Actions

Jurassic Park: Rampage Edition

From Sega Retro

This article needs cleanup.
This article needs to be edited to conform to a higher standard of article quality. After the article has been cleaned up, you may remove this message. For help, see the How to Edit a Page article.
n/a






Jprampageedition title.png
Jurassic Park: Rampage Edition
Publisher: Sega
Developer:
System(s): Sega Mega Drive
Sound driver: GEMS
Genre: Action































Release Date RRP Code
Sega Mega Drive
US
$? 1557
Sega Mega Drive
UK
£? 1557-50
Sega Mega Drive
FR
?F 1557-50
Sega Mega Drive
DE
DM ? 1557-50
Sega Mega Drive
ES
?Ptas 1557-50
Sega Mega Drive
AU
$? ?
Sega Mega Drive
BR
R$? 046570
Sega Mega Drive
AS
? 1557
Sega Mega Drive
KR
₩? GM94019JG



Jurassic Park: Rampage Edition is an Action game released for the Sega Mega Drive in 1994 and developed by BlueSky Software. The game is the direct sequel to Jurassic Park, which was released the year before on the Sega Mega Drive.

Story

The game takes place directly after the first game. Dr. Alan Grant's Helicopter has crashed back onto Isla Nublar due to unknown circumstances (he apparently crashed not too long after takeoff). Back on the island, Grant must fight his way through not only hoards of dinosaurs but also some unknown group of soldiers and guys that look like janitors. Presumably, these men are either Ingen workers, people from the company Biosyn (the same company that hired Dennis Nedry to steal the embryos in the novel and the motion picture based on it), or members of the Costa Rican military.

Just as the previous game, the player can also choose to play as a Velociraptor. In the game, you play as a different Velociraptor trying to escape the island.

Gameplay

The game plays similar but also different to the first game. As Dr. Alan Grant, the player uses an assortment of weapons and ammunition to combat the dinosaurs and people that block their way and attack. Controls for Grant are the same as the original game. A makes Grant switch the current weapon he is using. The default weapon is a Dart Gun with an extremely large supply of ammo. It is possible to run out of the darts though but difficult to do. B makes Grant fire his current weapon. C makes Grant jump. Grant can no longer cling onto ledges like he could in the first game but hardly needs to.

As the Raptor, the player must use a combination of physical attacks, jumping, and eating the Lysine cases scattered throughout the levels to progress through the game. Pressing A makes the raptor bite. Biting can be done in several ways depending upon what part of the D-pad is pressed. Using the bite attack is required to eat the Lysine cases. After eating a certain number of these, (the number required becomes greater with difficulty level.) the screen turns red and the raptor becomes invincible for a limited time. This allows the player to kill any normal enemies the raptor touches with one hit. (the exception being the Raptor's final boss.)

Pressing B allows the raptor to kick. Pressing B and the D-pad button opposite to the direction you are facing will allow the raptor to attack from behind with its tail. C controls jumping. Tapping C once again in midjump allows the raptor to spin jump for higher distances. The spin jump can be used while moving backwards. Pressing Up and the D-pad button in the direction you are facing enables the raptor to run fast. Jumping and pressing B will make the raptor do a flying kick.

Levels

Aviary
A heavily exaggerated adaptation of the Aviary that housed the flying reptiles known as Pterosaurs that was exclusive to the Jurassic Park Novel. It's a Jungle styled level. This level is available to both Grant and the Raptor from the start and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. As Grant, the player starts off the level being carried to the top of the level by a Pteranodon for dinner in the nest. Grant must make his way down to the bottom of the level to complete it and must avoid getting picked up by Pteranodons that swoop down to grab Grant and take him all the way back up to the nest. As the Raptor, the player starts at the bottom of the level and must make their way to the Pteranodon Nest that Grant was taken to at the start of his version of the level, and grab the egg in the nest. After doing this, the player must make their way back down to the bottom of the level.
Cargo Ship
This level is available to Grant from the start only and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is the Raptor's final level and can only be played after beating all the others as the Raptor. The first part of the stage takes place on a boat in a thunder storm. The second part of the stage is indoors and has different music. The inside of the ship is flooding as Grant. As the Raptor, the inside of the ship is quite different. Some of the rooms have ice in them. In this level as the Raptor, the player must fight another Raptor to beat the level and win the game.
Savanna
This level is available to both Grant and the Raptor from the start and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is the longest level in the game. As Grant, the player can choose to jump on the back of the Gallimimus that is sitting next to him at the start of the level. The player can also try to huff it on foot but this may prove difficult because infinite amounts of Raptors will appear and attack from behind. The level will also take longer to beat due to Grant's slower walking speed on foot. As the Raptor, the player blazes through the level in the same fashion as Grant would on the Gallimimus. There are no raptors that chase after the player in the raptor's level. Both versions of this level have attack choppers that frequently appear through set parts of the level. Shooting (as Grant) or jumping at (as the Raptor) the chopper will destroy it. The chopper will fire missiles and drop napalm. The napalm bombs will not only severely damage the player but also kill any dinosaurs or people in the radius.
Hidden Ruins
This level is available to the Raptor from the start only and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is Grant's fourth level and is only available after the first three are beaten. The concepts of both versions of the levels are the same. The only differences are enemy and object placements and triggers and the fact that Grant rides a Triceratops out of the level at the end. The level has a host of alternate paths. Some of these alternate paths have bottomless pits that mean instant death for Grant and the Raptor if they happen to miss the narrow ledges that surround these pits.
River Run
This is Grant's fifth and the Raptor's fourth level. As Grant, the player rides a boat down a bunch of rapids while taking on military men riding boats as well as sitting on the pipes that surround the water and dinosaurs. As the Raptor, the player uses the pipes to play the level instead of the rapids since a dinosaur can't drive a boat. Triceratops can be found swimming in the rapids and can pose problems if not taken care of properly, especially while playing as the Raptor. The color pallete changes from day to night to sunrise as the player goes down further to the bottom of the stage.
Unnamed
This level is actually to be considered a completely different level than part of River Run. It does not have a map icon since the level's location is not shown on the level select map screen. This is Grant's final level. In this level, Grant faces the invincible T-Rex. The player is supposed to use their ammunition to keep the Rex away to prevent them from getting eaten while trying to reach the other end of the level. If the Rex catches the player, it is instant death.

History

Improvements and Differences From The First Game

Unlike the first game, which used stop motion prerendered sprites and actors in costumes, Jurassic Park: Rampage Edition uses what appears to be a cross between cartoonish and pre - rendered sprites. The sprites look sort of pre-rendered but are very cartoonish as well. Animation frames move faster and smoother. The odd slow downs that occurred in the original game are nonexistent (not frame rate drops but some other kind of slow down.) and Cheap deaths are not as frequent, Dinosaurs actually die, and the game is more fast paced. The stiffness of the controls that plagued the original game is no longer apparent.

Due to similarities between game engines, it is very possible that parts if not all of the source code from Jurassic Park: Rampage Edition were used for Vectorman. Many mechanics for the platforming elements of Vectorman are similar. This is no surprise since BlueSky Software was responsible for both games.

Prototypes

drx's February 23, 2008 release yielded 11 prototypes, some of which had many differences from the final. Unfortunately, for some reason only 9 of the said prototypes will run on Kega Fusion. The two oldest, the 0620 and 0622 betas will not run on any emulator. When loaded on an emulator, the player is greeted with a black screen that lasts forever. Oddly enough, the ROM header information says "JAPAN GAME NAME" rather than "JURASSIC PARK: RAMPAGE EDITION". The 0630 prototype, which is the third oldest beta released, has this header as well but runs properly.

Production credits

  • Developed by BlueSky Software
  • Producer: Jerry Markota
  • Project Manager: Jennifer Cleary
  • Game Design: Dana Christianson, Rob Cuenca, Jason Weesner, Dok Whitson
  • Background Design: Rob Cuenca, Mark Lorenzen
  • Lead Programmer: Keith Freiheit
  • Programming Team: Kevin Baca, Mark Botta, Rich Karpp, Karl Robillard
  • Lead Artist: Dok Whitson
  • Art Team: Liz Anderson, Rosie Cosgrove, Rob Cuenca, Ellis Goodson, Mark Lorenzen, Kevin McMahon, Brian McMurdo, Jeff Remmer, John Roy
  • Sound and Music: Sam Powell
  • Lead Tester: Richie Hideshima
  • Test Team: Mark Paniagua, Joe Cain, John Amirkhan, Matt Underwood, Tony Lynch, Chris Colon, Arnold Feener, Mike Wood, Jeff Ng, Ilya Reeves, Jeff Loney, Mike Baldwin, Jeol Breton
  • Dedicated To: Rahim Mehra

Magazine articles

Main article: Jurassic Park: Rampage Edition/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
56
65
35 №6, p14
59 №26, p112/113[3]Media:MeanMachinesSega26UK.pdf
70 №61, p84
Sega Mega Drive
57
Based on
5 reviews

Mega Drive, US
JPRE MD US Box.jpg
Cover
Jurassic Park RE MD US Cart.jpg
Cart
Jurassic Park Rampage Edition MD US Manual.pdf
Manual
Mega Drive, EU
JurassicParkRampageEdition MD EU cover.jpg
Cover
JurassicParkRampageEdition MD EU Cart.jpg
Cart
Mega Drive, AS
JurassicParkRampageEdition MD AS cover.jpg
Cover
JurassicParkRampageEdition MD AS Cart back.jpgJurassicParkRampageEdition MD AS Cart.jpg
Cart
JurassicParkRampageEdition MD AS Manual.jpg
Manual
Mega Drive, BR
JurassicParkRampage MD BR Box.jpg
Cover
Mega Drive, KR

JPRampage MD KR cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 98b4aa1b
MD5 67c489b34827bb4fae2ba93e8d2a919e
SHA-1 535c78d91f76302a882d69ff40b3d0f030a5b6ae
2MB 1994-07 Cartridge (US/EU)
Sega Mega Drive
CRC32 1a62b826
MD5 946839ac8c501ec4c4ed085e9083a0b8
SHA-1 cbb44d5d5da1263a4524c747be9afd0aa8547a63
2MB 1994-07-18 CD-R disc[4]
Sega Mega Drive
CRC32 2eae6140
MD5 2bf562c58817845df52fd173ea56316a
SHA-1 2d817ad10e9b6b93b6eee23a76f788a73827bbc5
2MB 1994-07-17 CD-R disc[5]
Sega Mega Drive
CRC32 d2202be5
MD5 3ee2bb717910f78b684ce3068babb7a5
SHA-1 b10fae841b410525ac83e729983f3e0cda2e7365
2MB 1994-07-15 CD-R disc[6]
Sega Mega Drive
CRC32 9bf0e28d
MD5 c0c3794cc57cca89ddc1195c4040bc5d
SHA-1 534eea52e7c6d8d0fc0a93480c89f89568196d36
2MB 1994-07-14 CD-R disc[7]
Sega Mega Drive
CRC32 8475a105
MD5 0eb688352dd380dfcd60cbb8232aef1e
SHA-1 b840cc1b00bf2f7e75320c1395da3dceaa637071
2MB 1994-07-13 CD-R disc[8]
Sega Mega Drive
CRC32 f4c78bd0
MD5 44e42a0dff1cb49d3a7f67d4d697bd77
SHA-1 7dca5ec1440222ce38f085663d0ab6539693feaa
2MB 1994-07-08 CD-R disc[9]
Sega Mega Drive
CRC32 bff4b396
MD5 14d7fbdaf5f734079b10c1208e5fd8a6
SHA-1 f1f763e087065483ed7ff53f95b99bac16bb8484
2MB 1994-06-30 CD-R disc[10]
Sega Mega Drive
CRC32 53582f2b
MD5 d51ce6640c0073ef88fe2412d685b7ba
SHA-1 6607cdeb4a5ddb229201f1417d3e693063094a7d
2MB 1994-06-22 CD-R disc[11]
Sega Mega Drive
CRC32 1280fa5c
MD5 c7ef6252266d19b61019714d066f8b20
SHA-1 f8f52d23dcd36e8167ec273cf9978ae44f21658b
2MB 1994-06-20 CD-R disc[12]

References

  1. File:GamePlayers US 0710.pdf, page 11
  2. File:SegaMagazine UK 11.pdf, page 94
  3. File:MeanMachinesSega26UK.pdf, page 112
  4. http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_18,_1994_prototype)
  5. http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_17,_1994_prototype)
  6. http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_15,_1994_prototype)
  7. http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_14,_1994_prototype)
  8. http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_13,_1994_prototype)
  9. http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_8,_1994_prototype)
  10. http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jun_30,_1994_prototype)
  11. http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jun_22,_1994_prototype)
  12. http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jun_20,_1994_prototype)


Jurassic Park games for Sega systems
Arcade
Jurassic Park (1994) | The Lost World: Jurassic Park (1997) | The Lost World: Jurassic Park Special (1997)
Sega Mega Drive
Jurassic Park (1993) | Jurassic Park: Rampage Edition (1994) | The Lost World: Jurassic Park (1997)
Sega Master System
Jurassic Park (1993)
Sega Game Gear
Jurassic Park (1993) | The Lost World: Jurassic Park (1997)
Sega Mega-CD
Jurassic Park (1993)
Sega Saturn
The Lost World: Jurassic Park (1997)
Template:PINBALL The Lost World: Jurassic Park (1997)