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ToeJam & Earl

From Sega Retro

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ToeJam & Earl
ToeJam & Earl
Publisher: Sega

Developer:

System(s): Sega Mega Drive, Virtual Console, PlayStation Network, Steam

Genre: Action

















Release Date RRP Code
Sega Mega Drive JP 1992-03-13 ¥6,800 G-4066
Sega Mega Drive US 1991-08 $59.95 1020
Sega Mega Drive EU 1991-11 £34.99 [1]Media:ACE UK 53.pdf 1020
Sega Mega Drive CA 199x $? 1020
Sega Mega Drive AU 199x $?  ?
Sega Mega Drive BR 199x R$?  ?
Sega Mega Drive KR 199x ₩? GM8027JG



Virtual Console JP 2006-12-02 600 points  ?
Virtual Console US 2006-12-25 800 points  ?
Virtual Console EU 2006-12-22 800 points  ?



Steam US 2011-01-26 $4.99  ?
Steam EU 2011-01-26 £3.99 €?  ?



PlayStation Network US 2012-11-06 $4.99  ?
PlayStation Network EU 2012-11 £? €?  ?



ToeJam & Earl (トージャム&アール) is an action game developed by Johnson Voorsanger Productions, and published by Sega for the Sega Mega Drive. It stars two extraterrestrial rappers who, by way of pilot error, end up crash-landing on Earth. While there, they must search for the missing pieces of their spacecraft in hopes of reassembling it. The game frequently parodies and satirizes 1990s urban culture, and includes common 90s slang and a funk soundtrack. Much of this charm is what drew people toward the game. The game was followed by Toejam & Earl in Panic on Funkotron.

Gameplay

The game takes place in a surreal isometric world representing Earth, where land is in the form of a stack of randomly-generated floating islands. In each of the game's 25 island, the player must find the elevator that will bring them to the next level. Occasionally, a rocketship piece will be hidden somewhere on an island, although the player is not required to collect it right away before moving onto the next island. Every island besides the first is surrounded by a void, falling in at any time will cause the player to fall to the previous level.

Presents are scattered around the island that can be collected and used at any time. The effects of each present box are randomized each time the game is played. Some presents have helpful effects, such as restoring health, temporarily bestowing special abilities, or revealing hidden sections of the map. Others, however, can do more harm, and can do things such as summon enemies, cause the character to fall asleep and leave them open to attack, or randomize the effects of all the presents.

While most inhabitants of Earth will attack or otherwise hinder Toejam & Earl when they spot them, some will help them in exchange for money. The man in the carrot suit will identify presents, and the wizard will fully restore a character's health. On occasion, Santa Claus can be found, if the player is successful in sneaking up to him without alerting him, he will drop a few random presents.

The player has a rank shown on the bottom of the screen with their health and number of extra lives, and begins the game at the rank of 'Weiner'. As the player scores points by uncovering squares of the map and opening presents, their rank will increase at certain point values. When the player increases in rank, their maximum health increases, and for every second increase in rank, the player receives an extra life. The player is able to increase in rank eight times.

The game can either be played with one or two players. In two-player mode, if Toejam & Earl wander too far apart, the game will go into a split-screen so both players can keep track of their characters, with the screen returning to normal once the characters reunite. If Toejam & Earl walk into each other, they will high-five, causing the player with the most health to give a little to the player with less health. If one player loses all of their lives, they can also take a life from the other player to come back into the game.

The game ends when the player finds all 10 pieces of the spacecraft.

A sneaks and causes a character to use a present's special ability, when applicable. B pulls up an item screen. C switches to a map of the current island.

Production Credits

Game Design: Greg Johnson
Game Program: Mark Voorsanger
Additional Programming: Robert Leyland
Music Direction: Mark Miller
Music Composition: John Baker
Artwork: Greg Johnson, Avril Harrison
Sound Fx: Robert Leyland, Mark Miller
Invaluable Aid: Paul Reiche, Fred Ford
Producer: Scott Berfield
Awesome Support: Hugh Bowen

Promotional Material

Digital manuals

Physical Scans


























































































































































































Sega Mega Drive 83 Sega Retro Average 
Based on 15 reviews
Publication Score Source
ACE 20 №53, p98Media:ACE UK 53.pdf
Games-X 90 №28
Game Zone 89 №3, p24
Hobby Consolas 87
Joypad 94 №1, p65-67Media:Joypad FR 01.pdf
Joystick 88 №20, p164
Mega Drive Advanced Gaming 72 №5, p95
Mega 91 №9, p23
MegaTech 87 №1, p81Media:Megatech UK 01.pdf
Mean Machines 87 №14, p106-108Media:MeanMachines UK 14.pdf
Player One 75 №14, p60/61
Sega Power 91 №27, p34/35
Sega Pro 93 №1, p62/63Media:Segapro UK 01.pdf
Sega Pro 88 №18, p68
Sega Force (UK) 94 №1, p30/31Media:SegaForce01UK.pdf
Mega Drive, US
TJaE MD US Box.jpg
Cover
Tje md us cart.jpg
Cart
TJE md us manual.pdf
Manual
Mega Drive, EU
ToeJam MD EU Box.jpg
Cover
TJaE MD EU Cart.jpg
Cart
Mega Drive, JP
Tje md jp cover.jpg
Cover
ToeJamEarL MD JP CartTop.jpg
TJaE MD JP Cart.jpg
Cart
Mega Drive, AU

Mega Drive, BR
TJaE MD BR Box.jpg
Cover
TJaE MD BR Cart.jpg
Cart
Toejamearl md br manual.pdf
Manual
Mega Drive, KR
ToeJamandEarl MD KR cover.jpg
Cover
ToeJamandEarl MD KR carttop.jpg
ToeJamandEarl MD KR cartback.jpgToeJamandEarl MD KR cart.jpg
Cart
Mega Drive, CA
ToeJamEarl MD CA cover.jpg
Cover

External Links