Difference between revisions of "Motocross Championship"

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(Credits available in Options)
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==Production Credits==
 
==Production Credits==
 
{{multicol|
 
{{multicol|
~US Manual~
+
~In-game credits~
  
'''Producer:''' Jessie Taylor<br>
+
'''Motocross Championship was developed by [[Artech Studios]] for [[Sega of America]]'''<br>
'''Assistant Producer:''' Greg Backsted<br>
+
: '''SEGA OF AMERICA'''
 +
'''Producer:''' [[Jesse Taylor]]<br> <!-- -Jessie- Taylor in the manual -->
 +
'''Assistant Producer:''' [[Greg Becksted]]<br>
 
'''Product Manager:''' Craig Ostrander<br>
 
'''Product Manager:''' Craig Ostrander<br>
'''Pinch Hitter:''' Tony van<br>
+
'''Pinch Hitter:''' [[Tony Van]]<br>
 
'''Motocross Photos:''' Motocross Action Magazine<br>
 
'''Motocross Photos:''' Motocross Action Magazine<br>
 
'''Test Leads:''' Marc Dawson, Aaron Loichinger, Derek Carmichael<br>
 
'''Test Leads:''' Marc Dawson, Aaron Loichinger, Derek Carmichael<br>
'''Testers:''' Kawme Jeffers, Aaron Drayer, Aaron Homes, Terry Thomas<br>
+
'''Testers:''' Kwame Jeffers, Aron Drayer, Aaron Hommes, Terry Thomas<br> <!-- -Kawme- Jeffers, -Aaron- Drayer and Aaron -Homes- in the manual -->
'''Documentation:''' T.S. Flanagan<br>
+
'''Special Thanks:''' [[Michael Latham]], Jenny Martin, Dave Albert, Bob Hardy, Jonathan Flamm, [[Vince Nason]]<br>
'''Special Thanks:''' Michael Latham, Jenny Martin, Dave Albert, Bob Hardy, Vince Nason, Doug Rebert<br>
+
: '''ARTECH STUDIOS'''
'''Developer:''' Artech Studios<br>
 
 
'''Artech Product Manager:''' Rick Banks<br>
 
'''Artech Product Manager:''' Rick Banks<br>
 
'''Project Team Leader:''' Christopher Chan<br>
 
'''Project Team Leader:''' Christopher Chan<br>
'''Software Design, Physics, AI:''' Alexander G.M. Smith<br>
+
'''Software Design, Physics, AI...:''' Alexander G.M. Smith<br>
'''Music & Sound Effects:''' Darryl Currie<br>
+
'''Music and Sound Effects:''' Darryl Currie<br>
 
'''Sound Effects Code:''' Michael Stevens<br>
 
'''Sound Effects Code:''' Michael Stevens<br>
'''Art & Animation:''' Ron Robinson, Phil LaFrance, Cory Humes, Luc Marrier<br>
+
'''Art and Animation:''' Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier<br> <!-- Luc -Marrier- in the manual -->
 
'''Track Design & Data Entry:''' Dan Fanthome<br>
 
'''Track Design & Data Entry:''' Dan Fanthome<br>
 
'''JPEG Adaptation:''' Sebastien Do<br>
 
'''JPEG Adaptation:''' Sebastien Do<br>
 
'''3D Bike Modeling:''' Grey Matter
 
'''3D Bike Modeling:''' Grey Matter
 +
 +
~US manual credits~
 +
 +
'''Special Thanks:''' Doug Rebert<br>
 +
'''Documentation:''' [[T.S. Flanagan]]
 
}}
 
}}
  

Revision as of 21:32, 24 September 2015

n/a

MCC Title.png

Motocross Championship
System(s): Sega 32X
Publisher: Sega
Developer:
Genre: Racing

















Release Date RRP Code

This short article is in need of work. You can help Sega Retro by adding to it.


Motocross Championship is a dirtbike racing game developed by Artech Studios for the Sega 32X. The player can compete in three motorbike classes across twelve indoor and outdoor tracks.

Source code fragments accidentally linked into the final ROM suggest that a PC version was planned at one point. Whether or not Sega was involved with this is unknown.

Production Credits

~In-game credits~

Motocross Championship was developed by Artech Studios for Sega of America

SEGA OF AMERICA

Producer: Jesse Taylor
Assistant Producer: Greg Becksted
Product Manager: Craig Ostrander
Pinch Hitter: Tony Van
Motocross Photos: Motocross Action Magazine
Test Leads: Marc Dawson, Aaron Loichinger, Derek Carmichael
Testers: Kwame Jeffers, Aron Drayer, Aaron Hommes, Terry Thomas
Special Thanks: Michael Latham, Jenny Martin, Dave Albert, Bob Hardy, Jonathan Flamm, Vince Nason

ARTECH STUDIOS

Artech Product Manager: Rick Banks
Project Team Leader: Christopher Chan
Software Design, Physics, AI...: Alexander G.M. Smith
Music and Sound Effects: Darryl Currie
Sound Effects Code: Michael Stevens
Art and Animation: Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier
Track Design & Data Entry: Dan Fanthome
JPEG Adaptation: Sebastien Do
3D Bike Modeling: Grey Matter

~US manual credits~

Special Thanks: Doug Rebert
Documentation: T.S. Flanagan

Promotional Material

Physical Scans

Sega Retro Average 
Publication Score Source
82 №42, p156
39 №10, p14
83
37
57 №1995/04, p84[1]
63 №30, p80-81[2]
60 №3, p90
69 №51, p112[3]
64 №15, p86-87
80 №65, p54-55
74 №43, p50-51
77
Sega 32X
65
Based on
12 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR)
82
[4]
Computer & Video Games (UK)
59
[5]
Digitiser (UK) PAL
70
[6]
GameFan (US) NTSC-U
84
[7]
Game Players (US) NTSC-U
50
[8]
GamePro (US) NTSC-U
78
[9]
Games World: The Magazine (UK) PAL
39
[10]
Hobby Consolas (ES)
79
[11]
Joypad (FR) PAL
83
[12]
MAN!AC (DE) PAL
37
[13]
Mega (UK) PAL
68
[14]
Mega Fun (DE) PAL
57
[1]
Micromanía (tercera época) (ES)
75
[15]
Mean Machines Sega (UK) PAL
63
[2]
Next Generation (US) NTSC-U
50
[16]
Player One (FR)
69
[17]
Play Time (DE)
52
[18]
Sega Magazine (UK) PAL
64
[19]
Sega Power (UK) PAL
80
[20]
Sega Pro (UK) PAL
74
[21]
Sega Force (SE)
77
[22]
Sega Megazone (AU)
87
[23]
Todo Sega (ES)
83
[24]
Top Consoles (FR)
60
[25]
Video Games (DE) PAL
25
[26]
VideoGames (US) NTSC-U
60
[27]
Sega 32X
66
Based on
26 reviews

Motocross Championship

32X, US
MCC 32X US Box Back.jpgMCC 32X US Box Front.jpg
Cover
MCC 32X US Cart.jpg
Cart
Motocrosschampionship 32x us manual.pdf
Manual
32X, EU
MCC 32X EU Box Back.jpgMCC 32X EU Box Spine.jpgMCC 32X EU Box Front.jpg
Cover
MotoCrossChampionship 32X EU Cart.jpg
Cart
32X, BR
MCC 32X BR Box.jpg
Cover
Motocrosschamp 32x br cart.jpg
Cart
MCC 32x br manual.pdf
Manual
32X, Asia
MCC 32X AS Box Back.jpgNospine.pngMotoCrossChampionship 32X AS Box Front.jpg
Cover
  1. 1.0 1.1 File:MegaFun DE 1995-04.pdf, page 84 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1995-04.pdf_p84" defined multiple times with different content
  2. 2.0 2.1 File:MeanMachinesSega30UK.pdf, page 81 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega30UK.pdf_p81" defined multiple times with different content
  3. File:PlayerOne FR 051.pdf, page 108
  4. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 156
  5. Computer & Video Games, "April 1995" (UK; 1995-03-15), page 101
  6. Digitiser (UK) (1995-03-28)
  7. GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
  8. Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 57
  9. GamePro, "May 1995" (US; 1995-xx-xx), page 62
  10. Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
  11. Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 76
  12. Joypad, "Mars 1995" (FR; 1995-0x-xx), page 74
  13. MAN!AC, "04/95" (DE; 1995-03-08), page 69
  14. Mega, "March 1995" (UK; 1995-02-28), page 42
  15. Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 98
  16. Next Generation, "March 1995" (US; 1995-02-21), page 92
  17. Player One, "Mars 1995" (FR; 1995-0x-xx), page 112
  18. Play Time, "5/95" (DE; 1995-04-05), page 108
  19. Sega Magazine, "March 1995" (UK; 1995-02-15), page 86
  20. Sega Power, "April 1995" (UK; 1995-02-16), page 54
  21. Sega Pro, "April 1995" (UK; 1995-02-23), page 50
  22. Sega Force, "3/95" (SE; 1995-06-20), page 8
  23. Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 20
  24. Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 44
  25. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 116
  26. Video Games, "4/95" (DE; 1995-03-22), page 88
  27. VideoGames, "February 1995" (US; 1995-0x-xx), page 78