://www.arcade-history.com/?n=g-loc-air-battle&page=detail&id=3687
- ↑ https://gdri.smspower.org/credits/sega_ac.txt
- ↑ @a_piroyoshi on Twitter (archive.today)
- ↑ https://www.facebook.com/yoshinari.sunazuka/about_work_and_education
- ↑ http://backup.segakore.fr/hitmaker/game/SOUND/SITE/member02.html
- ↑ File:G-LOC MD credits.pdf
- ↑ File:G-LOC GG credits.pdf
- ↑ Sega TV Game Genga Gallery, Graphic Sha, page 108
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Prototypes: 1992
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