|| This article needs cleanup.|
This article needs to be edited to conform to a higher standard of article quality. After the article has been cleaned up, you may remove this message. For help, see the How to Edit a Page article.
|Jurassic Park: Rampage Edition|
|Developer: BlueSky Software|
|System(s): Sega Mega Drive|
|Sound driver: GEMS|
Jurassic Park: Rampage Edition is an Action game released for the Sega Mega Drive in 1994 and developed by BlueSky Software. The game is the direct sequel to Jurassic Park, which was released the year before on the Sega Mega Drive.
The game takes place directly after the first game. Dr. Alan Grant's Helicopter has crashed back onto Isla Nublar due to unknown circumstances (he apparently crashed not too long after takeoff). Back on the island, Grant must fight his way through not only hoards of dinosaurs but also some unknown group of soldiers and guys that look like janitors. Presumably, these men are either Ingen workers, people from the company Biosyn (the same company that hired Dennis Nedry to steal the embryos in the novel and the motion picture based on it), or members of the Costa Rican military.
Just as the previous game, the player can also choose to play as a Velociraptor. In the game, you play as a different Velociraptor trying to escape the island.
The game plays similar but also different to the first game. As Dr. Alan Grant, the player uses an assortment of weapons and ammunition to combat the dinosaurs and people that block their way and attack. Controls for Grant are the same as the original game. makes Grant switch the current weapon he is using. The default weapon is a Dart Gun with an extremely large supply of ammo. It is possible to run out of the darts though but difficult to do. makes Grant fire his current weapon. makes Grant jump. Grant can no longer cling onto ledges like he could in the first game but hardly needs to.
As the Raptor, the player must use a combination of physical attacks, jumping, and eating the Lysine cases scattered throughout the levels to progress through the game. Pressing makes the raptor bite. Biting can be done in several ways depending upon what part of the D-pad is pressed. Using the bite attack is required to eat the Lysine cases. After eating a certain number of these, (the number required becomes greater with difficulty level.) the screen turns red and the raptor becomes invincible for a limited time. This allows the player to kill any normal enemies the raptor touches with one hit. (the exception being the Raptor's final boss.)
Pressing allows the raptor to kick. Pressing and the D-pad button opposite to the direction you are facing will allow the raptor to attack from behind with its tail. controls jumping. Tapping once again in midjump allows the raptor to spin jump for higher distances. The spin jump can be used while moving backwards. Pressing and the D-pad button in the direction you are facing enables the raptor to run fast. Jumping and pressing will make the raptor do a flying kick.
|A heavily exaggerated adaptation of the Aviary that housed the flying reptiles known as Pterosaurs that was exclusive to the Jurassic Park Novel. It's a Jungle styled level. This level is available to both Grant and the Raptor from the start and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. As Grant, the player starts off the level being carried to the top of the level by a Pteranodon for dinner in the nest. Grant must make his way down to the bottom of the level to complete it and must avoid getting picked up by Pteranodons that swoop down to grab Grant and take him all the way back up to the nest. As the Raptor, the player starts at the bottom of the level and must make their way to the Pteranodon Nest that Grant was taken to at the start of his version of the level, and grab the egg in the nest. After doing this, the player must make their way back down to the bottom of the level.|
|This level is available to Grant from the start only and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is the Raptor's final level and can only be played after beating all the others as the Raptor. The first part of the stage takes place on a boat in a thunder storm. The second part of the stage is indoors and has different music. The inside of the ship is flooding as Grant. As the Raptor, the inside of the ship is quite different. Some of the rooms have ice in them. In this level as the Raptor, the player must fight another Raptor to beat the level and win the game.|
|This level is available to both Grant and the Raptor from the start and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is the longest level in the game. As Grant, the player can choose to jump on the back of the Gallimimus that is sitting next to him at the start of the level. The player can also try to huff it on foot but this may prove difficult because infinite amounts of Raptors will appear and attack from behind. The level will also take longer to beat due to Grant's slower walking speed on foot. As the Raptor, the player blazes through the level in the same fashion as Grant would on the Gallimimus. There are no raptors that chase after the player in the raptor's level. Both versions of this level have attack choppers that frequently appear through set parts of the level. Shooting (as Grant) or jumping at (as the Raptor) the chopper will destroy it. The chopper will fire missiles and drop napalm. The napalm bombs will not only severely damage the player but also kill any dinosaurs or people in the radius.|
|This level is available to the Raptor from the start only and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is Grant's fourth level and is only available after the first three are beaten. The concepts of both versions of the levels are the same. The only differences are enemy and object placements and triggers and the fact that Grant rides a Triceratops out of the level at the end. The level has a host of alternate paths. Some of these alternate paths have bottomless pits that mean instant death for Grant and the Raptor if they happen to miss the narrow ledges that surround these pits.|
|This is Grant's fifth and the Raptor's fourth level. As Grant, the player rides a boat down a bunch of rapids while taking on military men riding boats as well as sitting on the pipes that surround the water and dinosaurs. As the Raptor, the player uses the pipes to play the level instead of the rapids since a dinosaur can't drive a boat. Triceratops can be found swimming in the rapids and can pose problems if not taken care of properly, especially while playing as the Raptor. The color pallete changes from day to night to sunrise as the player goes down further to the bottom of the stage.|
|This level is actually to be considered a completely different level than part of River Run. It does not have a map icon since the level's location is not shown on the level select map screen. This is Grant's final level. In this level, Grant faces the invincible T-Rex. The player is supposed to use their ammunition to keep the Rex away to prevent them from getting eaten while trying to reach the other end of the level. If the Rex catches the player, it is instant death.|
Unlike the first game, which used stop motion prerendered sprites and actors in costumes, Jurassic Park: Rampage Edition uses what appears to be a cross between cartoonish and pre - rendered sprites. The sprites look sort of pre-rendered but are very cartoonish as well. Animation frames move faster and smoother. The odd slow downs that occurred in the original game are nonexistent (not frame rate drops but some other kind of slow down.) and Cheap deaths are not as frequent, Dinosaurs actually die, and the game is more fast paced. The stiffness of the controls that plagued the original game is no longer apparent.
Due to similarities between game engines, it is very possible that parts if not all of the source code from Jurassic Park: Rampage Edition were used for Vectorman. Many mechanics for the platforming elements of Vectorman are similar. This is no surprise since BlueSky Software was responsible for both games.
drx's February 23, 2008 release yielded 11 prototypes, some of which had many differences from the final. Unfortunately, for some reason only 9 of the said prototypes will run on Kega Fusion. The two oldest, the 0620 and 0622 betas will not run on any emulator. When loaded on an emulator, the player is greeted with a black screen that lasts forever. Oddly enough, the ROM header information says "JAPAN GAME NAME" rather than "JURASSIC PARK: RAMPAGE EDITION". The 0630 prototype, which is the third oldest beta released, has this header as well but runs properly.
Developed by BlueSky Software
Producer: Jerry Markota
Project Manager: Jennifer Cleary
Game Design: Dana Christianson, Rob Cuenca, Jason Weesner, Dok Whitson
Background Design: Rob Cuenca, Mark Lorenzen
Lead Programmer: Keith Freiheit
Programming Team: Kevin Baca, Mark Botta, Rich Karpp, Karl Robillard
Lead Artist: Dok Whitson
Art Team: Liz Anderson, Rosie Cosgrove, Rob Cuenca, Ellis Goodson, Mark Lorenzen, Kevin McMahon, Brian McMurdo, Jeff Remmer, John Roy
Sound and Music: Sam Powell
Lead Tester: Richie Hideshima
Test Team: Mark Paniagua, Joe Cain, John Amirkhan, Matt Underwood, Tony Lynch, Chris Colon, Arnold Feener, Mike Wood, Jeff Ng, Ilya Reeves, Jeff Loney, Mike Baldwin, Jeol Breton
Dedicated To: Rahim Mehra
|Sega Retro Average|
| Based on|
|Jurassic Park games for Sega systems|
|Jurassic Park (1994) | The Lost World: Jurassic Park (1997) | The Lost World: Jurassic Park Special (1997)|
|Jurassic Park (1993) | Jurassic Park: Rampage Edition (1994) | The Lost World: Jurassic Park (1997)|
|Jurassic Park (1993)|
|Jurassic Park (1993) | The Lost World: Jurassic Park (1997)|
|Jurassic Park (1993)|
|The Lost World: Jurassic Park (1997)|
|Template:PINBALL||The Lost World: Jurassic Park (1997)|