Difference between revisions of "Ghostbusters (Mega Drive)"

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Revision as of 20:12, 28 December 2014


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Ghostbusters Title.png

Ghostbusters
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code

Ghostbusters (ゴーストバスターズ) is a Sega Mega Drive game developed jointly by Compile (though they are not credited and do not credit themselves on their website, some of the names in the Production Credits are Compile employees) and Sega and released in 1990 by Sega. It is a Mega Drive exclusive — a completely different title from the Master System game with the same name despite both being developed by Compile. It is a platformer which stars the Ghostbusters Peter, Ray and Egon, though for some reason omits Winston.

Gameplay

The gameplay is perhaps most comparable to Contra and Mega Man, although with plenty of quirks and oddities. The player would start by choosing either Peter, Ray, or Egon. Each of the three characters has different health and power attributes. They would remain with this character through their whole gameplay until either game over or game clear.

The plot starts with the Ghostbusters seeking a profit from their business, and then the world map appears. The player can access four of the levels or a shop from which to buy items. The player starts with little money to buy items, though; one must clear levels to get money. Each level has its own pre-set monetary reward, which also reflects their difficulty level; the lowest-rewarding stage is easy, while the highest-rewarding stage is hard.

Once the player selects a level, a dialog appears where the resident explains the haunting conditions. Afterwards, gameplay begins. The player platforms left and right, shooting at enemies, dodging obstacles, and occasionally looking for secrets. In many instances, items from the shop provide helpful functions, such as freezing flames, spread shots, or temporary invincibility.

In many rooms, the player will encounter sub-boss characters, who, once defeated, will turn into ectoplasm and try to escape. In this sequence the player aims his Proton Pack diagonally to try to zap the ghost and suck it into the Ghost Trap which appears on the screen. Succeeding in this task will reap major bonuses for the player.

Bosses are huge monsters that take up large portions of the screen, and have small weak-points like in shmup games. The Stay Puft Marshmallow Man, for example, has his weak point be at his eyes. After defeating each boss, the player receives a Stone Tablet which is used to advance the plot.

After the first four levels are cleared, a new plot revelation happens and the final level is unlocked, upon clearing it the player reaches the end.

Production Credits

Planner: Okaru.
Programmer: Ryu Ohmori, Healthy Toyama, Mizutan, Tantan, Jemini Hirono, Kawauso, Com Blue, K.K., K.Koba
Designer: Doro Pi, Locky P, Sakatsu Rimo
Sound: Nav.
Special Thanks: Arishi, Levin, Idaten, Onion
Presented by Sega 1990

Physical Scans

Sega Retro Average 
Publication Score Source
81 №36, p56
82 №3, p76
82 №4, p30
82 №106, p92/93
90
78 №34, p62
82 №9, p107
45 №5, p92
62 №9, p20
82 №1, p78[1]
70 №20, p112
80 №3, p64/65/66
84 №5, p53
72 №6, p54
70 №18, p24/25
60 №23, p53
64 №3, p19
28 №18, p65
Sega Mega Drive
72
Based on
18 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[2]
ACE (UK)
82
[3]
Ação Games (BR)
92
[4]
Beep! MegaDrive (JP) NTSC-J
65
[5]
Buzz! Computers (UK)
79
[6]
Complete Guide to Consoles (UK)
82
[7]
Complete Guide to Consoles (UK)
82
[8]
The Complete Guide to Sega (UK)
82
[9]
Console XS (UK) PAL
58
[10]
Cool Gamer (RU)
40
[11]
Computer & Video Games (UK)
82
[12]
Mean Machines: The Essential Sega Guide (UK)
73
[13]
Famitsu (JP) NTSC-J
63
[14]
The Games Machine (UK)
78
[15]
Joystick (FR)
82
[16]
Sega Mega Drive Advanced Gaming (UK) PAL
48
[17]
Mega Drive Fan (JP) NTSC-J
69
[18]
Mega (UK) PAL
62
[19]
Mega (UK) PAL
62
[20]
Mega Play (US) NTSC-U
83
[21]
MegaTech (UK)
82
[22]
MegaTech (UK) PAL
70
[23]
Mean Machines (UK)
80
[24]
Mean Machines Sega (UK)
82
[25]
Megazone (AU)
83
[26]
Player One (FR)
84
[27]
Raze (UK) PAL
72
[28]
Sega Power (UK) PAL
70
[29]
Sega Power (UK) PAL
50
[30]
Sega Pro (UK)
64
[31]
Sega Pro (UK) PAL
28
[32]
Sega Saturn Magazine (JP) NTSC-J
57
[33]
Tilt (FR)
75
[34]
Tricks 16 bit (RU)
28
[35]
User (GR)
90
[36]
VideoGames & Computer Entertainment (US)
80
[37]
Sega Mega Drive
69
Based on
36 reviews

Ghostbusters (Mega Drive)

Mega Drive, US
Ghostbusters md us cover.jpg
Cover
Ghostbusters md us cart.jpg
Cart
Mega Drive, EU
Ghostbusters md eu cover.jpg
Cover
Ghostbusters md eu cart.jpg
Cart
Mega Drive, JP
Ghostbusters md jp cover.jpg
Cover
Ghostbusters md jp cart.jpg
Cart
Mega Drive, BR
Ghostbusters MD BR cover.jpg
Cover
Ghostbusters MD BR Cart.jpg
Cart
Mega Drive, KR
Ghostbusters MD KR Box.jpg
Cover
  1. File:Megatech UK 01.pdf, page 78
  2. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 87
  3. ACE, "September 1990" (UK; 1990-08-03), page 56
  4. Ação Games, "Junho 1991" (BR; 1991-06-19), page 12
  5. Beep! MegaDrive, "July 1990" (JP; 1990-06-08), page 16
  6. Buzz! Computers (UK) (+0:00)
  7. Complete Guide to Consoles, "Volume III" (UK; 1990-08-xx), page 76
  8. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 30
  9. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 47
  10. Console XS, "June/July 1992" (UK; 1992-04-23), page 130
  11. Cool Gamer, "9" (RU; 2002-10-13), page 92
  12. Computer & Video Games, "September 1990" (UK; 1990-08-16), page 92
  13. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 50
  14. Famitsu, "" (JP; 1990-0x-xx), page 1
  15. The Games Machine, "September 1990" (UK; 1990-08-xx), page 62
  16. Joystick, "Octobre 1990" (FR; 1990-xx-xx), page 107
  17. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  18. Mega Drive Fan, "October 1990" (JP; 1990-09-08), page 79
  19. Mega, "June 1993" (UK; 1993-05-20), page 20
  20. Mega, "January 1994" (UK; 1993-12-16), page 87
  21. Mega Play, "November/December 1990" (US; 1990-xx-xx), page 29
  22. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
  23. MegaTech, "August 1993" (UK; 1993-07-20), page 112
  24. Mean Machines, "December 1990" (UK; 1990-12-xx), page 64
  25. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  26. Megazone, "June/July 1991" (AU; 1991-0x-xx), page 25
  27. Player One, "Janvier 1991" (FR; 199x-xx-xx), page 53
  28. Raze, "April 1991" (UK; 1991-02-28), page 54
  29. Sega Power, "May 1991" (UK; 1991-04-04), page 24
  30. Sega Power, "October 1991" (UK; 1991-09-05), page 53
  31. Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 19
  32. Sega Pro, "April 1993" (UK; 1993-03-11), page 65
  33. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  34. Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 85
  35. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 80
  36. User, "Fevrouários 1991" (GR; 1991-0x-xx), page 66
  37. VideoGames & Computer Entertainment, "June 1990" (US; 1990-0x-xx), page 56