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Tokyo Xtreme Racer

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TokioHighwayChallenge-title.png
Tokyo Xtreme Racer
Publisher: Crave Entertainment, Genki (JP)
Developer:
System(s): Sega Dreamcast
Peripherals supported: Dreamcast Racing Controller, Dreamcast VGA Box, Dreamcast Jump Pack
Genre: Racing































Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥5,800 T-30801M
Sega Dreamcast
US
$? T-40202N
Sega Dreamcast
UK
£39.99[2] T-40201D-50
Sega Dreamcast
FR
?F T-40201D-50
Sega Dreamcast
DE
DM ? T-40201D-50
Sega Dreamcast
ES
8.990[4]Ptas T-40201D-50
Sega Dreamcast
AU
$94.95[5] ?



Tokyo Xtreme Racer, called Shutokou Battle (首都高バトル) in Japan and Tokyo Highway Challenge in Europe, is a 1999 racing game for the Sega Dreamcast in Genki's Shutokou Battle series.

While Shutokou Battle's roots date back to 1994 with the release of Drift King Shutokou Battle '94 on the Super Famicom, Western localisation has been sporadic and inconsistent. Tokyo Xtreme Racer was the second Shutokou Battle game to be released outside of Japan, following Tokyo Highway Battle on the PlayStation, released in 1996. Being a launch title for the Dreamcast, this is likely the most well known entry in the franchise.


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Gameplay

The Shuto Highway, the game is almost a perfect representation of the C2 line

The game is also one of the first mission based driving games. The player challenges other drivers on the Shuto Expressway in order to gain money to modify and enhance his or her car. The game features a wide variety of Japanese cars and tuning parts to purchase as the player progresses through rivals.

The game is based on illegal highway racing in Tokyo's Wangan highway with custom tuned cars. A such phenomenon is growing popular in Japan since the 90's with its dedicated manga (Shutokō Battle's biggest inspiration being Wangan Midnight), anime series and video games (C1 Circuit, Wangan Trial, Naniwa Wangan Battle).

The objective is to race every gang member on the Wangan Tokio Highway and become to top highway racer. To do this, the player starts with a Low-performance entry car and he has to challenge gang members while on a free run session on the highway. The player doesn't have an option to challenge rivals on the menu, instead, he has to be on the Highway and find a rival for itself. When a rival takes his challenge, 2 lifebars appear in the upper part of the screen, these lifebars decrease when a player is in the back (Second). If the lifebar is out, that player loses. No matter if the player won or lose, it wins money to buy parts and upgrade the car, also when winning, the gang member is recorded in a "encyclopedia" where every gang member is listed with personal info.

The unlock-upgrade system is also very basic, the player has some customization options divided in Visual and Performance. Visual upgrades let the player customize the look of his car, from bumpers to color or spoilers. The Performance part lets the player upgrade his engine, brakes, or suspension. To win these upgrades the player just has to win races in a day: A day is when you enter the Free Run mode, and then going back to the garage where all the options are, if the player decides to go back to the Free run, it will be the next day.

Car List

Entry cars
  • Toyota
    • (AE86T) Toyota Sprinter Trueno GT A'pex 3DOOR 1986
    • (AE86L) Toyota Corolla Levin GT A'pex 3DOOR 1986
    • (JZA80) Toyota Supra Type RZ TWIN TURBO 1997
    • (JZX100) Toyota Chaser Tourer-V TURBO 1998
    • (SW20) Toyota MR2 GT1997
    • (XE10) Toyota Altezza RS200 "Z EDITION" 1998
  • Nissan
    • (RPS13) Nissan Silvia 180SX type X 1994
    • (S13) Nissan SILVIA K's 2000cc 1988
    • (S14) Nissan Silvia K's AERO SE 1996
    • (Z32) Nissan Fairlady Z Version S Twin Turbo 2 seater 1998
    • (R32) Nissan Skyline GT-R V-spec II 1994
    • (R33) Nissan Skyline GT-R V-spec 1997
    • (Y33C/Y33G) Nissan CEDRIC BROUGHAM VIP/Nissan GLORIA Gran Turismo ULTIMA 1997
  • Mazda
    • (FC) Mazda SAVANNA RX-7 ∞-III 1989
    • (FD) Mazda RX-7 Type RS 1995
    • (MX5) Mazda Miata Eunos roadster 1985
    • (MX5) Mazda Miata MX5 2000
  • Mitsubishi
    • (CE9A) Mitsubishi Lancer GSR Evolution III 1995
    • (CP9A) Mitsubishi Lancer GSR Evolution VI 1999
  • Subaru
    • (GC8) Subaru Impreza 2DOOR WRX type R STi Version V 1997
  • Honda
    • (DC2) Honda Integra type R 3DOOR spec'98 1998
    • (EK9) Honda Civic type R spec'98 1998
    • (NA2) Honda NSX type S Zero 1997
Extra cars
  • Honda
    • (AP1) S2000 1999
  • Nissan
    • (S15) Silvia Spec-R 1999
    • (R34) Skyline GT-R V-spec 2000
    • (S30) Fairlady Z 1978 (Wangan Midnight tuned version)
  • Porsche
    • (964) 911 Turbo 1989 (Wangan Midnight tuned version)
Special cars
  • Four Devas
    • (FDD) Midnight Cinderella's RX-7 1999 (flame version)
    • (NA2D) Banshee's NSX 1999 (flame version)
      • Banshee's only available in the Japanese edition
  • Four Devils
    • (JZA80D) Exhaust Eve's Supra 1999 (racing stripes version)
    • (R34D) Raven Blood's Skyline 1999 (red tuned version)
  • Initial D
    • (AE86TD) Takumi Fujiwara's Trueno 2000 (Fujiwara Tofu Shop "Home Delivery" version)
      • only available in the Japanese edition
  • Mitsubishi
    • (GFLF) Eclipse GS-T 1999
    • (GFLS) Eclipse Spyder GT 1999
      • not available in the Japanese edition

History

Car Types & Licenses

Since it's introduction in the mid '90s, like similar games, the Shutokou Battle series never used licensed cars but the usual type designation such as "TYPE-86" and later "TYPE-AE86L3". Nicknames were used instead in the "Wangan Dead Heat" sidestory (e.g. "Rapid Fire" for the "Nissan Skyline GT-R R33"). These "types" are actually the real chassis code used by the Japanese makers to designate the various grades of a lineup. As the graphics quality was improving with each release, from 16-bit 2D to 3D/CG 128-bit, the featured cars were becoming more and more similar to the actual cars appearance. In a similar way, the chassis codes became longer and more precise, allowing the player to determine each grade and to use the "rename car" feature. Inevitably, the game becoming a solid best seller, the Japanese makers forced Genki to buy the license of their cars. The very first Genki licensed game was Wangan Midnight for PlayStation 2 (28.03.2002), while the first licensed "Shutokō Battle" was Shutokō Battle Online released on PC, the 9th of January 2003. Since then, every Genki racing game uses licensed makers, and ingame cars with Honda chassis codes don't appear anymore in the Shutokō Battle games (However, Honda is licensed in the Kaido Battle series).

In the western release of the Dreamcast game, Banshee's controversial forehead tattooed Hindu swastika was removed.

Release

Shutokou Battle became one of the top selling Dreamcast titles after its Japanese launch. As a reservation privilege of this game, Japanese die-cast modelscompany, Tomica, released a limited edition of Banshee's NSX in 1999.

Legacy

Tokyo Xtreme Racer spawned a number of sequels, most notably Tokyo Xtreme Racer 2, also for the Dreamcast, and further entries on the PlayStation 2 and Game Boy Advance. The Tokyo Xtreme Racer name did not stick, however - the Xbox 360's Shutokou Battle X became Import Tuner Challenge and another Shutokou Battle for the PlayStation Portable became Street Supremacy.

Production credits

Japanese version

Source: In-game credits
  • Producer: Tomo Kimura
  • Director: Shigeo Koyama
Graphic Design Team
  • Car Design Lead: Noriyuki Sanada
  • Car Design: Ai Azuma, Jun Suzuki
  • Assistant Car Design: Rainosuke Hirao, Tatsuo Asai
  • Car Design Advisor: Tsunemi Akiyama
  • Course Design Lead: Choushuu Minami
  • Course Design: Nobuyuki Suzuki
  • Assistant Course Design: Kentarou Noguchi, Mika Urushiyama
  • Building Design: Yukiko Iwasaki
  • 2D Design: Hiroshi Fujimoto, Kinji Sato
  • Visual Direction: Manabu Tamura
Programming Team
  • Lead Programmer: Shigeo Koyama
  • Vehicle Motion: Kenji Shimizu
  • Car Collisions: Toshiyuki Kobori
  • Course & Visual Effects: Wataru Minegishi
  • 2D & Effects: Yuji Kitajima
  • 2D & Sound: Haggy
  • Car Control & Peripherals: Yasuhiro Nomura
  • Fine-Tuning: Yoshinari Sunazuka, Satoshi Ishii
Game Design
  • Lead Design: Kiyotaka Naoi
  • Game System: Daizo Harada
  • Design Advisor: Takashi Hoshino
Sound Design
  • Music & Sound Effect: Tomoyuki Kawamura, K-UNIT, Mika Matsuzaki
  • Composition: Rock'n'Banana
  • Composition: T's Music
  • Music By Ziggy: "Without...", "Konosora no shita no dokokani"
Sales Promotion
  • Promotions Manager: Manami Kuroda
  • Promotions Assistant: Mitsuyoshi Kubota
  • Manual Design: Terumi Shibata
  • Sales Manager: Tsuyoshi Nagano
  • Sales Assistant: Keiichi Kadomasu
  • Special Thanks: Masaaki Bandoh, Auto Freak, SMEJ Associated Records, Noboru Ube, Masaki Honma, Yoshiyuki Awano, Atsuo Takayasu, Powered by DODA
  • General Coordination: Tsutomu Hagiwara
  • Executive Producer: Hiroshi Hamagaki

Shutokō Battle
Genki
©1999 Genki Co.,Ltd.

Other version

  • Executive Producer: Mike Arkin
  • Associate Producer: Chris Scaglione

Magazine articles

Main article: Tokyo Xtreme Racer/Magazine articles.

Promotional material

ODCM US 01.pdf

PDF
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Official Dreamcast Magazine (US) #1: "September 1999" (1999-08-24)
also published in:

EGM US 125.pdf

PDF
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Electronic Gaming Monthly (US) #125: "December 1999" (1999-11-09)
also published in:













  • Electronic Gaming Monthly (US) #127: "February 2000" (2000-01-11)[8]

DCM JP 19990709 1999-22.pdf

PDF
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Dreamcast Magazine (JP) #30: "1999-22 (1999-07-09, 16)" (1999-06-25)

DLMO FR 01.pdf

PDF
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Dreamcast: Le Magazine Officiel (FR) #1: "Octobre/Novembre 1999" (1999-xx-xx)

DDOM DE 01.pdfDDOM DE 01.pdf

PDF
Print advert in














Dreamcast: Das Offizielle Magazin (DE) #1: "Oktober 1999" (1999-10-xx)

Physical scans

Sega Retro Average 
Publication Score Source
40 №11, p94[9]
60 №3, p71[2]
77 №1999-21, p17Media:DCM_JP_19990702_1999-21.pdf[10]
83 №, p34Media:Dorimaga_20021011_JP.pdf[11]
73 №3, p64/65[12]
30 №75, p87[13]
80 №550, p31
69 №1999-11, p92[14]
70
43 №102, p124[15]
60 №1, p39[4]
Sega Dreamcast
62
Based on
11 reviews

Dreamcast, US
TXRBCover.jpgTXRFCover.jpg
Cover
TokyoXtremeRacer DC US Disc.jpg
Disc
TokyoXtremeRacerDCUSInlay.jpg
Inlay
Dreamcast, EU
Tokyohc dc pal backcover.jpgTokyohc dc pal frontcover.jpg
Cover
Tokyohc dc pal disc.jpg
Disc
Dreamcast, JP
TXR DC JP Box Back.jpgTXR DC JP Box Front.jpg
Cover

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals
  2. 2.0 2.1 File:DreamcastMonthly UK 03.pdf, page 71
  3. File:DreamcastMagazine UK 03.pdf, page 7
  4. 4.0 4.1 File:ROD ES 01.pdf, page 39
  5. File:Hyper AU 076.pdf, page 68
  6. File:EGM US 124.pdf, page 91
  7. File:ODCM US 02.pdf, page 41
  8. File:EGM US 127.pdf, page 67
  9. File:Arcade UK 11.pdf, page 94
  10. File:DCM_JP_19990702_1999-21.pdf, page 17
  11. File:Dorimaga_20021011_JP.pdf, page 34
  12. File:DreamcastMagazine UK 03.pdf, page 64
  13. File:Edge UK 075.pdf, page 87
  14. File:MAN!AC DE 1999-11.pdf, page 76
  15. File:PlayerOne FR 102.pdf, page 124